diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-11 15:47:35 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-11 15:47:35 +0000 |
commit | 8da32105732949b4b0273c718d118bcfae70a1c9 (patch) | |
tree | 0a354974d48268cfaafcdb1e06b498fa26a59c1e | |
parent | f9ce4e302cb3ed203d89a7a18e10b7ad4f11519c (diff) | |
download | mana-8da32105732949b4b0273c718d118bcfae70a1c9.tar.gz mana-8da32105732949b4b0273c718d118bcfae70a1c9.tar.bz2 mana-8da32105732949b4b0273c718d118bcfae70a1c9.tar.xz mana-8da32105732949b4b0273c718d118bcfae70a1c9.zip |
Merged 0.0 changes from revision 2825 to 2898 to trunk.
101 files changed, 3489 insertions, 1709 deletions
@@ -1,11 +1,290 @@ +2006-12-09 Eugenio Favalli <elvenprogrammer@gmail.com> + + * data/graphics/sprites/npcs.png: Added pirate NPC. + +2006-12-09 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/sprite.h, src/gui/playerbox.h, src/gui/char_select.cpp, + src/gui/playerbox.cpp, src/gui/passwordfield.h,src/gui/char_select.h, + src/gui/textfield.h, src/main.cpp, src/being.cpp, src/player.h, + src/floor_item.h, src/being.h: Use new animation system in character + selection/creation. Shows equipment and allowed for some cleanup. Had + a bit of help from the patch by VictorSan. + +2006-12-08 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/base64.cpp, src/base64.h, src/resources/mapreader.cpp: + Downgraded to base64 codec from PHP 3 to resolve licensing issues. + +2006-12-06 Eugenio Favalli <elvenprogrammer@gmail.com> + + * The Mana World.dev, tmw.cbp: Updated project files. + +2006-12-06 Philipp Sehmisch <tmw@crushnet.org> + + * src/net/beinghandler.cpp: Fixed crashs when changing equipment. + * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png: + More tiling related fixes at the cliffs. + +2006-12-06 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/gui/item_amount.cpp: Fixed visibility of item amount window. + +2006-12-05 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/tiles/desert1.png: Improved the tiling behavior + of the cliffs (still not gridless but at least the edges fit + together in the most common situations) + +2006-12-04 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/game.cpp, src/engine.h, src/gui/windowcontainer.h, + src/gui/viewport.cpp, src/gui/gui.cpp, src/gui/gui.h, + src/gui/debugwindow.cpp, src/gui/inventorywindow.cpp, + src/gui/viewport.h, src/engine.cpp, src/CMakeLists.txt, + src/Makefile.am: Introduced a new class Viewport which combines the + drawing code from Engine with the (rather misplaced) input handling + from the Gui class. Also, it's a Container itself which should allow + for extending it to show Guichan widgets on map coordinates. + +2006-12-03 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/sound.cpp, src/monster.cpp, src/sound.h, + src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp: + Don't try to play empty strings as sounds, and don't return a + SoundEffect instance when Mix_Chunk loading failed. + * src/beingmanager.cpp, src/npc.cpp, src/npc.h: Show NPC names. + * src/game.cpp, src/gui/char_server.cpp, src/gui/window.cpp, + src/gui/login.cpp, src/gui/char_select.cpp, src/gui/ok_dialog.cpp, + src/gui/confirm_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.h, + src/gui/confirm_dialog.h, src/gui/register.cpp: Windows now default + to invisible, since this seems the most common case. + +2006-12-02 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/sprites/chest-leather-female.png: A little correction + at the female leather shirt by mangamaniac. + +2006-12-01 Philipp Sehmisch <tmw@crushnet.org> + + * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h, + src/gui/gui.cpp: Visible equipment slot numbers are now converted by + the beinghandler from eAthena to our system. No more distinction + between monster attacking and player attacking between beinghandler + and the being classes. + * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved + the monster specific action handling into the monster class. + * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds + when they attack, gett hurt or die. + * src/being.cpp: Delayed the damage numbers a bit to synchronize them + better with the hurt sounds. + * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg, + data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg, + data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, + data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, + data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg, + data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg, + data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg, + data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg, + data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg, + data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg, + data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg, + data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg, + data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg, + data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM, + data/sfx/CMakeLists.txt: Added a lot of sound effects by Cosmostrator. + +2006-11-30 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * data/maps/Makefile.am: Fixed small trailing slash issue. + * src/player.cpp: Optimized setSex and setWeapon by first loading the + new sprite and then deleting the old one (prevents potentially + unnecessary reload). + * src/net/beinghandler.cpp: Optimized handling of player walk + messages, by first setting the gender right and then setting the + equipment. Gets rid of reload of complete equipment in the case of + female. + +2006-11-30 Eugenio Favalli <elvenprogrammer@gmail.com> + + * The Mana World.dev, tmw.cbp: Updated project files. + +2006-11-29 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/monster.cpp: Small fix to resource path. + +2006-11-29 Philipp Sehmisch <tmw@crushnet.org> + + * src/resources/equipment.h: Made getSprite return a constant + reference. + * src/resources/monsterdb.cpp, src/resources/monsterdb.h, + src/resources/monsterinfo.cpp, src/resources/monsterinfo.h, + src/Makefile.AM, src/CMakeLists.txt, src/main.cpp: + Added the MonsterDB namespace that reads the monsters.xml + and maps monster IDs to names, sprite definitions and sound effects. + * src/monster.cpp: Get sprite definition filenames from MonsterDB. + * src/engine.cpp: Show monster name when targeting a monster. + * data/monsters.xml, data/graphics/sprites/Makefile.AM, + data/graphics/sprites/CMakeLists.txt, data/graphics/sprites/monster*: + Renamed all monster sprites to more associative names (whew, we got to + train some monkeys for tasks like that). + +2006-11-27 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * tmw.cbp: Updated Code::Blocks project file. + +2006-11-27 Philipp Sehmisch <tmw@crushnet.org> + + * src/log.cpp, src/util/wingettimeofday.h: Added implementation of + gettimeofday() for windows machines. + +2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/log.cpp: Higher precision log timestamps. + * src/graphics.cpp, src/gui/gui.cpp, src/openglgraphics.cpp, + src/main.cpp, src/resources/equipmentdb.cpp, + src/resources/resourcemanager.cpp: Added some additional log + statements. + * src/resources/itemdb.cpp: Removed usage of READ_PROP in favour of + XML::getProperty and updated log statements. + * src/resources/image.cpp: Added support for loading TGA images. + +2006-11-26 Björn Steinbrink <B.Steinbrink@gmx.de> + + * src/resources/resourcemanager.cpp: Remove unnecessary check for + file existance, loading will just fail with the correct error message. + +2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/game.cpp, src/being.cpp, src/net/beinghandler.cpp, src/being.h: + Made Being::mDirection protected, forcing the use of setDirection. + * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/monster.cpp, + src/resources/resourcemanager.h: Defaulted variant argument to 0 since + this is the most common situation. + * src/resources/spritedef.cpp, src/resources/spritedef.h: Some + refactoring, splitting up the loading into several methods, in + preparation of adding support for including other sprites. + * src/main.cpp: ItemDB needs to be unloaded before deleting the + resource manager instance, since ItemInfo refers to an Image. + +2006-11-26 Philipp Sehmisch <tmw@crushnet.org> + + * src/being.cpp, src/being.h, src/engine.cpp, src/main.cpp, + src/player.cpp, src/player.h, src/resources/equipmentdb.h, + src/resources/equipmentdb.cpp, src/resources/equipmentinfo.h, + src/resources/itemdb.cpp, src/resources/itemdb.h, + data/graphics/images/error.png, data/graphics/sprites/error.xml: + Added the EquipmentDB namespace that reads the equipment.xml, maps + equipment IDs to sprite definition files and thus allows gender + specific equipment sprites. + * data/graphics/sprites/chest-leather-female.png, + data/graphics/sprites/chest-leather-male.png, + data/graphics/sprites/chest-leather-female.xml, + data/graphics/sprites/chest-leather-male.xml, + data/equipment.xml: Added and defined male and female leather shirt as + proof of concept of the gender specific equipment. + * data/graphics/images/Makefile.am, data/graphics/sprites/Makefile.am, + data/Makefile.am, src/Makefile.am, + data/graphics/images/CMakeLists.txt, + data/graphics/sprites/CMakeLists.txt, data/CMakeLists.txt, + src/CMakeLists.txt: Updated Makefiles and CMake Lists. + +2006-11-24 Philipp Sehmisch <tmw@crushnet.org> + + * src/engine.cpp, src/floor_item.cpp, src/item.h, src/main.cpp, + src/gui/buy.cpp, src/gui/popupmenu.cpp, src/gui/sell.cpp, + src/gui/shop.cpp, src/net/inventoryhandler.cpp, + src/resources/itemdb.cpp, src/resources/itemdb.h, + src/resources/iteminfo.h, src/resources/itemmanager.cpp, + src/resources/itemmanager.h: Refactored the Itemmanager class to an + ItemDB namespace. + +2006-11-23 Eugenio Favalli <elvenprogrammer@gmail.com> + + * The Mana World.dev, tmw.cbp: Updated project files. + +2006-11-19 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/gui/setup_joystick.cpp: Fixed joystick option to show enabled + when the joystick is enabled. + * src/localplayer.cpp, src/game.cpp, src/action.h, src/action.cpp, + src/player.cpp, src/animatedsprite.h, src/being.cpp, src/animation.h, + src/monster.cpp, src/CMakeLists.txt, src/player.h, + src/animatedsprite.cpp, src/localplayer.h, src/animation.cpp, + src/Makefile.am, src/being.h, src/resources/resourcemanager.cpp, + src/resources/spritedef.cpp, src/resources/resourcemanager.h, + src/resources/spriteset.h, src/resources/spritedef.cpp: Separated + sprite definition from playback. + 2006-11-17 Björn Steinbrink <B.Steinbrink@gmx.de> * data/graphics/sprites/CMakeLists.txt: Fixed some filenames. +2006-11-17 Wai Ling Tsang <simotsa@gmail.com> + + * src/gui/gui.cpp: Added mouse following ability/feature under + logic(). + * src/gui/gui.h: Added mouseMotion(), mouseRelease() and private + variables for mouse following. + +2006-11-15 Philipp Sehmisch <tmw@crushnet.org> + + * data/graphics/tiles/Woodland_village.png, + data/graphics/tiles/Woodland_village_x2.png, + data/graphics/tiles/Woodland_x2.png, + data/graphics/tiles/Makefile.AM, + data/graphics/tiles/CMakeList.txt, + data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, + data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, + data/maps/new_17-1.tmx.gz, data/maps/new_18-1.tmx.gz, + data/maps/new_19-1.tmx.gz, data/maps/CMakeList.txt, + data/maps/Makefile.AM: + Added woodland village outdoor tileset and maps. Modified gates on + the nearby maps. + +2006-11-15 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp, + src/utils/xml.cpp, src/utils/xml.h, src/Makefile.am, + src/resources/mapreader.cpp: Separated getProperty method to an XML + utility namespace. + +2006-11-15 Eugenio Favalli <elvenprogrammer@gmail.com> + + * The Mana World.dev, tmw.cbp: Updated project files. + * The Mana World.dev, tmw.cbp: Fixed dynamic linking of libcurl. + +2006-11-14 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/action.h, src/action.cpp, src/animation.h, src/CMakeLists.txt, + src/animatedsprite.cpp, src/animation.cpp, src/Makefile.am: Separated + Action class to its own module. + * src/action.h, src/action.cpp, src/animatedsprite.h, src/animation.h, + src/animatedsprite.cpp, src/animation.cpp: Resolve Image* of animation + phase at load time instead of storing just the spriteset index and + looking it up later (checking validity should still be added). Also + calculate animation length during loading instead of summing it up + each time it is requested. + +2006-11-12 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/map.cpp, src/map.h: Made pathfinding algorithm cope better with + beings blocking the road. This is done by allowing walking over other + beings, but at an additional cost so that it is preferable to walk + around them. + * src/game.cpp: Worked around a Guichan exception thrown for mice with + many buttons (patch by Roel van Dijk). + 2006-11-11 Björn Steinbrink <B.Steinbrink@gmx.de> * src/Makefile.am: Fixed autotools configuration. +2006-11-09 Eugenio Favalli <elvenprogrammer@gmail.com> + + * src/main.cpp, src/net/network.cpp, src/net/network.h, + The Mana World.dev, tmw.cbp: Fixed a conflict with Windows headers and + updated project files. + 2006-11-05 Eugenio Favalli <elvenprogrammer@gmail.com> * The Mana World.dev, tmw.cbp: Updated project files. Warning: Dev-Cpp @@ -13,6 +292,16 @@ 2006-11-05 Bjørn Lindeijer <bjorn@lindeijer.nl> + * src/gui/trade.cpp: Fixed money field to no longer hide below the + bottom of the window. + * src/CMakeLists.txt: Added shoplistbox.h/cpp files. + * src/gui/updatewindow.cpp: Fixed percentage indicator of update + window. + * src/main.cpp, src/net/beinghandler.cpp, src/net/skillhandler.cpp, + src/net/network.cpp: Changed some printf statements to log statements. + +2006-11-05 Bjørn Lindeijer <bjorn@lindeijer.nl> + * data/graphics/images/login_wallpaper.png: Reverted to standard wallpaper. * src/resources/resourcemanager.cpp: More useful logging about @@ -37,6 +326,7 @@ precisions about the total money in it. * src/gui/shop.h, src/gui/shop.cpp, src/gui/sell.cpp: Fixes to Sell dialog. + * src/gui/sell.cpp: Fixes the money value after selling something. 2006-11-05 Björn Steinbrink <B.Steinbrink@gmx.de> @@ -78,7 +368,7 @@ 2006-11-04 Philipp Sehmisch <tmw@crushnet.org> - * data/maps/new_17-1.tmx.gz, + * data/maps/new_17-1.tmx.gz, data/graphics/images/minimap_new_17-1.png, data/graphics/images/Makefile.am, data/graphics/images/CMakeLists.txt: @@ -1,3 +1,14 @@ +0.0.22 (...) +- Added support for female-specific equipment graphics +- Added support for monster sounds +- Changed to new update host (http://updates.themanaworld.org) +- Worked around a Guichan exception thrown for mice with many buttons +- Changed mouse walk to keep following mouse while button is held down +- Extended font support for å and Å. +- Fixed joystick setting not to show disabled when it's actually enabled +- Fixed money field to no longer hide below the bottom of the window +- Fixed pathfinding to allow walking through beings when they block your path + 0.0.21.1 (30 October 2006) - Reload wallpaper after loading updates - Added support for gzip compressed map layer data diff --git a/data/CMakeLists.txt b/data/CMakeLists.txt index 36259082..e60bfe30 100644 --- a/data/CMakeLists.txt +++ b/data/CMakeLists.txt @@ -7,7 +7,8 @@ ADD_SUBDIRECTORY(maps) ADD_SUBDIRECTORY(sfx) SET(FILES + equipment.xml items.xml ) -INSTALL(FILES ${FILES} DESTINATION ${DATA_DIR}) +INSTALL(FILES ${FILES} DESTINATION ${DATA_DIR})
\ No newline at end of file diff --git a/data/Makefile.am b/data/Makefile.am index 7d16a1fc..ed080d08 100644 --- a/data/Makefile.am +++ b/data/Makefile.am @@ -4,7 +4,8 @@ SUBDIRS = graphics help icons maps sfx tmwdatadir = $(pkgdatadir)/data tmwdata_DATA = \ + equipment.xml \ items.xml EXTRA_DIST = \ - $(tmwdata_DATA) + $(tmwdata_DATA)
\ No newline at end of file diff --git a/data/graphics/images/CMakeLists.txt b/data/graphics/images/CMakeLists.txt index 53f8b3a7..f02cd2ea 100644 --- a/data/graphics/images/CMakeLists.txt +++ b/data/graphics/images/CMakeLists.txt @@ -1,6 +1,7 @@ ADD_SUBDIRECTORY(ambient) SET(FILES + error.png login_wallpaper.png minimap_new_1-1.png minimap_new_14-1.png diff --git a/data/graphics/images/Makefile.am b/data/graphics/images/Makefile.am index cc71b18a..00d9ed7e 100644 --- a/data/graphics/images/Makefile.am +++ b/data/graphics/images/Makefile.am @@ -3,6 +3,7 @@ SUBDIRS = ambient imagesdir = $(pkgdatadir)/data/graphics/images images_DATA = \ + error.png \ login_wallpaper.png \ minimap_new_1-1.png \ minimap_new_2-1.png \ diff --git a/data/graphics/images/error.png b/data/graphics/images/error.png Binary files differnew file mode 100644 index 00000000..6fd7c1a8 --- /dev/null +++ b/data/graphics/images/error.png diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 4fd8d880..e0b93382 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -155,6 +155,8 @@ SET(SRCS gui/vbox.h gui/windowcontainer.cpp gui/windowcontainer.h + gui/viewport.cpp + gui/viewport.h gui/window.cpp gui/window.h gui/widgets/dropdown.cpp @@ -216,17 +218,24 @@ SET(SRCS resources/ambientoverlay.h resources/buddylist.cpp resources/buddylist.h + resources/equipmentdb.cpp + resources/equipmentdb.h + resources/equipmentinfo.h resources/image.cpp resources/image.h resources/imagewriter.cpp resources/imagewriter.h resources/iteminfo.cpp + resources/itemdb.cpp + resources/itemdb.h resources/iteminfo.h - resources/itemmanager.cpp - resources/itemmanager.h resources/mapreader.cpp resources/mapreader.h resources/music.cpp + resources/monsterdb.h + resources/monsterdb.cpp + resources/monsterinfo.h + resources/monsterinfo.cpp resources/music.h resources/openglsdlimageloader.cpp resources/openglsdlimageloader.h @@ -239,9 +248,15 @@ SET(SRCS resources/soundeffect.cpp resources/soundeffect.h resources/spriteset.cpp + resources/spritedef.h + resources/spritedef.cpp resources/spriteset.h utils/dtor.h utils/tostring.h + utils/xml.cpp + utils/xml.h + action.cpp + action.h animatedsprite.cpp animatedsprite.h animation.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 23c57922..1628df18 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -110,6 +110,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ gui/textfield.h \ gui/trade.cpp \ gui/trade.h \ + gui/viewport.cpp \ + gui/viewport.h \ gui/window.cpp \ gui/window.h \ gui/windowcontainer.cpp \ @@ -179,16 +181,23 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ net/gameserver/player.h \ resources/ambientoverlay.cpp \ resources/ambientoverlay.h \ + resources/equipmentdb.cpp \ + resources/equipmentdb.h \ + resources/equipmentinfo.h \ resources/image.cpp \ resources/image.h \ resources/imagewriter.cpp \ resources/imagewriter.h \ + resources/itemdb.cpp \ + resources/itemdb.h \ resources/iteminfo.h \ resources/iteminfo.cpp \ - resources/itemmanager.cpp \ - resources/itemmanager.h \ resources/mapreader.cpp \ resources/mapreader.h \ + resources/monsterdb.h \ + resources/monsterdb.cpp \ + resources/monsterinfo.h \ + resources/monsterinfo.cpp \ resources/music.h \ resources/music.cpp \ resources/openglsdlimageloader.h \ @@ -201,12 +210,18 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ resources/sdlimageloader.cpp \ resources/soundeffect.h \ resources/soundeffect.cpp \ + resources/spritedef.h \ + resources/spritedef.cpp \ resources/spriteset.h \ resources/spriteset.cpp \ resources/buddylist.h \ resources/buddylist.cpp \ utils/dtor.h \ utils/tostring.h \ + utils/xml.cpp \ + utils/xml.h \ + action.cpp \ + action.h \ animatedsprite.cpp \ animatedsprite.h \ animation.cpp \ diff --git a/src/action.cpp b/src/action.cpp new file mode 100644 index 00000000..148ea105 --- /dev/null +++ b/src/action.cpp @@ -0,0 +1,66 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "action.h" + +#include <algorithm> + +#include "animation.h" +#include "utils/dtor.h" + + +Action::Action() +{ +} + +Action::~Action() +{ + std::for_each(mAnimations.begin(), mAnimations.end(), + make_dtor(mAnimations)); +} + +Animation* +Action::getAnimation(int direction) const +{ + Animations::const_iterator i = mAnimations.find(direction); + + // When the direction isn't defined, try the default + if (i == mAnimations.end()) + { + i = mAnimations.find(0); + } + + return (i == mAnimations.end()) ? NULL : i->second; +} + +void +Action::setAnimation(int direction, Animation *animation) +{ + // Set first direction as default direction + if (mAnimations.empty()) + { + mAnimations[0] = animation; + } + + mAnimations[direction] = animation; +} diff --git a/src/resources/itemmanager.h b/src/action.h index b1f2b95c..8d5e8d11 100644 --- a/src/resources/itemmanager.h +++ b/src/action.h @@ -21,39 +21,41 @@ * $Id$ */ -#ifndef _TMW_ITEM_MANAGER_H -#define _TMW_ITEM_MANAGER_H - -#include "iteminfo.h" +#ifndef _TMW_ACTION_H +#define _TMW_ACTION_H #include <map> +#include <libxml/tree.h> + +class Animation; + /** - * Defines a class to load items database. + * An action consists of several animations, one for each direction. */ -class ItemManager +class Action { public: /** * Constructor. */ - ItemManager(); + Action(); /** * Destructor. */ - ~ItemManager(); + ~Action(); - const ItemInfo& getItemInfo(int id); + void + setAnimation(int direction, Animation *animation); + + Animation* + getAnimation(int direction) const; protected: - // Items database - typedef std::map<int, ItemInfo*> ItemInfos; - typedef ItemInfos::iterator ItemInfoIterator; - ItemInfos mItemInfos; - ItemInfo mUnknown; + typedef std::map<int, Animation*> Animations; + typedef Animations::iterator AnimationIterator; + Animations mAnimations; }; -extern ItemManager *itemDb; - #endif diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index 3815f04a..46369c80 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -24,401 +24,177 @@ #include "animatedsprite.h" #include "animation.h" +#include "action.h" #include "graphics.h" #include "log.h" #include "resources/resourcemanager.h" #include "resources/spriteset.h" +#include "resources/image.h" -AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): - mAction(NULL), +#include "utils/xml.h" + +#include <cassert> + +AnimatedSprite::AnimatedSprite(SpriteDef *sprite): mDirection(DIRECTION_DOWN), mLastTime(0), - mSpeed(1.0f), - mAnimationFile(animationFile) + mFrameIndex(0), + mFrameTime(0), + mSprite(sprite), + mAction(0), + mAnimation(0), + mFrame(0) { - int size; - ResourceManager *resman = ResourceManager::getInstance(); - char *data = (char*)resman->loadFile(animationFile.c_str(), size); - - if (!data) { - logger->error("Animation: Could not find " + animationFile + "!"); - } - - xmlDocPtr doc = xmlParseMemory(data, size); - free(data); - - if (!doc) { - logger->error( - "Animation: Error while parsing animation definition file!"); - } - - xmlNodePtr node = xmlDocGetRootElement(doc); - if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite")) { - logger->error( - "Animation: this is not a valid animation definition file!"); - } - - // Get the variant - int variant_num = getProperty(node, "variants", 0); - int variant_offset = getProperty(node, "variant_offset", 0); - - if (variant_num > 0 && variant < variant_num ) { - variant_offset *= variant; - } else { - variant_offset = 0; - } + assert(mSprite); - for (node = node->xmlChildrenNode; node != NULL; node = node->next) - { - if (xmlStrEqual(node->name, BAD_CAST "imageset")) - { - int width = getProperty(node, "width", 0); - int height = getProperty(node, "height", 0); - std::string name = getProperty(node, "name", ""); - std::string imageSrc = getProperty(node, "src", ""); - - Spriteset *spriteset = - resman->getSpriteset(imageSrc, width, height); - - if (!spriteset) { - logger->error("Couldn't load spriteset!"); - } - - mSpritesets[name] = spriteset; - } - // get action - else if (xmlStrEqual(node->name, BAD_CAST "action")) - { - std::string actionName = getProperty(node, "name", ""); - std::string imageset = getProperty(node, "imageset", ""); - - if (mSpritesets.find(imageset) == mSpritesets.end()) { - logger->log("Warning: imageset \"%s\" not defined in %s", - imageset.c_str(), - animationFile.c_str()); - - // skip loading animations - continue; - } - - - SpriteAction actionType = makeSpriteAction(actionName); - if (actionType == ACTION_INVALID) - { - logger->log("Warning: Unknown action \"%s\" defined in %s", - actionName.c_str(), - animationFile.c_str()); - continue; - } - Action *action = new Action(); - action->setSpriteset(mSpritesets[imageset]); - mActions[actionType] = action; - - // When first action set it as default direction - if (mActions.empty()) - { - mActions[ACTION_DEFAULT] = action; - } - - - // get animations - for (xmlNodePtr animationNode = node->xmlChildrenNode; - animationNode != NULL; - animationNode = animationNode->next) - { - // We're only interested in animations - if (!xmlStrEqual(animationNode->name, BAD_CAST "animation")) - continue; - - std::string directionName = getProperty(animationNode, "direction", ""); - - SpriteDirection directionType = makeSpriteDirection(directionName); - if (directionType == DIRECTION_INVALID) - { - logger->log("Warning: Unknown direction \"%s\" defined for action %s in %s", - directionName.c_str(), - actionName.c_str(), - animationFile.c_str()); - continue; - } - - Animation *animation = new Animation(); - action->setAnimation(directionType, animation); - - // Get animation phases - for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode; - phaseNode != NULL; - phaseNode = phaseNode->next) - { - int delay = getProperty(phaseNode, "delay", 0); - - if (xmlStrEqual(phaseNode->name, BAD_CAST "frame")) - { - int index = getProperty(phaseNode, "index", -1); - int offsetX = getProperty(phaseNode, "offsetX", 0); - int offsetY = getProperty(phaseNode, "offsetY", 0); - - offsetY -= mSpritesets[imageset]->getHeight() - 32; - offsetX -= mSpritesets[imageset]->getWidth() / 2 - 16; - animation->addPhase(index + variant_offset, delay, - offsetX, offsetY); - } - else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence")) - { - int start = getProperty(phaseNode, "start", 0); - int end = getProperty(phaseNode, "end", 0); - int offsetY = -mSpritesets[imageset]->getHeight() + 32; - int offsetX = -mSpritesets[imageset]->getWidth() / 2 + 16; - while (end >= start) - { - animation->addPhase(start + variant_offset, - delay, offsetX, offsetY); - start++; - } - } - else if (xmlStrEqual(phaseNode->name, BAD_CAST "end")) - { - animation->addTerminator(); - }; - } // for phaseNode - } // for animationNode - } // if "<imageset>" else if "<action>" - } // for node - - // Complete missing actions - substituteAction(ACTION_STAND, ACTION_DEFAULT); - substituteAction(ACTION_WALK, ACTION_STAND); - substituteAction(ACTION_WALK, ACTION_RUN); - substituteAction(ACTION_ATTACK, ACTION_STAND); - substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK); - substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING); - substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB); - substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING); - substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING); - substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC); - substituteAction(ACTION_SIT, ACTION_STAND); - substituteAction(ACTION_SLEEP, ACTION_SIT); - substituteAction(ACTION_HURT, ACTION_STAND); - substituteAction(ACTION_DEAD, ACTION_HURT); + // Take possession of the sprite + mSprite->incRef(); // Play the stand animation by default play(ACTION_STAND); - - xmlFreeDoc(doc); -} - -int -AnimatedSprite::getProperty(xmlNodePtr node, const char* name, int def) -{ - int &ret = def; - - xmlChar *prop = xmlGetProp(node, BAD_CAST name); - if (prop) { - ret = atoi((char*)prop); - xmlFree(prop); - } - - return ret; } -std::string -AnimatedSprite::getProperty(xmlNodePtr node, const char* name, - const std::string& def) +AnimatedSprite::AnimatedSprite(const std::string& filename, int variant): + mDirection(DIRECTION_DOWN), + mLastTime(0), + mFrameIndex(0), + mFrameTime(0), + mAnimation(0), + mFrame(0) { - xmlChar *prop = xmlGetProp(node, BAD_CAST name); - if (prop) { - std::string val = (char*)prop; - xmlFree(prop); - return val; - } - - return def; -} + ResourceManager *resman = ResourceManager::getInstance(); + mSprite = resman->getSprite(filename, variant); + assert(mSprite); -void -AnimatedSprite::substituteAction(SpriteAction complete, - SpriteAction with) -{ - if (mActions.find(complete) == mActions.end()) - { - ActionIterator i = mActions.find(with); - if (i != mActions.end()) { - mActions[complete] = i->second; - } - } + // Play the stand animation by default + play(ACTION_STAND); } AnimatedSprite::~AnimatedSprite() { - for (SpritesetIterator i = mSpritesets.begin(); i != mSpritesets.end(); ++i) - { - i->second->decRef(); - } - mSpritesets.clear(); + mSprite->decRef(); } void AnimatedSprite::reset() { - // Reset all defined actions (because of aliases some will be resetted - // multiple times, but this doesn't matter) - for (ActionIterator i = mActions.begin(); i != mActions.end(); ++i) - { - if (i->second) - { - i->second->reset(); - } - } + mFrameIndex = 0; + mFrameTime = 0; + mLastTime = 0; } void -AnimatedSprite::play(SpriteAction action) +AnimatedSprite::play(SpriteAction spriteAction) { - ActionIterator i = mActions.find(action); - - if (i == mActions.end()) + Action *action = mSprite->getAction(spriteAction); + if (!action) { - //logger->log("Warning: no action %u defined for \"%s\"!", - // action, mAnimationFile.c_str()); - mAction = NULL; return; } - if (mAction != i->second) + mAction = action; + Animation *animation = mAction->getAnimation(mDirection); + + if (animation && animation != mAnimation && animation->getLength() > 0) { - mAction = i->second; - //mAction->reset(); + mAnimation = animation; + mFrame = mAnimation->getFrame(0); + + reset(); } } void AnimatedSprite::update(int time) { - bool notFinished = true; // Avoid freaking out at first frame or when tick_time overflows if (time < mLastTime || mLastTime == 0) + { mLastTime = time; + } // If not enough time has passed yet, do nothing - if (time > mLastTime && mAction) + if (time <= mLastTime || !mAnimation) { - Animation *animation = mAction->getAnimation(mDirection); - if (animation != NULL) { - notFinished = animation->update((unsigned int)(time - mLastTime));} - mLastTime = time; + return; } - if (!notFinished) + unsigned int dt = time - mLastTime; + mLastTime = time; + + if (!updateCurrentAnimation(dt)) { + // Animation finished, reset to default play(ACTION_STAND); } } bool -AnimatedSprite::draw(Graphics* graphics, Sint32 posX, Sint32 posY) const +AnimatedSprite::updateCurrentAnimation(unsigned int time) { - if (!mAction) + if (!mFrame || Animation::isTerminator(*mFrame)) + { return false; + } - Animation *animation = mAction->getAnimation(mDirection); - if (animation == NULL) return false; + mFrameTime += time; - int phase = animation->getCurrentPhase(); - if (phase < 0) - return false; + while (mFrameTime > mFrame->delay && mFrame->delay > 0) + { + mFrameTime -= mFrame->delay; + mFrameIndex++; - Spriteset *spriteset = mAction->getSpriteset(); - Image *image = spriteset->get(phase); - Sint32 offsetX = animation->getOffsetX(); - Sint32 offsetY = animation->getOffsetY(); - return graphics->drawImage(image, posX + offsetX, posY + offsetY); -} + if (mFrameIndex == mAnimation->getLength()) + { + mFrameIndex = 0; + } -int -AnimatedSprite::getWidth() const -{ - return mAction ? mAction->getSpriteset()->getWidth() : 0; -} + mFrame = mAnimation->getFrame(mFrameIndex); -int -AnimatedSprite::getHeight() const -{ - return mAction ? mAction->getSpriteset()->getHeight() : 0; + if (Animation::isTerminator(*mFrame)) + { + mAnimation = 0; + mFrame = 0; + return false; + } + } + + return true; } -SpriteAction -AnimatedSprite::makeSpriteAction(const std::string& action) +bool +AnimatedSprite::draw(Graphics* graphics, int posX, int posY) const { - if (action == "" || action == "default") { - return ACTION_DEFAULT; - } - if (action == "stand") { - return ACTION_STAND; - } - else if (action == "walk") { - return ACTION_WALK; - } - else if (action == "run") { - return ACTION_RUN; - } - else if (action == "attack") { - return ACTION_ATTACK; - } - else if (action == "attack_swing") { - return ACTION_ATTACK_SWING; - } - else if (action == "attack_stab") { - return ACTION_ATTACK_STAB; - } - else if (action == "attack_bow") { - return ACTION_ATTACK_BOW; - } - else if (action == "attack_throw") { - return ACTION_ATTACK_THROW; - } - else if (action == "cast_magic") { - return ACTION_CAST_MAGIC; - } - else if (action == "use_item") { - return ACTION_USE_ITEM; - } - else if (action == "sit") { - return ACTION_SIT; - } - else if (action == "sleep") { - return ACTION_SLEEP; - } - else if (action == "hurt") { - return ACTION_HURT; - } - else if (action == "dead") { - return ACTION_DEAD; - } - else { - return ACTION_INVALID; + if (!mFrame || !mFrame->image) + { + return false; } + + return graphics->drawImage(mFrame->image, + posX + mFrame->offsetX, + posY + mFrame->offsetY); } -SpriteDirection -AnimatedSprite::makeSpriteDirection(const std::string& direction) +void +AnimatedSprite::setDirection(SpriteDirection direction) { - if (direction == "" || direction == "default") { - return DIRECTION_DEFAULT; - } - else if (direction == "up") { - return DIRECTION_UP; - } - else if (direction == "left") { - return DIRECTION_LEFT; - } - else if (direction == "right") { - return DIRECTION_RIGHT; - } - else if (direction == "down") { - return DIRECTION_DOWN; + if (mDirection != direction) + { + mDirection = direction; + + if (!mAction) + { + return; + } + + Animation *animation = mAction->getAnimation(mDirection); + + if (animation && animation != mAnimation && animation->getLength() > 0) + { + mAnimation = animation; + mFrame = mAnimation->getFrame(0); + reset(); + } } - else { - return DIRECTION_INVALID; - }; } diff --git a/src/animatedsprite.h b/src/animatedsprite.h index bda612ab..4e485f14 100644 --- a/src/animatedsprite.h +++ b/src/animatedsprite.h @@ -24,56 +24,34 @@ #ifndef _TMW_ANIMATEDSPRITE_H #define _TMW_ANIMATEDSPRITE_H +#include "resources/spritedef.h" + #include <map> #include <string> -#include <SDL_types.h> - -#include <libxml/tree.h> -class Action; class Graphics; -class Spriteset; - -enum SpriteAction -{ - ACTION_DEFAULT = 0, - ACTION_STAND, - ACTION_WALK, - ACTION_RUN, - ACTION_ATTACK, - ACTION_ATTACK_SWING, - ACTION_ATTACK_STAB, - ACTION_ATTACK_BOW, - ACTION_ATTACK_THROW, - ACTION_CAST_MAGIC, - ACTION_USE_ITEM, - ACTION_SIT, - ACTION_SLEEP, - ACTION_HURT, - ACTION_DEAD, - ACTION_INVALID -}; - -enum SpriteDirection -{ - DIRECTION_DEFAULT = 0, - DIRECTION_DOWN, - DIRECTION_UP, - DIRECTION_LEFT, - DIRECTION_RIGHT, - DIRECTION_INVALID -}; +struct AnimationPhase; /** - * Defines a class to load an animation. + * Animates a sprite by adding playback state. */ class AnimatedSprite { public: /** * Constructor. + * @param sprite the sprite to animate */ - AnimatedSprite(const std::string& animationFile, int variant); + AnimatedSprite(SpriteDef *sprite); + + /** + * A convenience constructor, which will request the sprite to animate + * from the resource manager. + * + * @param filename the file of the sprite to animate + * @param variant the sprite variant + */ + AnimatedSprite(const std::string& filename, int variant = 0); /** * Destructor. @@ -81,8 +59,7 @@ class AnimatedSprite ~AnimatedSprite(); /** - * Resets the animated sprite. This is used to synchronize several - * animated sprites. + * Resets the animated sprite. */ void reset(); @@ -97,84 +74,36 @@ class AnimatedSprite * Inform the animation of the passed time so that it can output the * correct animation phase. */ - void update(int time); + void + update(int time); /** * Draw the current animation phase at the coordinates given in screen * pixels. */ bool - draw(Graphics* graphics, Sint32 posX, Sint32 posY) const; - - /** - * gets the width in pixels of the current animation phase. - */ - int - getWidth() const; - - /** - * gets the height in pixels of the current animation phase. - */ - int - getHeight() const; + draw(Graphics* graphics, int posX, int posY) const; /** * Sets the direction. */ void - setDirection(SpriteDirection direction) - { - mDirection = direction; - } + setDirection(SpriteDirection direction); private: - /** - * When there are no animations defined for the action "complete", its - * animations become a copy of those of the action "with". - */ - void - substituteAction(SpriteAction complete, SpriteAction with); - - /** - * Gets an integer property from an xmlNodePtr. - * - * TODO: Same function is present in MapReader. Should probably be - * TODO: shared in a static utility class. - */ - static int - getProperty(xmlNodePtr node, const char *name, int def); - - /** - * Gets a string property from an xmlNodePtr. - */ - static std::string - getProperty(xmlNodePtr node, const char *name, const std::string &def); - - /** - * Converts a string into a SpriteAction enum. - */ - static SpriteAction - makeSpriteAction(const std::string &action); - - /** - * Converts a string into a SpriteDirection enum. - */ - static SpriteDirection - makeSpriteDirection(const std::string &direction); - + bool + updateCurrentAnimation(unsigned int dt); - typedef std::map<std::string, Spriteset*> Spritesets; - typedef Spritesets::iterator SpritesetIterator; + SpriteDirection mDirection; /**< The sprite direction. */ + int mLastTime; /**< The last time update was called. */ - typedef std::map<SpriteAction, Action*> Actions; - typedef Actions::iterator ActionIterator; + unsigned int mFrameIndex; /**< The index of the current frame. */ + unsigned int mFrameTime; /**< The time since start of frame. */ - Spritesets mSpritesets; - Actions mActions; - Action *mAction; - SpriteDirection mDirection; - int mLastTime; - float mSpeed; + SpriteDef *mSprite; /**< The sprite definition. */ + Action *mAction; /**< The currently active action. */ + Animation *mAnimation; /**< The currently active animation. */ + AnimationPhase *mFrame; /**< The currently active frame. */ std::string mAnimationFile; }; diff --git a/src/animation.cpp b/src/animation.cpp index 98a4abb8..67fdae11 100644 --- a/src/animation.cpp +++ b/src/animation.cpp @@ -27,138 +27,29 @@ #include "utils/dtor.h" -Animation::Animation() +Animation::Animation(): + mDuration(0) { - reset(); } void -Animation::reset() +Animation::addPhase(Image *image, unsigned int delay, int offsetX, int offsetY) { - mTime = 0; - iCurrentPhase = mAnimationPhases.begin(); -} - - -bool -Animation::update(unsigned int time) -{ - mTime += time; - if (mAnimationPhases.empty()) - return true; - if (isTerminator(*iCurrentPhase)) - return false; - - unsigned int delay = iCurrentPhase->delay; - - while (mTime > delay) - { - if (!delay) - return true; - mTime -= delay; - iCurrentPhase++; - if (iCurrentPhase == mAnimationPhases.end()) - { - iCurrentPhase = mAnimationPhases.begin(); - } - if (isTerminator(*iCurrentPhase)) - return false; - delay = iCurrentPhase->delay; - } - return true; -} - - -int -Animation::getCurrentPhase() const -{ - return mAnimationPhases.empty() ? -1 : iCurrentPhase->image; -} - - -void -Animation::addPhase(int image, unsigned int delay, int offsetX, int offsetY) -{ - //add new phase to animation list - AnimationPhase newPhase = { image, delay, offsetX, offsetY}; + // Add new phase to animation list + AnimationPhase newPhase = { image, delay, offsetX, offsetY }; mAnimationPhases.push_back(newPhase); - //reset animation circle - iCurrentPhase = mAnimationPhases.begin(); + mDuration += delay; } void Animation::addTerminator() { - AnimationPhase terminator = { -1, 0, 0, 0}; - mAnimationPhases.push_back(terminator); - iCurrentPhase = mAnimationPhases.begin(); + addPhase(NULL, 0, 0, 0); } bool -Animation::isTerminator(AnimationPhase candidate) -{ - return (candidate.image < 0); -} - -int -Animation::getLength() -{ - if (mAnimationPhases.empty()) - return 0; - - std::list<AnimationPhase>::iterator i; - int length = 0; - for (i = mAnimationPhases.begin(); i != mAnimationPhases.end(); i++) - { - length += i->delay; - } - return length; -} - -Action::Action(): - mSpriteset(NULL) -{ -} - -Action::~Action() -{ - std::for_each(mAnimations.begin(), mAnimations.end(), make_dtor(mAnimations)); - mAnimations.clear(); -} - -Animation* -Action::getAnimation(int direction) const -{ - Animations::const_iterator i = mAnimations.find(direction); - - // When the direction isn't defined, try the default - if (i == mAnimations.end()) - { - i = mAnimations.find(0); - } - - return (i == mAnimations.end()) ? NULL : i->second; -} - -void -Action::setAnimation(int direction, Animation *animation) -{ - // Set first direction as default direction - if (mAnimations.empty()) - { - mAnimations[0] = animation; - } - - mAnimations[direction] = animation; -} - -void -Action::reset() +Animation::isTerminator(const AnimationPhase candidate) { - for (AnimationIterator i = mAnimations.begin(); - i != mAnimations.end(); ++i) - { - i->second->reset(); - } + return (candidate.image == NULL); } diff --git a/src/animation.h b/src/animation.h index 605d8cb1..85e950d7 100644 --- a/src/animation.h +++ b/src/animation.h @@ -24,8 +24,7 @@ #ifndef _TMW_ANIMATION_H #define _TMW_ANIMATION_H -#include <list> -#include <map> +#include <vector> #include <libxml/tree.h> @@ -34,10 +33,12 @@ class Spriteset; /** * A single frame in an animation, with a delay and an offset. + * + * TODO: Rename this struct to Frame */ struct AnimationPhase { - int image; + Image *image; unsigned int delay; int offsetX; int offsetY; @@ -56,105 +57,45 @@ class Animation Animation(); /** - * Restarts the animation from the first frame. - */ - void - reset(); - - /** * Appends a new animation at the end of the sequence */ void - addPhase(int image, unsigned int delay, int offsetX, int offsetY); + addPhase(Image *image, unsigned int delay, int offsetX, int offsetY); /** * Appends an animation terminator that states that the animation - * should not loop + * should not loop. */ void addTerminator(); /** - * Updates animation phase. - * true indicates a still running animation while false indicates a - * finished animation + * Returns the frame at the specified index. */ - bool - update(unsigned int time); - - int - getCurrentPhase() const; + AnimationPhase* + getFrame(int index) { return &(mAnimationPhases[index]); } /** - * Returns the x offset of the current frame. + * Returns the length of this animation in frames. */ - int - getOffsetX() const { return iCurrentPhase->offsetX; }; + unsigned int + getLength() const { return mAnimationPhases.size(); } /** - * Returns the y offset of the current frame. + * Returns the duration of this animation. */ int - getOffsetY() const { return iCurrentPhase->offsetY; }; + getDuration() const { return mDuration; } /** - * Returns the length of this animation. + * Determines whether the given animation frame is a terminator. */ - int - getLength(); - - protected: - static bool isTerminator(AnimationPhase); - std::list<AnimationPhase> mAnimationPhases; - std::list<AnimationPhase>::iterator iCurrentPhase; - unsigned int mTime; -}; - -/** - * An action consists of several animations, one for each direction. - */ -class Action -{ - public: - /** - * Constructor. - */ - Action(); - - /** - * Destructor. - */ - ~Action(); - - /** - * Sets the spriteset used by this action. - */ - void - setSpriteset(Spriteset *spriteset) { mSpriteset = spriteset; } - - /** - * Returns the spriteset used by this action. - */ - Spriteset* - getSpriteset() const { return mSpriteset; } - - void - setAnimation(int direction, Animation *animation); - - /** - * Resets all animations associated with this action. - */ - void - reset(); - - Animation* - getAnimation(int direction) const; + static bool + isTerminator(const AnimationPhase phase); protected: - Spriteset *mSpriteset; - typedef std::map<int, Animation*> Animations; - typedef Animations::iterator AnimationIterator; - Animations mAnimations; + std::vector<AnimationPhase> mAnimationPhases; + int mDuration; }; #endif diff --git a/src/base64.cpp b/src/base64.cpp index 6d503a53..9a8f6356 100644 --- a/src/base64.cpp +++ b/src/base64.cpp @@ -1,16 +1,27 @@ /* +----------------------------------------------------------------------+ - | PHP version 4.0 | + | PHP HTML Embedded Scripting Language Version 3.0 | +----------------------------------------------------------------------+ - | Copyright (c) 1997, 1998, 1999, 2000 The PHP Group | + | Copyright (c) 1997-2000 PHP Development Team (See Credits file) | +----------------------------------------------------------------------+ - | This source file is subject to version 2.02 of the PHP license, | - | that is bundled with this package in the file LICENSE, and is | - | available at through the world-wide-web at | - | http://www.php.net/license/2_02.txt. | - | If you did not receive a copy of the PHP license and are unable to | - | obtain it through the world-wide-web, please send a note to | - | license@php.net so we can mail you a copy immediately. | + | This program is free software; you can redistribute it and/or modify | + | it under the terms of one of the following licenses: | + | | + | A) the GNU General Public License as published by the Free Software | + | Foundation; either version 2 of the License, or (at your option) | + | any later version. | + | | + | B) the PHP License as published by the PHP Development Team and | + | included in the distribution in the file: LICENSE | + | | + | This program is distributed in the hope that it will be useful, | + | but WITHOUT ANY WARRANTY; without even the implied warranty of | + | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | + | GNU General Public License for more details. | + | | + | You should have received a copy of both licenses referred to here. | + | If you did not, or have any questions about PHP licensing, please | + | contact core@php.net. | +----------------------------------------------------------------------+ | Author: Jim Winstead (jimw@php.net) | +----------------------------------------------------------------------+ @@ -32,8 +43,8 @@ static char base64_table[] = }; static char base64_pad = '='; -unsigned char *php_base64_encode(const unsigned char *str, int length, int *ret_length) { - const unsigned char *current = str; +unsigned char *php3_base64_encode(const unsigned char *string, int length, int *ret_length) { + const unsigned char *current = string; int i = 0; unsigned char *result = (unsigned char *)malloc(((length + 3 - length % 3) * 4 / 3 + 1) * sizeof(char)); @@ -69,27 +80,13 @@ unsigned char *php_base64_encode(const unsigned char *str, int length, int *ret_ } /* as above, but backwards. :) */ -unsigned char *php_base64_decode(const unsigned char *str, int length, int *ret_length) { - const unsigned char *current = str; +unsigned char *php3_base64_decode(const unsigned char *string, int length, int *ret_length) { + const unsigned char *current = string; int ch, i = 0, j = 0, k; - /* this sucks for threaded environments */ - static short reverse_table[256]; - static int table_built; - unsigned char *result; - - if (++table_built == 1) { - char *chp; - for(ch = 0; ch < 256; ch++) { - chp = strchr(base64_table, ch); - if(chp) { - reverse_table[ch] = chp - base64_table; - } else { - reverse_table[ch] = -1; - } - } - } + char *chp; + + unsigned char *result = (unsigned char *)malloc(length + 1); - result = (unsigned char *)malloc(length + 1); if (result == NULL) { return NULL; } @@ -107,8 +104,9 @@ unsigned char *php_base64_decode(const unsigned char *str, int length, int *ret_ if (ch == ' ') ch = '+'; - ch = reverse_table[ch]; - if (ch < 0) continue; + chp = strchr(base64_table, ch); + if (chp == NULL) continue; + ch = chp - base64_table; switch(i % 4) { case 0: @@ -149,4 +147,3 @@ unsigned char *php_base64_decode(const unsigned char *str, int length, int *ret_ result[k] = '\0'; return result; } - diff --git a/src/base64.h b/src/base64.h index 5b275c45..ff20ac53 100644 --- a/src/base64.h +++ b/src/base64.h @@ -31,14 +31,7 @@ #ifndef _TMW_BASE64_H #define _TMW_BASE64_H -extern unsigned char *php_base64_encode(const unsigned char *, int, int *); -extern unsigned char *php_base64_decode(const unsigned char *, int, int *); +extern unsigned char *php3_base64_encode(const unsigned char *, int, int *); +extern unsigned char *php3_base64_decode(const unsigned char *, int, int *); #endif /* _TMW_BASE64_H */ - -/* - * Local variables: - * tab-width: 4 - * c-basic-offset: 4 - * End: - */ diff --git a/src/being.cpp b/src/being.cpp index 50a2dc35..9cd0af0d 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -49,7 +49,7 @@ PATH_NODE::PATH_NODE(Uint16 iX, Uint16 iY): Being::Being(Uint16 id, Uint16 job, Map *map): mJob(job), - mX(0), mY(0), mDirection(DOWN), + mX(0), mY(0), mAction(STAND), mWalkTime(0), mEmotion(0), mEmotionTime(0), @@ -60,12 +60,15 @@ Being::Being(Uint16 id, Uint16 job, Map *map): mWeapon(0), mWalkSpeed(150), mSpeedModifier(1024), + mDirection(DOWN), mMap(NULL), mHairStyle(0), mHairColor(0), mSpeechTime(0), mDamageTime(0), mShowSpeech(false), mShowDamage(false), - mSprites(VECTOREND_SPRITE, NULL) + mPx(0), mPy(0), + mSprites(VECTOREND_SPRITE, NULL), + mEquipmentSpriteIDs(VECTOREND_SPRITE, 0) { setMap(map); } @@ -110,9 +113,7 @@ void Being::adjustCourse(Uint16 srcX, Uint16 srcY, Uint16 dstX, Uint16 dstY) p1 = mMap->findPath(srcX / 32, srcY / 32, dstX / 32, dstY / 32); if (p1.empty()) { - // No path? Better teleport. - mX = dstX; - mY = dstY; + // No path, but don't teleport since it could be user input. setPath(p1); return; } @@ -189,9 +190,8 @@ void Being::adjustCourse(Uint16 srcX, Uint16 srcY, Uint16 dstX, Uint16 dstY) if (bestRating < 0) { - // Unable to reach the path? Better teleport. - mX = srcX; - mY = srcY; + // Unable to reach the path? Still, don't teleport since it could be + // user input instead of server command. setPath(p1); delete[] p1_dist; return; @@ -263,8 +263,9 @@ Being::setHairStyle(Uint16 style) } void -Being::setVisibleEquipment(Uint8 slot, Uint8 id) +Being::setVisibleEquipment(Uint8 slot, int id) { + mEquipmentSpriteIDs[slot] = id; } void @@ -304,7 +305,7 @@ Being::setMap(Map *map) void Being::setAction(Uint8 action) { - SpriteAction currentAction = ACTION_STAND; + SpriteAction currentAction = ACTION_INVALID; switch (action) { case WALK: @@ -314,37 +315,21 @@ Being::setAction(Uint8 action) currentAction = ACTION_SIT; break; case ATTACK: - if (getType() == MONSTER) + switch (getWeapon()) { - currentAction = ACTION_DEAD; + case 3: + currentAction = ACTION_ATTACK; + break; + case 2: + currentAction = ACTION_ATTACK_BOW; + break; + case 1: + currentAction = ACTION_ATTACK_STAB; + break; + case 0: + currentAction = ACTION_ATTACK; + break; } - else { - switch (getWeapon()) - { - case 3: - currentAction = ACTION_ATTACK; - break; - case 2: - currentAction = ACTION_ATTACK_BOW; - break; - case 1: - currentAction = ACTION_ATTACK_STAB; - break; - case 0: - currentAction = ACTION_ATTACK; - break; - } - for (int i = 0; i < VECTOREND_SPRITE; i++) - { - if (mSprites[i]) - { - mSprites[i]->reset(); - } - } - }; - break; - case MONSTER_ATTACK: - currentAction = ACTION_ATTACK; for (int i = 0; i < VECTOREND_SPRITE; i++) { if (mSprites[i]) @@ -353,25 +338,33 @@ Being::setAction(Uint8 action) } } break; + case HURT: + //currentAction = ACTION_HURT; // Buggy: makes the player stop + // attacking and unable to attack + // again until he moves + break; case DEAD: currentAction = ACTION_DEAD; break; - default: + case STAND: currentAction = ACTION_STAND; break; } - for (int i = 0; i < VECTOREND_SPRITE; i++) + if (currentAction != ACTION_INVALID) { - if (mSprites[i]) + for (int i = 0; i < VECTOREND_SPRITE; i++) { - mSprites[i]->play(currentAction); + if (mSprites[i]) + { + mSprites[i]->play(currentAction); + } } + mAction = action; } - - mAction = action; } + void Being::setDirection(Uint8 direction) { @@ -487,7 +480,7 @@ Being::logic() } void -Being::draw(Graphics *graphics, int offsetX, int offsetY) +Being::draw(Graphics *graphics, int offsetX, int offsetY) const { int px = mPx + offsetX; int py = mPy + offsetY; @@ -528,7 +521,7 @@ Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) } // Draw damage above this being - if (mShowDamage) + if (mShowDamage && get_elapsed_time(mDamageTime) > 250) { // Selecting the right color if (mDamage == "miss") diff --git a/src/being.h b/src/being.h index 2804b20b..c95cd191 100644 --- a/src/being.h +++ b/src/being.h @@ -68,14 +68,12 @@ class Being : public Sprite }; enum Action { - STAND = 0, - WALK = 1, - MONSTER_ATTACK = 5, - SIT = 7, - DEAD = 8, - ATTACK = 9, - MONSTER_DEAD = 9, - HIT = 17 + STAND, + WALK, + ATTACK, + SIT, + DEAD, + HURT }; enum Sprite { @@ -101,7 +99,6 @@ class Being : public Sprite std::string mName; /**< Name of character */ Uint16 mJob; /**< Job (player job, npc, monster, ) */ Uint16 mX, mY; /**< Pixel coordinates (tile center) */ - Uint8 mDirection; /**< Facing direction */ Uint8 mAction; /**< Action the being is performing */ Uint16 mWalkTime; Uint8 mEmotion; /**< Currently showing emotion */ @@ -199,7 +196,7 @@ class Being : public Sprite * Sets visible equipments for this being. */ virtual void - setVisibleEquipment(Uint8 slot, Uint8 id); + setVisibleEquipment(Uint8 slot, int id); /** * Sets the sex for this being. @@ -216,7 +213,7 @@ class Being : public Sprite /** * Makes this being take the next step of his path. */ - void + virtual void nextStep(); /** @@ -301,7 +298,13 @@ class Being : public Sprite /** * Sets the current action. */ - void setAction(Uint8 action); + virtual void + setAction(Uint8 action); + + /** + * Returns the current direction. + */ + Uint8 getDirection() const { return mDirection; } /** * Sets the current direction. @@ -314,7 +317,7 @@ class Being : public Sprite * @see Sprite::draw(Graphics, int, int) */ virtual void - draw(Graphics *graphics, Sint32 offsetX, Sint32 offsetY); + draw(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) const; /** * Returns the pixel X coordinate. @@ -343,7 +346,6 @@ class Being : public Sprite getYOffset() const { return getOffset(mStepY); } std::auto_ptr<Equipment> mEquipment; - int mVisibleEquipment[6]; /**< Visible equipments */ protected: /** @@ -363,6 +365,7 @@ class Being : public Sprite Uint16 mWeapon; /**< Weapon picture id */ Uint16 mWalkSpeed; /**< Walking speed */ Uint16 mSpeedModifier; /**< Modifier to keep course on sync (1024 = normal speed) */ + Uint8 mDirection; /**< Facing direction */ Map *mMap; /**< Map on which this being resides */ SpriteIterator mSpriteIterator; @@ -376,11 +379,14 @@ class Being : public Sprite Sint32 mPx, mPy; /**< Pixel coordinates */ std::vector<AnimatedSprite*> mSprites; + std::vector<int> mEquipmentSpriteIDs; private: + int + getOffset(int step) const; + Sint16 mStepX, mStepY; Uint16 mStepTime; - int getOffset(int) const; }; #endif diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index 923283b5..14b4ea7e 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -38,7 +38,7 @@ class FindBeingFunctor Uint16 other_y = y + ((being->getType() == Being::NPC) ? 1 : 0); return (being->mX / 32 == x && (being->mY / 32 == y || being->mY / 32 == other_y) && - being->mAction != Being::MONSTER_DEAD && + being->mAction != Being::DEAD && (type == Being::UNKNOWN || being->getType() == type)); } @@ -64,14 +64,7 @@ Being* BeingManager::createBeing(Uint16 id, Uint16 job) Being *being; if (job < 10) - { being = new Player(id, job, mMap); - // XXX Convert for new server - /* - MessageOut outMsg(0x0094); - outMsg.writeLong(id); - */ - } else if (job >= 100 & job < 200) being = new NPC(id, job, mMap); else if (job >= 1000 && job < 1200) @@ -79,6 +72,17 @@ Being* BeingManager::createBeing(Uint16 id, Uint16 job) else being = new Being(id, job, mMap); + // Player or NPC + if (job < 200) + { + // XXX Convert for new server + /* + MessageOut outMsg(mNetwork); + outMsg.writeInt16(0x0094); + outMsg.writeInt32(id);//readLong(2)); + */ + } + mBeings.push_back(being); return being; @@ -127,7 +131,8 @@ void BeingManager::logic() being->logic(); - /*if (being->mAction == Being::MONSTER_DEAD && being->mFrame >= 20) + /* + if (being->mAction == Being::DEAD && being->mFrame >= 20) { delete being; i = mBeings.erase(i); @@ -168,7 +173,6 @@ Being* BeingManager::findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, if ((being->getType() == type || type == Being::UNKNOWN) && (d < dist || closestBeing == NULL) // it is closer && being->mAction != Being::DEAD // no dead beings - && being->mAction != Being::MONSTER_DEAD ) { dist = d; diff --git a/src/engine.cpp b/src/engine.cpp index 231313c4..30f0097e 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -39,9 +39,10 @@ #include "gui/gui.h" #include "gui/minimap.h" +#include "gui/viewport.h" -#include "resources/itemmanager.h" #include "resources/mapreader.h" +#include "resources/monsterdb.h" #include "resources/resourcemanager.h" #include "resources/spriteset.h" @@ -51,16 +52,12 @@ extern Minimap *minimap; char itemCurrenyQ[10] = "0"; -int camera_x, camera_y; - -ItemManager *itemDb; /**< Item database object */ Spriteset *emotionset; Spriteset *npcset; std::vector<Spriteset *> weaponset; Engine::Engine(): - mShowDebugPath(false), mCurrentMap(NULL) { // Load the sprite sets @@ -82,9 +79,6 @@ Engine::Engine(): if (!npcset) logger->error("Unable to load NPC spriteset!"); if (!emotionset) logger->error("Unable to load emotions spriteset!"); - - // Initialize item manager - itemDb = new ItemManager(); } Engine::~Engine() @@ -96,8 +90,6 @@ Engine::~Engine() std::for_each(weaponset.begin(), weaponset.end(), std::mem_fun(&Spriteset::decRef)); weaponset.clear(); - - delete itemDb; } void Engine::changeMap(const std::string &mapPath) @@ -125,6 +117,7 @@ void Engine::changeMap(const std::string &mapPath) } minimap->setMapImage(mapImage); beingManager->setMap(newMap); + viewport->setMap(newMap); // Start playing new music file when necessary std::string oldMusic = ""; @@ -152,139 +145,5 @@ void Engine::logic() void Engine::draw(Graphics *graphics) { - int midTileX = graphics->getWidth() / 2; - int midTileY = graphics->getHeight() / 2; - static int lastTick = tick_time; - - int player_x = player_node->mX - midTileX + player_node->getXOffset(); - int player_y = player_node->mY - midTileY + player_node->getYOffset(); - - scrollLaziness = (int)config.getValue("ScrollLaziness", 32); - scrollRadius = (int)config.getValue("ScrollRadius", 32); - - if (scrollLaziness < 1) - scrollLaziness = 1; //avoids division by zero - - //apply lazy scrolling - int nbTicks = get_elapsed_time(lastTick) / 10; - lastTick += nbTicks; - for (; nbTicks > 0; --nbTicks) - { - if (player_x > view_x + scrollRadius) - { - view_x += (player_x - view_x - scrollRadius) / scrollLaziness; - } - if (player_x < view_x - scrollRadius) - { - view_x += (player_x - view_x + scrollRadius) / scrollLaziness; - } - if (player_y > view_y + scrollRadius) - { - view_y += (player_y - view_y - scrollRadius) / scrollLaziness; - } - if (player_y < view_y - scrollRadius) - { - view_y += (player_y - view_y + scrollRadius) / scrollLaziness; - } - } - - //auto center when player is off screen - if ( player_x - view_x > graphics->getWidth() / 2 - || view_x - player_x > graphics->getWidth() / 2 - || view_y - player_y > graphics->getHeight() / 2 - || player_y - view_y > graphics->getHeight() / 2 - ) - { - view_x = player_x; - view_y = player_y; - }; - - if (mCurrentMap) { - if (view_x < 0) { - view_x = 0; - } - if (view_y < 0) { - view_y = 0; - } - if (view_x > mCurrentMap->getWidth() * 32 - midTileX) { - view_x = mCurrentMap->getWidth() * 32 - midTileX; - } - if (view_y > mCurrentMap->getHeight() * 32 - midTileY) { - view_y = mCurrentMap->getHeight() * 32 - midTileY; - } - } - - camera_x = (int)view_x; - camera_y = (int)view_y; - - // Draw tiles and sprites - if (mCurrentMap != NULL) - { - mCurrentMap->draw(graphics, camera_x, camera_y, 0); - mCurrentMap->draw(graphics, camera_x, camera_y, 1); - mCurrentMap->draw(graphics, camera_x, camera_y, 2); - mCurrentMap->drawOverlay( graphics, - view_x, - view_y, - (int)config.getValue("OverlayDetail", 2) - ); - } - else - { - // When no map is loaded, draw a replacement background - graphics->setColor(gcn::Color(128, 128, 128)); - graphics->fillRectangle(gcn::Rectangle(0, 0, - graphics->getWidth(), graphics->getHeight())); - } - - // Find a path from the player to the mouse, and draw it. This is for debug - // purposes. - if (mShowDebugPath && mCurrentMap != NULL) - { - // Get the current mouse position - int mouseX, mouseY; - SDL_GetMouseState(&mouseX, &mouseY); - - int mouseTileX = (mouseX + camera_x) / 32; - int mouseTileY = (mouseY + camera_y) / 32; - - Path debugPath = mCurrentMap->findPath( - player_node->mX / 32, player_node->mY / 32, - mouseTileX, mouseTileY); - - graphics->setColor(gcn::Color(255, 0, 0)); - for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++) - { - int squareX = i->x * 32 - camera_x + 12; - int squareY = i->y * 32 - camera_y + 12; - - graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); - graphics->drawText( - toString(mCurrentMap->getMetaTile(i->x, i->y)->Gcost), - squareX + 4, squareY + 12, gcn::Graphics::CENTER); - } - } - - // Draw player nickname, speech, and emotion sprite as needed - Beings &beings = beingManager->getAll(); - for (BeingIterator i = beings.begin(); i != beings.end(); i++) - { - (*i)->drawSpeech(graphics, -camera_x, -camera_y); - (*i)->drawName(graphics, -camera_x, -camera_y); - (*i)->drawEmotion(graphics, -camera_x, -camera_y); - } - - // Draw target marker if needed - Being *target; - if ((target = player_node->getTarget())) - { - graphics->setFont(speechFont); - graphics->setColor(gcn::Color(255, 255, 255)); - int dy = (target->getType() == Being::PLAYER) ? 90 : 52; - - graphics->drawText("[TARGET]", target->getPixelX() - camera_x + 15, - target->getPixelY() - camera_y - dy, gcn::Graphics::CENTER); - } - gui->draw(); } diff --git a/src/engine.h b/src/engine.h index e8ef7e33..62e82a49 100644 --- a/src/engine.h +++ b/src/engine.h @@ -26,8 +26,6 @@ #include <iosfwd> -extern int camera_x, camera_y; - class Graphics; class Map; @@ -67,20 +65,8 @@ class Engine */ void draw(Graphics *graphics); - /** - * Toggles whether the path debug graphics are shown - */ - void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }; - private: - bool mShowDebugPath; - Map *mCurrentMap; - - int scrollRadius; - int scrollLaziness; - float view_x; // current viewpoint in pixels - float view_y; // current viewpoint in pixels }; extern Engine *engine; diff --git a/src/floor_item.cpp b/src/floor_item.cpp index 9a179a21..f33f7eb4 100644 --- a/src/floor_item.cpp +++ b/src/floor_item.cpp @@ -25,7 +25,7 @@ #include "map.h" -#include "resources/itemmanager.h" +#include "resources/itemdb.h" #include "resources/iteminfo.h" #include "resources/spriteset.h" @@ -42,7 +42,7 @@ FloorItem::FloorItem(unsigned int id, mMap(map) { // Retrieve item image from item info - mImage = itemDb->getItemInfo(itemId).getImage(); + mImage = ItemDB::get(itemId).getImage(); // Add ourselves to the map mSpriteIterator = mMap->addSprite(this); diff --git a/src/floor_item.h b/src/floor_item.h index 386d0759..36f81585 100644 --- a/src/floor_item.h +++ b/src/floor_item.h @@ -53,25 +53,25 @@ class FloorItem : public Sprite * Returns instance id of this item. */ unsigned int - getId() { return mId; } + getId() const { return mId; } /** * Returns the item id. */ unsigned int - getItemId() { return mItemId; } + getItemId() const { return mItemId; } /** * Returns the x coordinate. */ unsigned short - getX() { return mX; } + getX() const { return mX; } /** * Returns the y coordinate. */ unsigned short - getY() { return mY; } + getY() const { return mY; } /** * Returns the pixel y coordinate. @@ -87,7 +87,7 @@ class FloorItem : public Sprite * @see Sprite::draw(Graphics, int, int) */ void - draw(Graphics *graphics, int offsetX, int offsetY) + draw(Graphics *graphics, int offsetX, int offsetY) const { graphics->drawImage(mImage, mX * 32 + offsetX, diff --git a/src/game.cpp b/src/game.cpp index 5052f2ce..15298ec6 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -29,6 +29,7 @@ #include <string> #include <guichan/sdl/sdlinput.hpp> +#include <guichan/exception.hpp> #include "beingmanager.h" #include "configuration.h" @@ -42,23 +43,25 @@ #include "gui/buy.h" #include "gui/buysell.h" -#include "gui/chargedialog.h" +//#include "gui/chargedialog.h" #include "gui/chat.h" #include "gui/confirm_dialog.h" +#include "gui/debugwindow.h" #include "gui/equipmentwindow.h" +#include "gui/gui.h" #include "gui/help.h" #include "gui/inventorywindow.h" +#include "gui/menuwindow.h" #include "gui/minimap.h" +#include "gui/ministatus.h" #include "gui/npclistdialog.h" #include "gui/npc_text.h" #include "gui/sell.h" #include "gui/setup.h" #include "gui/skill.h" -#include "gui/menuwindow.h" #include "gui/status.h" -#include "gui/ministatus.h" #include "gui/trade.h" -#include "gui/debugwindow.h" +#include "gui/viewport.h" #include "net/beinghandler.h" #include "net/buysellhandler.h" @@ -85,7 +88,7 @@ bool done = false; volatile int tick_time; volatile int fps = 0, frame = 0; Engine *engine = NULL; -Joystick *joystick; +Joystick *joystick = NULL; extern Window *weightNotice; extern Window *deathNotice; @@ -106,7 +109,7 @@ SkillDialog *skillDialog; Setup* setupWindow; Minimap *minimap; EquipmentWindow *equipmentWindow; -ChargeDialog *chargeDialog; +//ChargeDialog *chargeDialog; TradeWindow *tradeWindow; //BuddyWindow *buddyWindow; HelpWindow *helpWindow; @@ -182,47 +185,23 @@ void createGuiWindows() setupWindow = new Setup(); minimap = new Minimap(); equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); - chargeDialog = new ChargeDialog(); + //chargeDialog = new ChargeDialog(); tradeWindow = new TradeWindow; //buddyWindow = new BuddyWindow(); helpWindow = new HelpWindow(); debugWindow = new DebugWindow(); // Initialize window positions - int screenW = graphics->getWidth(); - int screenH = graphics->getHeight(); - - chargeDialog->setPosition( - screenW - 5 - chargeDialog->getWidth(), - screenH - chargeDialog->getHeight() - 15); + //chargeDialog->setPosition( + // graphics->getWidth() - 5 - chargeDialog->getWidth(), + // graphics->getHeight() - chargeDialog->getHeight() - 15); - /*buddyWindow->setPosition(10, - minimap->getHeight() + 30);*/ + //buddyWindow->setPosition(10, minimap->getHeight() + 30); // Set initial window visibility -// chatWindow->setSticky(true); -// miniStatusWindow->setSticky(true); -// menuWindow->setSticky(true); - chatWindow->setVisible(true); miniStatusWindow->setVisible(true); - statusWindow->setVisible(false); menuWindow->setVisible(true); - buyDialog->setVisible(false); - sellDialog->setVisible(false); - buySellDialog->setVisible(false); - inventoryWindow->setVisible(false); - npcTextDialog->setVisible(false); - npcListDialog->setVisible(false); - skillDialog->setVisible(false); - //newSkillWindow->setVisible(false); - setupWindow->setVisible(false); - equipmentWindow->setVisible(false); - chargeDialog->setVisible(false); - tradeWindow->setVisible(false); - //buddyWindow->setVisible(false); - helpWindow->setVisible(false); - debugWindow->setVisible(false); } /** @@ -244,7 +223,7 @@ void destroyGuiWindows() delete setupWindow; delete minimap; delete equipmentWindow; - delete chargeDialog; + //delete chargeDialog; //delete newSkillWindow; delete tradeWindow; //delete buddyWindow; @@ -511,13 +490,13 @@ void Game::handleInput() // If none below the player, try the tile in front of // the player if (!item) { - if (player_node->mDirection & Being::UP) + if (player_node->getDirection() & Being::UP) y--; - if (player_node->mDirection & Being::DOWN) + if (player_node->getDirection() & Being::DOWN) y++; - if (player_node->mDirection & Being::LEFT) + if (player_node->getDirection() & Being::LEFT) x--; - if (player_node->mDirection & Being::RIGHT) + if (player_node->getDirection() & Being::RIGHT) x++; item = floorItemManager->findByCoordinates(x, y); @@ -584,7 +563,7 @@ void Game::handleInput() case SDLK_f: // Find path to mouse (debug purpose) - engine->toggleDebugPath(); + viewport->toggleDebugPath(); used = true; break; } @@ -621,8 +600,17 @@ void Game::handleInput() } // Push input to GUI when not used - if (!used) { - guiInput->pushInput(event); + if (!used) + { + try + { + guiInput->pushInput(event); + } + catch (gcn::Exception e) + { + const char* err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } } } // End while @@ -633,35 +621,35 @@ void Game::handleInput() !chatWindow->isFocused()) { Uint16 x = player_node->mX / 32, y = player_node->mY / 32; - unsigned char Direction = 0; + unsigned char direction = 0; // Translate pressed keys to movement and direction if (keys[SDLK_UP] || keys[SDLK_KP8] || keys[SDLK_KP7] || keys[SDLK_KP9] || joystick && joystick->isUp()) { - Direction |= Being::UP; + direction |= Being::UP; } else if (keys[SDLK_DOWN] || keys[SDLK_KP2] || keys[SDLK_KP1] || keys[SDLK_KP3] || joystick && joystick->isDown()) { - Direction |= Being::DOWN; + direction |= Being::DOWN; } if (keys[SDLK_LEFT] || keys[SDLK_KP4] || keys[SDLK_KP1] || keys[SDLK_KP7] || joystick && joystick->isLeft()) { - Direction |= Being::LEFT; + direction |= Being::LEFT; } else if (keys[SDLK_RIGHT] || keys[SDLK_KP6] || keys[SDLK_KP3] || keys[SDLK_KP9] || joystick && joystick->isRight()) { - Direction |= Being::RIGHT; + direction |= Being::RIGHT; } - player_node->walk(Direction); + player_node->walk(direction); // Attacking monsters if (keys[SDLK_LCTRL] || keys[SDLK_RCTRL] || @@ -675,13 +663,13 @@ void Game::handleInput() { Uint16 targetX = x, targetY = y; - if (player_node->mDirection & Being::UP) + if (player_node->getDirection() & Being::UP) targetY--; - if (player_node->mDirection & Being::DOWN) + if (player_node->getDirection() & Being::DOWN) targetY++; - if (player_node->mDirection & Being::LEFT) + if (player_node->getDirection() & Being::LEFT) targetX--; - if (player_node->mDirection & Being::RIGHT) + if (player_node->getDirection() & Being::RIGHT) targetX++; // Attack priority is: Monster, Player, auto target diff --git a/src/graphics.cpp b/src/graphics.cpp index 065c0a46..f007470a 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -39,6 +39,9 @@ Graphics::~Graphics() bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) { + logger->log("Setting video mode %dx%d %s", + w, h, fs ? "fullscreen" : "windowed"); + int displayFlags = SDL_ANYFORMAT; mFullscreen = fs; diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp index b681b683..9fcf752b 100644 --- a/src/gui/buy.cpp +++ b/src/gui/buy.cpp @@ -32,7 +32,7 @@ #include "../npc.h" -#include "../resources/itemmanager.h" +#include "../resources/itemdb.h" #include "../utils/tostring.h" @@ -266,7 +266,7 @@ void BuyDialog::selectionChanged(const SelectionEvent &event) if (selectedItem > -1) { const ItemInfo &info = - itemDb->getItemInfo(mShopItems->at(selectedItem).id); + ItemDB::get(mShopItems->at(selectedItem).id); mItemDescLabel->setCaption("Description: " + info.getDescription()); mItemEffectLabel->setCaption("Effect: " + info.getEffect()); diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index d825db31..3cb42078 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -83,7 +83,7 @@ CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo): mNameLabel = new gcn::Label("Name"); mLevelLabel = new gcn::Label("Level"); mMoneyLabel = new gcn::Label("Money"); - mPlayerBox = new PlayerBox(0); + mPlayerBox = new PlayerBox(); int w = 195; int h = 220; @@ -116,8 +116,9 @@ CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo): add(mLevelLabel); add(mMoneyLabel); - mSelectButton->requestFocus(); setLocationRelativeTo(getParent()); + setVisible(true); + mSelectButton->requestFocus(); updatePlayerInfo(); } @@ -171,7 +172,8 @@ void CharSelectDialog::updatePlayerInfo() { LocalPlayer *pi = mCharInfo->getEntry(); - if (pi) { + if (pi) + { mNameLabel->setCaption(pi->getName()); mLevelLabel->setCaption("Lvl: " + toString(pi->mLevel)); mMoneyLabel->setCaption("Money: " + toString(pi->mMoney)); @@ -181,22 +183,17 @@ void CharSelectDialog::updatePlayerInfo() mDelCharButton->setEnabled(true); mSelectButton->setEnabled(true); } - mPlayerBox->mHairStyle = pi->getHairStyle(); - mPlayerBox->mHairColor = pi->getHairColor(); - mPlayerBox->mSex = pi->getSex(); - mPlayerBox->mShowPlayer = true; - } else { + } + else { mNameLabel->setCaption("Name"); mLevelLabel->setCaption("Level"); mMoneyLabel->setCaption("Money"); mNewCharButton->setEnabled(true); mDelCharButton->setEnabled(false); mSelectButton->setEnabled(false); - - mPlayerBox->mHairStyle = 0; - mPlayerBox->mHairColor = 0; - mPlayerBox->mShowPlayer = false; } + + mPlayerBox->setPlayer(pi); } void CharSelectDialog::attemptCharDelete() @@ -240,6 +237,10 @@ std::string CharSelectDialog::getName() CharCreateDialog::CharCreateDialog(Window *parent, int slot): Window("Create Character", true, parent), mSlot(slot) { + mPlayer = new Player(0, 0, NULL); + mPlayer->setHairStyle(rand() % NR_HAIR_STYLES + 1); + mPlayer->setHairColor(rand() % NR_HAIR_COLORS + 1); + mNameField = new TextField(""); mNameLabel = new gcn::Label("Name:"); mNextHairColorButton = new Button(">", "nextcolor", this); @@ -250,8 +251,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot): mHairStyleLabel = new gcn::Label("Hair Style:"); mCreateButton = new Button("Create", "create", this); mCancelButton = new Button("Cancel", "cancel", this); - mPlayerBox = new PlayerBox(0); - mPlayerBox->mShowPlayer = true; + mPlayerBox = new PlayerBox(mPlayer); mNameField->setEventId("create"); @@ -290,6 +290,12 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot): add(mCancelButton); setLocationRelativeTo(getParent()); + setVisible(true); +} + +CharCreateDialog::~CharCreateDialog() +{ + delete mPlayer; } void CharCreateDialog::action(const std::string &eventId, gcn::Widget *widget) @@ -299,7 +305,9 @@ void CharCreateDialog::action(const std::string &eventId, gcn::Widget *widget) // Attempt to create the character mCreateButton->setEnabled(false); Net::AccountServer::Account::createCharacter( - getName(), mPlayerBox->mHairStyle, mPlayerBox->mHairColor, + getName(), + mPlayer->getHairStyle(), + mPlayer->getHairColor(), 0, // gender 10, // STR 10, // AGI @@ -318,20 +326,19 @@ void CharCreateDialog::action(const std::string &eventId, gcn::Widget *widget) scheduleDelete(); } else if (eventId == "nextcolor") { - mPlayerBox->mHairColor++; + mPlayer->setHairColor(mPlayer->getHairColor() % NR_HAIR_COLORS + 1); } else if (eventId == "prevcolor") { - mPlayerBox->mHairColor += NR_HAIR_COLORS - 1; + int prevColor = mPlayer->getHairColor() + NR_HAIR_COLORS - 2; + mPlayer->setHairColor(prevColor % NR_HAIR_COLORS + 1); } else if (eventId == "nextstyle") { - mPlayerBox->mHairStyle++; + mPlayer->setHairStyle(mPlayer->getHairStyle() % NR_HAIR_STYLES + 1); } else if (eventId == "prevstyle") { - mPlayerBox->mHairStyle += NR_HAIR_STYLES - 1; + int prevStyle = mPlayer->getHairStyle() + NR_HAIR_STYLES - 2; + mPlayer->setHairStyle(prevStyle % NR_HAIR_STYLES + 1); } - - mPlayerBox->mHairColor %= NR_HAIR_COLORS; - mPlayerBox->mHairStyle %= NR_HAIR_STYLES; } std::string CharCreateDialog::getName() diff --git a/src/gui/char_select.h b/src/gui/char_select.h index 6d9d1a83..9d2d77da 100644 --- a/src/gui/char_select.h +++ b/src/gui/char_select.h @@ -31,6 +31,7 @@ #include <guichan/actionlistener.hpp> +class Player; class LocalPlayer; class PlayerBox; @@ -48,7 +49,7 @@ class CharSelectDialog : public Window, public gcn::ActionListener */ CharSelectDialog(LockedArray<LocalPlayer*> *charInfo); - void action(const std::string& eventId, gcn::Widget* widget); + void action(const std::string &eventId, gcn::Widget *widget); void updatePlayerInfo(); @@ -103,7 +104,12 @@ class CharCreateDialog : public Window, public gcn::ActionListener */ CharCreateDialog(Window *parent, int slot); - void action(const std::string& eventId, gcn::Widget* widget); + /** + * Destructor. + */ + ~CharCreateDialog(); + + void action(const std::string &eventId, gcn::Widget *widget); std::string getName(); @@ -119,6 +125,7 @@ class CharCreateDialog : public Window, public gcn::ActionListener gcn::Button *mCreateButton; gcn::Button *mCancelButton; + Player *mPlayer; PlayerBox *mPlayerBox; int mSlot; diff --git a/src/gui/confirm_dialog.cpp b/src/gui/confirm_dialog.cpp index ed2f8680..5a70544f 100644 --- a/src/gui/confirm_dialog.cpp +++ b/src/gui/confirm_dialog.cpp @@ -61,6 +61,7 @@ ConfirmDialog::ConfirmDialog(const std::string &title, const std::string &msg, setLocationRelativeTo(getParent()); getParent()->moveToTop(this); } + setVisible(true); yesButton->requestFocus(); } diff --git a/src/gui/confirm_dialog.h b/src/gui/confirm_dialog.h index 1c206b03..771ecc36 100644 --- a/src/gui/confirm_dialog.h +++ b/src/gui/confirm_dialog.h @@ -47,7 +47,7 @@ class ConfirmDialog : public Window, public gcn::ActionListener { /** * Called when receiving actions from the widgets. */ - void action(const std::string& eventId, gcn::Widget* widget); + void action(const std::string &eventId, gcn::Widget *widget); }; #endif diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp index d467d4d3..f8a4154e 100644 --- a/src/gui/debugwindow.cpp +++ b/src/gui/debugwindow.cpp @@ -72,15 +72,15 @@ DebugWindow::logic() // Get the current mouse position int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); - int mouseTileX = mouseX / 32 + camera_x; - int mouseTileY = mouseY / 32 + camera_y; + //int mouseTileX = mouseX / 32 + camera_x; + //int mouseTileY = mouseY / 32 + camera_y; mFPSLabel->setCaption("[" + toString(fps) + " FPS"); mFPSLabel->adjustSize(); - mTileMouseLabel->setCaption("[Mouse: " + - toString(mouseTileX) + ", " + toString(mouseTileY) + "]"); - mTileMouseLabel->adjustSize(); + //mTileMouseLabel->setCaption("[Mouse: " + + // toString(mouseTileX) + ", " + toString(mouseTileY) + "]"); + //mTileMouseLabel->adjustSize(); Map *currentMap = engine->getCurrentMap(); if (currentMap != NULL) diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 38b17781..fb7144a1 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -35,22 +35,14 @@ #endif #include "focushandler.h" -#include "popupmenu.h" #include "window.h" #include "windowcontainer.h" +#include "viewport.h" -#include "../being.h" -#include "../beingmanager.h" #include "../configlistener.h" #include "../configuration.h" -#include "../engine.h" -#include "../flooritemmanager.h" #include "../graphics.h" -#include "../localplayer.h" #include "../log.h" -#include "../main.h" -#include "../map.h" -#include "../npc.h" #include "../resources/image.h" #include "../resources/resourcemanager.h" @@ -61,7 +53,8 @@ // Guichan stuff Gui *gui; -gcn::SDLInput *guiInput; // GUI input +Viewport *viewport; /**< Viewport on the map. */ +gcn::SDLInput *guiInput; /**< GUI input. */ // Fonts used in showing hits gcn::Font *hitRedFont; @@ -91,9 +84,9 @@ class GuiConfigListener : public ConfigListener Gui::Gui(Graphics *graphics): mHostImageLoader(NULL), mMouseCursor(NULL), - mCustomCursor(false), - mPopupActive(false) + mCustomCursor(false) { + logger->log("Initializing GUI..."); // Set graphics setGraphics(graphics); @@ -122,7 +115,6 @@ Gui::Gui(Graphics *graphics): guiTop->setDimension(gcn::Rectangle(0, 0, graphics->getWidth(), graphics->getHeight())); guiTop->setOpaque(false); - guiTop->addMouseListener(this); Window::setWindowContainer(guiTop); setTop(guiTop); @@ -172,13 +164,15 @@ Gui::Gui(Graphics *graphics): mConfigListener = new GuiConfigListener(this); config.addListener("customcursor", mConfigListener); - mPopup = new PopupMenu(); + // Create the viewport + viewport = new Viewport(); + viewport->setDimension(gcn::Rectangle(0, 0, + graphics->getWidth(), graphics->getHeight())); + guiTop->add(viewport); } Gui::~Gui() { - delete mPopup; - config.removeListener("customcursor", mConfigListener); delete mConfigListener; @@ -193,6 +187,7 @@ Gui::~Gui() delete mGuiFont; delete speechFont; + delete viewport; delete mTop; delete mImageLoader; delete mHostImageLoader; @@ -231,113 +226,6 @@ Gui::draw() } void -Gui::mousePress(int mx, int my, int button) -{ - // Mouse pressed on window container (basically, the map) - - // Are we in-game yet? - if (state != STATE_GAME) - return; - - // Check if we are alive and kickin' - if (!player_node || player_node->mAction == Being::DEAD) - return; - - // Check if we are busy - if (current_npc) - return; - - int tilex = (mx + camera_x) / 32; - int tiley = (my + camera_y) / 32; - - // Right click might open a popup - if (button == gcn::MouseInput::RIGHT) - { - Being *being; - FloorItem *floorItem; - - if ((being = beingManager->findBeing(tilex, tiley)) && - being->getType() != Being::LOCALPLAYER) - { - showPopup(mx, my, being); - return; - } - else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley))) - { - showPopup(mx, my, floorItem); - return; - } - } - - // If a popup is active, just remove it - if (mPopupActive) - { - mPopup->setVisible(false); - mPopupActive = false; - return; - } - - // Left click can cause different actions - if (button == gcn::MouseInput::LEFT) - { - Being *being; - FloorItem *item; - - // Interact with some being - if ((being = beingManager->findBeing(tilex, tiley))) - { - switch (being->getType()) - { - case Being::NPC: - dynamic_cast<NPC*>(being)->talk(); - break; - - case Being::MONSTER: - case Being::PLAYER: - if (being->mAction == Being::MONSTER_DEAD) - break; - - player_node->attack(being, true); - break; - - default: - break; - } - } - // Pick up some item - else if ((item = floorItemManager->findByCoordinates(tilex, tiley))) - { - player_node->pickUp(item); - } - // Just walk around - else if (engine->getCurrentMap() && - engine->getCurrentMap()->getWalk(tilex, tiley)) - { - // XXX XXX XXX REALLY UGLY! - Uint8 *keys = SDL_GetKeyState(NULL); - if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT])) - { - player_node->setDestination(mx + camera_x, my + camera_y); - player_node->stopAttack(); - } - } - } - - if (button == gcn::MouseInput::MIDDLE) - { - // Find the being nearest to the clicked position - Being *target = beingManager->findNearestLivingBeing( - tilex, tiley, - 20, Being::MONSTER); - - if (target) - { - player_node->setTarget(target); - } - } -} - -void Gui::setUseCustomCursor(bool customCursor) { if (customCursor != mCustomCursor) @@ -369,21 +257,3 @@ Gui::setUseCustomCursor(bool customCursor) } } } - -void Gui::showPopup(int x, int y, Item *item) -{ - mPopup->showPopup(x, y, item); - mPopupActive = true; -} - -void Gui::showPopup(int x, int y, FloorItem *floorItem) -{ - mPopup->showPopup(x, y, floorItem); - mPopupActive = true; -} - -void Gui::showPopup(int x, int y, Being *being) -{ - mPopup->showPopup(x, y, being); - mPopupActive = true; -} diff --git a/src/gui/gui.h b/src/gui/gui.h index c4c47a88..caf27744 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -25,17 +25,13 @@ #define _TMW_GUI #include <guichan/gui.hpp> -#include <guichan/mouselistener.hpp> #include "../guichanfwd.h" -class Being; -class FloorItem; class GuiConfigListener; class Graphics; class Image; -class Item; -class PopupMenu; +class Viewport; /** * \defgroup GUI Core GUI related classes (widgets) @@ -50,7 +46,7 @@ class PopupMenu; * * \ingroup GUI */ -class Gui : public gcn::Gui, public gcn::MouseListener +class Gui : public gcn::Gui { public: /** @@ -77,12 +73,6 @@ class Gui : public gcn::Gui, public gcn::MouseListener draw(); /** - * Handles mouse press on map. - */ - void - mousePress(int mx, int my, int button); - - /** * Return game font */ gcn::Font* @@ -94,37 +84,17 @@ class Gui : public gcn::Gui, public gcn::MouseListener void setUseCustomCursor(bool customCursor); - /** - * Shows a popup for an item - * TODO Find some way to get rid of Item here - */ - void showPopup(int x, int y, Item *item); - - /** - * Shows a popup for a floor item - * TODO Find some way to get rid of FloorItem here - */ - void showPopup(int x, int y, FloorItem *floorItem); - - /** - * Shows a popup for a being - * TODO Find some way to get rid of Being here - */ - void showPopup(int x, int y, Being *being); - private: GuiConfigListener *mConfigListener; gcn::ImageLoader *mHostImageLoader; /**< For loading images in GL */ gcn::ImageLoader *mImageLoader; /**< For loading images */ - gcn::Font *mGuiFont; /**< The global GUI font */ + gcn::Font *mGuiFont; /**< The global GUI font */ Image *mMouseCursor; /**< Mouse cursor image */ bool mCustomCursor; /**< Show custom cursor */ - - PopupMenu *mPopup; /**< Popup window */ - bool mPopupActive; }; extern Gui *gui; /**< The GUI system */ +extern Viewport *viewport; /**< The viewport */ extern gcn::SDLInput *guiInput; /**< GUI input */ /** diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 452b7c16..7f9ba3b9 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -34,6 +34,7 @@ #include "item_amount.h" #include "itemcontainer.h" #include "scrollarea.h" +#include "viewport.h" #include "../item.h" #include "../localplayer.h" @@ -169,7 +170,7 @@ void InventoryWindow::mouseClick(int x, int y, int button, int count) */ int mx = x + getX(); int my = y + getY(); - gui->showPopup(mx, my, item); + viewport->showPopup(mx, my, item); } } diff --git a/src/gui/item_amount.cpp b/src/gui/item_amount.cpp index 30c899a8..5ebc0213 100644 --- a/src/gui/item_amount.cpp +++ b/src/gui/item_amount.cpp @@ -18,7 +18,7 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * - * $Id $ + * $Id$ */ #include "item_amount.h" @@ -87,6 +87,7 @@ ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item): setContentSize(200, 80); setLocationRelativeTo(getParentWindow()); + setVisible(true); } void ItemAmountWindow::resetAmount() diff --git a/src/gui/login.cpp b/src/gui/login.cpp index 1d9b6e1e..b8d4df2b 100644 --- a/src/gui/login.cpp +++ b/src/gui/login.cpp @@ -102,6 +102,7 @@ LoginDialog::LoginDialog(LoginData *loginData): add(mRegisterButton); setLocationRelativeTo(getParent()); + setVisible(true); if (mUserField->getText().empty()) { mUserField->requestFocus(); diff --git a/src/gui/ok_dialog.cpp b/src/gui/ok_dialog.cpp index 906fd61f..4f9623d7 100644 --- a/src/gui/ok_dialog.cpp +++ b/src/gui/ok_dialog.cpp @@ -51,6 +51,7 @@ OkDialog::OkDialog(const std::string &title, const std::string &msg, add(okButton); setLocationRelativeTo(getParent()); + setVisible(true); okButton->requestFocus(); } diff --git a/src/gui/ok_dialog.h b/src/gui/ok_dialog.h index 06f703cc..8ae08955 100644 --- a/src/gui/ok_dialog.h +++ b/src/gui/ok_dialog.h @@ -46,7 +46,7 @@ class OkDialog : public Window, public gcn::ActionListener { /** * Called when receiving actions from the widgets. */ - void action(const std::string& eventId, gcn::Widget* widget); + void action(const std::string &eventId, gcn::Widget *widget); }; #endif diff --git a/src/gui/passwordfield.h b/src/gui/passwordfield.h index 15ca85c9..cae1f92e 100644 --- a/src/gui/passwordfield.h +++ b/src/gui/passwordfield.h @@ -21,8 +21,8 @@ * $Id$ */ -#ifndef __PASSWORDFIELD_H__ -#define __PASSWORDFIELD_H__ +#ifndef _TMW_PASSWORDFIELD_H_ +#define _TMW_PASSWORDFIELD_H_ #include "textfield.h" diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp index 568c3350..5fbe79b7 100644 --- a/src/gui/playerbox.cpp +++ b/src/gui/playerbox.cpp @@ -23,7 +23,7 @@ #include "playerbox.h" -#include "../being.h" +#include "../player.h" #include "../graphics.h" #include "../resources/image.h" @@ -32,17 +32,11 @@ #include "../utils/dtor.h" -extern std::vector<Spriteset *> hairset; -extern Spriteset *playerset[2]; - int PlayerBox::instances = 0; ImageRect PlayerBox::background; -PlayerBox::PlayerBox(unsigned char sex): - mHairColor(0), - mHairStyle(0), - mSex(sex), - mShowPlayer(false) +PlayerBox::PlayerBox(const Player *player): + mPlayer(player) { setBorderSize(2); @@ -81,29 +75,18 @@ PlayerBox::~PlayerBox() } } -void PlayerBox::draw(gcn::Graphics *graphics) +void +PlayerBox::draw(gcn::Graphics *graphics) { - if (!mShowPlayer) { - return; - } - - // Draw character - dynamic_cast<Graphics*>(graphics)->drawImage( - playerset[mSex]->get(0), 23, 12); - - // Draw his hair - if (mHairStyle > 0 && mHairColor < NR_HAIR_COLORS && - mHairStyle < NR_HAIR_STYLES) + if (mPlayer) { - int hf = 5 * mHairColor; - if (hf >= 0 && hf < (int)hairset[mHairStyle]->size()) { - dynamic_cast<Graphics*>(graphics)->drawImage( - hairset[mHairStyle - 1]->get(hf), 35, 7); - } + // Draw character + mPlayer->draw(dynamic_cast<Graphics*>(graphics), 40, 42); } } -void PlayerBox::drawBorder(gcn::Graphics *graphics) +void +PlayerBox::drawBorder(gcn::Graphics *graphics) { int w, h, bs; bs = getBorderSize(); diff --git a/src/gui/playerbox.h b/src/gui/playerbox.h index ec04eaf6..6bba1b51 100644 --- a/src/gui/playerbox.h +++ b/src/gui/playerbox.h @@ -27,10 +27,10 @@ #include <guichan/widgets/scrollarea.hpp> class ImageRect; +class Player; /** - * A box showing a player. Draws the various hair styles a player can have - * currently. + * A box showing a player character. * * \ingroup GUI */ @@ -38,9 +38,10 @@ class PlayerBox : public gcn::ScrollArea { public: /** - * Constructor. + * Constructor. Takes the initial player character that this box should + * display, which defaults to <code>NULL</code>. */ - PlayerBox(unsigned char sex); + PlayerBox(const Player *player = NULL); /** * Destructor. @@ -48,6 +49,14 @@ class PlayerBox : public gcn::ScrollArea ~PlayerBox(); /** + * Sets a new player character to be displayed by this box. Setting the + * player to <code>NULL</code> causes the box not to draw any + * character. + */ + void + setPlayer(const Player *player) { mPlayer = player; } + + /** * Draws the scroll area. */ void draw(gcn::Graphics *graphics); @@ -57,12 +66,9 @@ class PlayerBox : public gcn::ScrollArea */ void drawBorder(gcn::Graphics *graphics); - unsigned char mHairColor; /**< The hair color index */ - unsigned char mHairStyle; /**< The hair style index */ - unsigned char mSex; /**< Sex */ - bool mShowPlayer; /**< Wether to show the player or not */ - private: + const Player *mPlayer; /**< The character used for display */ + static int instances; static ImageRect background; }; diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index ab81f7d0..c2959e1d 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -40,7 +40,7 @@ #include "../npc.h" #include "../resources/iteminfo.h" -#include "../resources/itemmanager.h" +#include "../resources/itemdb.h" extern std::string tradePartnerName; @@ -106,7 +106,7 @@ void PopupMenu::showPopup(int x, int y, FloorItem *floorItem) mBrowserBox->clearRows(); // Floor item can be picked up (single option, candidate for removal) - std::string name = itemDb->getItemInfo(mFloorItem->getItemId()).getName(); + std::string name = ItemDB::get(mFloorItem->getItemId()).getName(); mBrowserBox->addRow("@@pickup|Pick Up " + name + "@@"); //browserBox->addRow("@@look|Look To@@"); diff --git a/src/gui/register.cpp b/src/gui/register.cpp index 7cef62a2..70cd6dc4 100644 --- a/src/gui/register.cpp +++ b/src/gui/register.cpp @@ -97,6 +97,7 @@ RegisterDialog::RegisterDialog(LoginData *loginData): add(mCancelButton); setLocationRelativeTo(getParent()); + setVisible(true); mUserField->requestFocus(); mUserField->setCaretPosition(mUserField->getText().length()); } diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index fd63633c..499bbd05 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -37,7 +37,7 @@ #include "../npc.h" #include "../resources/iteminfo.h" -#include "../resources/itemmanager.h" +#include "../resources/itemdb.h" #include "../utils/tostring.h" @@ -232,6 +232,7 @@ void SellDialog::action(const std::string &eventId, gcn::Widget *widget) mMaxItems -= mAmountItems; mShopItems->getShop()->at(selectedItem).quantity = mMaxItems; + mPlayerMoney += (mAmountItems * mShopItems->at(selectedItem).price); mAmountItems = 0; mSlider->setValue(0); mSlider->setEnabled(mMaxItems != 0); @@ -274,7 +275,7 @@ void SellDialog::selectionChanged(const SelectionEvent &event) if (selectedItem > -1) { const ItemInfo &info = - itemDb->getItemInfo(mShopItems->at(selectedItem).id); + ItemDB::get(mShopItems->at(selectedItem).id); mItemDescLabel->setCaption("Description: " + info.getDescription()); mItemEffectLabel->setCaption("Effect: " + info.getEffect()); diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp index 39abd5ed..bd17bff7 100644 --- a/src/gui/serverdialog.cpp +++ b/src/gui/serverdialog.cpp @@ -174,6 +174,7 @@ ServerDialog::ServerDialog(LoginData *loginData): add(mCancelButton); setLocationRelativeTo(getParent()); + setVisible(true); if (mServerNameField->getText().empty()) { mServerNameField->requestFocus(); diff --git a/src/gui/serverdialog.h b/src/gui/serverdialog.h index 5b265c17..d907f340 100644 --- a/src/gui/serverdialog.h +++ b/src/gui/serverdialog.h @@ -132,7 +132,7 @@ class ServerDialog : public Window, public gcn::ActionListener /** * Called when receiving actions from the widgets. */ - void action(const std::string& eventId, gcn::Widget* widget); + void action(const std::string &eventId, gcn::Widget *widget); private: gcn::TextField *mServerNameField; diff --git a/src/gui/setup_joystick.cpp b/src/gui/setup_joystick.cpp index d9212728..685d88cf 100644 --- a/src/gui/setup_joystick.cpp +++ b/src/gui/setup_joystick.cpp @@ -42,7 +42,7 @@ Setup_Joystick::Setup_Joystick(): mCalibrateLabel->setPosition(10, 