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authorYohann Ferreira <bertram@cegetel.net>2005-08-22 21:57:34 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-08-22 21:57:34 +0000
commit097ef85eed1e7ea957f3204f4601a2ae63ba20f7 (patch)
tree09df7e7f087968aed4b2b7dc94d8a03ff3114e18
parent59618657040cac0ccf2be7c39bbdfc0c15f6b40c (diff)
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Converted the buy & sell diaogs asserts into ifs to avoid game crashing, and made additional checks on buy sell events to have buttons enabled only when they're useful.
-rw-r--r--src/game.cpp2
-rw-r--r--src/gui/buy.cpp104
-rw-r--r--src/gui/sell.cpp5
3 files changed, 76 insertions, 35 deletions
diff --git a/src/game.cpp b/src/game.cpp
index a0f2a518..05c5f13b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1574,7 +1574,9 @@ void do_parse()
// Buy/Sell dialog
case 0x00c4:
buyDialog->setVisible(false);
+ buyDialog->reset();
sellDialog->setVisible(false);
+ sellDialog->reset();
buySellDialog->setVisible(true);
current_npc = RFIFOL(2);
break;
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index 9d7cd7b2..fe8a525b 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -145,6 +145,11 @@ void BuyDialog::reset()
{
shopInventory.clear();
m_money = 0;
+
+ // Reset Previous Selected Items to prevent failing asserts
+ itemList->setSelected(-1);
+ increaseButton->setEnabled(false);
+ decreaseButton->setEnabled(false);
}
void BuyDialog::addItem(short id, int price)
@@ -181,7 +186,13 @@ void BuyDialog::action(const std::string& eventId)
moneyLabel->setCaption(oss.str());
moneyLabel->adjustSize();
decreaseButton->setEnabled(false);
+
m_maxItems = m_money / shopInventory[selectedItem].price;
+ if (m_maxItems == 0) // The player cannot afford such an item
+ {
+ increaseButton->setEnabled(false);
+ buyButton->setEnabled(false);
+ }
}
else
{
@@ -229,8 +240,15 @@ void BuyDialog::action(const std::string& eventId)
}
else if (eventId == "+" && selectedItem > -1)
{
- assert(m_amountItems < m_maxItems);
- m_amountItems++;
+ if (m_amountItems < m_maxItems)
+ {
+ m_amountItems++;
+ }
+ else
+ {
+ m_amountItems = m_maxItems;
+ }
+
slider->setValue(double(m_amountItems)/double(m_maxItems));
decreaseButton->setEnabled(true);
@@ -239,6 +257,11 @@ void BuyDialog::action(const std::string& eventId)
{
increaseButton->setEnabled(false);
}
+ if (m_maxItems == 0) // The player cannot afford such an item
+ {
+ decreaseButton->setEnabled(false);
+ buyButton->setEnabled(false);
+ }
oss << m_amountItems;
quantityLabel->setCaption(oss.str());
@@ -251,8 +274,14 @@ void BuyDialog::action(const std::string& eventId)
}
else if (eventId == "-" && selectedItem > -1)
{
- assert(m_amountItems > 0);
- m_amountItems--;
+ if (m_amountItems > 0)
+ {
+ m_amountItems--;
+ }
+ else
+ {
+ m_amountItems = 0;
+ }
slider->setValue(double(m_amountItems)/double(m_maxItems));
@@ -274,40 +303,45 @@ void BuyDialog::action(const std::string& eventId)
}
else if (eventId == "buy" && selectedItem > -1)
{
- // Attempt purchase
- assert(m_amountItems > 0 && m_amountItems <= m_maxItems);
- assert(selectedItem >= 0 && selectedItem < int(shopInventory.size()));
-
- WFIFOW(0) = net_w_value(0x00c8);
- WFIFOW(2) = net_w_value(8);
- WFIFOW(4) = net_w_value(m_amountItems);
- WFIFOW(6) = net_w_value(shopInventory[selectedItem].id);
- WFIFOSET(8);
-
- // update money !
- m_money -= m_amountItems * shopInventory[selectedItem].price;
-
- if (m_amountItems == m_maxItems)
+ // if purchase acceptable
+ if (m_amountItems > 0 && // Number of Items asked > 0
+ m_amountItems <= m_maxItems && // Max of Items not overset
+ selectedItem >= 0 && // There is a selection > 0
+ selectedItem < int(shopInventory.size()) ) // There a selection not too far in the list.
{
- m_maxItems = 0;
- slider->setEnabled(false);
- increaseButton->setEnabled(false);
- }
- else
- {
- m_maxItems = m_money / shopInventory[selectedItem].price;
- }
-
- decreaseButton->setEnabled(false);
- buyButton->setEnabled(false);
- m_amountItems = 0;
- slider->setValue(0);
- quantityLabel->setCaption("O");
- quantityLabel->adjustSize();
+ WFIFOW(0) = net_w_value(0x00c8);
+ WFIFOW(2) = net_w_value(8);
+ WFIFOW(4) = net_w_value(m_amountItems);
+ WFIFOW(6) = net_w_value(shopInventory[selectedItem].id);
+ WFIFOSET(8);
+
+ // update money !
+ m_money -= m_amountItems * shopInventory[selectedItem].price;
+
+ if (m_amountItems == m_maxItems)
+ {
+ m_maxItems = 0;
+ slider->setEnabled(false);
+ increaseButton->setEnabled(false);
+ }
+ else
+ {
+ m_maxItems = m_money / shopInventory[selectedItem].price;
+ }
+
+ decreaseButton->setEnabled(false);
+ buyButton->setEnabled(false);
+
+ m_amountItems = 0;
+ slider->setValue(0);
+ quantityLabel->setCaption("O");
+ quantityLabel->adjustSize();
+
+ moneyLabel->setCaption("price : 0 G");
+ moneyLabel->adjustSize();
- moneyLabel->setCaption("price : 0 G");
- moneyLabel->adjustSize();
+ } // End if purchase acceptable
}
else if (eventId == "quit")
{
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index 6bac0bb1..2a2a591e 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -125,6 +125,11 @@ void SellDialog::reset()
m_amountItems = 0;
quantityLabel->setCaption("0");
quantityLabel->adjustSize();
+
+ // Reset Previous Selected Items to prevent failing asserts
+ itemList->setSelected(-1);
+ increaseButton->setEnabled(false);
+ decreaseButton->setEnabled(false);
}
void SellDialog::addItem(short index, int price)