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authorEugenio Favalli <elvenprogrammer@gmail.com>2007-01-13 11:25:11 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2007-01-13 11:25:11 +0000
commita732939da33ce9b5ae71cc0f37587a28ec1f0eaf (patch)
tree522a6c6b0cc83ac5c80b217942fda353bae504aa
parent43280f620282f15789660d0b93687714d9ebc2fd (diff)
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Fixed mouse coordinates display in debug window
-rw-r--r--ChangeLog7
-rw-r--r--src/gui/debugwindow.cpp12
-rw-r--r--src/gui/viewport.h302
3 files changed, 170 insertions, 151 deletions
diff --git a/ChangeLog b/ChangeLog
index 22ca8221..bcefbe25 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,4 +1,9 @@
-2007-01-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+2006-01-13 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/debugwindow.cpp, src/gui/viewport.h: Fixed mouse coordinates
+ display in debug window.
+
+2007-01-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/viewport.cpp: Fixed initialization of mPlayerFollowMouse,
the lack of which sometimes caused the player to start walking when
diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp
index c44ac1d1..24bd779c 100644
--- a/src/gui/debugwindow.cpp
+++ b/src/gui/debugwindow.cpp
@@ -28,6 +28,8 @@
#include <guichan/widgets/label.hpp>
#include "button.h"
+#include "gui.h"
+#include "viewport.h"
#include "../game.h"
#include "../engine.h"
@@ -72,15 +74,15 @@ DebugWindow::logic()
// Get the current mouse position
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
- //int mouseTileX = mouseX / 32 + camera_x;
- //int mouseTileY = mouseY / 32 + camera_y;
+ int mouseTileX = mouseX / 32 + viewport->getCameraX();
+ int mouseTileY = mouseY / 32 + viewport->getCameraY();
mFPSLabel->setCaption("[" + toString(fps) + " FPS");
mFPSLabel->adjustSize();
- //mTileMouseLabel->setCaption("[Mouse: " +
- // toString(mouseTileX) + ", " + toString(mouseTileY) + "]");
- //mTileMouseLabel->adjustSize();
+ mTileMouseLabel->setCaption("[Mouse: " +
+ toString(mouseTileX) + ", " + toString(mouseTileY) + "]");
+ mTileMouseLabel->adjustSize();
Map *currentMap = engine->getCurrentMap();
if (currentMap != NULL)
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index df78b1da..6bf25be4 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -1,145 +1,157 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _TMW_VIEWPORT_H_
-#define _TMW_VIEWPORT_H_
-
-#include <guichan/mouselistener.hpp>
-
-#include "windowcontainer.h"
-
-#include "../configlistener.h"
-
-class Map;
-class Being;
-class FloorItem;
-class Item;
-class PopupMenu;
-
-/**
- * The viewport on the map. Displays the current map and handles mouse input
- * and the popup menu.
- *
- * TODO: This class is planned to be extended to allow floating widgets on top
- * of it such as NPC messages, which are positioned using map pixel
- * coordinates.
- */
-class Viewport : public WindowContainer, public gcn::MouseListener,
- public ConfigListener
-{
- public:
- /**
- * Constructor.
- */
- Viewport();
-
- /**
- * Destructor.
- */
- ~Viewport();
-
- /**
- * Sets the map displayed by the viewport.
- */
- void
- setMap(Map *map);
-
- /**
- * Draws the viewport.
- */
- void
- draw(gcn::Graphics *graphics);
-
- /**
- * Implements player to keep following mouse.
- */
- void
- logic();
-
- /**
- * Toggles whether the path debug graphics are shown
- */
- void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
-
- /**
- * Handles mouse press on map.
- */
- void
- mousePress(int mx, int my, int button);
-
- /**
- * Handles mouse move on map
- */
- void
- mouseMotion(int mx, int my);
-
- /**
- * Handles mouse button release on map.
- */
- void
- mouseRelease(int mx, int my, int button);
-
- /**
- * Shows a popup for an item.
- * TODO Find some way to get rid of Item here
- */
- void showPopup(int x, int y, Item *item);
-
- /**
- * A relevant config option changed.
