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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-16 13:36:04 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-16 13:36:04 +0000
commitcf4a8c96a0a3b1910a2094cc1e967e720111abb8 (patch)
tree8d0aa3a56faebd5d19fa00ef00f838e7bbda0fea
parent8d801b2c43f7dfd0b279bb263480d38f5694ac06 (diff)
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Fixed cutting off bottom item row of inventory in some cases
-rw-r--r--ChangeLog1
-rw-r--r--src/gui/inventory.cpp3
-rw-r--r--src/gui/itemcontainer.cpp20
-rw-r--r--src/gui/itemcontainer.h6
4 files changed, 27 insertions, 3 deletions
diff --git a/ChangeLog b/ChangeLog
index 4087e429..c18428ea 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -3,6 +3,7 @@
- Added support for map properties (to be used for music and minimap settings)
- Added background image to minimap
- Fixed window resizing (applies to inventory window)
+- Fixed inventory item display not to be cut off
0.0.13 (5 June 2005)
- Added ability to trade items and money
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp
index 59be88b8..36bea6cf 100644
--- a/src/gui/inventory.cpp
+++ b/src/gui/inventory.cpp
@@ -43,6 +43,7 @@ InventoryWindow::InventoryWindow():
items = new ItemContainer();
invenScroll = new ScrollArea(items);
invenScroll->setPosition(8, 8);
+ invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
useButton->setEventId("use");
dropButton->setEventId("drop");
@@ -227,8 +228,6 @@ void InventoryWindow::updateWidgets()
// Resize widgets
useButton->setPosition(8, height - 24);
dropButton->setPosition(48 + 16, height - 24);
- items->setSize(width - 24 - 12 - 1,
- (INVENTORY_SIZE * 24) / columns - 1);
invenScroll->setSize(width - 16, height - 90);
itemNameLabel->setPosition(8,
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index cdf77436..1a95c857 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -39,7 +39,8 @@ ItemContainer::ItemContainer()
selectedItem = -1; // No item selected
- for (int i = 0; i < INVENTORY_SIZE; i++) {
+ for (int i = 0; i < INVENTORY_SIZE; i++)
+ {
items[i].id = -1;
items[i].quantity = 0;
items[i].equipment = false;
@@ -120,6 +121,23 @@ void ItemContainer::draw(gcn::Graphics* graphics)
}
}
+void ItemContainer::setWidth(int width)
+{
+ gcn::Widget::setWidth(width);
+
+ int gridWidth = itemset->spriteset[0]->getWidth() + 4;
+ int gridHeight = itemset->spriteset[0]->getHeight() + 10;
+ int columns = getWidth() / gridWidth;
+
+ if (columns < 1)
+ {
+ columns = 1;
+ }
+
+ setHeight(((INVENTORY_SIZE / columns) +
+ (INVENTORY_SIZE % columns > 0 ? 1 : 0)) * gridHeight);
+}
+
int ItemContainer::getIndex()
{
return selectedItem;
diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h
index 9ee6892a..fd38e818 100644
--- a/src/gui/itemcontainer.h
+++ b/src/gui/itemcontainer.h
@@ -74,6 +74,12 @@ class ItemContainer : public gcn::Widget, public gcn::MouseListener
void draw(gcn::Graphics *graphics);
/**
+ * Sets the width of the container. This is used to determine the new
+ * height of the container.
+ */
+ void setWidth(int width);
+
+ /**
* Handles mouse click.
*/
void mousePress(int mx, int my, int button);