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authorIra Rice <irarice@gmail.com>2008-10-27 01:32:22 +0000
committerIra Rice <irarice@gmail.com>2008-10-27 01:32:22 +0000
commit8119f4ec53b64adc427f683077f65ce8aec85582 (patch)
treeed95e9a85c4cfe412e391f95860866253d25b0a4
parentfe76762f26180fdbbbac6e16bfa02c8bde3be78b (diff)
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Merged the Tametomo branch back into trunk. Targeting has been removed
from the viewport, and is now located on the beings themselves. Eventually, this will be changed further so that the targets draw below the being, instead of maintaining the same logic, but baby steps first.
-rw-r--r--src/being.cpp4
-rw-r--r--src/being.h10
-rw-r--r--src/gui/viewport.cpp95
-rw-r--r--src/gui/viewport.h24
-rw-r--r--src/localplayer.cpp99
-rw-r--r--src/localplayer.h25
6 files changed, 133 insertions, 124 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 519be4cc..c4569d4e 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -26,15 +26,15 @@
#include <cmath>
#include "animatedsprite.h"
+#include "configuration.h"
#include "equipment.h"
#include "game.h"
#include "graphics.h"
+#include "localplayer.h"
#include "log.h"
#include "map.h"
#include "particle.h"
#include "sound.h"
-#include "localplayer.h"
-#include "configuration.h"
#include "text.h"
#include "resources/resourcemanager.h"
diff --git a/src/being.h b/src/being.h
index cceebc3c..1eeeb9db 100644
--- a/src/being.h
+++ b/src/being.h
@@ -30,9 +30,9 @@
#include <SDL_types.h>
#include <vector>
-#include "sprite.h"
-#include "map.h"
#include "animatedsprite.h"
+#include "map.h"
+#include "sprite.h"
#include "gui/speechbubble.h"
@@ -48,7 +48,6 @@ class ItemInfo;
class Item;
class Map;
class Graphics;
-class ImageSet;
class Particle;
class SpeechBubble;
class Text;
@@ -362,8 +361,10 @@ class Being : public Sprite
*/
virtual void triggerEffect(int effectId) { internalTriggerEffect(effectId, false, true); }
- const std::auto_ptr<Equipment> mEquipment;
+ // Target cursor being used by the being
+ Image *mTargetCursor;
+ const std::auto_ptr<Equipment> mEquipment;
protected:
/**
@@ -392,6 +393,7 @@ class Being : public Sprite
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
bool mIsGM;
+ bool mTargeted;
bool mParticleEffects; /**< Whether to display particles or not */
/** Engine-related infos about weapon. */
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index f6361ef7..7f420e0a 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -74,65 +74,11 @@ Viewport::Viewport():
config.addListener("ScrollRadius", this);
mPopupMenu = new PopupMenu();
-
- // Load target cursors
- loadTargetCursor("graphics/gui/target-cursor-blue-s.png", 44, 35,
- false, Being::TC_SMALL);
- loadTargetCursor("graphics/gui/target-cursor-red-s.png", 44, 35,
- true, Being::TC_SMALL);
- loadTargetCursor("graphics/gui/target-cursor-blue-m.png", 62, 44,
- false, Being::TC_MEDIUM);
- loadTargetCursor("graphics/gui/target-cursor-red-m.png", 62, 44,
- true, Being::TC_MEDIUM);
- loadTargetCursor("graphics/gui/target-cursor-blue-l.png", 82, 60,
- false, Being::TC_LARGE);
- loadTargetCursor("graphics/gui/target-cursor-red-l.png", 82, 60,
- true, Being::TC_LARGE);
-}
-
-void
-Viewport::loadTargetCursor(std::string filename, int width, int height,
- bool outRange, Being::TargetCursorSize size)
-{
- assert(size > -1);
- assert(size < 3);
-
- ImageSet* currentImageSet;
- SimpleAnimation* currentCursor;
-
- ResourceManager *resman = ResourceManager::getInstance();
-
- currentImageSet = resman->getImageSet(filename, width, height);
- Animation *anim = new Animation();
- for (unsigned int i = 0; i < currentImageSet->size(); ++i)
- {
- anim->addFrame(currentImageSet->get(i), 75, 0, 0);
- }
- currentCursor = new SimpleAnimation(anim);
-
- if (outRange)
- {
- mOutRangeImages[size] = currentImageSet;
- mTargetCursorOutRange[size] = currentCursor;
- }
- else
- {
- mInRangeImages[size] = currentImageSet;
- mTargetCursorInRange[size] = currentCursor;
- }
}
Viewport::~Viewport()
{
delete mPopupMenu;
-
- for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
- {
- delete mTargetCursorInRange[i];
