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authorYohann Ferreira <bertram@cegetel.net>2006-11-05 00:28:55 +0000
committerYohann Ferreira <bertram@cegetel.net>2006-11-05 00:28:55 +0000
commit502af71c74d0b1d5b123d424bc023fcce49916ec (patch)
tree43e6ec1fb1ab283b8cdd7f1c394bcfb7939c1861
parent0c85783de45e334f9e116360fec0ae19dccab085 (diff)
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Added pictures to items in buy dialogs. Also too expensive items are highlighted in gray and can't be selected.
-rw-r--r--ChangeLog10
-rw-r--r--src/Makefile.am2
-rw-r--r--src/gui/buy.cpp36
-rw-r--r--src/gui/buy.h3
-rw-r--r--src/gui/sell.cpp4
-rw-r--r--src/gui/shop.cpp39
-rw-r--r--src/gui/shop.h32
-rw-r--r--src/gui/shoplistbox.cpp191
-rw-r--r--src/gui/shoplistbox.h116
9 files changed, 402 insertions, 31 deletions
diff --git a/ChangeLog b/ChangeLog
index f36b9d61..950ac45f 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,4 +1,12 @@
-2006-11-05 Björn Steinbrink <B.Steinbrink@gmx.de
+2006-11-05 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/shop.h,
+ src/gui/shop.cpp, src/gui/sell.cpp, src/gui/shoplistbox.h,
+ src/gui/shoplistbox.cpp: Added pictures to items in buy dialogs.
+ Also too expensive items are highlighted in gray and can't be
+ selected.
+
+2006-11-05 Björn Steinbrink <B.Steinbrink@gmx.de>
* data/graphics/sprites/Makefile.am: Use tabs instead of spaces as
required by automake (AFAIK).
diff --git a/src/Makefile.am b/src/Makefile.am
index 2315a7af..7d37edf8 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -91,6 +91,8 @@ tmw_SOURCES = graphic/imagerect.h \
gui/setup_video.h \
gui/shop.cpp \
gui/shop.h \
+ gui/shoplistbox.cpp \
+ gui/shoplistbox.h \
gui/skill.cpp \
gui/skill.h \
gui/slider.cpp \
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index cad2e06f..0bf4c56d 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -26,14 +26,12 @@
#include <guichan/widgets/label.hpp>
#include "button.h"
-#include "listbox.h"
#include "scrollarea.h"
#include "shop.h"
#include "slider.h"
#include "../npc.h"
-#include "../resources/iteminfo.h"
#include "../resources/itemmanager.h"
#include "../net/messageout.h"
@@ -48,8 +46,8 @@ BuyDialog::BuyDialog(Network *network):
{
mShopItems = new ShopItems;
- mItemList = new ListBox(mShopItems);
- mScrollArea = new ScrollArea(mItemList);
+ mShopItemList = new ShopListBox(mShopItems, mShopItems);
+ mScrollArea = new ScrollArea(mShopItemList);
mSlider = new Slider(1.0);
mQuantityLabel = new gcn::Label("0");
mMoneyLabel = new gcn::Label("Price : 0 GP / 0 GP");
@@ -63,7 +61,7 @@ BuyDialog::BuyDialog(Network *network):
setContentSize(260, 210);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mScrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110));
- mItemList->setDimension(gcn::Rectangle(5, 5, 238, 110));
+ mShopItemList->setDimension(gcn::Rectangle(5, 5, 238, 110));
mSlider->setDimension(gcn::Rectangle(5, 120, 200, 10));
mSlider->setEnabled(false);
@@ -87,11 +85,11 @@ BuyDialog::BuyDialog(Network *network):
mItemEffectLabel->setDimension(gcn::Rectangle(5, 150, 240, 14));
mItemDescLabel->setDimension(gcn::Rectangle(5, 169, 240, 14));
- mItemList->setEventId("item");
+ mShopItemList->setEventId("item");
mSlider->setEventId("slider");
- mItemList->addActionListener(this);
- mItemList->addSelectionListener(this);
+ mShopItemList->addActionListener(this);
+ mShopItemList->addSelectionListener(this);
mSlider->addActionListener(this);
add(mScrollArea);
@@ -116,6 +114,7 @@ BuyDialog::~BuyDialog()
void BuyDialog::setMoney(int amount)
{
mMoney = amount;
+ mShopItemList->setPlayersMoney(amount);
mMoneyLabel->setCaption("Price : 0 GP / " + toString(mMoney) + " GP");
mMoneyLabel->adjustSize();
}
@@ -128,7 +127,7 @@ void BuyDialog::reset()
mAmountItems = 0;
// Reset Previous Selected Items to prevent failing asserts
- mItemList->setSelected(-1);
+ mShopItemList->setSelected(-1);
mIncreaseButton->setEnabled(false);
mDecreaseButton->setEnabled(false);
mQuantityLabel->setCaption("0");
@@ -141,20 +140,13 @@ void BuyDialog::reset()
void BuyDialog::addItem(short id, int price)
{
- ITEM_SHOP item_shop;
-
- item_shop.name = itemDb->getItemInfo(id).getName() + " "
- + toString(price) + " GP";
- item_shop.price = price;
- item_shop.id = id;
-
- mShopItems->push_back(item_shop);
- mItemList->adjustSize();
+ mShopItems->addItem(id, price);
