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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-14 14:24:28 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-14 14:24:28 +0000
commitd283db70abe904fddd8aefbd52b35d6e066dd98f (patch)
tree7bd24c75dd65872270a4b4a859c38020d82ba451
parentd7904f7b7e25bbdd7205e5c18e06d184b2078732 (diff)
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Added background to minimap. Only used in Tonori Desert map for now, and its
style is up for discussion.
-rw-r--r--ChangeLog1
-rw-r--r--src/being.cpp8
-rw-r--r--src/engine.cpp42
-rw-r--r--src/engine.h34
-rw-r--r--src/game.cpp28
-rw-r--r--src/game.h2
-rw-r--r--src/gui/button.cpp3
-rw-r--r--src/gui/gui.cpp6
-rw-r--r--src/gui/minimap.cpp80
-rw-r--r--src/gui/minimap.h17
-rw-r--r--src/gui/window.cpp1
-rw-r--r--src/main.cpp1
-rw-r--r--src/main.h1
13 files changed, 177 insertions, 47 deletions
diff --git a/ChangeLog b/ChangeLog
index 5af93464..90d0989c 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,5 +1,6 @@
0.0.14 (3 July 2005)
- Added support for map properties (to be used for music and minimap settings)
+- Added background image to minimap
0.0.13 (5 June 2005)
- Added ability to trade items and money
diff --git a/src/being.cpp b/src/being.cpp
index 80de74e1..7ed73b8f 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -203,7 +203,13 @@ void Being::setDestination(int destX, int destY)
{
this->destX = destX;
this->destY = destY;
- setPath(tiledMap->findPath(x, y, destX, destY));
+
+ Map *map = engine->getCurrentMap();
+
+ if (map != NULL)
+ {
+ setPath(map->findPath(x, y, destX, destY));
+ }
}
void Being::setHairColor(int color)
diff --git a/src/engine.cpp b/src/engine.cpp
index 9c39b3aa..bca79219 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -137,7 +137,8 @@ int get_y_offset(Being *being)
return offset;
}
-Engine::Engine()
+Engine::Engine():
+ mCurrentMap(NULL)
{
// Initializes GUI
debugInfo = new gcn::Label();
@@ -265,6 +266,17 @@ Engine::~Engine()
delete itemset;
}
+Map *Engine::getCurrentMap()
+{
+ return mCurrentMap;
+}
+
+void Engine::setCurrentMap(Map *newMap)
+{
+ mCurrentMap = newMap;
+ minimap->setMap(mCurrentMap);
+}
+
void Engine::logic()
{
// Update beings
@@ -309,9 +321,10 @@ void Engine::draw()
frame++;
// Draw tiles below nodes
- if (tiledMap) {
- tiledMap->draw(guiGraphics, map_x, map_y, 0);
- tiledMap->draw(guiGraphics, map_x, map_y, 1);
+ if (mCurrentMap != NULL)
+ {
+ mCurrentMap->draw(guiGraphics, map_x, map_y, 0);
+ mCurrentMap->draw(guiGraphics, map_x, map_y, 1);
}
// Draw items
@@ -439,15 +452,16 @@ void Engine::draw()
}
// Draw tiles below nodes
- if (tiledMap) {
- tiledMap->draw(guiGraphics, map_x, map_y, 2);
+ if (mCurrentMap != NULL)
+ {
+ mCurrentMap->draw(guiGraphics, map_x, map_y, 2);
}
// Find a path from the player to the mouse, and draw it. This is for debug
// purposes.
- if (displayPathToMouse)
+ if (displayPathToMouse && mCurrentMap != NULL)
{
- std::list<PATH_NODE> debugPath = tiledMap->findPath(
+ std::list<PATH_NODE> debugPath = mCurrentMap->findPath(
player_node->x, player_node->y,
mouseX / 32 + camera_x, mouseY / 32 + camera_y);
@@ -461,7 +475,7 @@ void Engine::draw()
guiGraphics->setColor(gcn::Color(255, 0, 0));
guiGraphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
- MetaTile *tile = tiledMap->getMetaTile(node.x, node.y);
+ MetaTile *tile = mCurrentMap->getMetaTile(node.x, node.y);
std::stringstream cost;
cost << tile->Gcost;
@@ -492,8 +506,14 @@ void Engine::draw()
std::stringstream debugStream;
debugStream << "[" << fps << " fps] " <<
(mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y);
- debugStream << " [music: " << tiledMap->getProperty("music") << "]";
- debugStream << " [minimap: " << tiledMap->getProperty("minimap") << "]";
+
+ if (mCurrentMap != NULL)
+ {
+ debugStream
+ << " [music: " << mCurrentMap->getProperty("music") << "]"
+ << " [minimap: " << mCurrentMap->getProperty("minimap") << "]";
+ }
+
debugInfo->setCaption(debugStream.str());
debugInfo->adjustSize();
}
diff --git a/src/engine.h b/src/engine.h
index 48015b89..f5b24869 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -81,16 +81,42 @@ char get_y_offset(char, char);
/**
* Game engine that does the main drawing.
