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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-01-15 14:15:50 +0000 |
---|---|---|
committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-01-15 14:15:50 +0000 |
commit | 9171b9739dfb8a1ca0bf963c5041d0a801e4aa90 (patch) | |
tree | a7e4514fb14b0c166ec052df1887b4963c51574b | |
parent | 806dd2ec3cdb39c8ae528b65f93984ed66496709 (diff) | |
download | mana-9171b9739dfb8a1ca0bf963c5041d0a801e4aa90.tar.gz mana-9171b9739dfb8a1ca0bf963c5041d0a801e4aa90.tar.bz2 mana-9171b9739dfb8a1ca0bf963c5041d0a801e4aa90.tar.xz mana-9171b9739dfb8a1ca0bf963c5041d0a801e4aa90.zip |
Being struct/class switch
-rw-r--r-- | The Mana World.dev | 8 | ||||
-rw-r--r-- | src/being.cpp | 63 | ||||
-rw-r--r-- | src/being.h | 41 | ||||
-rw-r--r-- | src/game.cpp | 314 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 189 | ||||
-rw-r--r-- | src/map.cpp | 6 |
6 files changed, 309 insertions, 312 deletions
diff --git a/The Mana World.dev b/The Mana World.dev index 9c7bb352..3dbc30c1 100644 --- a/The Mana World.dev +++ b/The Mana World.dev @@ -11,7 +11,7 @@ PrivateResource=The_Mana_World_private.rc ResourceIncludes= MakeIncludes= Compiler= -CppCompiler=-funroll-loops_@@_-ffast-math_@@_-fomit-frame-pointer_@@_-pipe_@@_-D__DEBUG_@@_ +CppCompiler=-funroll-loops_@@_-ffast-math_@@_-fomit-frame-pointer_@@_-pipe_@@_ Linker=-lguichan_@@_-lguichan_allegro_@@_-lalleg_@@_-lwsock32_@@_-lSDL_mixer_@@_-lSDL_@@_ IsCpp=1 Icon=The Mana World.ico @@ -33,7 +33,11 @@ CompilerSettings=0010001001001000001101 Major=0 Minor=0 Release=8 -Build=833 +<<<<<<< The Mana World.dev +Build=809 +======= +Build=851 +>>>>>>> 1.76 LanguageID=1033 CharsetID=1252 CompanyName=The Mana World Development Team diff --git a/src/being.cpp b/src/being.cpp index 41fa46fe..268f5e23 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -24,11 +24,11 @@ #include <stdio.h> #include "astar.h" -#include "being.h" +#include "Being.h" -NODE *player_node = NULL; +Being *player_node = NULL; -std::list<NODE*> beings; +std::list<Being *> beings; PATH_NODE::PATH_NODE(unsigned short x, unsigned short y): @@ -45,7 +45,7 @@ PATH_NODE *calculate_path( return find_path(1, src_x, src_y, dest_x, dest_y); } -NODE::NODE(): +/*Being::Being(): id(0), job(0), action(0), frame(0), path(NULL), @@ -58,22 +58,22 @@ NODE::NODE(): { memset(coordinates, 0, 3); speech_color = makecol(0, 0, 0); -} +}*/ void empty() { - std::list<NODE*>::iterator i; + std::list<Being *>::iterator i; for (i = beings.begin(); i != beings.end(); i++) { delete (*i); } beings.clear(); } -void add_node(NODE *node) { - beings.push_back(node); +void add_node(Being *Being) { + beings.push_back(Being); } void remove_node(unsigned int id) { - std::list<NODE*>::iterator i; + std::list<Being *>::iterator i; for (i = beings.begin(); i != beings.end(); i++) { if ((*i)->id == id) { delete (*i); @@ -84,41 +84,40 @@ void remove_node(unsigned int id) { } unsigned int find_npc(unsigned short x, unsigned short y) { - std::list<NODE*>::iterator i; + std::list<Being *>::iterator i; for (i = beings.begin(); i != beings.end(); i++) { - NODE *node = (*i); + Being *being = (*i); // Check if is a NPC (only low job ids) - if (node->job >= 46 && node->job <= 125 && - get_x(node->coordinates) == x && - get_y(node->coordinates) == y) + if (being->job >= 46 && being->job <= 125 && + being->x == x && being->y == y) { - return node->id; + return