25); mCalibrateButton->setPosition(10, 30 + mCalibrateLabel->getHeight()); - mOriginalJoystickEnabled = (joystick ? joystick->isEnabled() : false); + mOriginalJoystickEnabled = (int)config.getValue("joystickEnabled", 0) != 0; mJoystickEnabled->setMarked(mOriginalJoystickEnabled); mJoystickEnabled->setEventId("joystickEnabled"); diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp index 3f30732a..2d33e8a8 100644 --- a/src/gui/shop.cpp +++ b/src/gui/shop.cpp @@ -23,7 +23,7 @@ #include "shop.h" #include "../utils/tostring.h" -#include "../resources/itemmanager.h" +#include "../resources/itemdb.h" ShopItems::~ShopItems() { @@ -44,11 +44,11 @@ void ShopItems::addItem(short id, int price) { ITEM_SHOP item_shop; - item_shop.name = itemDb->getItemInfo(id).getName() + item_shop.name = ItemDB::get(id).getName() + " " + toString(price) + " GP"; item_shop.price = price; item_shop.id = id; - item_shop.image = itemDb->getItemInfo(id).getImage(); + item_shop.image = ItemDB::get(id).getImage(); mItemsShop.push_back(item_shop); } diff --git a/src/gui/textfield.h b/src/gui/textfield.h index 1ed802d7..4748830c 100644 --- a/src/gui/textfield.h +++ b/src/gui/textfield.h @@ -28,7 +28,6 @@ class ImageRect; - /** * A text field. * diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp index 2ac56ae5..82262563 100644 --- a/src/gui/trade.cpp +++ b/src/gui/trade.cpp @@ -48,7 +48,7 @@ TradeWindow::TradeWindow(): mPartnerInventory(new Inventory()) { setWindowName("Trade"); - setDefaultSize(115, 197, 322, 150); + setDefaultSize(115, 197, 332, 209); mAddButton = new Button("Add", "add", this); mOkButton = new Button("Ok", "ok", this); @@ -95,33 +95,33 @@ TradeWindow::TradeWindow(): add(mMoneyField); add(mMoneyLabel); - mMoneyField->setPosition(8 + 60, getHeight() - 20); + gcn::Rectangle area = getChildrenArea(); + int width = area.width; + int height = area.height; + + mMoneyField->setPosition(8 + 60, height - 20); mMoneyField->setWidth(50); - mMoneyLabel->setPosition(8 + 60 + 50 + 6, getHeight() - 20); - mMoneyLabel2->setPosition(8, getHeight() - 20); + mMoneyLabel->setPosition(8 + 60 + 50 + 6, height - 20); + mMoneyLabel2->setPosition(8, height - 20); - mCancelButton->setPosition(getWidth() - 54, getHeight() - 49); - mTradeButton->setPosition(mCancelButton->getX() - 41 - , getHeight() - 49); - mOkButton->setPosition(mTradeButton->getX() - 24, - getHeight() - 49); - mAddButton->setPosition(mOkButton->getX() - 31, - getHeight() - 49); + mCancelButton->setPosition(width - 54, height - 49); + mTradeButton->setPosition(mCancelButton->getX() - 41, height - 49); + mOkButton->setPosition(mTradeButton->getX() - 24, height - 49); + mAddButton->setPosition(mOkButton->getX() - 31, height - 49); - mMyItemContainer->setSize(getWidth() - 24 - 12 - 1, - (INVENTORY_SIZE * 24) / (getWidth() / 24) - 1); - mMyScroll->setSize(getWidth() - 16, (getHeight() - 76) / 2); + mMyItemContainer->setSize(width - 24 - 12 - 1, + (INVENTORY_SIZE * 24) / (width / 24) - 1); + mMyScroll->setSize(width - 16, (height - 76) / 2); - mPartnerItemContainer->setSize(getWidth() - 24 - 12 - 1, - (INVENTORY_SIZE * 24) / (getWidth() / 24) - 1); - mPartnerScroll->setSize(getWidth() - 16, (getHeight() - 76) / 2); + mPartnerItemContainer->setSize(width - 24 - 12 - 1, + (INVENTORY_SIZE * 24) / (width / 24) - 1); + mPartnerScroll->setSize(width - 16, (height - 76) / 2); mItemNameLabel->setPosition(8, mPartnerScroll->getY() + mPartnerScroll->getHeight() + 4); mItemDescriptionLabel->setPosition(8, mItemNameLabel->getY() + mItemNameLabel->getHeight() + 4); - } TradeWindow::~TradeWindow() diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp index c29906a1..73343483 100644 --- a/src/gui/updatewindow.cpp +++ b/src/gui/updatewindow.cpp @@ -192,7 +192,7 @@ int UpdaterWindow::updateProgress(void *ptr, if (progress > 1) progress = 1.0f; uw->setLabel( - uw->mCurrentFile + " (" + toString((int)progress * 100) + "%)"); + uw->mCurrentFile + " (" + toString((int) (progress * 100)) + "%)"); uw->setProgress(progress); if (state != STATE_UPDATE || uw->mDownloadStatus == UPDATE_ERROR) diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp new file mode 100644 index 00000000..d0525a2f --- /dev/null +++ b/src/gui/viewport.cpp @@ -0,0 +1,392 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "viewport.h" + +#include <guichan/sdl/sdlinput.hpp> + +#include "gui.h" +#include "popupmenu.h" + +#include "../beingmanager.h" +#include "../configuration.h" +#include "../flooritemmanager.h" +#include "../graphics.h" +#include "../localplayer.h" +#include "../map.h" +#include "../npc.h" + +#include "../resources/monsterdb.h" + +#include "../utils/tostring.h" + +Viewport::Viewport(): + mMap(0), + mViewX(0.0f), + mViewY(0.0f), + mCameraX(0), + mCameraY(0), + mShowDebugPath(false), + mPopupActive(false) +{ + setOpaque(false); + addMouseListener(this); + + mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); + mScrollRadius = (int) config.getValue("ScrollRadius", 32); + + config.addListener("ScrollLaziness", this); + config.addListener("ScrollRadius", this); + + mPopupMenu = new PopupMenu(); +} + +Viewport::~Viewport() +{ + delete mPopupMenu; +} + +void +Viewport::setMap(Map *map) +{ + mMap = map; +} + +void +Viewport::draw(gcn::Graphics *gcnGraphics) +{ + static int lastTick = tick_time; + + if (!mMap || !player_node) + return; + + Graphics *graphics = static_cast<Graphics*>(gcnGraphics); + + // Avoid freaking out when tick_time overflows + if (tick_time < lastTick) + { + lastTick = tick_time; + } + + // Calculate viewpoint + int midTileX = graphics->getWidth() / 2; + int midTileY = graphics->getHeight() / 2; + + int player_x = player_node->mX - midTileX + player_node->getXOffset(); + int player_y = player_node->mY - midTileY + player_node->getYOffset(); + + if (mScrollLaziness < 1) + mScrollLaziness = 1; // Avoids division by zero + + // Apply lazy scrolling + while (lastTick < tick_time) + { + if (player_x > mViewX + mScrollRadius) + { + mViewX += (player_x - mViewX - mScrollRadius) / mScrollLaziness; + } + if (player_x < mViewX - mScrollRadius) + { + mViewX += (player_x - mViewX + mScrollRadius) / mScrollLaziness; + } + if (player_y > mViewY + mScrollRadius) + { + mViewY += (player_y - mViewY - mScrollRadius) / mScrollLaziness; + } + if (player_y < mViewY - mScrollRadius) + { + mViewY += (player_y - mViewY + mScrollRadius) / mScrollLaziness; + } + lastTick++; + } + + // Auto center when player is off screen + if ( player_x - mViewX > graphics->getWidth() / 2 + || mViewX - player_x > graphics->getWidth() / 2 + || mViewY - player_y > graphics->getHeight() / 2 + || player_y - mViewY > graphics->getHeight() / 2 + ) + { + mViewX = player_x; + mViewY = player_y; + }; + + if (mMap) { + if (mViewX < 0) { + mViewX = 0; + } + if (mViewY < 0) { + mViewY = 0; + } + if (mViewX > mMap->getWidth() * 32 - midTileX) { + mViewX = mMap->getWidth() * 32 - midTileX; + } + if (mViewY > mMap->getHeight() * 32 - midTileY) { + mViewY = mMap->getHeight() * 32 - midTileY; + } + } + + mCameraX = (int) mViewX; + mCameraY = (int) mViewY; + + // Draw tiles and sprites + if (mMap) + { + mMap->draw(graphics, mCameraX, mCameraY, 0); + mMap->draw(graphics, mCameraX, mCameraY, 1); + mMap->draw(graphics, mCameraX, mCameraY, 2); + mMap->drawOverlay(graphics, mViewX, mViewY, + (int) config.getValue("OverlayDetail", 2)); + } + + // Find a path from the player to the mouse, and draw it. This is for debug + // purposes. + if (mShowDebugPath && mMap) + { + // Get the current mouse position + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + + int mouseTileX = (mouseX + mCameraX) / 32; + int mouseTileY = (mouseY + mCameraY) / 32; + + Path debugPath = mMap->findPath( + player_node->mX / 32, player_node->mY / 32, + mouseTileX, mouseTileY); + + graphics->setColor(gcn::Color(255, 0, 0)); + for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++) + { + int squareX = i->x * 32 - mCameraX + 12; + int squareY = i->y * 32 - mCameraY + 12; + + graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); + graphics->drawText( + toString(mMap->getMetaTile(i->x, i->y)->Gcost), + squareX + 4, squareY + 12, gcn::Graphics::CENTER); + } + } + + // Draw player nickname, speech, and emotion sprite as needed + Beings &beings = beingManager->getAll(); + for (BeingIterator i = beings.begin(); i != beings.end(); i++) + { + (*i)->drawSpeech(graphics, -mCameraX, -mCameraY); + (*i)->drawName(graphics, -mCameraX, -mCameraY); + (*i)->drawEmotion(graphics, -mCameraX, -mCameraY); + } + + // Draw target marker if needed + Being *target; + if ((target = player_node->getTarget())) + { + graphics->setFont(speechFont); + graphics->setColor(gcn::Color(255, 32, 32)); + int dy = (target->getType() == Being::PLAYER) ? 80 : 42; + + std::string mobName = ""; + + if (target->mJob >= 1002) + { + int mobId = target->mJob - 1002; + mobName = MonsterDB::get(mobId).getName(); + + graphics->drawText(mobName, + target->getPixelX() - mCameraX + 15, + target->getPixelY() - mCameraY - dy, + gcn::Graphics::CENTER); + } + } + + // Draw contained widgets + WindowContainer::draw(gcnGraphics); +} + +void +Viewport::logic() +{ + WindowContainer::logic(); + + if (!mMap || !player_node) + return; + + int mouseX, mouseY; + Uint8 button = SDL_GetMouseState(&mouseX, &mouseY); + + if (mPlayerFollowMouse && button & SDL_BUTTON(1) && + mWalkTime != player_node->mWalkTime) + { + player_node->setDestination(mouseX + mCameraX, + mouseY + mCameraY); + mWalkTime = player_node->mWalkTime; + } +} + +void +Viewport::mousePress(int mx, int my, int button) +{ + // Check if we are alive and kickin' + if (!mMap || !player_node || player_node->mAction == Being::DEAD) + return; + + // Check if we are busy + if (current_npc) + return; + + mPlayerFollowMouse = false; + + int tilex = (mx + mCameraX) / 32; + int tiley = (my + mCameraY) / 32; + + // Right click might open a popup + if (button == gcn::MouseInput::RIGHT) + { + Being *being; + FloorItem *floorItem; + + if ((being = beingManager->findBeing(tilex, tiley)) && + being->getType() != Being::LOCALPLAYER) + { + showPopup(mx, my, being); + return; + } + else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley))) + { + showPopup(mx, my, floorItem); + return; + } + } + + // If a popup is active, just remove it + if (mPopupActive) + { + mPopupMenu->setVisible(false); + mPopupActive = false; + return; + } + + // Left click can cause different actions + if (button == gcn::MouseInput::LEFT) + { + Being *being; + FloorItem *item; + + // Interact with some being + if ((being = beingManager->findBeing(tilex, tiley))) + { + switch (being->getType()) + { + case Being::NPC: + dynamic_cast<NPC*>(being)->talk(); + break; + + case Being::MONSTER: + case Being::PLAYER: + if (being->mAction == Being::DEAD) + break; + + player_node->attack(being, true); + break; + + default: + break; + } + } + // Pick up some item + else if ((item = floorItemManager->findByCoordinates(tilex, tiley))) + { + player_node->pickUp(item); + } + // Just walk around + else if (mMap->getWalk(tilex, tiley)) + { + // XXX XXX XXX REALLY UGLY! + Uint8 *keys = SDL_GetKeyState(NULL); + if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT])) + { + player_node->setDestination(mx + mCameraX, my + mCameraY); + player_node->stopAttack(); + } + mPlayerFollowMouse = true; + } + } + + if (button == gcn::MouseInput::MIDDLE) + { + // Find the being nearest to the clicked position + Being *target = beingManager->findNearestLivingBeing( + tilex, tiley, + 20, Being::MONSTER); + + if (target) + { + player_node->setTarget(target); + } + } +} + +void +Viewport::mouseMotion(int mx, int my) +{ + if (!mMap || !player_node) + return; + + if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime) + { + player_node->setDestination(mx + mCameraX, my + mCameraY); + } +} + +void +Viewport::mouseRelease(int mx, int my, int button) +{ + mPlayerFollowMouse = false; +} + +void +Viewport::showPopup(int x, int y, Item *item) +{ + mPopupMenu->showPopup(x, y, item); + mPopupActive = true; +} + +void +Viewport::showPopup(int x, int y, FloorItem *floorItem) +{ + mPopupMenu->showPopup(x, y, floorItem); + mPopupActive = true; +} + +void +Viewport::showPopup(int x, int y, Being *being) +{ + mPopupMenu->showPopup(x, y, being); + mPopupActive = true; +} + +void +Viewport::optionChanged(const std::string &name) +{ + mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); + mScrollRadius = (int) config.getValue("ScrollRadius", 32); +} diff --git a/src/gui/viewport.h b/src/gui/viewport.h new file mode 100644 index 00000000..df78b1da --- /dev/null +++ b/src/gui/viewport.h @@ -0,0 +1,145 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_VIEWPORT_H_ +#define _TMW_VIEWPORT_H_ + +#include <guichan/mouselistener.hpp> + +#include "windowcontainer.h" + +#include "../configlistener.h" + +class Map; +class Being; +class FloorItem; +class Item; +class PopupMenu; + +/** + * The viewport on the map. Displays the current map and handles mouse input + * and the popup menu. + * + * TODO: This class is planned to be extended to allow floating widgets on top + * of it such as NPC messages, which are positioned using map pixel + * coordinates. + */ +class Viewport : public WindowContainer, public gcn::MouseListener, + public ConfigListener +{ + public: + /** + * Constructor. + */ + Viewport(); + + /** + * Destructor. + */ + ~Viewport(); + + /** + * Sets the map displayed by the viewport. + */ + void + setMap(Map *map); + + /** + * Draws the viewport. + */ + void + draw(gcn::Graphics *graphics); + + /** + * Implements player to keep following mouse. + */ + void + logic(); + + /** + * Toggles whether the path debug graphics are shown + */ + void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; } + + /** + * Handles mouse press on map. + */ + void + mousePress(int mx, int my, int button); + + /** + * Handles mouse move on map + */ + void + mouseMotion(int mx, int my); + + /** + * Handles mouse button release on map. + */ + void + mouseRelease(int mx, int my, int button); + + /** + * Shows a popup for an item. + * TODO Find some way to get rid of Item here + */ + void showPopup(int x, int y, Item *item); + + /** + * A relevant config option changed. + */ + void + optionChanged(const std::string &name); + + private: + /** + * Shows a popup for a floor item. + * TODO Find some way to get rid of FloorItem here + */ + void showPopup(int x, int y, FloorItem *floorItem); + + /** + * Shows a popup for a being. + * TODO Find some way to get rid of Being here + */ + void showPopup(int x, int y, Being *being); + + + Map *mMap; /**< The current map. */ + + int mScrollRadius; + int mScrollLaziness; + float mViewX; /**< Current viewpoint in pixels. */ + float mViewY; /**< Current viewpoint in pixels. */ + int mCameraX; + int mCameraY; + bool mShowDebugPath; /**< Show a path from player to pointer. */ + + bool mPlayerFollowMouse; + int mWalkTime; + + PopupMenu *mPopupMenu; /**< Popup menu. */ + bool mPopupActive; +}; + +#endif diff --git a/src/gui/window.cpp b/src/gui/window.cpp index 13d42c78..1960d6ca 100644 --- a/src/gui/window.cpp +++ b/src/gui/window.cpp @@ -113,6 +113,9 @@ Window::Window(const std::string& caption, bool modal, Window *parent): { requestModalFocus(); } + + // Windows are invisible by default + setVisible(false); } Window::~Window() diff --git a/src/gui/window.h b/src/gui/window.h index 51c876e3..158035c0 100644 --- a/src/gui/window.h +++ b/src/gui/window.h @@ -36,7 +36,8 @@ class WindowContainer; /** - * A window. This window can be dragged around and has a title bar. + * A window. This window can be dragged around and has a title bar. Windows are + * invisible by default. * * \ingroup GUI */ diff --git a/src/gui/windowcontainer.h b/src/gui/windowcontainer.h index b860fa3c..df255f84 100644 --- a/src/gui/windowcontainer.h +++ b/src/gui/windowcontainer.h @@ -27,7 +27,8 @@ #include <guichan/widgets/container.hpp> /** - * A window container. This container makes draggable windows possible. + * A window container. This container adds functionality for more convenient + * widget (windows in particular) destruction. * * \ingroup GUI */ @@ -24,7 +24,7 @@ #ifndef _ITEM_H_ #define _ITEM_H_ -#include "resources/itemmanager.h" +#include "resources/itemdb.h" /** * Represents one or more instances of a certain item type. @@ -119,7 +119,7 @@ class Item * Returns information about this item type. */ const ItemInfo& - getInfo() const { return itemDb->getItemInfo(mId); } + getInfo() const { return ItemDB::get(mId); } protected: int mId; /**< Item type id. */ diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 6898dfb7..c887dd1c 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -30,6 +30,7 @@ #include "item.h" #include "main.h" #include "sound.h" +#include "log.h" #include "net/gameserver/player.h" @@ -65,9 +66,19 @@ void LocalPlayer::logic() void LocalPlayer::nextStep() { - if (mPath.empty() && mPickUpTarget) { - pickUp(mPickUpTarget); + if (mPath.empty()) + { + if (mPickUpTarget) + { + pickUp(mPickUpTarget); + } + + if (mWalkingDir) + { + walk(mWalkingDir); + } } + Player::nextStep(); } @@ -161,10 +172,15 @@ void LocalPlayer::pickUp(FloorItem *item) void LocalPlayer::walk(unsigned char dir) { + if (mWalkingDir != dir) + { + mWalkingDir = dir; + } + if (!mMap || !dir) return; - if (mAction == WALK) + if (mAction == WALK && !mPath.empty()) { // Just finish the current action, otherwise we get out of sync Being::setDestination(mX, mY); @@ -198,10 +214,8 @@ void LocalPlayer::walk(unsigned char dir) } else if (dir) { - // Update the player direction to where he wants to walk - // Warning: Not communicated to the server yet - // If the being can't move, just change direction + // TODO: Communicate this to the server (waiting on tmwserv) setDirection(dir); } } @@ -216,10 +230,16 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y) x = tx * 32 + fx; y = ty * 32 + fy; - Net::GameServer::Player::walk(x, y); + // Only send a new message to the server when destination changes + if (x != mDestX || y != mDestY) + { + mDestX = x; + mDestY = y; - mPickUpTarget = NULL; + Net::GameServer::Player::walk(x, y); + } + mPickUpTarget = NULL; Being::setDestination(x, y); } diff --git a/src/localplayer.h b/src/localplayer.h index dbf2a147..f632b1b9 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -47,6 +47,11 @@ class LocalPlayer : public Player virtual ~LocalPlayer(); virtual void logic(); + + /** + * Adds a new step when walking before calling super. Also, when + * specified it picks up an item at the end of a path. + */ virtual void nextStep(); /** @@ -151,7 +156,10 @@ class LocalPlayer : public Player FloorItem *mPickUpTarget; bool mTrading; - int mLastAction; /**< Time stamp of the last action, -1 if none */ + int mLastAction; /**< Time stamp of the last action, -1 if none. */ + int mWalkingDir; /**< The direction the player is walking in. */ + int mDestX; /**< X coordinate of destination. */ + int mDestY; /**< Y coordinate of destination. */ }; extern LocalPlayer *player_node; diff --git a/src/log.cpp b/src/log.cpp index 07eb55f7..3a3c91b8 100644 --- a/src/log.cpp +++ b/src/log.cpp @@ -21,7 +21,9 @@ #include "log.h" #ifdef WIN32 -#include <windows.h> + #include "utils/wingettimeofday.h" +#else + #include <sys/time.h> #endif #ifdef __APPLE__ #include <Carbon/Carbon.h> @@ -64,7 +66,6 @@ void Logger::log(const char *log_text, ...) char* buf = new char[1024]; va_list ap; - time_t t; // Use a temporary buffer to fill in the variables va_start(ap, log_text); @@ -72,19 +73,23 @@ void Logger::log(const char *log_text, ...) va_end(ap); // Get the current system time - time(&t); + timeval tv; + gettimeofday(&tv, NULL); // Print the log entry std::stringstream timeStr; timeStr << "[" - << ((((t / 60) / 60) % 24 < 10) ? "0" : "") - << (int)(((t / 60) / 60) % 24) + << ((((tv.tv_sec / 60) / 60) % 24 < 10) ? "0" : "") + << (int)(((tv.tv_sec / 60) / 60) % 24) << ":" - << (((t / 60) % 60 < 10) ? "0" : "") - << (int)((t / 60) % 60) + << (((tv.tv_sec / 60) % 60 < 10) ? "0" : "") + << (int)((tv.tv_sec / 60) % 60) << ":" - << ((t % 60 < 10) ? "0" : "") - << (int)(t % 60) + << ((tv.tv_sec % 60 < 10) ? "0" : "") + << (int)(tv.tv_sec % 60) + << "." + << (((tv.tv_usec / 10000) % 100) < 10 ? "0" : "") + << (int)((tv.tv_usec / 10000) % 100) << "] "; mLogFile << timeStr.str() << buf << std::endl; diff --git a/src/main.cpp b/src/main.cpp index 59bb1566..90368b7d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -76,7 +76,10 @@ #include "net/gameserver/gameserver.h" +#include "resources/equipmentdb.h" #include "resources/image.h" +#include "resources/itemdb.h" +#include "resources/monsterdb.h" #include "resources/resourcemanager.h" #include "resources/spriteset.h" @@ -87,8 +90,6 @@ char n_character; std::string token; -std::vector<Spriteset *> hairset; -Spriteset *playerset[2]; Graphics *graphics; unsigned char state; @@ -171,6 +172,7 @@ void initHomeDir() void initConfiguration(const Options &options) { // Fill configuration with defaults + logger->log("Initializing configuration..."); config.setValue("host", "animesites.de"); config.setValue("port", 9601); config.setValue("hwaccel", 0); @@ -219,6 +221,7 @@ void initConfiguration(const Options &options) void init_engine() { // Initialize SDL + logger->log("Initializing SDL..."); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { std::cerr << "Could not initialize SDL: " << SDL_GetError() << std::endl; @@ -288,26 +291,6 @@ void init_engine() // Initialize for drawing graphics->_beginDraw(); - playerset[0] = resman->getSpriteset( - "graphics/sprites/player_male_base.png", 64, 64); - if (!playerset[0]) logger->error("Couldn't load male player spriteset!"); - playerset[1] = resman->getSpriteset( - "graphics/sprites/player_female_base.png", 64, 64); - if (!playerset[1]) logger->error("Couldn't load female player spriteset!"); - - - for (int i = 0; i < NR_HAIR_STYLES - 1; i++) - { - Spriteset *tmp = ResourceManager::getInstance()->getSpriteset( - "graphics/sprites/hairstyle" + toString(i + 1) + ".png", - 40, 40); - if (!tmp) { - logger->error("Unable to load hairstyle"); - } else { - hairset.push_back(tmp); - } - } - gui = new Gui(graphics); state = STATE_CHOOSE_SERVER; /**< Initial game state */ @@ -316,8 +299,9 @@ void init_engine() if (config.getValue("sound", 0) == 1) { sound.init(); } - sound.setSfxVolume((int)config.getValue("sfxVolume", defaultSfxVolume)); - sound.setMusicVolume((int)config.getValue("musicVolume", + sound.setSfxVolume((int) config.getValue("sfxVolume", + defaultSfxVolume)); + sound.setMusicVolume((int) config.getValue("musicVolume", defaultMusicVolume)); } catch (const char *err) { @@ -325,6 +309,11 @@ void init_engine() errorMessage = err; logger->log("Warning: %s", err); } + + // Load XML databases + EquipmentDB::load(); + ItemDB::load(); + MonsterDB::load(); } /** Clear the engine */ @@ -334,19 +323,17 @@ void exit_engine() delete gui; delete graphics; - std::for_each(hairset.begin(), hairset.end(), - std::mem_fun(&Spriteset::decRef)); - hairset.clear(); - - playerset[0]->decRef(); - playerset[1]->decRef(); - // Shutdown libxml xmlCleanupParser(); // Shutdown sound sound.close(); + // Unload XML databases + EquipmentDB::unload(); + ItemDB::unload(); + MonsterDB::unload(); + ResourceManager::deleteInstance(); } @@ -599,7 +586,7 @@ int main(int argc, char *argv[]) gui->logic(); Net::flush(); - if (state > STATE_CONNECT_ACCOUNT && state < STATE_GAME) + if (state > STATE_CONNECT_ACCOUNT && state < STATE_GAME) { if (!accountServerConnection->isConnected()) { diff --git a/src/map.cpp b/src/map.cpp index 1cdc1077..1bd8f235 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -282,35 +282,35 @@ Map::setWalk(int x, int y, bool walkable) bool Map::getWalk(int x, int y) { - // Check for being walkable - if (tileCollides(x, y)) { - return false; - } + return !tileCollides(x, y) && !occupied(x, y); +} - /* - // Check for collision with a being +bool +Map::occupied(int x, int y) +{ Beings &beings = beingManager->getAll(); - for (BeingIterator i = beings.begin(); i != beings.end(); i++) { + for (BeingIterator i = beings.begin(); i != beings.end(); i++) + { // job 45 is a portal, they don't collide - if ((*i)->mX / 32 == x && (*i)->mY / 32 == y && (*i)->mJob != 45) { - return false; + if ((*i)->mX / 32 == x && (*i)->mY / 32 == y && (*i)->mJob != 45) + { + return true; } } - */ - return true; + return false; } bool Map::tileCollides(int x, int y) { - // You can't walk outside of the map - if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) { - return true; - } + return !