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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-01-13 11:48:59 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-01-13 11:48:59 +0000 |
commit | 56f2857be8fc4eedd37cfb1b02d7cf1fb41b84c5 (patch) | |
tree | 6aff4989f0285969fcdc84c5fee9c7dd883a1d4f | |
parent | a732939da33ce9b5ae71cc0f37587a28ec1f0eaf (diff) | |
download | mana-56f2857be8fc4eedd37cfb1b02d7cf1fb41b84c5.tar.gz mana-56f2857be8fc4eedd37cfb1b02d7cf1fb41b84c5.tar.bz2 mana-56f2857be8fc4eedd37cfb1b02d7cf1fb41b84c5.tar.xz mana-56f2857be8fc4eedd37cfb1b02d7cf1fb41b84c5.zip |
Ok, so we use native newline style.
-rw-r--r-- | src/gui/viewport.h | 314 |
1 files changed, 157 insertions, 157 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h index 6bf25be4..5181e06e 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -1,157 +1,157 @@ -/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _TMW_VIEWPORT_H_
-#define _TMW_VIEWPORT_H_
-
-#include <guichan/mouselistener.hpp>
-
-#include "windowcontainer.h"
-
-#include "../configlistener.h"
-
-class Map;
-class Being;
-class FloorItem;
-class Item;
-class PopupMenu;
-
-/**
- * The viewport on the map. Displays the current map and handles mouse input
- * and the popup menu.
- *
- * TODO: This class is planned to be extended to allow floating widgets on top
- * of it such as NPC messages, which are positioned using map pixel
- * coordinates.
- */
-class Viewport : public WindowContainer, public gcn::MouseListener,
- public ConfigListener
-{
- public:
- /**
- * Constructor.
- */
- Viewport();
-
- /**
- * Destructor.
- */
- ~Viewport();
-
- /**
- * Sets the map displayed by the viewport.
- */
- void
- setMap(Map *map);
-
- /**
- * Draws the viewport.
- */
- void
- draw(gcn::Graphics *graphics);
-
- /**
- * Implements player to keep following mouse.
- */
- void
- logic();
-
- /**
- * Toggles whether the path debug graphics are shown
- */
- void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
-
- /**
- * Handles mouse press on map.
- */
- void
- mousePress(int mx, int my, int button);
-
- /**
- * Handles mouse move on map
- */
- void
- mouseMotion(int mx, int my);
-
- /**
- * Handles mouse button release on map.
- */
- void
- mouseRelease(int mx, int my, int button);
-
- /**
- * Shows a popup for an item.
- * TODO Find some way to get rid of Item here
- */
- void showPopup(int x, int y, Item *item);
-
- /**
- * A relevant config option changed.
- */
- void
- optionChanged(const std::string &name);
-
- /**
- * Returns camera x offset in tiles.
- */
- int
- getCameraX() { return mCameraX; }
-
- /**
- * Returns camera y offset in tiles.
- */
- int
- getCameraY() { return mCameraY; }
-
- private:
- /**
- * Shows a popup for a floor item.
- * TODO Find some way to get rid of FloorItem here
- */
- void showPopup(int x, int y, FloorItem *floorItem);
-
- /**
- * Shows a popup for a being.
- * TODO Find some way to get rid of Being here
- */
- void showPopup(int x, int y, Being *being);
-
-
- Map *mMap; /**< The current map. */
-
- int mScrollRadius;
- int mScrollLaziness;
- float mViewX; /**< Current viewpoint in pixels. */
- float mViewY; /**< Current viewpoint in pixels. */
- int mCameraX; /**< Current viewpoint in tiles. */
- int mCameraY; /**< Current viewpoint in tiles. */
- bool mShowDebugPath; /**< Show a path from player to pointer. */
-
- bool mPlayerFollowMouse;
- int mWalkTime;
-
- PopupMenu *mPopupMenu; /**< Popup menu. */
- bool mPopupActive;
-};
-
-#endif
+/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_VIEWPORT_H_ +#define _TMW_VIEWPORT_H_ + +#include <guichan/mouselistener.hpp> + +#include "windowcontainer.h" + +#include "../configlistener.h" + +class Map; +class Being; +class FloorItem; +class Item; +class PopupMenu; + +/** + * The viewport on the map. Displays the current map and handles mouse input + * and the popup menu. + * + * TODO: This class is planned to be extended to allow floating widgets on top + * of it such as NPC messages, which are positioned using map pixel + * coordinates. + */ +class Viewport : public WindowContainer, public gcn::MouseListener, + public ConfigListener +{ + public: + /** + * Constructor. + */ + Viewport(); + + /** + * Destructor. + */ + ~Viewport(); + + /** + * Sets the map displayed by the viewport. + */ + void + setMap(Map *map); + + /** + * Draws the viewport. + */ + void + draw(gcn::Graphics *graphics); + + /** + * Implements player to keep following mouse. + */ + void + logic(); + + /** + * Toggles whether the path debug graphics are shown + */ + void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; } + + /** + * Handles mouse press on map. + */ + void + mousePress(int mx, int my, int button); + + /** + * Handles mouse move on map + */ + void + mouseMotion(int mx, int my); + + /** + * Handles mouse button release on map. + */ + void + mouseRelease(int mx, int my, int button); + + /** + * Shows a popup for an item. + * TODO Find some way to get rid of Item here + */ + void showPopup(int x, int y, Item *item); + + /** + * A relevant config option changed. + */ + void + optionChanged(const std::string &name); + + /** + * Returns camera x offset in tiles. + */ + int + getCameraX() { return mCameraX; } + + /** + * Returns camera y offset in tiles. + */ + int + getCameraY() { return mCameraY; } + + private: + /** + * Shows a popup for a floor item. + * TODO Find some way to get rid of FloorItem here + */ + void showPopup(int x, int y, FloorItem *floorItem); + + /** + * Shows a popup for a being. + * TODO Find some way to get rid of Being here + */ + void showPopup(int x, int y, Being *being); + + + Map *mMap; /**< The current map. */ + + int mScrollRadius; + int mScrollLaziness; + float mViewX; /**< Current viewpoint in pixels. */ + float mViewY; /**< Current viewpoint in pixels. */ + int mCameraX; /**< Current viewpoint in tiles. */ + int mCameraY; /**< Current viewpoint in tiles. */ + bool mShowDebugPath; /**< Show a path from player to pointer. */ + + bool mPlayerFollowMouse; + int mWalkTime; + + PopupMenu *mPopupMenu; /**< Popup menu. */ + bool mPopupActive; +}; + +#endif |