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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2007-01-13 11:25:11 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2007-01-13 11:25:11 +0000 |
commit | a732939da33ce9b5ae71cc0f37587a28ec1f0eaf (patch) | |
tree | 522a6c6b0cc83ac5c80b217942fda353bae504aa | |
parent | 43280f620282f15789660d0b93687714d9ebc2fd (diff) | |
download | mana-a732939da33ce9b5ae71cc0f37587a28ec1f0eaf.tar.gz mana-a732939da33ce9b5ae71cc0f37587a28ec1f0eaf.tar.bz2 mana-a732939da33ce9b5ae71cc0f37587a28ec1f0eaf.tar.xz mana-a732939da33ce9b5ae71cc0f37587a28ec1f0eaf.zip |
Fixed mouse coordinates display in debug window
-rw-r--r-- | ChangeLog | 7 | ||||
-rw-r--r-- | src/gui/debugwindow.cpp | 12 | ||||
-rw-r--r-- | src/gui/viewport.h | 302 |
3 files changed, 170 insertions, 151 deletions
@@ -1,4 +1,9 @@ -2007-01-12 Bjørn Lindeijer <bjorn@lindeijer.nl> +2006-01-13 Eugenio Favalli <elvenprogrammer@gmail.com> + + * src/gui/debugwindow.cpp, src/gui/viewport.h: Fixed mouse coordinates + display in debug window. + +2007-01-12 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/gui/viewport.cpp: Fixed initialization of mPlayerFollowMouse, the lack of which sometimes caused the player to start walking when diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp index c44ac1d1..24bd779c 100644 --- a/src/gui/debugwindow.cpp +++ b/src/gui/debugwindow.cpp @@ -28,6 +28,8 @@ #include <guichan/widgets/label.hpp> #include "button.h" +#include "gui.h" +#include "viewport.h" #include "../game.h" #include "../engine.h" @@ -72,15 +74,15 @@ DebugWindow::logic() // Get the current mouse position int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); - //int mouseTileX = mouseX / 32 + camera_x; - //int mouseTileY = mouseY / 32 + camera_y; + int mouseTileX = mouseX / 32 + viewport->getCameraX(); + int mouseTileY = mouseY / 32 + viewport->getCameraY(); mFPSLabel->setCaption("[" + toString(fps) + " FPS"); mFPSLabel->adjustSize(); - //mTileMouseLabel->setCaption("[Mouse: " + - // toString(mouseTileX) + ", " + toString(mouseTileY) + "]"); - //mTileMouseLabel->adjustSize(); + mTileMouseLabel->setCaption("[Mouse: " + + toString(mouseTileX) + ", " + toString(mouseTileY) + "]"); + mTileMouseLabel->adjustSize(); Map *currentMap = engine->getCurrentMap(); if (currentMap != NULL) diff --git a/src/gui/viewport.h b/src/gui/viewport.h index df78b1da..6bf25be4 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -1,145 +1,157 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id$ - */ - -#ifndef _TMW_VIEWPORT_H_ -#define _TMW_VIEWPORT_H_ - -#include <guichan/mouselistener.hpp> - -#include "windowcontainer.h" - -#include "../configlistener.h" - -class Map; -class Being; -class FloorItem; -class Item; -class PopupMenu; - -/** - * The viewport on the map. Displays the current map and handles mouse input - * and the popup menu. - * - * TODO: This class is planned to be extended to allow floating widgets on top - * of it such as NPC messages, which are positioned using map pixel - * coordinates. - */ -class Viewport : public WindowContainer, public gcn::MouseListener, - public ConfigListener -{ - public: - /** - * Constructor. - */ - Viewport(); - - /** - * Destructor. - */ - ~Viewport(); - - /** - * Sets the map displayed by the viewport. - */ - void - setMap(Map *map); - - /** - * Draws the viewport. - */ - void - draw(gcn::Graphics *graphics); - - /** - * Implements player to keep following mouse. - */ - void - logic(); - - /** - * Toggles whether the path debug graphics are shown - */ - void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; } - - /** - * Handles mouse press on map. - */ - void - mousePress(int mx, int my, int button); - - /** - * Handles mouse move on map - */ - void - mouseMotion(int