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authorEugenio Favalli <elvenprogrammer@gmail.com>2004-12-18 09:01:25 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2004-12-18 09:01:25 +0000
commit8c8a7134b312939516cc282950becf6ee85ca5bc (patch)
tree7c7f9a0c5a3986d7d3d96e921b924abbf15de49b
parentc425873c0f486508074af22cf7bbbf10b7e4719d (diff)
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Commented image.h
-rw-r--r--The Mana World.dev4
-rw-r--r--src/graphic/image.h186
2 files changed, 131 insertions, 59 deletions
diff --git a/The Mana World.dev b/The Mana World.dev
index 1a4a6f79..edf634c2 100644
--- a/The Mana World.dev
+++ b/The Mana World.dev
@@ -16,7 +16,7 @@ Linker=-ljgmod_@@_-lalfont_@@_-lguichan_@@_-lguichan_allegro_@@_-lalleg_@@_-lwso
IsCpp=1
Icon=The Mana World.ico
ExeOutput=
-ObjectOutput=src\objects
+ObjectOutput=obj
OverrideOutput=1
OverrideOutputName=tmw.exe
HostApplication=
@@ -33,7 +33,7 @@ CompilerSettings=0010001001001000001101
Major=0
Minor=0
Release=8
-Build=621
+Build=628
LanguageID=1033
CharsetID=1252
CompanyName=The Mana World Development Team
diff --git a/src/graphic/image.h b/src/graphic/image.h
index c798fae0..f2ea6784 100644
--- a/src/graphic/image.h
+++ b/src/graphic/image.h
@@ -30,79 +30,151 @@
#include <iostream>
#include "../log.h"
+/*
+ * A class storing a single sprite in video memory if available,
+ * else as a refernece to a RLE_SPRITE in a datafile.
+ * The class stores the offsets needed to compensate the cropping
+ * operated by the grabber utility.
+ */
class Image {
- protected:
- int offset_x, offset_y;
- public:
- Image(int offset_x, int offset_y) {
- this->offset_x = offset_x;
- this->offset_y = offset_y;
- }
- virtual void draw(BITMAP *dest, int x, int y) = 0;
+ protected:
+ // From where to start drawing
+ int offset_x, offset_y;
+ public:
+ /*
+ * Creates an Image
+ * \param offset_x is the x offset from where to start drawing
+ * \param offset_y is the y offset from where to start drawing
+ */
+ Image(int offset_x, int offset_y) {
+ this->offset_x = offset_x;
+ this->offset_y = offset_y;
+ }
+ /*
+ * Virtual function to draw a sprite
+ * \param dest is the destination bitmap on which to draw the sprite
+ * \param x is the horizontal position
+ * \param y is the vertical position
+ */
+ virtual void draw(BITMAP *dest, int x, int y) = 0;
};
+/*
+ * A RLE sprite
+ */
class RleImage : public Image {
- private:
- RLE_SPRITE *src;
- public:
- RleImage(RLE_SPRITE *src, int offset_x, int offset_y) : Image(offset_x, offset_y) {
- this->src = src;
- }
- virtual ~RleImage() {
- destroy_rle_sprite(src);
- }
- void draw(BITMAP *dest, int x, int y) {
- draw_rle_sprite(dest, src, x+offset_x, y+offset_y);
- }
+ private:
+ // Refernce to RLE_SPRITE
+ RLE_SPRITE *src;
+ public:
+ /*
+ * Creates a RleSprite
+ * \param src is a reference to a RLE_SPRITE in a datafile
+ * \param offset_x is the x offset from where to start drawing
+ * \param offset_y is the y offset from where to start drawing
+ */
+ RleImage(RLE_SPRITE *src, int offset_x, int offset_y) : Image(offset_x, offset_y) {
+ this->src = src;
+ }
+ /*
+ * Destroy a RleSprite
+ */
+ virtual ~RleImage() {
+ destroy_rle_sprite(src);
+ }
+ /*
+ * Draw a sprite
+ */
+ void draw(BITMAP *dest, int x, int y) {
+ draw_rle_sprite(dest, src, x+offset_x, y+offset_y);
+ }
};
+/*
+ * An image stored in video memory
+ */
class VideoImage : public Image {
- private:
- BITMAP *src;
- public:
- VideoImage(BITMAP *src, int offset_x, int offset_y) : Image(offset_x, offset_y) {
- this->src = src;
- }
- virtual ~VideoImage() {
- destroy_bitmap(src);
- }
- void draw(BITMAP *dest, int x, int y) {
- masked_blit(src, dest, 0, 0, x+offset_x, y+offset_y, src->w, src->h);
- }
+ private:
+ // Reference to bitmap stored in video memory
+ BITMAP *src;
+ public:
+ /*
+ * Creates a VideoImage
+ * \param src is a reference to a BITMAP in video memory
+ * \param offset_x is the x offset from where to start drawing
+ * \param offset_y is the y offset from where to start drawing
+ */
+ VideoImage(BITMAP *src, int offset_x, int offset_y) : Image(offset_x, offset_y) {
+ this->src = src;
+ }
+ /*
+ * Destroy a VideoImage
+ */
+ virtual ~VideoImage() {
+ destroy_bitmap(src);
+ }
+ /*
+ * Draw a sprite
+ */
+ void draw(BITMAP *dest, int x, int y) {
+ masked_blit(src, dest, 0, 0, x+offset_x, y+offset_y, src->w, src->h);
+ }
};
+/*
+ * Stores a complete set of sprites.
