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author | Philipp Sehmisch <tmw@crushnet.org> | 2006-09-16 21:50:50 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-09-16 21:50:50 +0000 |
commit | 237278aa4d0bb1264551d1d52bcf29c36173073a (patch) | |
tree | 7fbf5e49f20bfe9fad3ffcf549bc02752207261e | |
parent | e9ce90588d9649084fbeac0ec016946ecdc0236b (diff) | |
download | mana-237278aa4d0bb1264551d1d52bcf29c36173073a.tar.gz mana-237278aa4d0bb1264551d1d52bcf29c36173073a.tar.bz2 mana-237278aa4d0bb1264551d1d52bcf29c36173073a.tar.xz mana-237278aa4d0bb1264551d1d52bcf29c36173073a.zip |
another variable name change doener suggested
-rw-r--r-- | src/animatedsprite.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index 79aa189c..36851366 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -102,8 +102,8 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): } - SpriteAction actionEnum = makeSpriteAction(actionName); - if (actionEnum == ACTION_INVALID) + SpriteAction actionType = makeSpriteAction(actionName); + if (actionType == ACTION_INVALID) { logger->log("Warning: Unknown action \"%s\" defined in %s", actionName.c_str(), @@ -112,7 +112,7 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): } Action *action = new Action(); action->setSpriteset(mSpritesets[imageset]); - mActions[actionEnum] = action; + mActions[actionType] = action; // When first action set it as default direction if (mActions.empty()) @@ -132,8 +132,8 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): std::string directionName = getProperty(animationNode, "direction", ""); - SpriteDirection directionEnum = makeSpriteDirection(directionName); - if (directionEnum == DIRECTION_INVALID) + SpriteDirection directionType = makeSpriteDirection(directionName); + if (directionType == DIRECTION_INVALID) { logger->log("Warning: Unknown direction \"%s\" defined for action %s in %s", directionName.c_str(), @@ -143,7 +143,7 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): } Animation *animation = new Animation(); - action->setAnimation(directionEnum, animation); + action->setAnimation(directionType, animation); // Get animation phases for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode; |