(contains(x, y) && mMetaTiles[x + y * mWidth].walkable); +} - // Check if the tile is walkable - return !mMetaTiles[x + y * mWidth].walkable; +bool +Map::contains(int x, int y) +{ + return x >= 0 && y >= 0 && x < mWidth && y < mHeight; } void @@ -355,8 +355,9 @@ Map::findPath(int startX, int startY, int destX, int destY) // Declare open list, a list with open tiles sorted on F cost std::priority_queue<Location> openList; - // Return empty path when destination not walkable - if (!getWalk(destX, destY)) return path; + // Return empty path when destination collides + if (tileCollides(destX, destY)) + return path; // Reset starting tile's G cost to 0 MetaTile *startTile = getMetaTile(startX, startY); @@ -395,16 +396,15 @@ Map::findPath(int startX, int startY, int destX, int destY) // Skip if if we're checking the same tile we're leaving from, // or if the new location falls outside of the map boundaries - if ((dx == 0 && dy == 0) || - (x < 0 || y < 0 || x >= mWidth || y >= mHeight)) + if ((dx == 0 && dy == 0) || !contains(x, y)) { continue; } MetaTile *newTile = getMetaTile(x, y); - // Skip if the tile is on the closed list or is not walkable - if (newTile->whichList == mOnClosedList || !getWalk(x, y)) + // Skip if the tile is on the closed list or collides + if (newTile->whichList == mOnClosedList || tileCollides(x, y)) { continue; } @@ -441,6 +441,13 @@ Map::findPath(int startX, int startY, int destX, int destY) ++Gcost; } + // It costs extra to walk through a being (needs to be enough + // to make it more attractive to walk around). + if (occupied(x, y)) + { + Gcost += 30; + } + // Skip if Gcost becomes too much // Warning: probably not entirely accurate if (Gcost > 20 * basicCost) @@ -129,7 +129,7 @@ class Map : public Properties MetaTile *getMetaTile(int x, int y); /** - * Set walkability flag for a tile + * Set walkability flag for a tile. */ void setWalk(int x, int y, bool walkable); @@ -199,6 +199,16 @@ class Map : public Properties Tileset* getTilesetWithGid(int gid); + /** + * Tells whether a tile is occupied by a being. + */ + bool occupied(int x, int y); + + /** + * Tells whether the given coordinates fall within the map boundaries. + */ + bool contains(int x, int y); + int mWidth, mHeight; int mTileWidth, mTileHeight; MetaTile *mMetaTiles; diff --git a/src/monster.cpp b/src/monster.cpp index a4317e5e..f2e4d93d 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -25,6 +25,9 @@ #include "animatedsprite.h" #include "game.h" +#include "sound.h" + +#include "resources/monsterdb.h" #include "utils/tostring.h" @@ -32,7 +35,8 @@ Monster::Monster(Uint16 id, Uint16 job, Map *map): Being(id, job, map) { - mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/monster" + toString(job - 1002) + ".xml", 0); + mSprites[BASE_SPRITE] = new AnimatedSprite( + "graphics/sprites/" + MonsterDB::get(job - 1002).getSprite()); } Being::Type @@ -41,3 +45,36 @@ Monster::getType() const return MONSTER; } +void +Monster::setAction(Uint8 action) +{ + SpriteAction currentAction = ACTION_INVALID; + + switch (action) + { + case WALK: + currentAction = ACTION_WALK; + break; + case DEAD: + currentAction = ACTION_DEAD; + sound.playSfx(MonsterDB::get(mJob - 1002).getSound(EVENT_DIE)); + break; + case ATTACK: + currentAction = ACTION_ATTACK; + sound.playSfx(MonsterDB::get(mJob - 1002).getSound(EVENT_HIT)); + mSprites[BASE_SPRITE]->reset(); + break; + case STAND: + currentAction = ACTION_STAND; + break; + case HURT: + // Not implemented yet + break; + } + + if (currentAction != ACTION_INVALID) + { + mSprites[BASE_SPRITE]->play(currentAction); + mAction = action; + } +} diff --git a/src/monster.h b/src/monster.h index 0314a035..7f129e14 100644 --- a/src/monster.h +++ b/src/monster.h @@ -31,6 +31,8 @@ class Monster : public Being public: Monster(Uint16 id, Uint16 job, Map *map); + virtual void setAction(Uint8 action); + virtual Type getType() const; }; diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 2d68dd28..6d8ff6c6 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -66,6 +66,7 @@ void BeingHandler::handleMessage(MessageIn &msg) /* Uint32 id; Uint16 job, speed; + Uint16 headBottom, headTop, headMid; Sint16 param1; Sint8 type; Being *srcBeing, *dstBeing; @@ -124,7 +125,8 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing->mJob = job; dstBeing->setHairStyle(msg.readShort()); dstBeing->setWeapon(msg.readShort()); - dstBeing->setVisibleEquipment(3, msg.readShort()); // head bottom + dstBeing->setVisibleEquipment( + Being::BOTTOMCLOTHES_SPRITE, msg.readShort()); if (msg.getId() == SMSG_BEING_MOVE) { @@ -132,8 +134,9 @@ void BeingHandler::handleMessage(MessageIn &msg) } msg.readShort(); // shield - dstBeing->setVisibleEquipment(4, msg.readShort()); // head top - dstBeing->setVisibleEquipment(5, msg.readShort()); // head mid + dstBeing->setVisibleEquipment(Being::HAIT_SPRITE, msg.readShort()); + dstBeing->setVisibleEquipment( + Being::TOPCLOTHES_SPRITE, msg.readShort()); dstBeing->setHairColor(msg.readShort()); msg.readShort(); // unknown msg.readShort(); // head dir @@ -156,7 +159,9 @@ void BeingHandler::handleMessage(MessageIn &msg) } else { - //msg.readCoordinates(dstBeing->mX, dstBeing->mY, dstBeing->mDirection); + //Uint8 dir; + //msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir); + //dstBeing->setDirection(dir); } msg.readByte(); // unknown @@ -173,19 +178,7 @@ void BeingHandler::handleMessage(MessageIn &msg) if (msg.readByte() == 1) { - // Death - switch (dstBeing->getType()) - { - case Being::MONSTER: - dstBeing->setAction(Being::MONSTER_DEAD); - dstBeing->mFrame = 0; - dstBeing->mWalkTime = tick_time; - break; - - default: - dstBeing->setAction(Being::DEAD); - break; - } + dstBeing->setAction(Being::DEAD); } else { @@ -219,15 +212,7 @@ void BeingHandler::handleMessage(MessageIn &msg) if (srcBeing != NULL && srcBeing != player_node) { - // buggy - if (srcBeing->getType() == Being::MONSTER) - { - srcBeing->setAction(Being::MONSTER_ATTACK); - } - else - { - srcBeing->setAction(Being::ATTACK); - } + srcBeing->setAction(Being::ATTACK); srcBeing->mFrame = 0; srcBeing->mWalkTime = tick_time; } @@ -275,27 +260,35 @@ void BeingHandler::handleMessage(MessageIn &msg) } int type = msg.readByte(); + int id = msg.readByte(); switch (type) { case 1: - dstBeing->setHairStyle(msg.readByte()); + dstBeing->setHairStyle(id); break; case 2: - dstBeing->setWeapon(msg.readByte()); + dstBeing->setWeapon(id); + break; + case 3: // Change lower headgear for eAthena, pants for us + dstBeing->setVisibleEquipment( + Being::BOTTOMCLOTHES_SPRITE, + id); + break; + case 4: // Change upper headgear for eAthena, hat for us + dstBeing->setVisibleEquipment( + Being::HAT_SPRITE, + id); break; - case 3: - case 4: - case 5: - // Equip/unequip head 3. Bottom 4. Top 5. Middle - dstBeing->setVisibleEquipment(type, msg.readByte()); - // First 3 slots of mVisibleEquipments are reserved for - // later use, probably accessories. + case 5: // Change middle headgear for eathena, armor for us + dstBeing->setVisibleEquipment( + Being::TOPCLOTHES_SPRITE, + id); break; case 6: - dstBeing->setHairColor(msg.readByte()); + dstBeing->setHairColor(id); break; default: - printf("c3: %i\n", msg.readByte()); // unsupported + logger->log("c3: %i\n", id); // unsupported break; } } @@ -331,15 +324,15 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing->setHairStyle(msg.readShort()); dstBeing->setWeaponById(msg.readShort()); // item id 1 msg.readShort(); // item id 2 - dstBeing->setVisibleEquipment(3, msg.readShort()); // head bottom + headBottom = msg.readShort(); if (msg.getId() == SMSG_PLAYER_MOVE) { msg.readLong(); // server tick } - dstBeing->setVisibleEquipment(4, msg.readShort()); // head top - dstBeing->setVisibleEquipment(5, msg.readShort()); // head mid + headTop = msg.readShort(); + headMid = msg.readShort(); dstBeing->setHairColor(msg.readShort()); msg.readShort(); // unknown msg.readShort(); // head dir @@ -348,6 +341,10 @@ void BeingHandler::handleMessage(MessageIn &msg) msg.readShort(); // manner msg.readByte(); // karma dstBeing->setSex(1 - msg.readByte()); // sex + dstBeing->setVisibleEquipment( + Being::BOTTOMCLOTHES_SPRITE, headBottom); + dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop); + dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid); if (msg.getId() == SMSG_PLAYER_MOVE) { @@ -359,7 +356,9 @@ void BeingHandler::handleMessage(MessageIn &msg) } else { - //msg.readCoordinates(dstBeing->mX, dstBeing->mY, dstBeing->mDirection); + //Uint8 dir; + //msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir); + //dstBeing->setDirection(dir); } msg.readByte(); // unknown @@ -386,7 +385,7 @@ void BeingHandler::handleMessage(MessageIn &msg) case 0x0119: // Change in players look - printf("0x0119 %li %i %i %x %i\n", msg.readLong(), + logger->log("0x0119 %li %i %i %x %i\n", msg.readLong(), msg.readShort(), msg.readShort(), msg.readShort(), msg.readByte()); break; diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index 3f7e8709..f003d77a 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -92,7 +92,7 @@ void InventoryHandler::handleMessage(MessageIn &msg) if (msg.readByte()> 0) { chatWindow->chatLog("Unable to pick up item", BY_SERVER); } else { - const ItemInfo &itemInfo = itemDb->getItemInfo(itemId); + const ItemInfo &itemInfo = ItemDB::get(itemId); chatWindow->chatLog("You picked up a " + itemInfo.getName(), BY_SERVER); player_node->addInvItem(index, itemId, amount, equipType != 0); diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp index 9c89e71f..02204a84 100644 --- a/src/net/npchandler.cpp +++ b/src/net/npchandler.cpp @@ -49,20 +49,22 @@ NPCHandler::NPCHandler() void NPCHandler::handleMessage(MessageIn &msg) { + int id; + switch (msg.getId()) { case SMSG_NPC_CHOICE: msg.readShort(); // length - current_npc = dynamic_cast<NPC*>( - beingManager->findBeing(msg.readLong())); + id = msg.readLong(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcListDialog->parseItems(msg.readString(msg.getLength() - 8)); npcListDialog->setVisible(true); break; case SMSG_NPC_MESSAGE: msg.readShort(); // length - current_npc = dynamic_cast<NPC*>( - beingManager->findBeing(msg.readLong())); + id = msg.readLong(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcTextDialog->addText(msg.readString(msg.getLength() - 8)); npcListDialog->setVisible(false); npcTextDialog->setVisible(true); diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index 6eb80d59..37291c0a 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -46,7 +46,8 @@ OkDialog *deathNotice = NULL; namespace { struct WeightListener : public gcn::ActionListener { - void action(const std::string &eventId, gcn::Widget *widget) { + void action(const std::string &eventId, gcn::Widget *widget) + { weightNotice = NULL; } } weightListener; @@ -57,8 +58,10 @@ namespace { */ // TODO Move somewhere else namespace { - struct DeathListener : public gcn::ActionListener { - void action(const std::string &eventId, gcn::Widget *widget) { + struct DeathListener : public gcn::ActionListener + { + void action(const std::string &eventId, gcn::Widget *widget) + { player_node->revive(); deathNotice = NULL; } @@ -114,10 +117,11 @@ void PlayerHandler::handleMessage(MessageIn &msg) player_node->mMaxWeight / 2) { weightNotice = new OkDialog("Message", - "You are carrying more then half your " - "weight. You are unable to regain " - "health."); - weightNotice->addActionListener(&weightListener); + "You are carrying more then half " + "your weight. You are unable to " + "regain health."); + weightNotice->addActionListener( + &weightListener); } player_node->mTotalWeight = value; break; diff --git a/src/net/skillhandler.cpp b/src/net/skillhandler.cpp index d9bea775..17dea606 100644 --- a/src/net/skillhandler.cpp +++ b/src/net/skillhandler.cpp @@ -26,6 +26,8 @@ #include "messagein.h" #include "protocol.h" +#include "../log.h" + #include "../gui/chat.h" #include "../gui/skill.h" @@ -85,7 +87,7 @@ void SkillHandler::handleMessage(MessageIn &msg) if (action.success != SKILL_FAILED && action.bskill == BSKILL_EMOTE) { - printf("Action: %d/%d", action.bskill, action.success); + logger->log("Action: %d/%d", action.bskill, action.success); } chatWindow->chatLog(action); break; diff --git a/src/npc.cpp b/src/npc.cpp index 3bd4371b..3c142889 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -24,6 +24,9 @@ #include "npc.h" #include "animatedsprite.h" +#include "graphics.h" + +#include "gui/gui.h" class Spriteset; extern Spriteset *npcset; @@ -33,7 +36,8 @@ NPC *current_npc = 0; NPC::NPC(Uint16 id, Uint16 job, Map *map): Being(id, job, map) { - mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml", job-100); + mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml", + job - 100); } Being::Type @@ -43,6 +47,17 @@ NPC::getType() const } void +NPC::drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) +{ + int px = mPx + offsetX; + int py = mPy + offsetY; + + graphics->setFont(speechFont); + graphics->setColor(gcn::Color(200, 200, 255)); + graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER); +} + +void NPC::talk() { // XXX Convert for new server @@ -26,12 +26,18 @@ #include "being.h" +class Graphics; + class NPC : public Being { public: NPC(Uint16 id, Uint16 job, Map *map); - virtual Type getType() const; + virtual Type + getType() const; + + virtual void + drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY); void talk(); void nextDialog(); diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index 05bbb6b3..ec6c1ee3 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -52,6 +52,9 @@ OpenGLGraphics::~OpenGLGraphics() bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) { + logger->log("Setting video mode %dx%d %s", + w, h, fs ? "fullscreen" : "windowed"); + int displayFlags = SDL_ANYFORMAT | SDL_OPENGL; mFullscreen = fs; diff --git a/src/player.cpp b/src/player.cpp index 0acf8262..63ed5455 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -28,6 +28,8 @@ #include "graphics.h" #include "log.h" +#include "resources/equipmentdb.h" + #include "utils/tostring.h" #include "gui/gui.h" @@ -35,9 +37,6 @@ Player::Player(Uint16 id, Uint16 job, Map *map): Being(id, job, map) { - // Load the weapon sprite. - // When there are more different weapons this should be moved to the - // setWeapon Method. setWeapon(0); } @@ -70,52 +69,72 @@ Player::setSex(Uint8 sex) if (sex != mSex) { - delete mSprites[BASE_SPRITE]; + Being::setSex(sex); + + // Reload base sprite + AnimatedSprite *newBaseSprite; if (sex == 0) { - mSprites[BASE_SPRITE] = new AnimatedSprite( - "graphics/sprites/player_male_base.xml", 0); + newBaseSprite = new AnimatedSprite( + "graphics/sprites/player_male_base.xml"); } else { - mSprites[BASE_SPRITE] = new AnimatedSprite( - "graphics/sprites/player_female_base.xml", 0); + newBaseSprite = new AnimatedSprite( + "graphics/sprites/player_female_base.xml"); } - Being::setSex(sex); - resetAnimations(); + delete mSprites[BASE_SPRITE]; + mSprites[BASE_SPRITE] = newBaseSprite; + + // Reload equipment + for (int i = 1; i < VECTOREND_SPRITE; i++) + { + if (i != HAIR_SPRITE && mEquipmentSpriteIDs.at(i) != 0) + { + AnimatedSprite *newEqSprite = new AnimatedSprite( + "graphics/sprites/" + EquipmentDB::get( + mEquipmentSpriteIDs.at(i))->getSprite(sex)); + delete mSprites[i]; + mSprites[i] = newEqSprite; + } + } } } - void Player::setWeapon(Uint16 weapon) { if (weapon != mWeapon) { - delete mSprites[WEAPON_SPRITE]; - mSprites[WEAPON_SPRITE] = NULL; + AnimatedSprite *newWeaponSprite = NULL; switch (weapon) { case 0: - mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-fist.xml", 0); + newWeaponSprite = + new AnimatedSprite("graphics/sprites/weapon-fist.xml"); break; case 1: - mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-dagger.xml", 0); + newWeaponSprite = + new AnimatedSprite("graphics/sprites/weapon-dagger.xml"); break; case 2: - mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-bow.xml", 0); + newWeaponSprite = + new AnimatedSprite("graphics/sprites/weapon-bow.xml"); break; case 3: - mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-scythe.xml", 0); + newWeaponSprite = + new AnimatedSprite("graphics/sprites/weapon-scythe.xml"); break; } + + delete mSprites[WEAPON_SPRITE]; + mSprites[WEAPON_SPRITE] = newWeaponSprite; } Being::setWeapon(weapon); } - void Player::setHairColor(Uint16 color) { @@ -128,7 +147,6 @@ Player::setHairColor(Uint16 color) delete mSprites[HAIR_SPRITE]; mSprites[HAIR_SPRITE] = newHairSprite; - resetAnimations(); setAction(mAction); } @@ -148,7 +166,6 @@ Player::setHairStyle(Uint16 style) delete mSprites[HAIR_SPRITE]; mSprites[HAIR_SPRITE] = newHairSprite; - resetAnimations(); setAction(mAction); } @@ -157,55 +174,35 @@ Player::setHairStyle(Uint16 style) } void -Player::setVisibleEquipment(Uint8 slot, Uint8 id) +Player::setVisibleEquipment(Uint8 slot, int id) { - // Translate eAthena specific slot - Uint8 position = 0; - switch (slot) { - case 3: - position = BOTTOMCLOTHES_SPRITE; - break; - case 4: - position = HAT_SPRITE; - break; - case 5: - position = TOPCLOTHES_SPRITE; - break; - } - // id = 0 means unequip if (id == 0) { - delete mSprites[position]; - mSprites[position] = NULL; + delete mSprites[slot]; + mSprites[slot] = NULL; } else { - char stringId[4]; - sprintf(stringId, "%03i", id); + AnimatedSprite *equipmentSprite; + + if (mSex == 0) + { + equipmentSprite = new AnimatedSprite( + "graphics/sprites/" + EquipmentDB::get(id)->getSprite(0)); + } + else { + equipmentSprite = new AnimatedSprite( + "graphics/sprites/" + EquipmentDB::get(id)->getSprite(1)); + } - AnimatedSprite *equipmentSprite = new AnimatedSprite( - "graphics/sprites/item" + toString(stringId) + ".xml", 0); equipmentSprite->setDirection(getSpriteDirection()); - delete mSprites[position]; - mSprites[position] = equipmentSprite; - resetAnimations(); + delete mSprites[slot]; + mSprites[slot] = equipmentSprite; setAction(mAction); } Being::setVisibleEquipment(slot, id); } - -void -Player::resetAnimations() -{ - for (int i = 0; i < VECTOREND_SPRITE; i++) - { - if (mSprites[i] != NULL) - { - mSprites[i]->reset(); - } - } -} diff --git a/src/player.h b/src/player.h index 3c061be6..b062a55f 100644 --- a/src/player.h +++ b/src/player.h @@ -26,12 +26,14 @@ #include "being.h" -#include <string> - class Graphics; class Map; -class AnimatedSprite; +/** + * A player being. Players have their name drawn beneath them. This class also + * implements player-specific loading of base sprite, hair sprite and equipment + * sprites. + */ class Player : public Being { public: @@ -56,18 +58,10 @@ class Player : public Being setHairStyle(Uint16 style); virtual void - setVisibleEquipment(Uint8 slot, Uint8 id); + setVisibleEquipment(Uint8 slot, int id); virtual void setWeapon(Uint16 weapon); - - private: - /** - * Resets all animations associated with this player. This is used to - * synchronize the animations after a new one has been added. - */ - void - resetAnimations(); }; #endif diff --git a/src/resources/equipmentdb.cpp b/src/resources/equipmentdb.cpp new file mode 100644 index 00000000..78ae3b6a --- /dev/null +++ b/src/resources/equipmentdb.cpp @@ -0,0 +1,158 @@ +/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id:
+ */
+
+#include "equipmentdb.h"
+
+#include "resourcemanager.h"
+
+#include "../log.h"
+
+#include "../utils/dtor.h"
+#include "../utils/xml.h"
+
+namespace
+{
+ EquipmentDB::EquipmentInfos mEquipmentInfos;
+ EquipmentInfo mUnknown;
+ bool mLoaded = false;
+}
+
+void
+EquipmentDB::load()
+{
+ logger->log("Initializing equipment database...");
+ mUnknown.setSprite("error.xml", 0);
+ mUnknown.setSprite("error.xml", 1);
+
+ ResourceManager *resman = ResourceManager::getInstance();
+ int size;
+ char *data = (char*)resman->loadFile("equipment.xml", size);
+
+ if (!data)
+ {
+ logger->error("Equipment Database: Could not find equipment.xml!");
+ }
+
+ xmlDocPtr doc = xmlParseMemory(data, size);
+ free(data);
+
+ if (!doc)
+ {
+ logger->error("Equipment Database: Error while parsing equipment database (equipment.xml)!");
+ }
+
+ xmlNodePtr rootNode = xmlDocGetRootElement(doc);
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "equipments"))
+ {
+ logger->error("Equipment Database: equipment.xml is not a valid database file!");
+ }
+
+ //iterate <equipment>s
+ for ( xmlNodePtr equipmentNode = rootNode->xmlChildrenNode;
+ equipmentNode != NULL;
+ equipmentNode = equipmentNode->next)
+ {
+
+ if (!xmlStrEqual(equipmentNode->name, BAD_CAST "equipment"))
+ {
+ continue;
+ }
+
+ EquipmentInfo *currentInfo = new EquipmentInfo();
+
+ currentInfo->setSlot (XML::getProperty(equipmentNode, "slot", 0));
+
+ //iterate <sprite>s
+ for ( xmlNodePtr spriteNode = equipmentNode->xmlChildrenNode;
+ spriteNode != NULL;
+ spriteNode = spriteNode->next)
+ {
+ if (!xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
+ {
+ continue;
+ }
+
+ std::string gender = XML::getProperty(spriteNode, "gender", "unisex");
+ std::string filename = (const char*) spriteNode->xmlChildrenNode->content;
+
+ if (gender == "male" || gender == "unisex")
+ {
+ currentInfo->setSprite(filename, 0);
+ }
+
+ if (gender == "female" || gender == "unisex")
+ {
+ currentInfo->setSprite(filename, 1);
+ }
+ }
+
+ setEquipment( XML::getProperty(equipmentNode, "id", 0),
+ currentInfo);
+ }
+
+ mLoaded = true;
+}
+
+void
+EquipmentDB::unload()
+{
+ // kill EquipmentInfos
+ for_each ( mEquipmentInfos.begin(), mEquipmentInfos.end(),
+ make_dtor(mEquipmentInfos));
+ mEquipmentInfos.clear();
+
+ mLoaded = false;
+}
+
+EquipmentInfo*
+EquipmentDB::get(int id)
+{
+ if (!mLoaded) {
+ logger->error("Error: Equipment database used before initialization!");
+ }
+
+ EquipmentInfoIterator i = mEquipmentInfos.find(id);
+
+ if (i == mEquipmentInfos.end() )
+ {
+ logger->log("EquipmentDB: Error, unknown equipment ID# %d", id);
+ return &mUnknown;
+ }
+ else
+ {
+ return i->second;
+ }
+}
+
+void
+EquipmentDB::setEquipment(int id, EquipmentInfo* equipmentInfo)
+{
+ if (mEquipmentInfos.find(id) != mEquipmentInfos.end()) {
+ logger->log("Warning: Equipment Piece with ID %d defined multiple times",
+ id);
+ delete equipmentInfo;
+ }
+ else {
+ mEquipmentInfos[id] = equipmentInfo;
+ };
