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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-11-19 15:58:06 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-11-19 15:58:06 +0000 |
commit | ff858300d4b303d4c48b2d915ac6cea30182aa8d (patch) | |
tree | 786c2808202abdae93d6a48c2272b66f28da6a94 | |
parent | a2cc2aa19f7dacdd719c9459cdfedb952e0c8d09 (diff) | |
download | mana-ff858300d4b303d4c48b2d915ac6cea30182aa8d.tar.gz mana-ff858300d4b303d4c48b2d915ac6cea30182aa8d.tar.bz2 mana-ff858300d4b303d4c48b2d915ac6cea30182aa8d.tar.xz mana-ff858300d4b303d4c48b2d915ac6cea30182aa8d.zip |
Hair styles
-rw-r--r-- | The Mana World.dev | 14 | ||||
-rw-r--r-- | src/being.cpp | 1 | ||||
-rw-r--r-- | src/being.h | 37 | ||||
-rw-r--r-- | src/game.cpp | 3 | ||||
-rw-r--r-- | src/game.h | 56 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 24 | ||||
-rw-r--r-- | src/gui/char_select.cpp | 1 | ||||
-rw-r--r-- | src/gui/char_server.cpp | 1 | ||||
-rw-r--r-- | src/main.cpp | 7 | ||||
-rw-r--r-- | src/main.h | 3 |
10 files changed, 89 insertions, 58 deletions
diff --git a/The Mana World.dev b/The Mana World.dev index 9d55dba7..56a6e1aa 100644 --- a/The Mana World.dev +++ b/The Mana World.dev @@ -1,7 +1,7 @@ [Project] FileName=The Mana World.dev Name=tmw -UnitCount=43 +UnitCount=44 Type=0 Ver=1 ObjFiles= @@ -33,7 +33,7 @@ CompilerSettings=0000001001001000001101 Major=0 Minor=0 Release=8 -Build=89 +Build=184 LanguageID=1033 CharsetID=1252 CompanyName=The Mana World Development Team @@ -483,3 +483,13 @@ Priority=1000 OverrideBuildCmd=0 BuildCmd= +[Unit44] +FileName=src\weapon.h +CompileCpp=1 +Folder=tmw +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + diff --git a/src/being.cpp b/src/being.cpp index be26dd18..e37b3cd1 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -79,6 +79,7 @@ NODE *create_node() { node->text_x = node->text_y = 0; node->hair_style = 1; node->hair_color = 1; + node->weapon = 0; return node; } diff --git a/src/being.h b/src/being.h index de4b7e29..3ab9ba92 100644 --- a/src/being.h +++ b/src/being.h @@ -2,24 +2,24 @@ The Mana World Copyright 2004 The Mana World Development Team - - This file is part of The Mana World. - - The Mana World is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - any later version. - - The Mana World is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with The Mana World; if not, write to the Free Software - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) + + This file is part of The Mana World. + + The Mana World is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + any later version. + + The Mana World is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with The Mana World; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) */ @@ -56,6 +56,7 @@ struct NODE { unsigned char emotion_time; int text_x, text_y; // temp solution to fix speech position short hair_style, hair_color; + short weapon; }; void empty(); diff --git a/src/game.cpp b/src/game.cpp index 9c1c8c82..84aa85d3 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -144,8 +144,9 @@ void do_init() { player_node->speed = 150; player_node->hair_color = char_info->hair_color; player_node->hair_style = char_info->hair_style; + if(char_info->weapon==11)char_info->weapon = 1; + player_node->weapon = char_info->weapon; add_node(player_node); - //keyb_state = IDLE; show_npc_dialog = 0; remove("./docs/packet.list"); @@ -2,22 +2,26 @@ The Mana World Copyright 2004 The Mana World Development Team - - This file is part of The Mana World. - - The Mana World is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - any later version. - - The Mana World is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with The Mana World; if not, write to the Free Software - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + This file is part of The Mana World. + + The Mana World is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + any later version. + + The Mana World is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with The Mana World; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net) + + kth5 aka Alexander Baldeck */ @@ -44,19 +48,17 @@ #define MAKECOL_WHITE makecol(255,255,255) #define MAKECOL_BLACK makecol(0,0,0) -#define GET_WALKING_SPEECH_XCOORDS ((get_x(node->coordinates)-map_x+13)*16-25-(alfont_text_length(gui_font, node->speech)/2)-player_x-coeff_x*(16-4*node->frame)) -#define GET_WALKING_SPEECH_YCOORDS ((get_y(node->coordinates)-map_y+6)*16-55-player_y-coeff_y*(16-4*node->frame)) - -#define GET_STANDING_SPEECH_XCOODRS ((get_x(node->coordinates)-map_x+13)*16-25-(alfont_text_length(gui_font, node->speech)/2)-player_x) -#define GET_STANDING_SPEECH_YCOORDS ((get_y(node->coordinates)-map_y+6)*16-55-player_y) - -#define PLAYERSETS 4 -#define SIT 9 -#define STAND 0 -#define WALK 1 +// Action defines +#define STAND 0 +#define WALK 1 +#define ATTACK 5 +#define BOW_ATTACK 9 +#define SIT 13 +#define HIT 14 +#define DEAD 15 #define