+ mShopItemList->adjustSize();
}
void BuyDialog::action(const std::string& eventId, gcn::Widget* widget)
{
- int selectedItem = mItemList->getSelected();
+ int selectedItem = mShopItemList->getSelected();
if (eventId == "item")
{
@@ -172,7 +164,7 @@ void BuyDialog::action(const std::string& eventId, gcn::Widget* widget)
// If no item was selected, none can be bought, otherwise
// calculate how many the player can afford
- mMaxItems = (mItemList->getSelected() == -1) ? 0 :
+ mMaxItems = (mShopItemList->getSelected() == -1) ? 0 :
mMoney / mShopItems->at(selectedItem).price;
// When at least one item can be bought, enable the slider and the
@@ -187,7 +179,7 @@ void BuyDialog::action(const std::string& eventId, gcn::Widget* widget)
}
// The following actions require a valid selection
- if (selectedItem < 0 || selectedItem >= int(mShopItems->size()))
+ if (selectedItem < 0 || selectedItem >= int(mShopItems->getNumberOfElements()))
{
return;
}
@@ -270,7 +262,7 @@ void BuyDialog::action(const std::string& eventId, gcn::Widget* widget)
void BuyDialog::selectionChanged(const SelectionEvent &event)
{
- int selectedItem = mItemList->getSelected();
+ int selectedItem = mShopItemList->getSelected();
if (selectedItem > -1)
{
diff --git a/src/gui/buy.h b/src/gui/buy.h
index 6a8d45e3..2af6cfe8 100644
--- a/src/gui/buy.h
+++ b/src/gui/buy.h
@@ -28,6 +28,7 @@
#include "window.h"
#include "selectionlistener.h"
+#include "shoplistbox.h"
#include "../guichanfwd.h"
@@ -98,7 +99,7 @@ class BuyDialog : public Window, public gcn::ActionListener, SelectionListener
gcn::Button *mQuitButton;
gcn::Button *mIncreaseButton;
gcn::Button *mDecreaseButton;
- ListBox *mItemList;
+ ShopListBox *mShopItemList;
gcn::ScrollArea *mScrollArea;
gcn::Label *mItemDescLabel;
gcn::Label *mItemEffectLabel;
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index cc43d36c..92669ab6 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -185,7 +185,7 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget)
}
// The following actions require a valid item selection
- if (selectedItem == -1 || selectedItem >= int(mShopItems->size())) {
+ if (selectedItem == -1 || selectedItem >= int(mShopItems->getNumberOfElements())) {
return;
}
@@ -233,7 +233,7 @@ void SellDialog::action(const std::string& eventId, gcn::Widget* widget)
// All were sold
if (!mMaxItems) {
mItemList->setSelected(-1);
- mShopItems->erase(mShopItems->begin() + selectedItem);
+ mShopItems->mItemsShop.erase(mShopItems->mItemsShop.begin() + selectedItem);
}
// Update only when there are items left, the entry doesn't exist
diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp
index 3706cdf8..39c285d7 100644
--- a/src/gui/shop.cpp
+++ b/src/gui/shop.cpp
@@ -22,13 +22,48 @@
*/
#include "shop.h"
+#include "../utils/tostring.h"
+#include "../resources/itemmanager.h"
+
+ShopItems::~ShopItems()
+{
+ clear();
+}
int ShopItems::getNumberOfElements()
{
- return size();
+ return mItemsShop.size();
}
std::string ShopItems::getElementAt(int i)
{
- return at(i).name;
+ return mItemsShop.at(i).name;
+}
+
+void ShopItems::addItem(short id, int price)
+{
+ ITEM_SHOP item_shop;
+
+ item_shop.name = itemDb->getItemInfo(id).getName()
+ + " " + toString(price) + " GP";
+ item_shop.price = price;
+ item_shop.id = id;
+ item_shop.image = itemDb->getItemInfo(id).getImage();
+
+ mItemsShop.push_back(item_shop);
+}
+
+ITEM_SHOP ShopItems::at(int i)
+{
+ return mItemsShop.at(i);
+}
+
+void ShopItems::push_back(ITEM_SHOP item_shop)
+{
+ mItemsShop.push_back(item_shop);
+}
+
+void ShopItems::clear()
+{
+ mItemsShop.clear();
}
diff --git a/src/gui/shop.h b/src/gui/shop.h
index fb1f33fd..0736003b 100644
--- a/src/gui/shop.h
+++ b/src/gui/shop.h
@@ -28,22 +28,34 @@
#include <vector>
#include <guichan/listmodel.hpp>
+#include "../resources/image.h"
struct ITEM_SHOP {
+ short id;
std::string name;
+ Image *image;
int price;
- short id;
int index;
int quantity;
};
-class ShopItems : public std::vector<ITEM_SHOP>, public gcn::ListModel
+class ShopItems : public gcn::ListModel
{
public:
/**
* Destructor
*/
- virtual ~ShopItems() {};
+ ~ShopItems();
+
+ /**
+ * Adds an item and its associated picture
+ */
+ void addItem(short id, int price);
+
+ /**
+ * Convenience function for adding items
+ */
+ void push_back(ITEM_SHOP item_shop);
/**
* Returns the number of items in the shop.
