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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-08 13:56:04 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-08 13:56:04 +0100 |
commit | 47d3d648907ef22ee1a3493ac403b5e9ca8281b3 (patch) | |
tree | 3ee109c623c8d9bb27b31931bc32f89f6bce2020 | |
parent | e5671f8bdc30ac567a535f698c8dcaedd4441340 (diff) | |
download | mana-47d3d648907ef22ee1a3493ac403b5e9ca8281b3.tar.gz mana-47d3d648907ef22ee1a3493ac403b5e9ca8281b3.tar.bz2 mana-47d3d648907ef22ee1a3493ac403b5e9ca8281b3.tar.xz mana-47d3d648907ef22ee1a3493ac403b5e9ca8281b3.zip |
Don't scroll past the edges of the minimap
When centering the minimap on the player, it would often happen that the
minimap scrolled past its edge.
Based on a patch by QOAL.
-rw-r--r-- | src/gui/minimap.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index f07cb417..c9bfe673 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -70,6 +70,18 @@ void Minimap::draw(gcn::Graphics *graphics) { mapOriginX += (a.width - player_node->mX) / 2; mapOriginY += (a.height - player_node->mY) / 2; + + const int minOriginX = a.x + a.width - mMapImage->getWidth(); + const int minOriginY = a.y + a.height - mMapImage->getHeight(); + + if (mapOriginX < minOriginX) + mapOriginX = minOriginX; + if (mapOriginY < minOriginY) + mapOriginY = minOriginY; + if (mapOriginX > a.x) + mapOriginX = a.x; + if (mapOriginY > a.y) + mapOriginY = a.y; } static_cast<Graphics*>(graphics)-> drawImage(mMapImage, mapOriginX, mapOriginY); |