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authorIra Rice <irarice@gmail.com>2009-03-11 14:38:26 -0600
committerIra Rice <irarice@gmail.com>2009-03-11 14:38:26 -0600
commit2a6b52f6467bfb4babb2a33205752f58554b651b (patch)
tree62934e146a8cb5a9be2a786d1f45795ffea51731
parentbb45b6a8ca4ea751bceb5853060251a3eefcd4fc (diff)
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Moved the Skin class outside of the Window class, in order to allow
other widget containers to use skins as well, and to make it easier to extend later. Signed-off-by: Ira Rice <irarice@gmail.com>
-rw-r--r--aethyra.cbp2
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile.am2
-rw-r--r--src/game.cpp1
-rw-r--r--src/gui/gui.cpp1
-rw-r--r--src/gui/skin.cpp174
-rw-r--r--src/gui/skin.h67
-rw-r--r--src/gui/window.cpp156
-rw-r--r--src/gui/window.h33
-rw-r--r--src/main.cpp54
10 files changed, 288 insertions, 204 deletions
diff --git a/aethyra.cbp b/aethyra.cbp
index 46034040..6bae4561 100644
--- a/aethyra.cbp
+++ b/aethyra.cbp
@@ -236,6 +236,8 @@
<Unit filename="src\gui\shortcutwindow.h" />
<Unit filename="src\gui\skill.cpp" />
<Unit filename="src\gui\skill.h" />
+ <Unit filename="src\gui\skin.cpp" />
+ <Unit filename="src\gui\skin.h" />
<Unit filename="src\gui\slider.cpp" />
<Unit filename="src\gui\slider.h" />
<Unit filename="src\gui\speechbubble.cpp" />
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index c7003946..171ec7ff 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -185,6 +185,8 @@ SET(SRCS
gui/shortcutcontainer.h
gui/skill.cpp
gui/skill.h
+ gui/skin.cpp
+ gui/skin.h
gui/slider.cpp
gui/slider.h
gui/speechbubble.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 963e41fb..440c020e 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -135,6 +135,8 @@ aethyra_SOURCES = gui/widgets/dropdown.cpp \
gui/shortcutcontainer.h \
gui/skill.cpp \
gui/skill.h \
+ gui/skin.cpp \
+ gui/skin.h \
gui/slider.cpp \
gui/slider.h \
gui/speechbubble.cpp \
diff --git a/src/game.cpp b/src/game.cpp
index 13be3663..3b621acd 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -345,7 +345,6 @@ Game::~Game()
destroyGuiWindows();
delete beingManager;
- delete player_node;
delete floorItemManager;
delete joystick;
delete particleEngine;
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 85a33218..2c0ddee9 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -27,6 +27,7 @@
#include "focushandler.h"
#include "gui.h"
#include "sdlinput.h"
+#include "skin.h"
#include "truetypefont.h"
#include "viewport.h"
#include "window.h"
diff --git a/src/gui/skin.cpp b/src/gui/skin.cpp
new file mode 100644
index 00000000..e9d081e9
--- /dev/null
+++ b/src/gui/skin.cpp
@@ -0,0 +1,174 @@
+/*
+ * Aethyra
+ * Copyright (C) 2009 Aethyra Development Team
+ *
+ * This file is part of Aethyra.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "skin.h"
+
+#include "../log.h"
+
+#include "../resources/image.h"
+#include "../resources/resourcemanager.h"
+
+#include "../utils/dtor.h"
+#include "../utils/xml.h"
+
+SkinLoader* skinLoader = NULL;
+
+Skin::Skin():
+ closeImage(NULL),
+ instances(0)
+{
+}
+
+Skin::~Skin()
+{
+ // Clean up static resources
+ for (int i = 0; i < 9; i++)
+ {
+ delete border.grid[i];
+ border.grid[i] = NULL;
+ }
+
+ closeImage->decRef();
+}
+
+Skin* SkinLoader::load(const std::string &filename)
+{
+ SkinIterator skinIterator = mSkins.find(filename);
+
+ if (mSkins.end() != skinIterator)
+ {
+ skinIterator->second->instances++;
+ return skinIterator->second;
+ }
+
+ Skin* skin = new Skin();
+
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ logger->log("Loading Skin '%s'.", filename.c_str());
+
+ if (filename.empty())
+ logger->error("SkinLoader::load(): Invalid File Name.");
+
+ // TODO:
+ // If there is an error loading the specified file, we should try to revert
+ // to a 'default' skin file. Only if the 'default' skin file can't be loaded
+ // should we have a terminating error.
