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authorPhilipp Sehmisch <tmw@crushnet.org>2007-03-11 18:49:32 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-03-11 18:49:32 +0000
commitfae72b4af815724d6bd3f357f11f6a159c054d02 (patch)
tree61d92169043714e8229d5d57552a0f688d3bf565
parent79ed4a7f9ab912df90bb5cd08f74ddf0d1f088d2 (diff)
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Fixed a bug that made the engine not draw the last row and column of the map.
-rw-r--r--ChangeLog7
-rw-r--r--src/gui/viewport.cpp4
-rw-r--r--src/map.cpp4
3 files changed, 10 insertions, 5 deletions
diff --git a/ChangeLog b/ChangeLog
index 3d3406c8..f7e17c06 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,4 +1,9 @@
-2007-03-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
+2007-02-27 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/map.cpp, src/gui/viewport.cpp: Fixed a bug that made the engine
+ not draw the last row and column of the map.
+
+2007-03-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/gui/target-cursor-blue.png,
data/graphics/gui/target-cursor-red.png: Added targeting cursors by Pauan.
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 098b913a..513a7ee5 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -135,8 +135,8 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
};
// Don't move camera so that the end of the map is on screen
- int viewXmax = ((mMap->getWidth() - 1) * 32) - graphics->getWidth();
- int viewYmax = ((mMap->getHeight() - 1) * 32) - graphics->getHeight();
+ int viewXmax = (mMap->getWidth() * 32) - graphics->getWidth();
+ int viewYmax = (mMap->getHeight() * 32) - graphics->getHeight();
if (mMap)
{
if (mViewX < 0) {
diff --git a/src/map.cpp b/src/map.cpp
index 897fbe22..3206a218 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -150,7 +150,7 @@ Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer)
if (endX >= mWidth) endX = mWidth - 1;
if (endY >= mHeight) endY = mHeight - 1;
- for (int y = startY; y < endY; y++)
+ for (int y = startY; y <= endY; y++)
{
// If drawing the fringe layer, make sure all sprites above this row of
// tiles have been drawn
@@ -163,7 +163,7 @@ Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer)
}
}
- for (int x = startX; x < endX; x++)
+ for (int x = startX; x <= endX; x++)
{
Image *img = getTile(x, y, layer);
if (img) {