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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-09-17 14:25:03 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-09-17 14:25:03 +0000 |
commit | 7d7ea134637eb06e194068f157d3eead90115631 (patch) | |
tree | 9ea5d90f07531d0c71f2dd8adf3a6ec956f2dffa | |
parent | 02e54bb74d2032abfbbdb17dc14d8d85664deb40 (diff) | |
download | mana-7d7ea134637eb06e194068f157d3eead90115631.tar.gz mana-7d7ea134637eb06e194068f157d3eead90115631.tar.bz2 mana-7d7ea134637eb06e194068f157d3eead90115631.tar.xz mana-7d7ea134637eb06e194068f157d3eead90115631.zip |
Indent properly.
-rw-r--r-- | ChangeLog | 6 | ||||
-rw-r--r-- | src/engine.cpp | 30 | ||||
-rw-r--r-- | src/game.cpp | 19 |
3 files changed, 33 insertions, 22 deletions
@@ -1,3 +1,7 @@ +2005-09-17 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/engine.cpp, src/game.cpp: Indent properly. + 2005-09-17 Björn Steinbrink <B.Steinbrink@gmx.de> * src/openglgraphics.cpp: Use gl{Push,Pop}Matrix instead of @@ -15,7 +19,7 @@ src/gui/status.cpp, src/gui/trade.cpp, src/inventory.cpp, src/net/messageout.cpp, src/net/network.cpp, src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Completed transition to use - MessageOut. + MessageOut. 2005-09-17 Yohann Ferreira <bertram@cegetel.net> diff --git a/src/engine.cpp b/src/engine.cpp index 73ee30b1..7642ef6c 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -314,13 +314,15 @@ void Engine::draw() being->text_x = x + get_x_offset(being); being->text_y = y + get_y_offset(being); - if (being->action == Being::SIT || being->action == Being::DEAD) { + if (being->action == Being::SIT || being->action == Being::DEAD) + { being->frame = 0; } frame = being->frame + being->action; - if (being->action == Being::ATTACK) { + if (being->action == Being::ATTACK) + { if (being->getWeapon() > 0) frame += 4 * (being->getWeapon() - 1); } @@ -328,7 +330,8 @@ void Engine::draw() graphics->drawImage(playerset->spriteset[frame + 16 * dir], being->text_x - 16, being->text_y - 32); - if (being->getWeapon() != 0 && being->action == Being::ATTACK) { + if (being->getWeapon() != 0 && being->action == Being::ATTACK) + { Image *image = weaponset->spriteset[ 16 * (being->getWeapon() - 1) + 4 * being->frame + dir]; @@ -336,7 +339,8 @@ void Engine::draw() being->text_x - 64, being->text_y - 80); } - if (being->getHairColor() <= NR_HAIR_COLORS) { + if (being->getHairColor() <= NR_HAIR_COLORS) + { int hf = being->getHairColor() - 1 + 10 * (dir + 4 * (being->getHairStyle() - 1)); @@ -345,25 +349,27 @@ void Engine::draw() being->text_y - 50 + 2 * hairtable[frame][dir][1]); } - if (being->emotion != 0) { + if (being->emotion != 0) + { graphics->drawImage( emotionset->spriteset[being->emotion - 1], being->text_x + 3, being->text_y - 90); } - if (being != player_node) { - graphics->setFont(speechFont); - graphics->drawText(being->getName(), - being->text_x + 15, being->text_y + 30, - gcn::Graphics::CENTER); - graphics->setFont(gui->getFont()); + if (being != player_node) + { + graphics->setFont(speechFont); + graphics->drawText(being->getName(), + being->text_x + 15, being->text_y + 30, + gcn::Graphics::CENTER); + graphics->setFont(gui->getFont()); } break; // Draw a NPC case Being::NPC: graphics->drawImage(npcset->spriteset[being->job - 100], - x - 8, y - 52); + x - 8, y - 52); break; // Draw a monster diff --git a/src/game.cpp b/src/game.cpp index 31b82b67..f2f86064 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -666,15 +666,16 @@ void do_input() { // Player default: trade case Being::PLAYER: - { - if (target != player_node) { - MessageOut outMsg; - outMsg.writeShort(0x00e4); - outMsg.writeLong(target->getId()); - writeSet(6); - tradePartnerName = target->getName(); + { + if (target != player_node) + { + MessageOut outMsg; + outMsg.writeShort(CMSG_TRADE_REQUEST); + outMsg.writeLong(target->getId()); + writeSet(6); + tradePartnerName = target->getName(); + } } - } break; // NPC default: talk @@ -682,7 +683,7 @@ void do_input() if (!current_npc) { MessageOut outMsg; - outMsg.writeShort(0x0090); + outMsg.writeShort(CMSG_NPC_TALK); outMsg.writeLong(target->getId()); outMsg.writeByte(0); writeSet(7); |