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authorDavid Athay <ko2fan@gmail.com>2008-07-22 15:26:00 +0000
committerDavid Athay <ko2fan@gmail.com>2008-07-22 15:26:00 +0000
commitc17120c9838665fd546c6ae7a1d81de79659d429 (patch)
tree5e708b39bb73c7a2d6724031b799303071ae4a10
parent93459202b58b6199e588b5c6768ef8889aa2aa9f (diff)
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User can now configure which modifier key is used for smilies.
-rw-r--r--ChangeLog2
-rw-r--r--src/game.cpp5
-rw-r--r--src/keyboardconfig.cpp1
-rw-r--r--src/keyboardconfig.h1
4 files changed, 9 insertions, 0 deletions
diff --git a/ChangeLog b/ChangeLog
index 2fddc422..d7ca07cd 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,6 +1,8 @@
2008-07-22 David Athay <ko2fan@gmail.com>
* src/game.cpp: Revert the Alt-Gr fix as it did not work.
+ * src/game.cpp, src/keyboardconfig.cpp, src/keyboardconfig.h: User can
+ now configure which modifier key is used for smilies.
2008-07-21 David Athay <ko2fan@gmail.com>
diff --git a/src/game.cpp b/src/game.cpp
index 8961c859..cc37fc5a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -511,7 +511,11 @@ void Game::handleInput()
used = true;
break;
}
+ }
+ // Smilie
+ if (keyboard.isKeyActive(keyboard.KEY_SMILIE))
+ {
// Emotions
Uint8 emotion;
switch (event.key.keysym.sym)
@@ -535,6 +539,7 @@ void Game::handleInput()
{
player_node->emote(emotion);
used = true;
+ return;
}
}
switch (event.key.keysym.sym)
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index a959e244..9f558883 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -43,6 +43,7 @@ static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = {
{"keyMoveLeft", SDLK_LEFT, "Move Left"},
{"keyMoveRight", SDLK_RIGHT, "Move Right"},
{"keyAttack", SDLK_LCTRL, "Attack"},
+ {"keySmilie", SDLK_LALT, "Smilie"},
{"keyTarget", SDLK_LSHIFT, "Target"},
{"keyTargetClosest", SDLK_a, "Target Closest"},
{"keyTargetPlayer", SDLK_q, "Target Player"},
diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h
index 53a5c96d..b57136dc 100644
--- a/src/keyboardconfig.h
+++ b/src/keyboardconfig.h
@@ -151,6 +151,7 @@ class KeyboardConfig
KEY_MOVE_LEFT,
KEY_MOVE_RIGHT,
KEY_ATTACK,
+ KEY_SMILIE,
KEY_TARGET,
KEY_TARGET_CLOSEST,
KEY_TARGET_PLAYER,