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authorJared Adams <jaxad0127@gmail.com>2008-10-27 01:32:24 +0000
committerJared Adams <jaxad0127@gmail.com>2008-10-27 01:32:24 +0000
commitdb7eb254e97f1b3560b2e12f12cd2b4ff1828f4a (patch)
treea387d066c866c1e2f84c4ca46c0ca37bb0280821
parenta602dd13024304ddd5ec36befee25961622a36a8 (diff)
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Add an effects manager (patch by Kage Jittai)
-rw-r--r--ChangeLog6
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile.am4
-rw-r--r--src/effectmanager.cpp85
-rw-r--r--src/effectmanager.h57
-rw-r--r--src/game.cpp3
-rw-r--r--src/localplayer.cpp4
7 files changed, 159 insertions, 2 deletions
diff --git a/ChangeLog b/ChangeLog
index 28820846..4841c9b6 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,5 +1,11 @@
2008-10-26 Chuck Miller <shadowmil@gmail.com>
+ * src/effectmanager.h,src/effectmanager.cpp,src/game.cpp: Added a
+ effects manager that reads from effects.xml when created, and can
+ tigger the effects when ever needed. Like 0.0 does.
+
+2008-10-26 Chuck Miller <shadowmil@gmail.com>
+
* src/net/beinghandler.cpp,src/localplayer.cpp,src/being.h: Played
around more with movement. I think later on all of movement will
need to be revised. But this should work for now.
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 03224473..0c4dec38 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -408,6 +408,8 @@ SET(SRCS
tileset.h
vector.cpp
vector.h
+ effectmanager.cpp
+ effectmanager.h
)
ADD_EXECUTABLE(tmw ${SRCS})
diff --git a/src/Makefile.am b/src/Makefile.am
index f4ad7b51..02d73b1a 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -359,7 +359,9 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
textparticle.h \
tileset.h \
vector.cpp \
- vector.h
+ vector.h \
+ effectmanager.cpp \
+ effectmanager.h
# set the include path found by configure
INCLUDES = \
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp
new file mode 100644
index 00000000..4b835355
--- /dev/null
+++ b/src/effectmanager.cpp
@@ -0,0 +1,85 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "effectmanager.h"
+
+#include "particle.h"
+#include "log.h"
+#include "sound.h"
+
+#include "utils/xml.h"
+
+
+EffectManager::EffectManager()
+{
+ XML::Document doc("effects.xml");
+ xmlNodePtr root = doc.rootNode();
+
+ if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects"))
+ {
+ logger->log("Error loading being effects file: effects.xml");
+ return;
+ }
+ else
+ {
+ logger->log("Effects are now loading");
+ }
+
+ for_each_xml_child_node(node, root)
+ {
+ int id;
+
+ if (xmlStrEqual(node->name, BAD_CAST "effect"))
+ {
+ EffectDescription ed;
+ ed.id = XML::getProperty(node, "id", -1);
+ ed.GFX = XML::getProperty(node, "particle", "");
+ ed.SFX = XML::getProperty(node, "audio", "");
+ mEffects.push_back(ed);
+ }
+ }
+}
+
+EffectManager::~EffectManager()
+{
+
+}
+
+bool EffectManager::trigger(int id, int x, int y)
+{
+ bool rValue = false;
+ for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i)
+ {
+ if ((*i).id == id)
+ {
+ printf("Found effect, playing it");
+ rValue = true;
+ if((*i).GFX != "")
+ particleEngine->addEffect((*i).GFX, x, y);
+ if((*i).SFX != "")
+ sound.playSfx((*i).SFX);
+ break;
+ }
+ }
+ return rValue;
+}
+
diff --git a/src/effectmanager.h b/src/effectmanager.h
new file mode 100644
index 00000000..b5451f27
--- /dev/null
+++ b/src/effectmanager.h
@@ -0,0 +1,57 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef _EFFECT_MANAGER_H
+#define _EFFECT_MANAGER_H
+
+#include <string>
+#include <list>
+
+class EffectManager
+{
+
+ public:
+ struct EffectDescription {
+ int id;
+ std::string GFX;
+ std::string SFX;
+ };
+
+
+ EffectManager();
+
+ ~EffectManager();
+
+ /**
+ * Triggers a effect with the id, at x,y
+ * returns true if ID exists
+ */
+ bool trigger(int id, int x = 0, int y = 0);
+
+ private:
+ std::list<EffectDescription> mEffects;
+
+};
+
+extern EffectManager *effectManager;
+
+#endif // _EFFECT_MANAGER_H
diff --git a/src/game.cpp b/src/game.cpp
index 901b8dea..b4c9190d 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -44,6 +44,7 @@
#include "log.h"
#include "npc.h"
#include "particle.h"
+#include "effectmanager.h"
#include "gui/buy.h"
#include "gui/buysell.h"
@@ -133,6 +134,7 @@ BeingManager *beingManager = NULL;
FloorItemManager *floorItemManager = NULL;
ChannelManager *channelManager = NULL;
CommandHandler *commandHandler = NULL;
+EffectManager *effectManager = NULL;
Particle *particleEngine = NULL;
@@ -286,6 +288,7 @@ Game::Game():
floorItemManager = new FloorItemManager();
channelManager = new ChannelManager();
commandHandler = new CommandHandler();
+ effectManager = new EffectManager();
particleEngine = new Particle(NULL);
particleEngine->setupEngine();
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9c1cd743..b6f478a0 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -33,6 +33,7 @@
#include "particle.h"
#include "sound.h"
#include "log.h"
+#include "effectmanager.h"
#include "net/gameserver/player.h"
#include "net/chatserver/guild.h"
@@ -326,7 +327,8 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y)
mDestY = y;
Net::GameServer::Player::walk(x, y);
- particleEngine->addEffect("graphics/particles/hit.particle.xml", x, y);
+ //Debugging fire burst
+ effectManager->trigger(15,x,y);
}
mPickUpTarget = NULL;