MONSTER_ATTACK 5 #define MONSTER_DEAD 9 -#define ATTACK 5 + #define LOCK 254 #define IDLE 255 diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 42b6856e..d3abd21f 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -117,7 +117,7 @@ DIALOG npc_list_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; -char hairtable[10][4][2] = { +char hairtable[14][4][2] = { // S(x,y) W(x,y) N(x,y) E(x,y) { { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND { { 0, 2}, {-2, 3}, {-1, 2}, {1, 3} }, // WALK 1st frame @@ -128,7 +128,11 @@ char hairtable[10][4][2] = { { { 0, 1}, {-1, 2}, {-1, 3}, {0, 2} }, // ATTACK 2nd frame { { 0, 2}, {-4, 3}, {0, 4}, {3, 3} }, // ATTACK 3rd frame { { 0, 2}, {-4, 3}, {0, 4}, {3, 3} }, // ATTACK 4th frame - { { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} }, // SIT + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame + { { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} } // SIT }; void set_npc_dialog(int show) { @@ -229,8 +233,15 @@ void do_graphic(void) { node->text_x = (get_x(node->coordinates)-camera_x)*16-34+get_x_offset(node)-offset_x; node->text_y = (get_y(node->coordinates)-camera_y)*16-36+get_y_offset(node)-offset_y; if(node->action==SIT)node->frame = 0; - masked_blit((BITMAP *)graphic[PLAYERSET_BMP].dat, buffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action), node->text_x, node->text_y, 80, 60); - masked_blit(hairset, buffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][1], 20, 20); + if(node->action==ATTACK) { + masked_blit((BITMAP *)graphic[PLAYERSET_BMP].dat, buffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action+4*node->weapon), node->text_x, node->text_y, 80, 60); + draw_rle_sprite(buffer, (RLE_SPRITE *)weaponset[16*node->weapon+4*node->frame+get_direction(node->coordinates)/2].dat, node->text_x, node->text_y); + masked_blit(hairset, buffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][1], 20, 20); + } else { + masked_blit((BITMAP *)graphic[PLAYERSET_BMP].dat, buffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action), node->text_x, node->text_y, 80, 60); + masked_blit(hairset, buffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][1], 20, 20); + } + //alfont_textprintf(buffer, gui_font, 0, 20, MAKECOL_WHITE, "%i %i", node->text_x,node->text_y); if(node->emotion!=0) { @@ -420,8 +431,7 @@ void do_graphic(void) { show_npc_dialog = 0; buy_player = init_dialog(buy_dialog, -1); close_shop(); - } - break; + }break; case 4: //alert("","","","","",0,0); //char ds[20]; @@ -495,7 +505,7 @@ void do_graphic(void) { update_stats_dialog(); gui_update(stats_player); - alfont_textprintf(double_buffer, gui_font, 0, 0, MAKECOL_WHITE, "FPS:%i %i %i %i %i %i", fps, get_x(player_node->coordinates), get_y(player_node->coordinates),src_x,src_y,server_tick); + alfont_textprintf(double_buffer, gui_font, 0, 0, MAKECOL_WHITE, "FPS:%i %i %i %i %i %i %i", fps, get_x(player_node->coordinates), get_y(player_node->coordinates),src_x,src_y,server_tick,player_node->weapon); //alfont_textprintf(double_buffer, gui_font, 0, 20, MAKECOL_WHITE, "%i", show_npc_dialog); diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index edb2f2dc..206b5850 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -259,6 +259,7 @@ void server_char_delete() { char_info->LUK = RFIFOB(2+103); char_info->hair_style = RFIFOW(2+54); char_info->hair_color = RFIFOW(2+70); + char_info->weapon = RFIFOW(2+56); RFIFOSKIP(108); //n_character++; } else if(RFIFOW(0)==0x006c) { diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp index 447860e9..6ff0baf8 100644 --- a/src/gui/char_server.cpp +++ b/src/gui/char_server.cpp @@ -116,6 +116,7 @@ void server_char_server() { char_info[i].LUK = RFIFOB(24+106*i+103); char_info[i].hair_style = RFIFOW(24+106*i+54); char_info[i].hair_color = RFIFOW(24+106*i+70); + char_info[i].weapon = RFIFOW(24+106*i+56); } state = CHAR_SELECT; diff --git a/src/main.cpp b/src/main.cpp index 1cf0fa1c..17dfdd2e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -48,7 +48,7 @@ SERVER_INFO *server_info; PLAYER_INFO *char_info = new PLAYER_INFO; BITMAP *playerset, *hairset; -DATAFILE *graphic, *emotions; +DATAFILE *graphic, *emotions, *weaponset; char username[25]; char password[25]; @@ -207,7 +207,10 @@ void init_engine() { hairset = load_bitmap("./data/graphic/hairset.bmp", NULL); if(hairset==NULL) error("Unable to load hairset bitmap"); - + weaponset = load_datafile("./data/graphic/weapon.dat"); + if(weaponset==NULL) + error("Unable to load weaponset datafile"); + init_gui(buffer, "./data/Skin/aqua.skin"); state = LOGIN; } @@ -70,10 +70,11 @@ typedef struct { int xp, gp, job_xp, job_lv; short statp, skill_point, hair_color, hair_style; char STR, AGI, VIT, INT, DEX, LUK; + short weapon; } PLAYER_INFO; extern BITMAP *playerset; -extern DATAFILE *graphic, *emotions; +extern DATAFILE *graphic, *emotions, *weaponset; extern char username[25]; extern char password[25]; extern int map_address, char_ID; |