mx, int my); - - /** - * Handles mouse button release on map. - */ - void - mouseRelease(int mx, int my, int button); - - /** - * Shows a popup for an item. - * TODO Find some way to get rid of Item here - */ - void showPopup(int x, int y, Item *item); - - /** - * A relevant config option changed. - */ - void - optionChanged(const std::string &name); - - private: - /** - * Shows a popup for a floor item. - * TODO Find some way to get rid of FloorItem here - */ - void showPopup(int x, int y, FloorItem *floorItem); - - /** - * Shows a popup for a being. - * TODO Find some way to get rid of Being here - */ - void showPopup(int x, int y, Being *being); - - - Map *mMap; /**< The current map. */ - - int mScrollRadius; - int mScrollLaziness; - float mViewX; /**< Current viewpoint in pixels. */ - float mViewY; /**< Current viewpoint in pixels. */ - int mCameraX; - int mCameraY; - bool mShowDebugPath; /**< Show a path from player to pointer. */ - - bool mPlayerFollowMouse; - int mWalkTime; - - PopupMenu *mPopupMenu; /**< Popup menu. */ - bool mPopupActive; -}; - -#endif +/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_VIEWPORT_H_
+#define _TMW_VIEWPORT_H_
+
+#include <guichan/mouselistener.hpp>
+
+#include "windowcontainer.h"
+
+#include "../configlistener.h"
+
+class Map;
+class Being;
+class FloorItem;
+class Item;
+class PopupMenu;
+
+/**
+ * The viewport on the map. Displays the current map and handles mouse input
+ * and the popup menu.
+ *
+ * TODO: This class is planned to be extended to allow floating widgets on top
+ * of it such as NPC messages, which are positioned using map pixel
+ * coordinates.
+ */
+class Viewport : public WindowContainer, public gcn::MouseListener,
+ public ConfigListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Viewport();
+
+ /**
+ * Destructor.
+ */
+ ~Viewport();
+
+ /**
+ * Sets the map displayed by the viewport.
+ */
+ void
+ setMap(Map *map);
+
+ /**
+ * Draws the viewport.
+ */
+ void
+ draw(gcn::Graphics *graphics);
+
+ /**
+ * Implements player to keep following mouse.
+ */
+ void
+ logic();
+
+ /**
+ * Toggles whether the path debug graphics are shown
+ */
+ void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
+
+ /**
+ * Handles mouse press on map.
+ */
+ void
+ mousePress(int mx, int my, int button);
+
+ /**
+ * Handles mouse move on map
+ */
+ void
+ mouseMotion(int mx, int my);
+
+ /**
+ * Handles mouse button release on map.
+ */
+ void
+ mouseRelease(int mx, int my, int button);
+
+ /**
+ * Shows a popup for an item.
+ * TODO Find some way to get rid of Item here
+ */
+ void showPopup(int x, int y, Item *item);
+
+ /**
+ * A relevant config option changed.
+ */
+ void
+ optionChanged(const std::string &name);
+
+ /**
+ * Returns camera x offset in tiles.
+ */
+ int
+ getCameraX() { return mCameraX; }
+
+ /**
+ * Returns camera y offset in tiles.
+ */
+ int
+ getCameraY() { return mCameraY; }
+
+ private:
+ /**
+ * Shows a popup for a floor item.
+ * TODO Find some way to get rid of FloorItem here
+ */
+ void showPopup(int x, int y, FloorItem *floorItem);
+
+ /**
+ * Shows a popup for a being.
+ * TODO Find some way to get rid of Being here
+ */
+ void showPopup(int x, int y, Being *being);
+
+
+ Map *mMap; /**< The current map. */
+
+ int mScrollRadius;
+ int mScrollLaziness;
+ float mViewX; /**< Current viewpoint in pixels. */
+ float mViewY; /**< Current viewpoint in pixels. */
+ int mCameraX; /**< Current viewpoint in tiles. */
+ int mCameraY; /**< Current viewpoint in tiles. */
+ bool mShowDebugPath; /**< Show a path from player to pointer. */
+
+ bool mPlayerFollowMouse;
+ int mWalkTime;
+
+ PopupMenu *mPopupMenu; /**< Popup menu. */
+ bool mPopupActive;
+};
+
+#endif
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