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authorDennis Friis <peavey@inspircd.org>2009-10-28 15:12:50 +0100
committerDennis Friis <peavey@inspircd.org>2009-10-28 15:12:50 +0100
commit3350289ca6aa76c4b7249374af2f3f08fbecbe93 (patch)
tree74bed16a65a0bb701afeae22a38837df3d892e3c
parent3972b1dc68bb8643a27896a2e008764d0749e156 (diff)
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Fix music playing by calling maploaded after setting musicfile.
-rw-r--r--src/engine.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index a938aace..e8f9503c 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -97,11 +97,6 @@ bool Engine::changeMap(const std::string &mapPath)
particleEngine->setMap(newMap);
viewport->setMap(newMap);
- delete mCurrentMap;
- mCurrentMap = newMap;
-
- Net::getGameHandler()->mapLoaded(mapPath);
-
// Initialize map-based particle effects
if (newMap)
newMap->initializeParticleEffects(particleEngine);
@@ -112,6 +107,11 @@ bool Engine::changeMap(const std::string &mapPath)
if (newMusic != oldMusic)
sound.playMusic(newMusic);
+ delete mCurrentMap;
+ mCurrentMap = newMap;
+
+ Net::getGameHandler()->mapLoaded(mapPath);
+
return true;
}