+}
diff --git a/src/resources/equipmentdb.h b/src/resources/equipmentdb.h new file mode 100644 index 00000000..b8618f5f --- /dev/null +++ b/src/resources/equipmentdb.h @@ -0,0 +1,52 @@ +/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id:
+ */
+
+#ifndef _TMW_EQUIPMENT_DB_H
+#define _TMW_EQUIPMENT_DB_H
+
+#include <map>
+
+#include "equipmentinfo.h"
+
+namespace EquipmentDB
+{
+ /**
+ * Loads the equipment info from Items.xml
+ */
+ void load();
+
+ /**
+ * Frees equipment data
+ */
+ void unload();
+
+ void setEquipment(int id, EquipmentInfo* equipmentInfo);
+
+ EquipmentInfo* get(int id);
+
+ // Equipment database types
+ typedef std::map<int, EquipmentInfo*> EquipmentInfos;
+ typedef EquipmentInfos::iterator EquipmentInfoIterator;
+}
+
+#endif
diff --git a/src/resources/equipmentinfo.h b/src/resources/equipmentinfo.h new file mode 100644 index 00000000..93a1cb42 --- /dev/null +++ b/src/resources/equipmentinfo.h @@ -0,0 +1,52 @@ +/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id:
+ */
+
+#ifndef _TMW_EQUIPMENTINFO_H_
+#define _TMW_EQUIPMENTINFO_H_
+
+#include <string>
+#include <map>
+
+class EquipmentInfo
+{
+ public:
+ EquipmentInfo():
+ mSlot (0)
+ {
+ };
+
+ void
+ setSlot (int slot) { mSlot = slot; };
+
+ const std::string&
+ getSprite(int gender) {return animationFiles[gender]; };
+
+ void
+ setSprite(std::string animationFile, int gender) {animationFiles[gender] = animationFile; };
+
+ private:
+ int mSlot; //not used at the moment but maybe useful on our own server
+ std::map<int, std::string> animationFiles;
+};
+
+#endif
diff --git a/src/resources/image.cpp b/src/resources/image.cpp index eb3a2409..48818f6f 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -68,9 +68,17 @@ Image* Image::load(void *buffer, unsigned int bufferSize, { // Load the raw file data from the buffer in an RWops structure SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize); + SDL_Surface *tmpImage; // Use SDL_Image to load the raw image data and have it free the data - SDL_Surface *tmpImage = IMG_Load_RW(rw, 1); + if (!idPath.compare(idPath.length() - 4, 4, ".tga")) + { + tmpImage = IMG_LoadTyped_RW(rw, 1, const_cast<char*>("TGA")); + } + else + { + tmpImage = IMG_Load_RW(rw, 1); + } if (tmpImage == NULL) { logger->log("Error, image load failed: %s", IMG_GetError()); diff --git a/src/resources/itemmanager.cpp b/src/resources/itemdb.cpp index 7d0b13f2..b91e34cc 100644 --- a/src/resources/itemmanager.cpp +++ b/src/resources/itemdb.cpp @@ -1,173 +1,170 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id$ - */ - -#include "itemmanager.h" - -#include <libxml/tree.h> - -#include "iteminfo.h" -#include "resourcemanager.h" - -#include "../log.h" - -#include "../utils/dtor.h" - -#define READ_PROP(node, prop, name, target, cast) \ - prop = xmlGetProp(node, BAD_CAST name); \ - if (prop) { \ - target = cast((const char*)prop); \ - xmlFree(prop); \ - } - -ItemManager::ItemManager() -{ - mUnknown.setName("Unknown item"); - - ResourceManager *resman = ResourceManager::getInstance(); - int size; - char *data = (char*)resman->loadFile("items.xml", size); - - if (!data) { - logger->error("Item Manager: Could not find items.xml!"); - } - - xmlDocPtr doc = xmlParseMemory(data, size); - free(data); - - if (!doc) - { - logger->error("Item Manager: Error while parsing item database (items.xml)!"); - } - - xmlNodePtr node = xmlDocGetRootElement(doc); - if (!node || !xmlStrEqual(node->name, BAD_CAST "items")) - { - logger->error("Item Manager: items.xml is not a valid database file!"); - } - - for (node = node->xmlChildrenNode; node != NULL; node = node->next) - { - int id = 0, art = 0, type = 0, weight = 0, slot = 0; - std::string name = "", description = "", effect = "", image = ""; - - if (!xmlStrEqual(node->name, BAD_CAST "item")) { - continue; - } - - xmlChar *prop = NULL; - READ_PROP(node, prop, "id", id, atoi); - READ_PROP(node, prop, "image", image, ); - READ_PROP(node, prop, "art", art, atoi); - READ_PROP(node, prop, "name", name, ); - READ_PROP(node, prop, "description", description, ); - READ_PROP(node, prop, "effect", effect, ); - READ_PROP(node, prop, "type", type, atoi); - READ_PROP(node, prop, "weight", weight, atoi); - READ_PROP(node, prop, "slot", slot, atoi); - - - if (id && name != "") - { - ItemInfo *itemInfo = new ItemInfo(); - itemInfo->setImage(image); - itemInfo->setArt(art); - itemInfo->setName(name); - itemInfo->setDescription(description); - itemInfo->setEffect(effect); - itemInfo->setType(type); - itemInfo->setWeight(weight); - itemInfo->setSlot(slot); - mItemInfos[id] = itemInfo; - } - - - if (id == 0) - { - logger->log("Item Manager: An item has no ID in items.xml!"); - } - if (name == "") - { - logger->log("Item Manager: An item has no name in items.xml!"); - } - - if (image == "") - { - logger->log("Item Manager: Missing image parameter for item: %i. %s", - id, name.c_str()); - } - /*if (art == 0) - { - logger->log("Item Manager: Missing art parameter for item: %i. %s", - id, name.c_str()); - }*/ - if (description == "") - { - logger->log("Item Manager: Missing description parameter for item: %i. %s", - id, name.c_str()); - } - if (effect == "") - { - logger->log("Item Manager: Missing effect parameter for item: %i. %s", - id, name.c_str()); - } - /*if (type == 0) - { - logger->log("Item Manager: Missing type parameter for item: %i. %s", - id, name.c_str()); - }*/ - if (weight == 0) - { - logger->log("Item Manager: Missing weight parameter for item: %i. %s", - id, name.c_str()); - } - if (slot == 0) - { - logger->log("Item Manager: Missing slot parameter for item: %i. %s", - id, name.c_str()); - } - - /*logger->log("Item: %i %i %i %s %s %i %i %i", id, - getImage(id), getArt(id), getName(id).c_str(), - getDescription(id).c_str(), getType(id), getWeight(id), - getSlot(id));*/ - } - - xmlFreeDoc(doc); -} - -ItemManager::~ItemManager() -{ - for (ItemInfoIterator i = mItemInfos.begin(); i != mItemInfos.end(); i++) - { - delete i->second; - } - mItemInfos.clear(); -} - -const ItemInfo& -ItemManager::getItemInfo(int id) -{ - ItemInfoIterator i = mItemInfos.find(id); - - return (i != mItemInfos.end()) ? *(i->second) : mUnknown; -} +/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id:
+ */
+
+#include "itemdb.h"
+
+#include <libxml/tree.h>
+
+#include "iteminfo.h"
+#include "resourcemanager.h"
+
+#include "../log.h"
+
+#include "../utils/dtor.h"
+#include "../utils/xml.h"
+
+namespace
+{
+ ItemDB::ItemInfos mItemInfos;
+ ItemInfo mUnknown;
+}
+
+
+void ItemDB::load()
+{
+ logger->log("Initializing item database...");
+ mUnknown.setName("Unknown item");
+
+ ResourceManager *resman = ResourceManager::getInstance();
+ int size;
+ char *data = (char*)resman->loadFile("items.xml", size);
+
+ if (!data) {
+ logger->error("ItemDB: Could not find items.xml!");
+ }
+
+ xmlDocPtr doc = xmlParseMemory(data, size);
+ free(data);
+
+ if (!doc)
+ {
+ logger->error("ItemDB: Error while parsing item database (items.xml)!");
+ }
+
+ xmlNodePtr node = xmlDocGetRootElement(doc);
+ if (!node || !xmlStrEqual(node->name, BAD_CAST "items"))
+ {
+ logger->error("ItemDB: items.xml is not a valid database file!");
+ }
+
+ for (node = node->xmlChildrenNode; node != NULL; node = node->next)
+ {
+ if (!xmlStrEqual(node->name, BAD_CAST "item")) {
+ continue;
+ }
+
+ int id = XML::getProperty(node, "id", 0);
+ int art = XML::getProperty(node, "art", 0);
+ int type = XML::getProperty(node, "type", 0);
+ int weight = XML::getProperty(node, "weight", 0);
+ int slot = XML::getProperty(node, "slot", 0);
+
+ std::string name = XML::getProperty(node, "name", "");
+ std::string image = XML::getProperty(node, "image", "");
+ std::string description = XML::getProperty(node, "description", "");
+ std::string effect = XML::getProperty(node, "effect", "");
+
+ if (id && name != "")
+ {
+ ItemInfo *itemInfo = new ItemInfo();
+ itemInfo->setImage(image);
+ itemInfo->setArt(art);
+ itemInfo->setName(name);
+ itemInfo->setDescription(description);
+ itemInfo->setEffect(effect);
+ itemInfo->setType(type);
+ itemInfo->setWeight(weight);
+ itemInfo->setSlot(slot);
+ mItemInfos[id] = itemInfo;
+ }
+
+
+ if (id == 0)
+ {
+ logger->log("ItemDB: An item has no ID in items.xml!");
+ }
+ if (name == "")
+ {
+ logger->log("ItemDB: Missing name for item %d!", id);
+ }
+
+ if (image == "")
+ {
+ logger->log("ItemDB: Missing image parameter for item: %i. %s",
+ id, name.c_str());
+ }
+ /*
+ if (art == 0)
+ {
+ logger->log("Item Manager: Missing art parameter for item: %i. %s",
+ id, name.c_str());
+ }
+ if (description == "")
+ {
+ logger->log("ItemDB: Missing description parameter for item: %i. %s",
+ id, name.c_str());
+ }
+ if (effect == "")
+ {
+ logger->log("ItemDB: Missing effect parameter for item: %i. %s",
+ id, name.c_str());
+ }
+ if (type == 0)
+ {
+ logger->log("Item Manager: Missing type parameter for item: %i. %s",
+ id, name.c_str());
+ }
+ */
+ if (weight == 0)
+ {
+ logger->log("Item Manager: Missing weight parameter for item: %i. %s",
+ id, name.c_str());
+ }
+ /*
+ if (slot == 0)
+ {
+ logger->log("Item Manager: Missing slot parameter for item: %i. %s",
+ id, name.c_str());
+ }
+ */
+ }
+
+ xmlFreeDoc(doc);
+}
+
+void ItemDB::unload()
+{
+ for (ItemInfoIterator i = mItemInfos.begin(); i != mItemInfos.end(); i++)
+ {
+ delete i->second;
+ }
+ mItemInfos.clear();
+}
+
+const ItemInfo&
+ItemDB::get(int id)
+{
+ ItemInfoIterator i = mItemInfos.find(id);
+
+ return (i != mItemInfos.end()) ? *(i->second) : mUnknown;
+}
diff --git a/src/resources/itemdb.h b/src/resources/itemdb.h new file mode 100644 index 00000000..5922984a --- /dev/null +++ b/src/resources/itemdb.h @@ -0,0 +1,53 @@ +/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: itemdb.h 2650 2006-09-03 15:00:47Z b_lindeijer $
+ */
+
+#ifndef _TMW_ITEM_MANAGER_H
+#define _TMW_ITEM_MANAGER_H
+
+#include "iteminfo.h"
+
+#include <map>
+
+/**
+ * The namespace that holds the item information
+ */
+namespace ItemDB
+{
+ /**
+ * Loads the item data from Items.xml
+ */
+ void load();
+
+ /**
+ * Frees item data
+ */
+ void unload();
+
+ const ItemInfo& get(int id);
+
+ // Items database
+ typedef std::map<int, ItemInfo*> ItemInfos;
+ typedef ItemInfos::iterator ItemInfoIterator;
+}
+
+#endif
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 9a04bb2e..e4f851bb 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -33,8 +33,6 @@ class Image; */ class ItemInfo { - friend class ItemManager; - public: /** * Constructor. @@ -49,6 +47,11 @@ class ItemInfo { } + /** + * Destructor. + */ + ~ItemInfo(); + void setArt(short art) { mArt = art; } @@ -101,11 +104,6 @@ class ItemInfo getSlot() const { return mSlot; } protected: - /** - * Destructor. - */ - ~ItemInfo(); - std::string mImageName; /* TODO (BL): I do not think the item info should keep a reference to diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp index 2aea3dc5..09a6eb74 100644 --- a/src/resources/mapreader.cpp +++ b/src/resources/mapreader.cpp @@ -36,6 +36,7 @@ #include "../tileset.h" #include "../utils/tostring.h" +#include "../utils/xml.h" const unsigned int DEFAULT_TILE_WIDTH = 32; const unsigned int DEFAULT_TILE_HEIGHT = 32; @@ -205,10 +206,10 @@ MapReader::readMap(xmlNodePtr node, const std::string &path) prop = xmlGetProp(node, BAD_CAST "version"); xmlFree(prop); - int w = getProperty(node, "width", 0); - int h = getProperty(node, "height", 0); - int tilew = getProperty(node, "tilewidth", DEFAULT_TILE_WIDTH); - int tileh = getProperty(node, "tileheight", DEFAULT_TILE_HEIGHT); + int w = XML::getProperty(node, "width", 0); + int h = XML::getProperty(node, "height", 0); + int tilew = XML::getProperty(node, "tilewidth", DEFAULT_TILE_WIDTH); + int tileh = XML::getProperty(node, "tileheight", DEFAULT_TILE_HEIGHT); int layerNr = 0; Map *map = new Map(w, h, tilew, tileh); @@ -308,7 +309,7 @@ MapReader::readLayer(xmlNodePtr node, Map *map, int layer) int binLen; unsigned char *binData = - php_base64_decode(charData, strlen((char*)charData), &binLen); + php3_base64_decode(charData, strlen((char*)charData), &binLen); delete[] charData; @@ -354,7 +355,7 @@ MapReader::readLayer(xmlNodePtr node, Map *map, int layer) if (!xmlStrEqual(n2->name, BAD_CAST "tile")) continue; - int gid = getProperty(n2, "gid", -1); + int gid = XML::getProperty(n2, "gid", -1); map->setTileWithGid(x, y, layer, gid); x++; @@ -387,9 +388,9 @@ MapReader::readTileset(xmlNodePtr node, return NULL; } - int firstGid = getProperty(node, "firstgid", 0); - int tw = getProperty(node, "tilewidth", map->getTileWidth()); - int th = getProperty(node, "tileheight", map->getTileHeight()); + int firstGid = XML::getProperty(node, "firstgid", 0); + int tw = XML::getProperty(node, "tilewidth", map->getTileWidth()); + int th = XML::getProperty(node, "tileheight", map->getTileHeight()); for (node = node->xmlChildrenNode; node; node = node->next) { if (!xmlStrEqual(node->name, BAD_CAST "image")) @@ -422,16 +423,3 @@ MapReader::readTileset(xmlNodePtr node, return NULL; } - -int -MapReader::getProperty(xmlNodePtr node, const char* name, int def) -{ - int &ret = def; - - xmlChar *prop = xmlGetProp(node, BAD_CAST name); - if (prop) { - ret = atoi((char*)prop); - xmlFree(prop); - } - return ret; -} diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp new file mode 100644 index 00000000..fb03f6c1 --- /dev/null +++ b/src/resources/monsterdb.cpp @@ -0,0 +1,151 @@ +/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id:
+ */
+
+#include "monsterdb.h"
+
+#include "resourcemanager.h"
+
+#include "../log.h"
+
+#include "../utils/dtor.h"
+#include "../utils/xml.h"
+
+namespace
+{
+ MonsterDB::MonsterInfos mMonsterInfos;
+ MonsterInfo mUnknown;
+}
+
+void
+MonsterDB::load()
+{
+ mUnknown.setSprite("error.xml");
+ mUnknown.setName("unnamed");
+
+ logger->log("Initializing monster database...");
+
+ ResourceManager *resman = ResourceManager::getInstance();
+ int size;
+ char *data = (char*)resman->loadFile("monsters.xml", size);
+
+ if (!data)
+ {
+ logger->error("Monster Database: Could not find monsters.xml!");
+ }
+
+ xmlDocPtr doc = xmlParseMemory(data, size);
+ free(data);
+
+ if (!doc)
+ {
+ logger->error("Monster Database: Error while parsing monster database (monsters.xml)!");
+ }
+
+ xmlNodePtr rootNode = xmlDocGetRootElement(doc);
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "monsters"))
+ {
+ logger->error("Monster Database: monster.xml is not a valid database file!");
+ }
+
+ //iterate <monster>s
+ for ( xmlNodePtr monsterNode = rootNode->xmlChildrenNode;
+ monsterNode != NULL;
+ monsterNode = monsterNode->next)
+ {
+
+ if (!xmlStrEqual(monsterNode->name, BAD_CAST "monster"))
+ {
+ continue;
+ }
+
+ MonsterInfo *currentInfo = new MonsterInfo();
+
+ currentInfo->setName (XML::getProperty(monsterNode, "name", "unnamed"));
+
+ //iterate <sprite>s and <sound>s
+ for ( xmlNodePtr spriteNode = monsterNode->xmlChildrenNode;
+ spriteNode != NULL;
+ spriteNode = spriteNode->next)
+ {
+ if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
+ {
+ currentInfo->setSprite((const char*) spriteNode->xmlChildrenNode->content);
+ }
+
+ if (xmlStrEqual(spriteNode->name, BAD_CAST "sound"))
+ {
+ std::string event = XML::getProperty(spriteNode, "event", "");
+ const char *filename;
+ filename = (const char*) spriteNode->xmlChildrenNode->content;
+
+ if (event == "hit")
+ {
+ currentInfo->addSound(EVENT_HIT, filename);
+ }
+ else if (event == "miss")
+ {
+ currentInfo->addSound(EVENT_MISS, filename);
+ }
+ else if (event == "hurt")
+ {
+ currentInfo->addSound(EVENT_HURT, filename);
+ }
+ else if (event == "die")
+ {
+ currentInfo->addSound(EVENT_DIE, filename);
+ }
+ else
+ {
+ logger->log("MonsterDB: Warning, sound effect %s for unknown event %s of monster %s",
+ filename, event.c_str(), currentInfo->getName().c_str());
+ }
+ }
+ }
+ mMonsterInfos[XML::getProperty(monsterNode, "id", 0)] = currentInfo;
+ }
+}
+
+void
+MonsterDB::unload()
+{
+ for_each ( mMonsterInfos.begin(), mMonsterInfos.end(),
+ make_dtor(mMonsterInfos));
+ mMonsterInfos.clear();
+}
+
+
+const MonsterInfo&
+MonsterDB::get (int id)
+{
+ MonsterInfoIterator i = mMonsterInfos.find(id);
+
+ if (i == mMonsterInfos.end())
+ {
+ logger->log("MonsterDB: Warning, unknown monster ID %d requested", id);
+ return mUnknown;
+ }
+ else
+ {
+ return *(i->second);
+ }
+}
diff --git a/src/resources/monsterdb.h b/src/resources/monsterdb.h new file mode 100644 index 00000000..b105665a --- /dev/null +++ b/src/resources/monsterdb.h @@ -0,0 +1,45 @@ +/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id:
+ */
+
+#ifndef _TMW_MONSTER_DB_H
+#define _TMW_MONSTER_DB_H
+
+#include <map>
+
+#include "monsterinfo.h"
+
+namespace MonsterDB
+{
+ void
+ load();
+
+ void
+ unload();
+
+ const MonsterInfo& get (int id);
+
+ typedef std::map<int, MonsterInfo*> MonsterInfos;
+ typedef MonsterInfos::iterator MonsterInfoIterator;
+}
+
+#endif
diff --git a/src/resources/monsterinfo.cpp b/src/resources/monsterinfo.cpp new file mode 100644 index 00000000..43aac32a --- /dev/null +++ b/src/resources/monsterinfo.cpp @@ -0,0 +1,70 @@ +/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: monsterinfo.cpp 2650 2006-09-03 15:00:47Z b_lindeijer $
+ */
+
+#include "monsterinfo.h"
+
+#include "../utils/dtor.h"
+
+MonsterInfo::MonsterInfo():
+ mSprite("error.xml")
+{
+
+}
+
+MonsterInfo::~MonsterInfo()
+{
+ //kill vectors in mSoundEffects
+ for_each ( mSounds.begin(), mSounds.end(),
+ make_dtor(mSounds));
+ mSounds.clear();
+}
+
+
+void
+MonsterInfo::addSound (SoundEvent event, std::string filename)
+{
+ if (mSounds.find(event) == mSounds.end())
+ {
+ mSounds[event] = new std::vector<std::string>;
+ }
+
+ mSounds[event]->push_back("sfx/" + filename);
+}
+
+
+std::string
+MonsterInfo::getSound (SoundEvent event) const
+{
+ std::map<SoundEvent, std::vector<std::string>* >::const_iterator i;
+
+ i = mSounds.find(event);
+
+ if (i == mSounds.end())
+ {
+ return "";
+ }
+ else
+ {
+ return i->second->at(rand()%i->second->size());
+ }
+}
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h new file mode 100644 index 00000000..413dafa0 --- /dev/null +++ b/src/resources/monsterinfo.h @@ -0,0 +1,74 @@ +/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: monsterinfo.h 2650 2006-09-03 15:00:47Z b_lindeijer $
+ */
+
+#ifndef _TMW_MONSTERINFO_H_
+#define _TMW_MONSTERINFO_H_
+
+#include <map>
+#include <string>
+#include <vector>
+
+
+enum SoundEvent
+{
+ EVENT_HIT,
+ EVENT_MISS,
+ EVENT_HURT,
+ EVENT_DIE
+};
+
+
+class MonsterInfo
+{
+ public:
+ MonsterInfo();
+
+ ~MonsterInfo();
+
+ void
+ setName(std::string name) { mName = name; } ;
+
+ void
+ setSprite(std::string filename) { mSprite = filename; }
+
+ void
+ addSound (SoundEvent event, std::string filename);
+
+ const std::string&
+ getName () const { return mName; };
+
+ const std::string&
+ getSprite () const { return mSprite; };
+
+ std::string
+ getSound (SoundEvent event) const;
+
+ private:
+
+ std::string mName;
+ std::string mSprite;
+
+ std::map<SoundEvent, std::vector<std::string>* > mSounds;
+};
+
+#endif
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp index bb51d023..45067302 100644 --- a/src/resources/resourcemanager.cpp +++ b/src/resources/resourcemanager.cpp @@ -32,6 +32,7 @@ #include "music.h" #include "soundeffect.h" #include "spriteset.h" +#include "spritedef.h" #include "../log.h" @@ -40,15 +41,33 @@ ResourceManager *ResourceManager::instance = NULL; ResourceManager::ResourceManager() { + logger->log("Initializing resource manager..."); } ResourceManager::~ResourceManager() { - // Release any remaining spritesets first because they depend on images + // Release any remaining spritedefs first because they depend on spritesets ResourceIterator iter = mResources.begin(); while (iter != mResources.end()) { - if (dynamic_cast<Spriteset*>(iter->second) != NULL) + if (dynamic_cast<SpriteDef*>(iter->second) != 0) + { + cleanUp(iter->second); + ResourceIterator toErase = iter; + ++iter; + mResources.erase(toErase); + } + else + { + ++iter; + } + } + + // Release any remaining spritesets first because they depend on images + iter = mResources.begin(); + while (iter != mResources.end()) + { + if (dynamic_cast<Spriteset*>(iter->second) != 0) { cleanUp(iter->second); ResourceIterator toErase = iter; @@ -83,7 +102,7 @@ ResourceManager::cleanUp(Resource *res) bool ResourceManager::setWriteDir(const std::string &path) { - return (bool)PHYSFS_setWriteDir(path.c_str()); + return (bool) PHYSFS_setWriteDir(path.c_str()); } void @@ -96,7 +115,7 @@ ResourceManager::addToSearchPath(const std::string &path, bool append) bool ResourceManager::mkdir(const std::string &path) { - return (bool)PHYSFS_mkdir(path.c_str()); + return (bool) PHYSFS_mkdir(path.c_str()); } bool @@ -158,9 +177,9 @@ ResourceManager::get(const E_RESOURCE_TYPE &type, const std::string &idPath) free(buffer); - if (resource) { + if (resource) + { resource->incRef(); - mResources[idPath] = resource; } @@ -215,6 +234,27 @@ ResourceManager::getSpriteset(const std::string &imagePath, int w, int h) return spriteset; } +SpriteDef* +ResourceManager::getSprite(const std::string &path, int variant) +{ + std::stringstream ss; + ss << path << "[" << variant << "]"; + const std::string idPath = ss.str(); + + ResourceIterator resIter = mResources.find(idPath); + + if (resIter != mResources.end()) { + resIter->second->incRef(); + return dynamic_cast<SpriteDef*>(resIter->second); + } + + SpriteDef *sprite = new SpriteDef(idPath, path, variant); + sprite->incRef(); + mResources[idPath] = sprite; + + return sprite; +} + void ResourceManager::release(const std::string &idPath) { @@ -246,18 +286,13 @@ ResourceManager::deleteInstance() void* ResourceManager::loadFile(const std::string &fileName, int &fileSize) { - // If the file doesn't exist indicate failure - if (!PHYSFS_exists(fileName.c_str())) { - logger->log("Warning: %s not found!", fileName.c_str()); - return NULL; - } - // Attempt to open the specified file using PhysicsFS PHYSFS_file *file = PHYSFS_openRead(fileName.c_str()); // If the handler is an invalid pointer indicate failure if (file == NULL) { - logger->log("Warning: %s failed to load!", fileName.c_str()); + logger->log("Warning: Failed to load %s: %s", + fileName.c_str(), PHYSFS_getLastError()); return NULL; } diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h index 0086b167..d458f96e 100644 --- a/src/resources/resourcemanager.h +++ b/src/resources/resourcemanager.h @@ -34,6 +34,7 @@ class Image; class Music; class SoundEffect; class Spriteset; +class SpriteDef; /** * A class for loading and managing resources. @@ -113,21 +114,21 @@ class ResourceManager get(const E_RESOURCE_TYPE &type, const std::string &idPath); /** - * Convenience wrapper around ResourceManager::create for loading + * Convenience wrapper around ResourceManager::get for loading * images. */ Image* getImage(const std::string &idPath); /** - * Convenience wrapper around ResourceManager::create for loading + * Convenience wrapper around ResourceManager::get for loading * songs. */ Music* getMusic(const std::string &idPath); /** - * Convenience wrapper around ResourceManager::create for loading + * Convenience wrapper around ResourceManager::get for loading * samples. */ SoundEffect* @@ -137,7 +138,15 @@ class ResourceManager * Creates a spriteset based on the image referenced by the given * path and the supplied sprite sizes */ - Spriteset* getSpriteset(const