+ XML::Document doc(filename);
+ xmlNodePtr rootNode = doc.rootNode();
+
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skinset"))
+ logger->error("Widget Skinning error");
+
+ std::string skinSetImage;
+ skinSetImage = XML::getProperty(rootNode, "image", "");
+ Image *dBorders = NULL;
+ if (!skinSetImage.empty())
+ {
+ logger->log("SkinLoader::load(): <skinset> defines "
+ "'%s' as a skin image.", skinSetImage.c_str());
+ dBorders = resman->getImage("graphics/gui/" + skinSetImage);
+ }
+ else
+ {
+ logger->error("SkinLoader::load(): Skinset does not define an image!");
+ }
+
+ //iterate <widget>'s
+ for_each_xml_child_node(widgetNode, rootNode)
+ {
+ if (!xmlStrEqual(widgetNode->name, BAD_CAST "widget"))
+ continue;
+
+ std::string widgetType;
+ widgetType = XML::getProperty(widgetNode, "type", "unknown");
+ if (widgetType == "Window")
+ {
+ // Iterate through <part>'s
+ // LEEOR / TODO:
+ // We need to make provisions to load in a CloseButton image. For
+ // now it can just be hard-coded.
+ for_each_xml_child_node(partNode, widgetNode)
+ {
+ if (!xmlStrEqual(partNode->name, BAD_CAST "part"))
+ continue;
+
+ std::string partType;
+ partType = XML::getProperty(partNode, "type", "unknown");
+ // TOP ROW
+ const int xPos = XML::getProperty(partNode, "xpos", 0);
+ const int yPos = XML::getProperty(partNode, "ypos", 0);
+ const int width = XML::getProperty(partNode, "width", 1);
+ const int height = XML::getProperty(partNode, "height", 1);
+
+ if (partType == "top-left-corner")
+ skin->border.grid[0] = dBorders->getSubImage(xPos, yPos, width, height);
+ else if (partType == "top-edge")
+ skin->border.grid[1] = dBorders->getSubImage(xPos, yPos, width, height);
+ else if (partType == "top-right-corner")
+ skin->border.grid[2] = dBorders->getSubImage(xPos, yPos, width, height);
+
+ // MIDDLE ROW
+ else if (partType == "left-edge")
+ skin->border.grid[3] = dBorders->getSubImage(xPos, yPos, width, height);
+ else if (partType == "bg-quad")
+ skin->border.grid[4] = dBorders->getSubImage(xPos, yPos, width, height);
+ else if (partType == "right-edge")
+ skin->border.grid[5] = dBorders->getSubImage(xPos, yPos, width, height);
+
+ // BOTTOM ROW
+ else if (partType == "bottom-left-corner")
+ skin->border.grid[6] = dBorders->getSubImage(xPos, yPos, width, height);
+ else if (partType == "bottom-edge")
+ skin->border.grid[7] = dBorders->getSubImage(xPos, yPos, width, height);
+ else if (partType == "bottom-right-corner")
+ skin->border.grid[8] = dBorders->getSubImage(xPos, yPos, width, height);
+
+ // Part is of an uknown type.
+ else
+ logger->log("SkinLoader::load(): Unknown Part Type '%s'", partType.c_str());
+ }
+ }
+ // Widget is of an uknown type.
+ else
+ {
+ logger->log("SkinLoader::load(): Unknown Widget Type '%s'", widgetType.c_str());
+ }
+ }
+ dBorders->decRef();
+
+ logger->log("Finished loading Skin.");
+
+ // Hard-coded for now until we update the above code to look for window buttons.
