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authorJared Adams <jaxad0127@gmail.com>2009-01-20 12:39:04 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-20 12:39:04 +0000
commit2eb5b42acee089cb9b4699febc1619ee025c2051 (patch)
treee8e3ebc6798a4d252e6ec362ab6ce4b1a8dbcef1
parent31169dcb29350380de2f89c0f834aee529c5ff0f (diff)
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Allow more monster types
-rw-r--r--src/beingmanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp
index ecf8ab61..21620049 100644
--- a/src/beingmanager.cpp
+++ b/src/beingmanager.cpp
@@ -73,7 +73,7 @@ Being* BeingManager::createBeing(Uint32 id, Uint16 job)
being = new Player(id, job, mMap);
else if (job >= 10 && job < 1002)
being = new NPC(id, job, mMap, mNetwork);
- else if (job >= 1002 && job < 1200)
+ else if (job >= 1002 && job < 1500)
being = new Monster(id, job, mMap);
else
being = new Being(id, job, mMap);