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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-07-15 12:09:30 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-07-15 12:09:30 +0000 |
commit | 2723b8680ac1c56aff73e775256b36ca0a88a3e9 (patch) | |
tree | cd2bd046675785c47b7649abe7469afe7b650840 | |
parent | b8f8c1bd367edd983924e60a61965290dd5c5325 (diff) | |
download | mana-2723b8680ac1c56aff73e775256b36ca0a88a3e9.tar.gz mana-2723b8680ac1c56aff73e775256b36ca0a88a3e9.tar.bz2 mana-2723b8680ac1c56aff73e775256b36ca0a88a3e9.tar.xz mana-2723b8680ac1c56aff73e775256b36ca0a88a3e9.zip |
A small hack to let me sit and pick up objects :P
-rw-r--r-- | src/game.cpp | 53 |
1 files changed, 21 insertions, 32 deletions
diff --git a/src/game.cpp b/src/game.cpp index 3fa3977f..33b153dc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -588,38 +588,7 @@ void do_input() popupMenu->showPopup(mx, my); } } - /* - // Joystick events - else if (event.type == SDL_JOYBUTTONDOWN) - { - // Attacking monsters - if (player_node->action == STAND) - { - if (event.jbutton.which == 0 && event.jbutton.button == 1) - { - Being *monster = attack(player_node->x, - player_node->y, - player_node->direction); - } - } - logger->log("Joystick button %d", event.jbutton.which); - } - else if (event.type == SDL_JOYAXISMOTION) - { - if (event.jaxis.axis == 0) { - if (event.jaxis.value > 100) - { - walk(player_node->x + 1, 0, EAST); - player_node->setDestination(player_node->x + 1, player_node->y); - } - else if (event.jaxis.value < -100){ - walk(player_node->x - 1, 0, WEST); - player_node->setDestination(player_node->x - 1, player_node->y); - } - } - logger->log("Axis %d moved of %d", event.jaxis.axis, event.jaxis.value); - }*/ - + // Quit event else if (event.type == SDL_QUIT) { @@ -747,6 +716,26 @@ void do_input() } } } + + if (joy[JOY_BTN1]) { + unsigned short x = player_node->x; + unsigned short y = player_node->y; + int id = find_floor_item_by_cor(x, y); + + if (id != 0) + { + WFIFOW(0) = net_w_value(0x009f); + WFIFOL(2) = net_l_value(id); + WFIFOSET(6); + } + } + else if (joy[JOY_BTN2] && action_time) { + if (player_node->action == STAND) + action(2, 0); + else if (player_node->action == SIT) + action(3, 0); + action_time = false; + } } } |