+ skin->closeImage = resman->getImage("graphics/gui/close_button.png");
+ mSkins[filename] = skin;
+ return skin;
+}
+
+SkinLoader::SkinLoader()
+{
+}
+
+SkinLoader::~SkinLoader()
+{
+ delete_all(mSkins);
+}
+
diff --git a/src/gui/skin.h b/src/gui/skin.h
new file mode 100644
index 00000000..6dddb4a8
--- /dev/null
+++ b/src/gui/skin.h
@@ -0,0 +1,67 @@
+/*
+ * Aethyra
+ * Copyright (C) 2009 Aethyra Development Team
+ *
+ * This file is part of Aethyra.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef SKIN_H
+#define SKIN_H
+
+#include <map>
+#include <string>
+
+#include "../graphics.h"
+
+class Image;
+
+class Skin
+{
+ public:
+ Skin();
+ ~Skin();
+
+ std::string mName; /**< Name of the skin to use */
+ ImageRect border; /**< The window border and background */
+ Image *closeImage; /**< Close Button Image */
+ int instances;
+};
+
+// Map containing all window skins
+typedef std::map<std::string, Skin*> Skins;
+
+// Iterator for window skins
+typedef Skins::iterator SkinIterator;
+
+class SkinLoader
+{
+ public:
+ SkinLoader();
+ ~SkinLoader();
+
+ /**
+ * Loads a skin
+ */
+ Skin* load(const std::string &filename);
+
+ private:
+ Skins mSkins;
+};
+
+extern SkinLoader* skinLoader;
+
+#endif
diff --git a/src/gui/window.cpp b/src/gui/window.cpp
index 0e91b68d..def81c53 100644
--- a/src/gui/window.cpp
+++ b/src/gui/window.cpp
@@ -27,6 +27,7 @@
#include <guichan/exception.hpp>
#include "gui.h"
+#include "skin.h"
#include "window.h"
#include "windowcontainer.h"
@@ -38,17 +39,12 @@
#include "../log.h"
#include "../resources/image.h"
-#include "../resources/resourcemanager.h"
-
-#include "../utils/dtor.h"
-#include "../utils/xml.h"
ConfigListener *Window::windowConfigListener = 0;
WindowContainer *Window::windowContainer = 0;
int Window::instances = 0;
int Window::mouseResize = 0;
bool Window::mAlphaChanged = false;
-Window::Skins mSkins;
class WindowConfigListener : public ConfigListener
{
@@ -58,24 +54,6 @@ class WindowConfigListener : public ConfigListener
}
};
-Skin::Skin():
- closeImage(NULL),
- instances(0)
-{
-}
-
-Skin::~Skin()
-{
- // Clean up static resources
- for (int i = 0; i < 9; i++)
- {
- delete border.grid[i];
- border.grid[i] = NULL;
- }
-
- closeImage->decRef();
-}
-
Window::Window(const std::string& caption, bool modal, Window *parent, const std::string& skin):
gcn::Window(caption),
mGrip(0),
@@ -94,17 +72,11 @@ Window::Window(const std::string& caption, bool modal, Window *parent, const std
logger->log("Window::Window(\"%s\")", caption.c_str());
if (!windowContainer)
- {
throw GCN_EXCEPTION("Window::Window(): no windowContainer set");
- }
-
- // Loads the skin
- loadSkin(skin);
-
- setGuiAlpha();
if (instances == 0)
{
+ skinLoader = new SkinLoader();
windowConfigListener = new WindowConfigListener();
// Send GUI alpha changed for initialization
windowConfigListener->optionChanged("guialpha");
@@ -117,6 +89,11 @@ Window::Window(const std::string& caption, bool modal, Window *parent, const std
setPadding(3);
setTitleBarHeight(20);
+ // Loads the skin
+ mSkin = skinLoader->load(skin);
+
+ setGuiAlpha();
+
// Add this window to the window container
windowContainer->add(this);
@@ -153,10 +130,10 @@ Window::~Window()
if (instances == 0)
{
+ delete skinLoader;
config.removeListener("guialpha", windowConfigListener);
delete windowConfigListener;
windowConfigListener = NULL;
- delete_all(mSkins);
}
}
@@ -696,123 +673,6 @@ void Window::setGuiAlpha()
mAlphaChanged = false;
}
-void Window::loadSkin(const std::string &filename)
-{
- SkinIterator skinIterator = mSkins.find(filename);
-
- if (mSkins.end() != skinIterator)
- {
- skinIterator->second->instances++;
- mSkin = skinIterator->second;
- return;
- }
-
- const std::string windowId = Window::getId();
-
- mSkin = new Skin();
-
- ResourceManager *resman = ResourceManager::getInstance();
-
- logger->log("Loading Window Skin '%s'.", filename.c_str());
- logger->log("Loading Window ID '%s'.", windowId.c_str());
-
- if (filename.empty())
- logger->error("Window::loadSkin(): Invalid File Name.");
-
- // TODO:
- // If there is an error loading the specified file, we should try to revert
- // to a 'default' skin file. Only if the 'default' skin file can't be loaded
- // should we have a terminating error.