*/
-class Engine {
- private:
- Spriteset *emotionset, *npcset, *weaponset, *itemset;
-
+class Engine
+{
public:
+ /**
+ * Constructor.
+ */
Engine();
+
+ /**
+ * Destructor.
+ */
~Engine();
+ /**
+ * Returns the currently active map.
+ */
+ Map *getCurrentMap();
+
+ /**
+ * Sets the currently active map.
+ */
+ void setCurrentMap(Map *newMap);
+
+ /**
+ * Performs engine logic.
+ */
void logic();
+
+ /**
+ * Draws everything on the screen.
+ */
void draw();
+
+ private:
+ Spriteset *emotionset, *npcset, *weaponset, *itemset;
+ Map *mCurrentMap;
};
#endif
diff --git a/src/game.cpp b/src/game.cpp
index 7e7cf4e3..f6a2133f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -55,7 +55,8 @@ int fps = 0, frame = 0, current_npc = 0;
bool displayPathToMouse = false;
int startX = 0, startY = 0;
int gameTime = 0;
-Being* autoTarget = NULL;
+Being *autoTarget = NULL;
+Engine *engine = NULL;
OkDialog *deathNotice = NULL;
ConfirmDialog *exitConfirm = NULL;
@@ -122,8 +123,8 @@ int get_elapsed_time(int start_time)
void game()
{
+ engine = new Engine();
do_init();
- Engine *engine = new Engine();
gameTime = tick_time;
@@ -165,20 +166,17 @@ void do_init()
std::string path(map_path);
std::string pathDir = path.substr(0, path.rfind("."));
- // Try .tmx map file
- pathDir.insert(pathDir.size(), ".tmx");
- tiledMap = MapReader::readMap(pathDir);
+ // Try .tmx.gz map file
+ pathDir.insert(pathDir.size(), ".tmx.gz");
+ Map *tiledMap = MapReader::readMap(pathDir);
if (!tiledMap)
{
- // Try .tmx.gz map file
- pathDir.insert(pathDir.size(), ".gz");
- tiledMap = MapReader::readMap(pathDir);
-
- if (!tiledMap)
- {
- logger->error("Could not find map file!");
- }
+ logger->error("Could not find map file!");
+ }
+ else
+ {
+ engine->setCurrentMap(tiledMap);
}
// Start playing background music
@@ -529,6 +527,8 @@ void do_input()
Direction = SW;
}
+ Map *tiledMap = engine->getCurrentMap();
+
// Prevent skipping corners over colliding tiles
if (xDirection != 0 && tiledMap->tileCollides(x + xDirection, y)) {
xDirection = 0;
@@ -587,6 +587,7 @@ void do_parse()
Being *being = NULL;
FloorItem *floorItem = NULL;
int len, n_items;
+ Map *tiledMap = engine->getCurrentMap();
// We need at least 2 bytes to identify a packet
if (in_size >= 2) {
@@ -1011,6 +1012,7 @@ void do_parse()
WFIFOW(0) = net_w_value(0x007d);
WFIFOSET(2);
while (out_size > 0) flush();
+ engine->setCurrentMap(tiledMap);
}
else {
logger->error("Could not find map file");
diff --git a/src/game.h b/src/game.h
index 54d11b01..c70ec094 100644
--- a/src/game.h
+++ b/src/game.h
@@ -26,6 +26,7 @@
#include "main.h"
#include "being.h"
+#include "engine.h"
#include "./gui/gui.h"
#include "./gui/skill.h"
#include <stdio.h>
@@ -64,6 +65,7 @@ extern int server_tick;
extern bool displayPathToMouse;
extern int startX, startY;
extern Being* autoTarget;
+extern Engine *engine;
/**
* Main game loop
diff --git a/src/gui/button.cpp b/src/gui/button.cpp
index c95ab968..10fbe625 100644
--- a/src/gui/button.cpp
+++ b/src/gui/button.cpp
@@ -85,7 +85,8 @@ Button::~Button()
}
}
-void Button::draw(gcn::Graphics* graphics) {
+void Button::draw(gcn::Graphics* graphics)
+{
int mode;
if (!isEnabled()) {
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 73e77073..b6562b77 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -28,6 +28,7 @@
#include "../engine.h"
#include "../net/protocol.h"
#include "../main.h"
+#include "../game.h"
// Guichan stuff
Gui *gui;
@@ -126,6 +127,7 @@ void Gui::mousePress(int mx, int my, int button)
if (player_node && player_node->action != DEAD && current_npc == 0 &&
button == gcn::MouseInput::LEFT)
{
+ Map *tiledMap = engine->getCurrentMap();
int tilex = mx / 32 + camera_x;
int tiley = my / 32 + camera_y;
@@ -133,7 +135,7 @@ void Gui::mousePress(int mx, int my, int button)
walk(tilex, tiley, 0);
player_node->setDestination(tilex, tiley);
}
-
- autoTarget = 0;
+
+ autoTarget = NULL;
}
}
