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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-22 19:52:01 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-22 19:52:01 +0000 |
commit | a18daa91c8aa12307c5d73fdb2a83a3cce92d20f (patch) | |
tree | 8aa78b4532a1cfcc08666153f9c76f8ba76d6a3c | |
parent | d242b7ebd7927e8eb447ee866777cf48db15ae0c (diff) | |
download | mana-a18daa91c8aa12307c5d73fdb2a83a3cce92d20f.tar.gz mana-a18daa91c8aa12307c5d73fdb2a83a3cce92d20f.tar.bz2 mana-a18daa91c8aa12307c5d73fdb2a83a3cce92d20f.tar.xz mana-a18daa91c8aa12307c5d73fdb2a83a3cce92d20f.zip |
Merged revisions 4145 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
With help from Kess (vargavind)
........
r4145 | b_lindeijer | 2008-04-20 19:29:11 +0200 (Sun, 20 Apr 2008) | 3 lines
Added --data parameter to be used to specify where to get the data from when
using --skipupdate.
........
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | src/main.cpp | 14 |
2 files changed, 16 insertions, 3 deletions
@@ -365,6 +365,11 @@ * src/beingmanager.cpp: Fixed a bug, thanks GCC 4.3! +2008-04-20 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/main.cpp: Added --data parameter to be used to specify where to + get the data from when using --skipupdate. + 2008-04-18 David Athay <ko2fan@gmail.com> * src/game.cpp, src/openglgraphics.cpp: Mac now uses Apple key for diff --git a/src/main.cpp b/src/main.cpp index 25dbe127..373dc100 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -148,6 +148,7 @@ struct Options std::string playername; std::string configPath; std::string updateHost; + std::string dataPath; }; /** @@ -257,6 +258,9 @@ void init_engine(const Options &options) resman->addToSearchPath(homeDir, false); // Add the main data directory to our PhysicsFS search path + if (!options.dataPath.empty()) { + resman->addToSearchPath(options.dataPath, true); + } resman->addToSearchPath("data", true); #if defined __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); @@ -430,6 +434,7 @@ void printHelp() << " -h --help : Display this help" << std::endl << " -v --version : Display the version" << std::endl << " -u --skipupdate : Skip the update process" << std::endl + << " -d --data : Directory to load game data from" << std::endl << " -U --username : Login with this username" << std::endl << " -P --password : Login with this password" << std::endl << " -D --default : Bypass the login process with default settings" << std::endl @@ -450,12 +455,13 @@ void printVersion() void parseOptions(int argc, char *argv[], Options &options) { - const char *optstring = "hvuU:P:Dp:C:H:"; + const char *optstring = "hvud:U:P:Dp:C:H:"; const struct option long_options[] = { { "help", no_argument, 0, 'h' }, { "version", no_argument, 0, 'v' }, { "skipupdate", no_argument, 0, 'u' }, + { "data", required_argument, 0, 'd' }, { "username", required_argument, 0, 'U' }, { "password", required_argument, 0, 'P' }, { "default", no_argument, 0, 'D' }, @@ -469,9 +475,8 @@ void parseOptions(int argc, char *argv[], Options &options) int result = getopt_long(argc, argv, optstring, long_options, NULL); - if (result == -1) { + if (result == -1) break; - } switch (result) { default: // Unknown option @@ -484,6 +489,9 @@ void parseOptions(int argc, char *argv[], Options &options) case 'u': options.skipUpdate = true; break; + case 'd': + options.dataPath = optarg; + break; case 'U': options.username = optarg; break; |