- delete mTargetCursorOutRange[i];
- mInRangeImages[i]->decRef();
- mOutRangeImages[i]->decRef();
- }
}
void
@@ -228,7 +174,7 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
if (mMap)
{
mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY);
- drawTargetCursor(graphics); // TODO: Draw the cursor with the sprite
+ player_node->drawTargetCursor(graphics, (int) mPixelViewX, (int) mPixelViewY);
// Find a path from the player to the mouse, and draw it. This is for debug
@@ -291,45 +237,6 @@ void Viewport::logic()
mouseY / 32 + mTileViewY);
mWalkTime = player_node->mWalkTime;
}
-
- for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
- {
- mTargetCursorInRange[i]->update(10);
- mTargetCursorOutRange[i]->update(10);
- }
-}
-
-void Viewport::drawTargetCursor(Graphics *graphics)
-{
- // Draw target marker if needed
- Being *target = player_node->getTarget();
- if (target)
- {
- // Calculate target circle position
-
- // Find whether target is in range
- int rangeX = abs(target->mX - player_node->mX);
- int rangeY = abs(target->mY - player_node->mY);
- int attackRange = player_node->getAttackRange();
-
- // Get the correct target cursors graphic
- Being::TargetCursorSize cursorSize = target->getTargetCursorSize();
- Image* targetCursor;
- if (rangeX > attackRange || rangeY > attackRange)
- {
- targetCursor = mTargetCursorOutRange[cursorSize]->getCurrentImage();
- }
- else
- {
- targetCursor = mTargetCursorInRange[cursorSize]->getCurrentImage();
- }
-
- // Draw the target cursor at the correct position
- int posX = target->getPixelX() + 16 - targetCursor->getWidth() / 2 - (int) mPixelViewX;
- int posY = target->getPixelY() + 16 - targetCursor->getHeight() / 2 - (int) mPixelViewY;
-
- graphics->drawImage(targetCursor, posX, posY);
- }
}
void Viewport::mousePressed(gcn::MouseEvent &event)
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 70ac1bea..c7b3c0e7 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -38,7 +38,6 @@ class ImageSet;
class Item;
class PopupMenu;
class Graphics;
-class SimpleAnimation;
/**
* The viewport on the map. Displays the current map and handles mouse input
@@ -136,17 +135,6 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
scrollBy(float x, float y) { mPixelViewX += x; mPixelViewY += y; }
private:
- /**
- * Helper function for loading target cursors
- */
- void loadTargetCursor(std::string filename, int width, int height,
- bool outRange, Being::TargetCursorSize size);
-
- /**
- * Draws range based target cursor
- */
- void drawTargetCursor(Graphics *graphics);
-
Map *mMap; /**< The current map. */
int mScrollRadius;
@@ -159,18 +147,6 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
int mTileViewY; /**< Current viewpoint in tiles. */
bool mShowDebugPath; /**< Show a path from player to pointer. */
- /** Images of in range target cursor. */
- ImageSet *mInRangeImages[Being::NUM_TC];
-
- /** Images of out of range target cursor. */
- ImageSet *mOutRangeImages[Being::NUM_TC];
-
- /** Animated in range target cursor. */
- SimpleAnimation *mTargetCursorInRange[Being::NUM_TC];
-
- /** Animated out of range target cursor. */
- SimpleAnimation *mTargetCursorOutRange[Being::NUM_TC];
-
bool mPlayerFollowMouse;
int mWalkTime;
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 66d37ddf..4cdaf03c 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -20,6 +20,7 @@
*
* $Id$
*/
+#include <cassert>
#include "localplayer.h"
@@ -38,6 +39,9 @@
#include "net/messageout.h"
#include "net/protocol.h"
+#include "resources/resourcemanager.h"
+#include "resources/imageset.h"
+
#include "utils/tostring.h"
LocalPlayer *player_node = NULL;
@@ -54,12 +58,21 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
mInventory(new Inventory(INVENTORY_SIZE)),
mStorage(new Inventory(STORAGE_SIZE))
{
+ initTargetCursor();
}
LocalPlayer::~LocalPlayer()
{
delete mInventory;
delete mStorage;
+
+ for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
+ {
+ delete mTargetCursorInRange[i];
+ delete mTargetCursorOutRange[i];
+ mInRangeImages[i]->decRef();
+ mOutRangeImages[i]->decRef();
+ }
}
void LocalPlayer::logic()