@@ -54,6 +66,20 @@ class ShopItems : public std::vector<ITEM_SHOP>, public gcn::ListModel
* Returns the name of item number i in the shop.
*/
std::string getElementAt(int i);
+
+ /**
+ * Returns the item number i in the shop.
+ */
+ ITEM_SHOP at(int i);
+
+ /**
+ * Clear the vector and delete the pictures' instances.
+ */
+ void clear();
+
+// private: // This is to be readded as soon as the sell dialog is redone.
+ std::vector<ITEM_SHOP> mItemsShop;
+
};
#endif
diff --git a/src/gui/shoplistbox.cpp b/src/gui/shoplistbox.cpp
new file mode 100644
index 00000000..0aec33ed
--- /dev/null
+++ b/src/gui/shoplistbox.cpp
@@ -0,0 +1,191 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: listbox.cpp 2655 2006-09-03 21:25:02Z b_lindeijer $
+ */
+
+#include "shoplistbox.h"
+
+#include "selectionlistener.h"
+
+#include <guichan/font.hpp>
+#include <guichan/graphics.hpp>
+#include <guichan/listmodel.hpp>
+#include <guichan/mouseinput.hpp>
+#include <guichan/imagefont.hpp>
+#include <guichan/basiccontainer.hpp>
+
+#include "../graphics.h"
+
+const int ITEM_SPRITE_HEIGHT = 32;
+
+ShopListBox::ShopListBox(gcn::ListModel *listModel):
+ gcn::ListBox(listModel),
+ mMousePressed(false),
+ mPlayerMoney(0)
+{
+ mRowHeight = getFont()->getHeight();
+
+}
+
+ShopListBox::ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel):
+ gcn::ListBox(listModel),
+ mMousePressed(false),
+ mPlayerMoney(0),
+ mShopItems(shopListModel)
+{
+ mRowHeight = (getFont()->getHeight() > ITEM_SPRITE_HEIGHT ?
+ getFont()->getHeight() : ITEM_SPRITE_HEIGHT);
+}
+
+
+void ShopListBox::setPlayersMoney(int money)
+{
+ mPlayerMoney = money;
+}
+
+void ShopListBox::draw(gcn::Graphics *graphics)
+{
+ if (mListModel == NULL) {
+ return;
+ }
+
+ graphics->setFont(getFont());
+
+ // Draw the list elements
+ for (int i = 0, y = 0; i < mListModel->getNumberOfElements(); ++i, y += mRowHeight)
+ {
+ graphics->setColor(gcn::Color(0xffffff));
+ if (mShopItems)
+ {
+ if(mPlayerMoney < mShopItems->at(i).price)
+ {
+ graphics->setColor(gcn::Color(0x919191));
+ }
+ }
+ graphics->fillRectangle(gcn::Rectangle(0, y, getWidth(), mRowHeight));
+ if (mShopItems)
+ dynamic_cast<Graphics*>(graphics)->drawImage(mShopItems->at(i).image, 1, y);
+ graphics->drawText(mListModel->getElementAt(i), ITEM_SPRITE_HEIGHT, y);
+ }
+
+ // Draw rectangle below the selected list element and the list element
+ // not shown.