- XML::Document doc(filename);
- xmlNodePtr rootNode = doc.rootNode();
-
- if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skinset"))
- logger->error("Widget Skinning error");
-
- std::string skinSetImage;
- skinSetImage = XML::getProperty(rootNode, "image", "");
- Image *dBorders = NULL;
- if (!skinSetImage.empty())
- {
- logger->log("Window::loadSkin(): <skinset> defines "
- "'%s' as a skin image.", skinSetImage.c_str());
- dBorders = resman->getImage("graphics/gui/" + skinSetImage);
- }
- else
- {
- logger->error("Window::loadSkin(): Skinset does not define an image!");
- }
-
- //iterate <widget>'s
- for_each_xml_child_node(widgetNode, rootNode)
- {
- if (!xmlStrEqual(widgetNode->name, BAD_CAST "widget"))
- continue;
-
- std::string widgetType;
- widgetType = XML::getProperty(widgetNode, "type", "unknown");
- if (widgetType == "Window")
- {
- // Iterate through <part>'s
- // LEEOR / TODO:
- // We need to make provisions to load in a CloseButton image. For
- // now it can just be hard-coded.
- for_each_xml_child_node(partNode, widgetNode)
- {
- if (!xmlStrEqual(partNode->name, BAD_CAST "part"))
- continue;
-
- std::string partType;
- partType = XML::getProperty(partNode, "type", "unknown");
- // TOP ROW
- const int xPos = XML::getProperty(partNode, "xpos", 0);
- const int yPos = XML::getProperty(partNode, "ypos", 0);
- const int width = XML::getProperty(partNode, "width", 1);
- const int height = XML::getProperty(partNode, "height", 1);
-
- if (partType == "top-left-corner")
- mSkin->border.grid[0] = dBorders->getSubImage(xPos, yPos, width, height);
- else if (partType == "top-edge")
- mSkin->border.grid[1] = dBorders->getSubImage(xPos, yPos, width, height);
- else if (partType == "top-right-corner")
- mSkin->border.grid[2] = dBorders->getSubImage(xPos, yPos, width, height);
-
- // MIDDLE ROW
- else if (partType == "left-edge")
- mSkin->border.grid[3] = dBorders->getSubImage(xPos, yPos, width, height);
- else if (partType == "bg-quad")
- mSkin->border.grid[4] = dBorders->getSubImage(xPos, yPos, width, height);
- else if (partType == "right-edge")
- mSkin->border.grid[5] = dBorders->getSubImage(xPos, yPos, width, height);
-
- // BOTTOM ROW
- else if (partType == "bottom-left-corner")
- mSkin->border.grid[6] = dBorders->getSubImage(xPos, yPos, width, height);
- else if (partType == "bottom-edge")
- mSkin->border.grid[7] = dBorders->getSubImage(xPos, yPos, width, height);
- else if (partType == "bottom-right-corner")
- mSkin->border.grid[8] = dBorders->getSubImage(xPos, yPos, width, height);
-
- // Part is of an uknown type.
- else
- logger->log("Window::loadSkin(): Unknown Part Type '%s'", partType.c_str());
- }
- }
- // Widget is of an uknown type.
- else
- {
- logger->log("Window::loadSkin(): Unknown Widget Type '%s'", widgetType.c_str());
- }
- }
- dBorders->decRef();
-
- logger->log("Finished loading Window Skin.");
-
- // Hard-coded for now until we update the above code to look for window buttons.
- mSkin->closeImage = resman->getImage("graphics/gui/close_button.png");
- mSkins[filename] = mSkin;
-}
-
Layout &Window::getLayout()
{
if (!mLayout) mLayout = new Layout;
diff --git a/src/gui/window.h b/src/gui/window.h
index c5660c58..7ae7ebba 100644
--- a/src/gui/window.h
+++ b/src/gui/window.h
@@ -23,8 +23,6 @@
#ifndef WINDOW_H
#define WINDOW_H
-#include <map>
-
#include <guichan/widgetlistener.hpp>
#include <guichan/widgets/window.hpp>
@@ -35,24 +33,13 @@
class ConfigListener;
class GCContainer;
class ContainerPlacer;
-class Image;
class Layout;
class LayoutCell;
class ResizeGrip;
+class Skin;
+class SkinLoader;
class WindowContainer;
-class Skin
-{
- public:
- Skin();
- ~Skin();
-
- std::string mName; /**< Name of the skin to use */
- ImageRect border; /**< The window border and background */
- Image *closeImage; /**< Close Button Image */
- int instances;
-};
-
/**
* A window. This window can be dragged around and has a title bar. Windows are
* invisible by default.