@@ -104,6 +117,12 @@ void LocalPlayer::logic()
mLastAction = -1;
}
+ for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
+ {
+ player_node->mTargetCursorInRange[i]->update(10);
+ player_node->mTargetCursorOutRange[i]->update(10);
+ }
+
Being::logic();
}
@@ -494,3 +513,83 @@ void LocalPlayer::setGotoTarget(Being *target)
mGoingToTarget = true;
setDestination(target->mX, target->mY);
}
+
+void LocalPlayer::initTargetCursor()
+{
+ // Load target cursors
+ loadTargetCursor("graphics/gui/target-cursor-blue-s.png", 44, 35,
+ false, TC_SMALL);
+ loadTargetCursor("graphics/gui/target-cursor-red-s.png", 44, 35,
+ true, TC_SMALL);
+ loadTargetCursor("graphics/gui/target-cursor-blue-m.png", 62, 44,
+ false, TC_MEDIUM);
+ loadTargetCursor("graphics/gui/target-cursor-red-m.png", 62, 44,
+ true, TC_MEDIUM);
+ loadTargetCursor("graphics/gui/target-cursor-blue-l.png", 82, 60,
+ false, TC_LARGE);
+ loadTargetCursor("graphics/gui/target-cursor-red-l.png", 82, 60,
+ true, TC_LARGE);
+}
+
+void LocalPlayer::loadTargetCursor(std::string filename, int width, int height,
+ bool outRange, TargetCursorSize size)
+{
+ assert(size > -1);
+ assert(size < 3);
+
+ ImageSet* currentImageSet;
+ SimpleAnimation* currentCursor;
+
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ currentImageSet = resman->getImageSet(filename, width, height);
+ Animation *anim = new Animation();
+ for (unsigned int i = 0; i < currentImageSet->size(); ++i)
+ {
+ anim->addFrame(currentImageSet->get(i), 75, 0, 0);
+ }
+ currentCursor = new SimpleAnimation(anim);
+
+ if (outRange)
+ {
+ mOutRangeImages[size] = currentImageSet;
+ mTargetCursorOutRange[size] = currentCursor;
+ }
+ else
+ {
+ mInRangeImages[size] = currentImageSet;
+ mTargetCursorInRange[size] = currentCursor;
+ }
+}
+
+void LocalPlayer::drawTargetCursor(Graphics *graphics, int offsetX, int offsetY)
+{
+ // Draw target marker if needed
+ if (mTarget)
+ {
+ // Calculate target circle position
+
+ // Find whether target is in range
+ int rangeX = abs(mTarget->mX - mX);
+ int rangeY = abs(mTarget->mY - mY);
+ int attackRange = getAttackRange();
+
+ // Get the correct target cursors graphic
+ TargetCursorSize cursorSize = mTarget->getTargetCursorSize();
+
+ if (rangeX > attackRange || rangeY > attackRange)
+ {
+ mTarget->mTargetCursor = mTargetCursorOutRange[cursorSize]->getCurrentImage();
+ }
+ else
+ {
+ mTarget->mTargetCursor = mTargetCursorInRange[cursorSize]->getCurrentImage();
+ }
+
+ // Draw the target cursor at the correct position
+ int posX = mTarget->getPixelX() + 16 - mTarget->mTargetCursor->getWidth() / 2 - offsetX;
+ int posY = mTarget->getPixelY() + 16 - mTarget->mTargetCursor->getHeight() / 2 - offsetY;
+
+ graphics->drawImage(mTarget->mTargetCursor, posX, posY);
+ }
+}
diff --git a/src/localplayer.h b/src/localplayer.h
index 757c70eb..c0627378 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -25,6 +25,7 @@
#define _TMW_LOCALPLAYER_H
#include "player.h"
+#include "simpleanimation.h"
// TODO move into some sane place...
#define MAX_SLOT 2
@@ -33,6 +34,7 @@
#define STORAGE_SIZE 301
class FloorItem;
+class ImageSet;
class Inventory;
class Item;
class Network;
@@ -214,6 +216,14 @@ class LocalPlayer : public Player
float mLastAttackTime; /**< Used to synchronize the charge dialog */
+ void drawTargetCursor(Graphics *graphics, int offsetX, int offsetY);
+
+ /** Animated in range target cursor. */
+ SimpleAnimation *mTargetCursorInRange[NUM_TC];
+
+ /** Animated out of range target cursor. */
+ SimpleAnimation *mTargetCursorOutRange[NUM_TC];
+
protected:
void walk(unsigned char dir);
@@ -233,6 +243,21 @@ class LocalPlayer : public Player
Inventory *mInventory;
Inventory *mStorage;
+
+ /**
+ * Helper function for loading target cursors
+ */
+ void loadTargetCursor(std::string filename, int width, int height,
+ bool outRange, Being::TargetCursorSize size);
+
+ /** Images of in range target cursor. */
+ ImageSet *mInRangeImages[NUM_TC];
+
+ /** Images of out of range target cursor. */
+ ImageSet *mOutRangeImages[NUM_TC];
+
+ // Load the target cursors into memory
+ void initTargetCursor();
};
extern LocalPlayer *player_node;