+ if (mSelected >= 0) {
+ graphics->setColor(gcn::Color(110, 160, 255));
+ graphics->fillRectangle(gcn::Rectangle(0, mRowHeight * mSelected,
+ getWidth(), mRowHeight));
+ if (mShopItems)
+ dynamic_cast<Graphics*>(graphics)->drawImage(
+ mShopItems->at(mSelected).image, 1, mRowHeight * mSelected);
+ graphics->drawText(mListModel->getElementAt(mSelected),
+ ITEM_SPRITE_HEIGHT, mRowHeight * mSelected);
+ }
+}
+
+void ShopListBox::setSelected(int selected)
+{
+ gcn::ListBox::setSelected(selected);
+ if (mListModel != NULL)
+ {
+ gcn::BasicContainer *par = getParent();
+ if (par == NULL)
+ {
+ return;
+ }
+
+ gcn::Rectangle scroll;
+
+ if (mSelected < 0)
+ {
+ scroll.y = 0;
+ }
+ else
+ {
+ scroll.y = mRowHeight * mSelected;
+ }
+
+ scroll.height = mRowHeight;
+ par->showWidgetPart(this, scroll);
+ }
+ fireSelectionChangedEvent();
+}
+
+void ShopListBox::mousePress(int x, int y, int button)
+{
+
+ bool enoughMoney = false;
+ if (button == gcn::MouseInput::LEFT && hasMouse())
+ {
+ if (mShopItems)
+ {
+ if(mPlayerMoney >= mShopItems->at(y / mRowHeight).price)
+ enoughMoney = true;
+ }
+ else // Old Behaviour
+ enoughMoney = true;
+
+ if (enoughMoney)
+ {
+ setSelected(y / mRowHeight);
+ generateAction();
+ mMousePressed = true;
+ }
+ }
+}
+
+void ShopListBox::mouseRelease(int x, int y, int button)
+{
+ gcn::ListBox::mouseRelease(x, y, button);
+
+ mMousePressed = false;
+}
+
+void ShopListBox::mouseMotion(int x, int y)
+{
+ gcn::ListBox::mouseMotion(x, y);
+
+ // Pretend mouse is pressed continuously while dragged. Causes list
+ // selection to be updated as is default in many GUIs.
+ if (mMousePressed)
+ {
+ mousePress(x, y, gcn::MouseInput::LEFT);
+ }
+}
+
+void ShopListBox::fireSelectionChangedEvent()
+{
+ SelectionEvent event(this);
+ SelectionListeners::iterator i_end = mListeners.end();
+ SelectionListeners::iterator i;
+
+ for (i = mListeners.begin(); i != i_end; ++i)
+ {
+ (*i)->selectionChanged(event);
+ }
+}
+
+void ShopListBox::adjustSize()
+{
+ if (mListModel != NULL)
+ {
+ setHeight(mRowHeight * mListModel->getNumberOfElements());
+ }
+}
diff --git a/src/gui/shoplistbox.h b/src/gui/shoplistbox.h
new file mode 100644
index 00000000..88e1c4b6
--- /dev/null
+++ b/src/gui/shoplistbox.h
@@ -0,0 +1,116 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: listbox.h 2655 2006-09-03 21:25:02Z b_lindeijer $
+ */
+
+#ifndef _TMW_LISTBOX_H
+#define _TMW_LISTBOX_H
+
+#include <guichan/widgets/listbox.hpp>
+#include "shop.h"
+
+class SelectionListener;
+
+/**
+ * A list box, meant to be used inside a scroll area. Same as the Guichan list
+ * box except this one doesn't have a background, instead completely relying
+ * on the scroll area. It also adds selection listener functionality.
+ *
+ * \ingroup GUI
+ */
+class ShopListBox : public gcn::ListBox
+{
+ public:
+ /**
+ * Constructor.
+ */
+ ShopListBox(gcn::ListModel *listModel);
+
+ /**
+ * Constructor with shopitems
+ */
+ ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel);
+
+ /**
+ * Draws the list box.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ void mousePress(int x, int y, int button);
+ void mouseRelease(int x, int y, int button);
+ void mouseMotion(int x, int y);
+
+ /**
+ * Adds a listener to the list that's notified each time a change to
+ * the selection occurs.
+ */
+ void addSelectionListener(SelectionListener *listener)
+ {
+ mListeners.push_back(listener);
+ }
+
+ /**
+ * Removes a listener from the list that's notified each time a change
+ * to the selection occurs.
+ */
+ void removeSelectionListener(SelectionListener *listener)
+ {
+ mListeners.remove(listener);
+ }
+
+ /**
+ * Sets the index of the selected element.
+ */
+ void setSelected(int selected);
+
+ /**
+ * gives information about the current player's money
+ */
+ void setPlayersMoney(int money);
+
+ /**
+ * Adjust List draw size
+ */
+ void adjustSize();
+
+ private:
+ /**
+ * Sends out selection events to the list of selection listeners.
+ */
+ void fireSelectionChangedEvent();
+
+ bool mMousePressed; /**< Keeps track of mouse pressed status. */
+
+ std::list<SelectionListener*> mListeners;
+
+ int mPlayerMoney;
+
+ /**
+ * Keeps another pointer to the same listModel, permitting to
+ * use the ShopItems specific functions.
+ */
+ ShopItems *mShopItems;
+
+ int mRowHeight; /**< Row Height */
+
+};
+
+#endif