+ */
class Spriteset {
private:
+ /*
+ * Helper function to get offset
+ * \param datafile is a reference to the whole spriteset
+ * \param type is the property of the datafile object
+ */
int get_property(DATAFILE *datafile, int type) {
return atoi(get_datafile_property(datafile, type));
}
public:
- std::vector<Image *> spriteset;
-
- Spriteset(std::string filename) {
- DATAFILE *datafile = load_datafile(filename.c_str());
- if(!datafile)error("Unable to load graphic file: " + filename);
- int i = 0;
- while(datafile[i].type!=DAT_END) {
- Image *temp_image;
-
- if(gfx_capabilities & GFX_HW_VRAM_BLIT) {
- BITMAP *temp_video_bitmap = create_video_bitmap(((RLE_SPRITE *)datafile[i].dat)->w, ((RLE_SPRITE *)datafile[i].dat)->h);
- if(temp_video_bitmap) {
- clear_to_color(temp_video_bitmap, makecol(255,0,255));
- draw_rle_sprite(temp_video_bitmap, (RLE_SPRITE *)datafile[i].dat, 0, 0);
- temp_image = new VideoImage(temp_video_bitmap, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P')));
- } else {
- warning("You ran out of video memory!");
- temp_image = new RleImage((RLE_SPRITE*)datafile[i].dat, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P')));
- }
- } else {
- temp_image = new RleImage((RLE_SPRITE*)datafile[i].dat, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P')));
+ // Vector storing the whole spriteset.
+ std::vector<Image *> spriteset;
+ /*
+ * Load a datafile containing the spriteset
+ * \param filename is the path of the datafile
+ */
+ Spriteset(std::string filename) {
+ DATAFILE *datafile = load_datafile(filename.c_str());
+ if(!datafile)error("Unable to load graphic file: " + filename);
+ int i = 0;
+ while(datafile[i].type!=DAT_END) {
+ Image *temp_image;
+ if(gfx_capabilities & GFX_HW_VRAM_BLIT) {
+ BITMAP *temp_video_bitmap = create_video_bitmap(
+ ((RLE_SPRITE *)datafile[i].dat)->w,
+ ((RLE_SPRITE *)datafile[i].dat)->h);
+ if(temp_video_bitmap) {
+ clear_to_color(temp_video_bitmap, makecol(255,0,255));
+ draw_rle_sprite(temp_video_bitmap,
+ (RLE_SPRITE *)datafile[i].dat, 0, 0);
+ temp_image = new VideoImage(temp_video_bitmap,
+ get_property(&datafile[i], DAT_ID('X','C','R','P')),
+ get_property(&datafile[i], DAT_ID('Y','C','R','P')));
+ } else {
+ warning("You ran out of video memory!");
+ temp_image = new RleImage(
+ (RLE_SPRITE*)datafile[i].dat,
+ get_property(&datafile[i], DAT_ID('X','C','R','P')),
+ get_property(&datafile[i], DAT_ID('Y','C','R','P')));
+ }
+ } else {
+ temp_image = new RleImage(
+ (RLE_SPRITE*)datafile[i].dat,
+ get_property(&datafile[i], DAT_ID('X','C','R','P')),
+ get_property(&datafile[i], DAT_ID('Y','C','R','P')));
+ }
+ spriteset.push_back(temp_image);
+ i++;
+ }
}
- spriteset.push_back(temp_image);
- i++;
- }
- }
};
#endif