- */
- void
- optionChanged(const std::string &name);
-
- private:
- /**
- * Shows a popup for a floor item.
- * TODO Find some way to get rid of FloorItem here
- */
- void showPopup(int x, int y, FloorItem *floorItem);
-
- /**
- * Shows a popup for a being.
- * TODO Find some way to get rid of Being here
- */
- void showPopup(int x, int y, Being *being);
-
-
- Map *mMap; /**< The current map. */
-
- int mScrollRadius;
- int mScrollLaziness;
- float mViewX; /**< Current viewpoint in pixels. */
- float mViewY; /**< Current viewpoint in pixels. */
- int mCameraX;
- int mCameraY;
- bool mShowDebugPath; /**< Show a path from player to pointer. */
-
- bool mPlayerFollowMouse;
- int mWalkTime;
-
- PopupMenu *mPopupMenu; /**< Popup menu. */
- bool mPopupActive;
-};
-
-#endif
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_VIEWPORT_H_
+#define _TMW_VIEWPORT_H_
+
+#include <guichan/mouselistener.hpp>
+
+#include "windowcontainer.h"
+
+#include "../configlistener.h"
+
+class Map;
+class Being;
+class FloorItem;
+class Item;
+class PopupMenu;
+
+/**
+ * The viewport on the map. Displays the current map and handles mouse input
+ * and the popup menu.
+ *
+ * TODO: This class is planned to be extended to allow floating widgets on top
+ * of it such as NPC messages, which are positioned using map pixel
+ * coordinates.
+ */
+class Viewport : public WindowContainer, public gcn::MouseListener,
+ public ConfigListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Viewport();
+
+ /**
+ * Destructor.
+ */
+ ~Viewport();
+
+ /**
+ * Sets the map displayed by the viewport.
+ */
+ void
+ setMap(Map *map);
+
+ /**
+ * Draws the viewport.
+ */
+ void
+ draw(gcn::Graphics *graphics);
+
+ /**
+ * Implements player to keep following mouse.
+ */
+ void
+ logic();
+
+ /**
+ * Toggles whether the path debug graphics are shown
+ */
+ void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
+
+ /**
+ * Handles mouse press on map.
+ */
+ void
+ mousePress(int mx, int my, int button);
+
+ /**
+ * Handles mouse move on map
+ */
+ void
+ mouseMotion(int mx, int my);
+
+ /**
+ * Handles mouse button release on map.
+ */
+ void
+ mouseRelease(int mx, int my, int button);
+
+ /**
+ * Shows a popup for an item.
+ * TODO Find some way to get rid of Item here
+ */
+ void showPopup(int x, int y, Item *item);
+
+ /**
+ * A relevant config option changed.
+ */
+ void
+ optionChanged(const std::string &name);
+
+ /**
+ * Returns camera x offset in tiles.
+ */
+ int
+ getCameraX() { return mCameraX; }
+
+ /**
+ * Returns camera y offset in tiles.
+ */
+ int
+ getCameraY() { return mCameraY; }
+
+ private:
+ /**
+ * Shows a popup for a floor item.
+ * TODO Find some way to get rid of FloorItem here
+ */
+ void showPopup(int x, int y, FloorItem *floorItem);
+
+ /**
+ * Shows a popup for a being.
+ * TODO Find some way to get rid of Being here
+ */
+ void showPopup(int x, int y, Being *being);
+
+
+ Map *mMap; /**< The current map. */
+
+ int mScrollRadius;
+ int mScrollLaziness;
+ float mViewX; /**< Current viewpoint in pixels. */
+ float mViewY; /**< Current viewpoint in pixels. */
+ int mCameraX; /**< Current viewpoint in tiles. */
+ int mCameraY; /**< Current viewpoint in tiles. */
+ bool mShowDebugPath; /**< Show a path from player to pointer. */
+
+ bool mPlayerFollowMouse;
+ int mWalkTime;
+
+ PopupMenu *mPopupMenu; /**< Popup menu. */
+ bool mPopupActive;
+};
+
+#endif