@@ -297,11 +284,6 @@ class Window : public gcn::Window, gcn::WidgetListener
void reflowLayout(int w = 0, int h = 0);
/**
- * Loads a window skin
- */
- void loadSkin(const std::string &filename);
-
- /**
* Adds a widget to the window and sets it at given cell.
*/
LayoutCell &place(int x, int y, gcn::Widget *, int w = 1, int h = 1);
@@ -317,17 +299,6 @@ class Window : public gcn::Window, gcn::WidgetListener
* on window close they couldn't do otherwise.
*/
virtual void close();
-
- /**
- * Map containing all window skins
- */
- typedef std::map<std::string, Skin*> Skins;
-
- /**
- * Iterator for window skins
- */
- typedef Skins::iterator SkinIterator;
-
protected:
/** The window container windows add themselves to. */
diff --git a/src/main.cpp b/src/main.cpp
index 9e7c91c0..a7032fb1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -437,16 +437,18 @@ void init_engine(const Options &options)
state = LOGIN_STATE; /**< Initial game state */
// Initialize sound engine
- try {
- if (config.getValue("sound", 0) == 1) {
+ try
+ {
+ if (config.getValue("sound", 0) == 1)
sound.init();
- }
+
sound.setSfxVolume((int) config.getValue("sfxVolume",
defaultSfxVolume));
sound.setMusicVolume((int) config.getValue("musicVolume",
defaultMusicVolume));
}
- catch (const char *err) {
+ catch (const char *err)
+ {
state = ERROR_STATE;
errorMessage = err;
logger->log("Warning: %s", err);
@@ -830,17 +832,18 @@ int main(int argc, char *argv[])
while (state != EXIT_STATE)
{
// Handle SDL events
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
+ while (SDL_PollEvent(&event))
+ {
+ switch (event.type)
+ {
case SDL_QUIT:
state = EXIT_STATE;
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
- {
state = EXIT_STATE;
- }
+
break;
}
@@ -855,11 +858,10 @@ int main(int argc, char *argv[])
{
state = ERROR_STATE;
- if (!network->getError().empty()) {
+ if (!network->getError().empty())
errorMessage = network->getError();
- } else {
+ else
errorMessage = _("Got disconnected from server!");
- }
}
if (progressBar->isVisible())
@@ -882,7 +884,8 @@ int main(int argc, char *argv[])
gui->draw();
graphics->updateScreen();
- if (state != oldstate) {
+ if (state != oldstate)
+ {
switch (oldstate)
{
case UPDATE_STATE:
@@ -913,12 +916,14 @@ int main(int argc, char *argv[])
oldstate = state;
if (currentDialog && state != ACCOUNT_STATE &&
- state != CHAR_CONNECT_STATE) {
+ state != CHAR_CONNECT_STATE)
+ {
delete currentDialog;
currentDialog = NULL;
}
- switch (state) {
+ switch (state)
+ {
case LOADDATA_STATE:
logger->log("State: LOADDATA");
@@ -941,10 +946,13 @@ int main(int argc, char *argv[])
case LOGIN_STATE:
logger->log("State: LOGIN");
- if (!loginData.password.empty()) {
+ if (!loginData.password.empty())
+ {
loginData.registerLogin = false;
state = ACCOUNT_STATE;
- } else {
+ }
+ else
+ {
currentDialog = new LoginDialog(&loginData);
positionDialog(currentDialog, screenWidth,
screenHeight);
@@ -1029,9 +1037,12 @@ int main(int argc, char *argv[])
break;
case UPDATE_STATE:
- if (options.skipUpdate) {
+ if (options.skipUpdate)
+ {
state = LOADDATA_STATE;
- } else {
+ }
+ else
+ {
// Determine which source to use for the update host
if (!options.updateHost.empty())
updateHost = options.updateHost;
@@ -1109,9 +1120,8 @@ int main(int argc, char *argv[])
SDLNet_Quit();
if (nullFile)
- {
fclose(nullFile);
- }
+
logger->log("State: EXIT");
exit_engine();
PHYSFS_deinit();
@@ -1123,16 +1133,12 @@ void SetupListener::action(const gcn::ActionEvent &event)
Window *window = NULL;
if (event.getId() == "Setup")
- {
window = setupWindow;
- }
if (window)
{
window->setVisible(!window->isVisible());
if (window->isVisible())
- {
window->requestMoveToTop();
- }
}
}