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author | Nikos Giagtzoglou <gnikos21@yahoo.gr> | 2008-11-22 11:43:53 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-11-22 11:43:53 +0100 |
commit | 991389a535985af072f830b89e5113da82650fe5 (patch) | |
tree | 071ec4153b820a9c6404d5845443403b3cda83fb | |
parent | c79d12b91ef0e49878a8e3f10486b910184acc69 (diff) | |
download | mana-991389a535985af072f830b89e5113da82650fe5.tar.gz mana-991389a535985af072f830b89e5113da82650fe5.tar.bz2 mana-991389a535985af072f830b89e5113da82650fe5.tar.xz mana-991389a535985af072f830b89e5113da82650fe5.zip |
Inventory window now displays amount of slots used
Patch by Nikos, with some improvements by vargavind.
-rw-r--r-- | NEWS | 1 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 19 | ||||
-rw-r--r-- | src/gui/inventorywindow.h | 1 | ||||
-rw-r--r-- | src/inventory.cpp | 11 | ||||
-rw-r--r-- | src/inventory.h | 11 |
5 files changed, 33 insertions, 10 deletions
@@ -4,6 +4,7 @@ - Added --data parameter for developers - Added particle effect for critical hits - Added support for dynamic skill names and hair colors +- Inventory window now displays amount of slots used - Center minimap on player when it is larger than the minimap window - Extended particle emitters with properties that can change over time - Extended the GUI font to support more characters diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index d01a2112..6a5a8b37 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -24,11 +24,11 @@ #include <string> #include <guichan/mouseinput.hpp> - #include <guichan/widgets/label.hpp> #include "button.h" #include "gui.h" +#include "inventory.h" #include "item_amount.h" #include "itemcontainer.h" #include "scrollarea.h" @@ -64,10 +64,13 @@ InventoryWindow::InventoryWindow(): mItemNameLabel = new gcn::Label("Name:"); mItemDescriptionLabel = new gcn::Label("Description:"); mItemEffectLabel = new gcn::Label("Effect:"); - mWeightLabel = new gcn::Label("Total Weight: - Maximum Weight: "); + mWeightLabel = new gcn::Label("Weight:"); mWeightLabel->setPosition(8, 8); mInvenScroll->setPosition(8, mWeightLabel->getY() + mWeightLabel->getHeight() + 5); + mInvenSlotLabel = new gcn::Label("Slots used:"); + mInvenSlotLabel->setPosition(mWeightLabel->getX() + + mWeightLabel->getWidth() + 100, 8); add(mUseButton); add(mDropButton); @@ -76,6 +79,7 @@ InventoryWindow::InventoryWindow(): add(mItemDescriptionLabel); add(mItemEffectLabel); add(mWeightLabel); + add(mInvenSlotLabel); mUseButton->setSize(60, mUseButton->getHeight()); @@ -92,8 +96,14 @@ void InventoryWindow::logic() // Update weight information mWeightLabel->setCaption( - "Total Weight: " + toString(player_node->mTotalWeight) + " - " - "Maximum Weight: " + toString(player_node->mMaxWeight)); + "Weight: " + toString(player_node->mTotalWeight) + + "/" + toString(player_node->mMaxWeight)); + + // Update number of items in inventory + mInvenSlotLabel->setCaption( + "Slots used: " + + toString(player_node->getInventory()->getNumberOfSlotsUsed()) + + "/" + toString(player_node->getInventory()->getInventorySize())); } void InventoryWindow::action(const gcn::ActionEvent &event) @@ -201,6 +211,7 @@ void InventoryWindow::widgetResized(const gcn::Event &event) mItemDescriptionLabel->getY() - mWeightLabel->getHeight() - 18); mWeightLabel->setWidth(width - 16); + mInvenSlotLabel->setWidth(width - 16); } void InventoryWindow::updateButtons() diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h index 0b208bbb..b1e3ede3 100644 --- a/src/gui/inventorywindow.h +++ b/src/gui/inventorywindow.h @@ -84,6 +84,7 @@ class InventoryWindow : public Window, gcn::ActionListener, gcn::Label *mItemDescriptionLabel; gcn::Label *mItemEffectLabel; gcn::Label *mWeightLabel; + gcn::Label *mInvenSlotLabel; }; extern InventoryWindow *inventoryWindow; diff --git a/src/inventory.cpp b/src/inventory.cpp index 5633f430..938d23d3 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -132,19 +132,19 @@ bool Inventory::contains(Item *item) const return false; } -int Inventory::getFreeSlot() +int Inventory::getFreeSlot() const { Item **i = std::find_if(mItems + 2, mItems + INVENTORY_SIZE, std::not1(SlotUsed())); return (i == mItems + INVENTORY_SIZE) ? -1 : (i - mItems); } -int Inventory::getNumberOfSlotsUsed() +int Inventory::getNumberOfSlotsUsed() const { return count_if(mItems, mItems + INVENTORY_SIZE, SlotUsed()); } -int Inventory::getLastUsedSlot() +int Inventory::getLastUsedSlot() const { for (int i = INVENTORY_SIZE - 1; i >= 0; i--) { if (SlotUsed()(mItems[i])) { @@ -154,3 +154,8 @@ int Inventory::getLastUsedSlot() return -1; } + +int Inventory::getInventorySize() const +{ + return INVENTORY_SIZE - 2; +} diff --git a/src/inventory.h b/src/inventory.h index aa5c8d1d..2fbbbf4c 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -80,7 +80,7 @@ class Inventory /** * Returns id of next free slot or -1 if all occupied. */ - int getFreeSlot(); + int getFreeSlot() const; /** * Reset all item slots. @@ -90,12 +90,17 @@ class Inventory /** * Get the number of slots filled with an item */ - int getNumberOfSlotsUsed(); + int getNumberOfSlotsUsed() const; /** * Returns the index of the last occupied slot or 0 if none occupied. */ - int getLastUsedSlot(); + int getLastUsedSlot() const; + + /** + * Returns the number of slots available in the inventory. + */ + int getInventorySize() const; protected: Item **mItems; /**< The holder of items */ |