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index 719266d1..8941a390 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -23,29 +23,85 @@
#include "minimap.h"
#include "../being.h"
+#include "../resources/resourcemanager.h"
+#include "../graphics.h"
-Minimap::Minimap()
+Minimap::Minimap():
+ Window("Map"),
+ mMapImage(NULL)
{
setContentSize(100, 100);
setPosition(20, 20);
}
+Minimap::~Minimap()
+{
+ if (mMapImage)
+ {
+ mMapImage->decRef();
+ }
+}
+
+void Minimap::setMap(Map *map)
+{
+ if (mMapImage)
+ {
+ mMapImage->decRef();
+ }
+
+ if (map->hasProperty("minimap"))
+ {
+ ResourceManager *resman = ResourceManager::getInstance();
+ mMapImage = resman->getImage(map->getProperty("minimap"), IMG_ALPHA);
+ mMapImage->setAlpha(0.7);
+ }
+ else
+ {
+ mMapImage = NULL;
+ }
+}
+
void Minimap::draw(gcn::Graphics *graphics)
{
- int x, y;
+ Window::draw(graphics);
+ int x, y;
getAbsolutePosition(x, y);
- // Transparent background
- graphics->setColor(gcn::Color(52, 149, 210, 120));
- graphics->fillRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight()));
+ if (mMapImage != NULL)
+ {
+ mMapImage->draw(screen, x + getPadding(), y + getTitleBarHeight());
+ }
+
+ std::list<Being*>::iterator bi;
- // Black border
- graphics->setColor(gcn::Color(0, 0, 0));
- graphics->drawRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight()));
+ for (bi = beings.begin(); bi != beings.end(); bi++)
+ {
+ Being *being = (*bi);
- // Player dot
- graphics->setColor(gcn::Color(209, 52, 61));
- graphics->fillRectangle(gcn::Rectangle(player_node->x / 2,
- player_node->y / 2, 3, 3));
+ if (being == player_node)
+ {
+ // Player dot
+ graphics->setColor(gcn::Color(209, 52, 61));
+ graphics->fillRectangle(gcn::Rectangle(
+ being->x / 2 + getPadding() - 1,
+ being->y / 2 + getTitleBarHeight() - 1, 3, 3));
+ }
+ else if (being->isPlayer())
+ {
+ // Other player dot
+ graphics->setColor(gcn::Color(61, 52, 209));
+ graphics->fillRectangle(gcn::Rectangle(
+ being->x / 2 + getPadding(),
+ being->y / 2 + getTitleBarHeight(), 1, 1));
+ }
+ else if (being->isMonster())
+ {
+ // Enemy dot
+ graphics->setColor(gcn::Color(209, 52, 61));
+ graphics->fillRectangle(gcn::Rectangle(
+ being->x / 2 + getPadding(),
+ being->y / 2 + getTitleBarHeight(), 1, 1));
+ }
+ }
}
diff --git a/src/gui/minimap.h b/src/gui/minimap.h
index 8e75a78c..3710332c 100644
--- a/src/gui/minimap.h
+++ b/src/gui/minimap.h
@@ -24,6 +24,7 @@
#ifndef _TMW_MINIMAP_H
#define _TMW_MINIMAP_H
+#include "../map.h"
#include "gui.h"
#include "window.h"
@@ -32,7 +33,8 @@
*
* \ingroup Interface
*/
-class Minimap : public Window {
+class Minimap : public Window
+{
public:
/**
* Constructor.
@@ -40,9 +42,22 @@ class Minimap : public Window {
Minimap();
/**
+ * Destructor.
+ */
+ ~Minimap();
+
+ /**
+ * Sets the map that should be displayed.
+ */
+ void setMap(Map *map);
+
+ /**
* Draws the minimap.
*/
void draw(gcn::Graphics *graphics);
+
+ private:
+ Image *mMapImage;
};
#endif
diff --git a/src/gui/window.cpp b/src/gui/window.cpp
index 95965960..c5ef7a54 100644
--- a/src/gui/window.cpp
+++ b/src/gui/window.cpp
@@ -64,6 +64,7 @@ Window::Window(const std::string& caption, bool modal, Window *parent):
setBorderSize(0);
setPadding(3);
+ setTitleBarHeight(20);
// Add chrome
chrome = new gcn::Container();
diff --git a/src/main.cpp b/src/main.cpp
index 5b8f4244..f9441fbd 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -58,7 +58,6 @@ PLAYER_INFO *char_info = new PLAYER_INFO;
Spriteset *hairset = NULL, *playerset = NULL;
Image *login_wallpaper = NULL;
Graphics *graphics;
-Map *tiledMap;
char username[LEN_USERNAME];
char password[LEN_PASSWORD];
diff --git a/src/main.h b/src/main.h
index bac5ce43..36deae9d 100644
--- a/src/main.h
+++ b/src/main.h
@@ -106,7 +106,6 @@ extern PLAYER_INFO *char_info;
extern unsigned char state;
extern Configuration config;
extern Sound sound;
-extern Map *tiledMap;
extern Logger *logger;
extern int screenW, screenH, bitDepth, displayFlags;
extern bool useOpenGL;