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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-07-23 16:29:49 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-07-23 16:29:49 +0000 |
commit | 2003fd3534a312128c620e7e36902ac07045516e (patch) | |
tree | a98804c83f3d568756344943fbd580531195429b | |
parent | b81f47c9b5fa2709af4d6e6e0669c604f3f273b1 (diff) | |
download | mana-2003fd3534a312128c620e7e36902ac07045516e.tar.gz mana-2003fd3534a312128c620e7e36902ac07045516e.tar.bz2 mana-2003fd3534a312128c620e7e36902ac07045516e.tar.xz mana-2003fd3534a312128c620e7e36902ac07045516e.zip |
Restored Being::setDestination, a pointer to the current map is now kept as a member in Being.
-rw-r--r-- | src/being.cpp | 14 | ||||
-rw-r--r-- | src/being.h | 18 | ||||
-rw-r--r-- | src/game.cpp | 24 | ||||
-rw-r--r-- | src/gui/gui.cpp | 4 | ||||
-rw-r--r-- | src/map.h | 2 |
5 files changed, 45 insertions, 17 deletions
diff --git a/src/being.cpp b/src/being.cpp index 069172c3..b4f1e042 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -179,6 +179,7 @@ Being::Being(): aspd(350), m_weapon(0), m_id(0), + map(0), hairStyle(1), hairColor(1), speech_time(0), damage_time(0), @@ -192,6 +193,14 @@ Being::~Being() clearPath(); } +void Being::setDestination(int destX, int destY) +{ + if (!map) + return; + + setPath(map->findPath(x, y, destX, destY)); +} + void Being::clearPath() { path.clear(); @@ -250,6 +259,11 @@ void Being::setDamage(const std::string &text, int time) showDamage = true; } +void Being::setMap(Map *map) +{ + this->map = map; +} + void Being::setName(char *text) { strcpy(name, text); diff --git a/src/being.h b/src/being.h index bb5c5393..ec933d90 100644 --- a/src/being.h +++ b/src/being.h @@ -26,11 +26,14 @@ #include <list> #include <string> + #include "graphics.h" #define NR_HAIR_STYLES 5 #define NR_HAIR_COLORS 10 +class Map; + struct PATH_NODE { /** * Constructor. @@ -74,9 +77,9 @@ class Being void clearPath(); /** - * Sets the new path for this being. + * Sets a new destination for this being to walk to. */ - void setPath(std::list<PATH_NODE> path); + void setDestination(int destX, int destY); /** * Puts a "speech balloon" above this being for the specified amount @@ -186,9 +189,15 @@ class Being */ void setId(unsigned int id); + /** + * Set the map the being is on + */ + void setMap(Map *map); + private: unsigned short m_weapon; unsigned int m_id; /**< Unique id */ + Map *map; std::list<PATH_NODE> path; std::string speech; @@ -197,6 +206,11 @@ class Being unsigned int speech_time; unsigned int damage_time; bool showSpeech, showDamage; + + /** + * Sets the new path for this being. + */ + void setPath(std::list<PATH_NODE> path); }; /** Add a Being to the list */ diff --git a/src/game.cpp b/src/game.cpp index 4feb097e..01efc71f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -171,6 +171,7 @@ void do_init() player_node->speed = 150; player_node->setHairColor(char_info->hair_color); player_node->setHairStyle(char_info->hair_style); + player_node->setMap(tiledMap); if (char_info->weapon == 11) { char_info->weapon = 2; @@ -679,9 +680,7 @@ void do_input() // Allow keyboard control to interrupt an existing path if ((xDirection != 0 || yDirection != 0) && player_node->action == WALK) - player_node->setPath(tiledMap->findPath( - player_node->x, player_node->y, - x, y)); + player_node->setDestination(x, y); if (player_node->action != WALK) { @@ -701,9 +700,7 @@ void do_input() tiledMap->getWalk(x + xDirection, y + yDirection)) { walk(x + xDirection, y + yDirection, Direction); - player_node->setPath(tiledMap->findPath( - player_node->x, player_node->y, - x + xDirection, y + yDirection)); + player_node->setDestination(x + xDirection, y + yDirection); } else if (Direction != DIR_NONE) { @@ -898,6 +895,7 @@ void do_parse() being->y = get_y(RFIFOP(46)); being->direction = get_direction(RFIFOP(46)); being->setWeapon(RFIFOW(18)); + being->setMap(tiledMap); add_node(being); } else @@ -946,6 +944,7 @@ void do_parse() being = new Being(); being->setId(RFIFOL(2)); being->job = RFIFOW(14); + being->setMap(tiledMap); add_node(being); } @@ -976,6 +975,7 @@ void do_parse() being = new Being(); being->setId(RFIFOL(2)); being->job = RFIFOW(14); + being->setMap(tiledMap); add_node(being); } @@ -984,10 +984,9 @@ void do_parse() being->y = get_src_y(RFIFOP(50)); being->speed = RFIFOW(6); being->job = RFIFOW(14); - being->setPath(tiledMap->findPath( - being->x, being->y, + being->setDestination( get_dest_x(RFIFOP(50)), - get_dest_y(RFIFOP(50)))); + get_dest_y(RFIFOP(50))); break; case SMSG_MOVE_PLAYER_BEING: @@ -999,6 +998,7 @@ void do_parse() being = new Being(); being->setId(RFIFOL(2)); being->job = RFIFOW(14); + being->setMap(tiledMap); add_node(being); } @@ -1010,10 +1010,9 @@ void do_parse() being->setWeaponById(RFIFOW(18)); being->setHairColor(RFIFOW(32)); - being->setPath(tiledMap->findPath( - being->x, being->y, + being->setDestination( get_dest_x(RFIFOP(50)), - get_dest_y(RFIFOP(50)))); + get_dest_y(RFIFOP(50))); break; // NPC dialog @@ -1216,6 +1215,7 @@ void do_parse() player_node->frame = 0; player_node->x = RFIFOW(18); player_node->y = RFIFOW(20); + player_node->setMap(tiledMap); current_npc = 0; // Send "map loaded" WFIFOW(0) = net_w_value(0x007d); diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index c93061a2..cf98dde9 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -235,9 +235,7 @@ void Gui::mousePress(int mx, int my, int button) if (state == GAME && tiledMap->getWalk(tilex, tiley)) { walk(tilex, tiley, 0); - player_node->setPath(tiledMap->findPath( - player_node->x, player_node->y, - tilex, tiley)); + player_node->setDestination(tilex, tiley); autoTarget = NULL; } @@ -29,6 +29,8 @@ #include "resources/image.h" #include <list> +struct PATH_NODE; + /** * A meta tile stores additional information about a location on a tile map. * This is information that doesn't need to be repeated for each tile in each |