std::string &imagePath, int w, int h); + Spriteset* + getSpriteset(const std::string &imagePath, int w, int h); + + /** + * Creates a sprite definition based on a given path and the supplied + * variant. + */ + SpriteDef* + getSprite(const std::string &path, int variant = 0); /** * Releases a resource, removing it from the set of loaded resources. diff --git a/src/resources/soundeffect.cpp b/src/resources/soundeffect.cpp index 3340e5ea..bb35218e 100644 --- a/src/resources/soundeffect.cpp +++ b/src/resources/soundeffect.cpp @@ -23,6 +23,8 @@ #include "soundeffect.h" +#include "../log.h" + SoundEffect::SoundEffect(const std::string &idPath, Mix_Chunk *soundEffect): Resource(idPath), mChunk(soundEffect) @@ -41,13 +43,18 @@ SoundEffect::load(void *buffer, unsigned int bufferSize, // Load the raw file data from the buffer in an RWops structure SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize); - // Use Mix_LoadWAV_RW to load the raw music data - Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 0); - - // Now free the SDL_RWops data - SDL_FreeRW(rw); + // Load the music data and free the RWops structure + Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 1); - return new SoundEffect(idPath, tmpSoundEffect); + if (tmpSoundEffect) + { + return new SoundEffect(idPath, tmpSoundEffect); + } + else + { + logger->log("Error while loading sound effect (%s)", idPath.c_str()); + return NULL; + } } bool diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp new file mode 100644 index 00000000..bd273b3b --- /dev/null +++ b/src/resources/spritedef.cpp @@ -0,0 +1,381 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "spritedef.h" + +#include "../animation.h" +#include "../action.h" +#include "../graphics.h" +#include "../log.h" + +#include "resourcemanager.h" +#include "spriteset.h" +#include "image.h" + +#include "../utils/xml.h" + +SpriteDef::SpriteDef(const std::string &idPath, + const std::string &file, int variant): + Resource(idPath), + mAction(NULL), + mDirection(DIRECTION_DOWN), + mLastTime(0) +{ + load(file, variant); +} + +Action* +SpriteDef::getAction(SpriteAction action) const +{ + Actions::const_iterator i = mActions.find(action); + + if (i == mActions.end()) + { + logger->log("Warning: no action \"%u\" defined!", action); + return NULL; + } + + return i->second; +} + +void +SpriteDef::load(const std::string &animationFile, int variant) +{ + int size; + ResourceManager *resman = ResourceManager::getInstance(); + char *data = (char*) resman->loadFile(animationFile.c_str(), size); + + if (!data) { + logger->error("Animation: Could not find " + animationFile + "!"); + } + + xmlDocPtr doc = xmlParseMemory(data, size); + free(data); + + if (!doc) { + logger->error( + "Animation: Error while parsing animation definition file!"); + } + + xmlNodePtr node = xmlDocGetRootElement(doc); + if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite")) { + logger->error( + "Animation: this is not a valid animation definition file!"); + } + + // Get the variant + int variant_num = XML::getProperty(node, "variants", 0); + int variant_offset = 0; + + if (variant_num > 0 && variant < variant_num) + { + variant_offset = variant * XML::getProperty(node, "variant_offset", 0); + } + + for (node = node->xmlChildrenNode; node != NULL; node = node->next) + { + if (xmlStrEqual(node->name, BAD_CAST "imageset")) + { + loadImageSet(node); + } + else if (xmlStrEqual(node->name, BAD_CAST "action")) + { + loadAction(node, variant_offset); + } + else if (xmlStrEqual(node->name, BAD_CAST "include")) + { + includeSprite(node); + } + } + + xmlFreeDoc(doc); + + // Complete missing actions + substituteAction(ACTION_STAND, ACTION_DEFAULT); + substituteAction(ACTION_WALK, ACTION_STAND); + substituteAction(ACTION_WALK, ACTION_RUN); + substituteAction(ACTION_ATTACK, ACTION_STAND); + substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK); + substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING); + substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB); + substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING); + substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING); + substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC); + substituteAction(ACTION_SIT, ACTION_STAND); + substituteAction(ACTION_SLEEP, ACTION_SIT); + substituteAction(ACTION_HURT, ACTION_STAND); + substituteAction(ACTION_DEAD, ACTION_HURT); +} + +void +SpriteDef::loadImageSet(xmlNodePtr node) +{ + int width = XML::getProperty(node, "width", 0); + int height = XML::getProperty(node, "height", 0); + std::string name = XML::getProperty(node, "name", ""); + std::string imageSrc = XML::getProperty(node, "src", ""); + + ResourceManager *resman = ResourceManager::getInstance(); + Spriteset *spriteset = resman->getSpriteset(imageSrc, width, height); + + if (!spriteset) + { + logger->error("Couldn't load imageset!"); + } + + mSpritesets[name] = spriteset; +} + +void +SpriteDef::loadAction(xmlNodePtr node, int variant_offset) +{ + const std::string actionName = XML::getProperty(node, "name", ""); + const std::string imagesetName = XML::getProperty(node, "imageset", ""); + + SpritesetIterator si = mSpritesets.find(imagesetName); + if (si == mSpritesets.end()) + { + logger->log("Warning: imageset \"%s\" not defined in %s", + imagesetName.c_str(), getIdPath().c_str()); + return; + } + Spriteset *imageset = si->second; + + SpriteAction actionType = makeSpriteAction(actionName); + if (actionType == ACTION_INVALID) + { + logger->log("Warning: Unknown action \"%s\" defined in %s", + actionName.c_str(), getIdPath().c_str()); + return; + } + Action *action = new Action(); + mActions[actionType] = action; + + // When first action set it as default direction + if (mActions.empty()) + { + mActions[ACTION_DEFAULT] = action; + } + + // Load animations + for (xmlNodePtr animationNode = node->xmlChildrenNode; + animationNode != NULL; + animationNode = animationNode->next) + { + if (xmlStrEqual(animationNode->name, BAD_CAST "animation")) + { + loadAnimation(animationNode, action, imageset, variant_offset); + } + } +} + +void +SpriteDef::loadAnimation(xmlNodePtr animationNode, + Action *action, Spriteset *imageset, + int variant_offset) +{ + std::string directionName = + XML::getProperty(animationNode, "direction", ""); + SpriteDirection directionType = makeSpriteDirection(directionName); + + if (directionType == DIRECTION_INVALID) + { + logger->log("Warning: Unknown direction \"%s\" used in %s", + directionName.c_str(), getIdPath().c_str()); + return; + } + + Animation *animation = new Animation(); + action->setAnimation(directionType, animation); + + // Get animation phases + for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode; + phaseNode != NULL; + phaseNode = phaseNode->next) + { + int delay = XML::getProperty(phaseNode, "delay", 0); + int offsetX = XML::getProperty(phaseNode, "offsetX", 0); + int offsetY = XML::getProperty(phaseNode, "offsetY", 0); + offsetY -= imageset->getHeight() - 32; + offsetX -= imageset->getWidth() / 2 - 16; + + if (xmlStrEqual(phaseNode->name, BAD_CAST "frame")) + { + int index = XML::getProperty(phaseNode, "index", -1); + + if (index < 0) + { + logger->log("No valid value for 'index'"); + continue; + } + + Image *img = imageset->get(index + variant_offset); + + if (!img) + { + logger->log("No image at index " + (index + variant_offset)); + continue; + } + + animation->addPhase(img, delay, offsetX, offsetY); + } + else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence")) + { + int start = XML::getProperty(phaseNode, "start", -1); + int end = XML::getProperty(phaseNode, "end", -1); + + if (start < 0 || end < 0) + { + logger->log("No valid value for 'start' or 'end'"); + continue; + } + + while (end >= start) + { + Image *img = imageset->get(start + variant_offset); + + if (!img) + { + logger->log("No image at index " + + (start + variant_offset)); + continue; + } + + animation->addPhase(img, delay, offsetX, offsetY); + start++; + } + } + else if (xmlStrEqual(phaseNode->name, BAD_CAST "end")) + { + animation->addTerminator(); + } + } // for phaseNode +} + +void +SpriteDef::includeSprite(xmlNodePtr includeNode) +{ + std::string filename = XML::getProperty(includeNode, "file", ""); + ResourceManager *resman = ResourceManager::getInstance(); + SpriteDef *sprite = resman->getSprite("graphics/sprites/" + filename); + + // TODO: Somehow implement actually including it + sprite->decRef(); +} + +void +SpriteDef::substituteAction(SpriteAction complete, SpriteAction with) +{ + if (mActions.find(complete) == mActions.end()) + { + Actions::iterator i = mActions.find(with); + if (i != mActions.end()) { + mActions[complete] = i->second; + } + } +} + +SpriteDef::~SpriteDef() +{ + for (SpritesetIterator i = mSpritesets.begin(); + i != mSpritesets.end(); ++i) + { + i->second->decRef(); + } +} + +SpriteAction +SpriteDef::makeSpriteAction(const std::string& action) +{ + if (action == "" || action == "default") { + return ACTION_DEFAULT; + } + if (action == "stand") { + return ACTION_STAND; + } + else if (action == "walk") { + return ACTION_WALK; + } + else if (action == "run") { + return ACTION_RUN; + } + else if (action == "attack") { + return ACTION_ATTACK; + } + else if (action == "attack_swing") { + return ACTION_ATTACK_SWING; + } + else if (action == "attack_stab") { + return ACTION_ATTACK_STAB; + } + else if (action == "attack_bow") { + return ACTION_ATTACK_BOW; + } + else if (action == "attack_throw") { + return ACTION_ATTACK_THROW; + } + else if (action == "cast_magic") { + return ACTION_CAST_MAGIC; + } + else if (action == "use_item") { + return ACTION_USE_ITEM; + } + else if (action == "sit") { + return ACTION_SIT; + } + else if (action == "sleep") { + return ACTION_SLEEP; + } + else if (action == "hurt") { + return ACTION_HURT; + } + else if (action == "dead") { + return ACTION_DEAD; + } + else { + return ACTION_INVALID; + } +} + +SpriteDirection +SpriteDef::makeSpriteDirection(const std::string& direction) +{ + if (direction == "" || direction == "default") { + return DIRECTION_DEFAULT; + } + else if (direction == "up") { + return DIRECTION_UP; + } + else if (direction == "left") { + return DIRECTION_LEFT; + } + else if (direction == "right") { + return DIRECTION_RIGHT; + } + else if (direction == "down") { + return DIRECTION_DOWN; + } + else { + return DIRECTION_INVALID; + }; +} diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h new file mode 100644 index 00000000..64414259 --- /dev/null +++ b/src/resources/spritedef.h @@ -0,0 +1,158 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SPRITEDEF_H +#define _TMW_SPRITEDEF_H + +#include "resource.h" + +#include <map> +#include <string> + +#include <libxml/tree.h> + +class Action; +class Graphics; +class Spriteset; +struct AnimationPhase; +class Animation; + +enum SpriteAction +{ + ACTION_DEFAULT = 0, + ACTION_STAND, + ACTION_WALK, + ACTION_RUN, + ACTION_ATTACK, + ACTION_ATTACK_SWING, + ACTION_ATTACK_STAB, + ACTION_ATTACK_BOW, + ACTION_ATTACK_THROW, + ACTION_CAST_MAGIC, + ACTION_USE_ITEM, + ACTION_SIT, + ACTION_SLEEP, + ACTION_HURT, + ACTION_DEAD, + ACTION_INVALID +}; + +enum SpriteDirection +{ + DIRECTION_DEFAULT = 0, + DIRECTION_DOWN, + DIRECTION_UP, + DIRECTION_LEFT, + DIRECTION_RIGHT, + DIRECTION_INVALID +}; + +/** + * Defines a class to load an animation. + */ +class SpriteDef : public Resource +{ + public: + /** + * Constructor. + */ + SpriteDef(const std::string &idPath, + const std::string &file, int variant); + + /** + * Destructor. + */ + ~SpriteDef(); + + /** + * Returns the specified action. + */ + Action* + getAction(SpriteAction action) const; + + private: + /** + * Loads a sprite definition file. + */ + void + load(const std::string &file, int variant); + + /** + * Loads an imageset element. + */ + void + loadImageSet(xmlNodePtr node); + + /** + * Loads an action element. + */ + void + loadAction(xmlNodePtr node, int variant_offset); + + /** + * Loads an animation element. + */ + void + loadAnimation(xmlNodePtr animationNode, + Action *action, Spriteset *imageset, + int variant_offset); + + /** + * Include another sprite into this one. + */ + void + includeSprite(xmlNodePtr includeNode); + + /** + * When there are no animations defined for the action "complete", its + * animations become a copy of those of the action "with". + */ + void + substituteAction(SpriteAction complete, SpriteAction with); + + /** + * Converts a string into a SpriteAction enum. + */ + static SpriteAction + makeSpriteAction(const std::string &action); + + /** + * Converts a string into a SpriteDirection enum. + */ + static SpriteDirection + makeSpriteDirection(const std::string &direction); + + + typedef std::map<std::string, Spriteset*> Spritesets; + typedef Spritesets::iterator SpritesetIterator; + + typedef std::map<SpriteAction, Action*> Actions; + + Spritesets mSpritesets; + Actions mActions; + Action *mAction; + SpriteDirection mDirection; + int mLastTime; +}; + +#endif diff --git a/src/resources/spriteset.h b/src/resources/spriteset.h index c51e6a75..7f6b42df 100644 --- a/src/resources/spriteset.h +++ b/src/resources/spriteset.h @@ -32,7 +32,9 @@ class Image; /** - * Stores a complete set of sprites. + * Stores a set of subimages originating from a single image. + * + * TODO: Should probably be renamed to ImageSet or TileSet. */ class Spriteset : public Resource { @@ -40,7 +42,7 @@ class Spriteset : public Resource /* * Cuts the passed image in a grid of sub images. */ - Spriteset(const std::string& idPath, Image *img, int w, int h); + Spriteset(const std::string &idPath, Image *img, int w, int h); /** * Destructor. diff --git a/src/sound.cpp b/src/sound.cpp index 182be3d6..8ba8fe99 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -191,15 +191,15 @@ void Sound::fadeOutMusic(int ms) } } -void Sound::playSfx(const char *path) +void Sound::playSfx(const std::string &path) { - if (!mInstalled) return; + if (!mInstalled || path.length() == 0) return; ResourceManager *resman = ResourceManager::getInstance(); SoundEffect *sample = resman->getSoundEffect(path); if (sample) { + logger->log("Sound::playSfx() Playing: %s", path.c_str()); sample->play(0, 120); - logger->log("Sound::playSfx() Playing: %s", path); } } diff --git a/src/sound.h b/src/sound.h index 39901121..07db0587 100644 --- a/src/sound.h +++ b/src/sound.h @@ -26,6 +26,8 @@ #include <SDL_mixer.h> +#include <string> + /** Sound engine * * \ingroup CORE @@ -105,7 +107,7 @@ class Sound { * * \param path Full path to file */ - void playSfx(const char *path); + void playSfx(const std::string &path); private: bool mInstalled; diff --git a/src/sprite.h b/src/sprite.h index 282091cc..51811149 100644 --- a/src/sprite.h +++ b/src/sprite.h @@ -47,7 +47,7 @@ class Sprite * partly with the clipping rectangle support. */ virtual void - draw(Graphics *graphics, int offsetX, int offsetY) = 0; + draw(Graphics *graphics, int offsetX, int offsetY) const = 0; /** * Returns the pixel Y coordinate of the sprite. diff --git a/src/utils/wingettimeofday.h b/src/utils/wingettimeofday.h new file mode 100644 index 00000000..0f8b767a --- /dev/null +++ b/src/utils/wingettimeofday.h @@ -0,0 +1,111 @@ +/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMWSERV_WINGETTIMEOFDAY_H_
+#define _TMWSERV_WINGETTIMEOFDAY_H_
+
+#ifdef WIN32
+
+#include <windows.h>
+
+/*
+ * the function gettimeofday() is available on UNIX but not on windows.
+ * this header defines a windows implementation as a
+ * GetSystemTimeAsFileTime() wrapper.
+ */
+
+int gettimeofday(struct timeval* tv, void *tz)
+/*---------------------------------------------------------------
+ * Copyright (c) 1999,2000,2001,2002,2003
+ * The Board of Trustees of the University of Illinois
+ * All Rights Reserved.
+ *---------------------------------------------------------------
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software (Iperf) and associated
+ * documentation files (the "Software"), to deal in the Software
+ * without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit
+ * persons to whom the Software is furnished to do
+ * so, subject to the following conditions:
+ *
+ *
+ * Redistributions of source code must retain the above
+ * copyright notice, this list of conditions and
+ * the following disclaimers.
+ *
+ *
+ * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following
+ * disclaimers in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ *
+ * Neither the names of the University of Illinois, NCSA,
+ * nor the names of its contributors may be used to endorse
+ * or promote products derived from this Software without
+ * specific prior written permission.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE CONTIBUTORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * ________________________________________________________________
+ * National Laboratory for Applied Network Research
+ * National Center for Supercomputing Applications
+ * University of Illinois at Urbana-Champaign
+ * http://www.ncsa.uiuc.edu
+ * ________________________________________________________________
+ *
+ * gettimeofday.c
+ * by Mark Gates <mgates@nlanr.net>
+ * -------------------------------------------------------------------
+ * A (hack) implementation of gettimeofday for Windows.
+ * Since I send sec/usec in UDP packets, this made the most sense.
+ * ------------------------------------------------------------------- */
+{
+ FILETIME time;
+ double timed;
+
+ GetSystemTimeAsFileTime( &time );
+
+ // Apparently Win32 has units of 1e-7 sec (tenths of microsecs)
+ // 4294967296 is 2^32, to shift high word over
+ // 11644473600 is the number of seconds between
+ // the Win32 epoch 1601-Jan-01 and the Unix epoch 1970-Jan-01
+ // Tests found floating point to be 10x faster than 64bit int math.
+
+ timed = ((time.dwHighDateTime * 4294967296e-7) - 11644473600.0) +
+ (time.dwLowDateTime * 1e-7);
+
+ tv->tv_sec = (long) timed;
+ tv->tv_usec = (long) ((timed - tv->tv_sec) * 1e6);
+
+ return 0;
+}
+
+
+#endif // WIN32
+#endif
diff --git a/src/utils/xml.cpp b/src/utils/xml.cpp new file mode 100644 index 00000000..7c917dc0 --- /dev/null +++ b/src/utils/xml.cpp @@ -0,0 +1,54 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "xml.h" + +namespace XML +{ + int + getProperty(xmlNodePtr node, const char* name, int def) + { + int &ret = def; + + xmlChar *prop = xmlGetProp(node, BAD_CAST name); + if (prop) { + ret = atoi((char*)prop); + xmlFree(prop); + } + + return ret; + } + + std::string + getProperty(xmlNodePtr node, const char *name, const std::string &def) + { + xmlChar *prop = xmlGetProp(node, BAD_CAST name); + if (prop) { + std::string val = (char*)prop; + xmlFree(prop); + return val; + } + + return def; + } +} diff --git a/src/utils/xml.h b/src/utils/xml.h new file mode 100644 index 00000000..54ed9951 --- /dev/null +++ b/src/utils/xml.h @@ -0,0 +1,46 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_XML_H +#define _TMW_XML_H + +#include <libxml/tree.h> + +#include <string> + +namespace XML +{ + /** + * Gets an integer property from an xmlNodePtr. + */ + int + getProperty(xmlNodePtr node, const char *name, int def); + + /** + * Gets a string property from an xmlNodePtr. + */ + std::string + getProperty(xmlNodePtr node, const char *name, const std::string &def); +} + +#endif @@ -21,31 +21,35 @@ <Add option="-DUSE_OPENGL"/> </Compiler> <Linker> - <Add library="mingw32"/> <Add library="enet"/> - <Add library="ws2_32"/> - <Add library="winmm"/> - <Add library="opengl32"/> <Add library="guichan"/> <Add library="guichan_sdl"/> <Add library="guichan_opengl"/> - <Add library="SDL_image.dll"/> - <Add library="SDL_mixer.dll"/> + <Add library="wsock32"/> + <Add library="SDL_image"/> + <Add library="SDL_mixer"/> + <Add library="mingw32"/> <Add library="SDLmain"/> <Add library="SDL.dll"/> <Add library="xml2.dll"/> + <Add library="opengl32"/> <Add library="png12.dll"/> <Add library="z.dll"/> <Add library="physfs"/> - <Add library="curl"/> + <Add library="curl.dll"/> </Linker> </Target> </Build> - <Linker> - <Add library="mingw32"/> - <Add library="SDLmain"/> - <Add library="SDL"/> - </Linker> + <Unit filename="src\action.cpp"> + <Option compilerVar="CPP"/> + <Option target="default"/> + </Unit> + <Unit filename="src\action.h"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> <Unit filename="src\animatedsprite.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> @@ -772,6 +776,16 @@ <Option link="0"/> <Option target="default"/> </Unit> + <Unit filename="src\gui\viewport.cpp"> + <Option compilerVar="CPP"/> + <Option target="default"/> + </Unit> + <Unit filename="src\gui\viewport.h"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> <Unit filename="src\gui\widgets\dropdown.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> @@ -1216,6 +1230,22 @@ <Option link="0"/> <Option target="default"/> </Unit> + <Unit filename="src\resources\equipmentdb.cpp"> + <Option compilerVar="CPP"/> + <Option target="default"/> + </Unit> + <Unit filename="src\resources\equipmentdb.h"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> + <Unit filename="src\resources\equipmentinfo.h"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> <Unit filename="src\resources\image.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> @@ -1236,21 +1266,21 @@ <Option link="0"/> <Option target="default"/> </Unit> - <Unit filename="src\resources\iteminfo.cpp"> + <Unit filename="src\resources\itemdb.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> </Unit> - <Unit filename="src\resources\iteminfo.h"> + <Unit filename="src\resources\itemdb.h"> <Option compilerVar=""/> <Option compile="0"/> <Option link="0"/> <Option target="default"/> </Unit> - <Unit filename="src\resources\itemmanager.cpp"> + <Unit filename="src\resources\iteminfo.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> </Unit> - <Unit filename="src\resources\itemmanager.h"> + <Unit filename="src\resources\iteminfo.h"> <Option compilerVar=""/> <Option compile="0"/> <Option link="0"/> @@ -1266,6 +1296,26 @@ <Option link="0"/> <Option target="default"/> </Unit> + <Unit filename="src\resources\monsterdb.cpp"> + <Option compilerVar="CPP"/> + <Option target="default"/> + </Unit> + <Unit filename="src\resources\monsterdb.h"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> + <Unit filename="src\resources\monsterinfo.cpp"> + <Option compilerVar="CPP"/> + <Option target="default"/> + </Unit> + <Unit filename="src\resources\monsterinfo.h"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> <Unit filename="src\resources\music.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> @@ -1326,6 +1376,16 @@ <Option link="0"/> <Option target="default"/> </Unit> + <Unit filename="src\resources\spritedef.cpp"> + <Option compilerVar="CPP"/> + <Option target="default"/> + </Unit> + <Unit filename="src\resources\spritedef.h"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> <Unit filename="src\resources\spriteset.cpp"> <Option compilerVar="CPP"/> <Option target="default"/> @@ -1381,5 +1441,15 @@ <Option link="0"/> <Option target="default"/> </Unit> + <Unit filename="src\utils\xml.cpp"> + <Option compilerVar="CPP"/> + <Option target="default"/> + </Unit> + <Unit filename="src\utils\xml.h"> + <Option compilerVar=""/> + <Option compile="0"/> + <Option link="0"/> + <Option target="default"/> + </Unit> </Project> </CodeBlocks_project_file> |