being->id; } } return 0; } unsigned int find_monster(unsigned short x, unsigned short y) { - std::list<NODE*>::iterator i; + std::list<Being*>::iterator i; for (i = beings.begin(); i != beings.end(); i++) { - NODE *node = (*i); + Being *being = (*i); // Check if is a MONSTER - if (node->job > 200 && - get_x(node->coordinates) == x && - get_y(node->coordinates) == y) + if (being->job > 200 && + being->x == x && + being->y == y) { - return node->id; + return being->id; } } return 0; } -NODE *find_node(unsigned int id) { - std::list<NODE*>::iterator i; +Being *find_node(unsigned int id) { + std::list<Being*>::iterator i; for (i = beings.begin(); i != beings.end(); i++) { - NODE *node = (*i); - if (node->id == id) { - return node; + Being *Being = (*i); + if (Being->id == id) { + return Being; } } return NULL; @@ -126,8 +125,8 @@ NODE *find_node(unsigned int id) { class NODE_Compare { public: - bool operator() (const NODE *a, const NODE *b) const { - return get_y(a->coordinates) < get_y(b->coordinates); + bool operator() (const Being *a, const Being *b) const { + return a->y < b->y; } }; @@ -135,16 +134,16 @@ void sort() { beings.sort(NODE_Compare()); } -void empty_path(NODE *node) { - if (node) { - PATH_NODE *temp = node->path; +void empty_path(Being *Being) { + if (Being) { + PATH_NODE *temp = Being->path; PATH_NODE *next; while (temp) { next = temp->next; delete temp; temp = next; } - node->path = NULL; + Being->path = NULL; } } diff --git a/src/being.h b/src/being.h index cc7b3973..ec58b986 100644 --- a/src/being.h +++ b/src/being.h @@ -67,41 +67,16 @@ class Being { Being::~Being(); }; -struct NODE { - /** - * Constructor. - */ - NODE(); - - unsigned int id; - short job; - char coordinates[3]; - unsigned char type; - unsigned char action; - unsigned char frame; - PATH_NODE *path; - char *speech; - unsigned char speech_time; - int speech_color; - short tick_time; - short speed; - unsigned char emotion; - unsigned char emotion_time; - int text_x, text_y; // temp solution to fix speech position - short hair_style, hair_color; - short weapon; -}; - /** Removes all beings from the list */ void empty(); -/** Add a node to the list */ -void add_node(NODE *node); +/** Add a Being to the list */ +void add_node(Being *Being); -/** Return a specific id node */ -NODE *find_node(unsigned int id); +/** Return a specific id Being */ +Being *find_node(unsigned int id); -/** Remove a node */ +/** Remove a Being */ void remove_node(unsigned int id); PATH_NODE *calculate_path( @@ -118,10 +93,10 @@ unsigned int find_monster(unsigned short x, unsigned short y); void sort(); /** Remove all path nodes from a being */ -void empty_path(NODE *node); +void empty_path(Being *Being); -extern NODE *player_node; +extern Being *player_node; -extern std::list<NODE*> beings; +extern std::list<Being*> beings; #endif diff --git a/src/game.cpp b/src/game.cpp index 8df4aca5..aa5f401a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -172,10 +172,12 @@ void do_init() { // Initialize beings empty(); - player_node = new NODE(); + player_node = new Being(); player_node->id = account_ID; player_node->type = ACTION_NODE; - set_coordinates(player_node->coordinates, x, y, 0); + player_node->x = x; + player_node->y = y; + //set_coordinates(player_node->coordinates, x, y, 0); player_node->speed = 150; player_node->hair_color = char_info->hair_color; player_node->hair_style = char_info->hair_style; @@ -193,8 +195,8 @@ void do_exit() { void do_input() { if (walk_status == 0) { - int x = get_x(player_node->coordinates); - int y = get_y(player_node->coordinates); + int x = player_node->x; + int y = player_node->y; if (key[KEY_8_PAD] || key[KEY_UP]) { if (get_walk(x, y - 1) != 0) { @@ -204,8 +206,9 @@ void do_input() { src_y = y; player_node->action = WALK; player_node->tick_time = tick_time; - set_coordinates(player_node->coordinates, x, y - 1, NORTH); - } else set_coordinates(player_node->coordinates, x, y, NORTH); + player_node->y = y - 1; + player_node->direction = NORTH; + } else player_node->direction = NORTH; } else if (key[KEY_2_PAD] || key[KEY_DOWN]) { if(get_walk(x, y + 1) != 0) { walk(x, y + 1, SOUTH); @@ -214,8 +217,9 @@ void do_input() { src_y = y; player_node->action = WALK; player_node->tick_time = tick_time; - set_coordinates(player_node->coordinates, x, y + 1, SOUTH); - } else set_coordinates(player_node->coordinates, x, y, SOUTH); + player_node->y = y + 1; + player_node->direction = SOUTH; + } else player_node->direction = SOUTH; } else if (key[KEY_4_PAD] || key[KEY_LEFT]) { if (get_walk(x - 1, y) != 0) { walk(x - 1, y, WEST); @@ -224,8 +228,9 @@ void do_input() { src_y = y; player_node->action = WALK; player_node->tick_time = tick_time; - set_coordinates(player_node->coordinates, x - 1, y, WEST); - } else set_coordinates(player_node->coordinates, x, y, WEST); + player_node->x = x - 1; + player_node->direction = WEST; + } else player_node->direction = WEST; } else if (key[KEY_6_PAD] || key[KEY_RIGHT]) { if (get_walk(x + 1, y) != 0) { walk(x + 1, y, EAST); @@ -234,17 +239,18 @@ void do_input() { src_y = y; player_node->action = WALK; player_node->tick_time = tick_time; - set_coordinates(player_node->coordinates, x + 1, y, EAST); - } else set_coordinates(player_node->coordinates, x, y, EAST); + player_node->x = x + 1; + player_node->direction = EAST; + } else player_node->direction = EAST; } } if (player_node->action == STAND) { if (key[KEY_LCONTROL]) { player_node->action = ATTACK; - attack(get_x(player_node->coordinates), - get_y(player_node->coordinates), - get_direction(player_node->coordinates)); + attack(player_node->x, + player_node->y, + player_node->direction); player_node->tick_time = tick_time; } } @@ -353,7 +359,7 @@ void do_parse() { unsigned short id; char *temp; char direction; - NODE *node = NULL; + Being *being = NULL; PATH_NODE *pn; int len; @@ -388,17 +394,17 @@ void do_parse() { temp = (char *)malloc(RFIFOW(2)-7); memset(temp, '\0', RFIFOW(2)-7); memcpy(temp, RFIFOP(8), RFIFOW(2)-8); - node = find_node(RFIFOL(4)); - if(node!=NULL) { - if(node->speech!=NULL) { - free(node->speech); - node->speech = NULL; - node->speech_time = 0; + being = find_node(RFIFOL(4)); + if(being!=NULL) { + if(being->speech!=NULL) { + free(being->speech); + being->speech = NULL; + being->speech_time = 0; } - node->speech = temp; - node->speech_time = SPEECH_TIME; - node->speech_color = makecol(255, 255, 255); - chatlog.chat_log(node->speech, BY_OTHER, font); + being->speech = temp; + being->speech_time = SPEECH_TIME; + being->speech_color = makecol(255, 255, 255); + chatlog.chat_log(being->speech, BY_OTHER, font); } break; case 0x008e: @@ -436,38 +442,42 @@ void do_parse() { // Add new being / stop monster case 0x0078: if (find_node(RFIFOL(2)) == NULL) { - node = new NODE(); - node->id = RFIFOL(2); - node->speed = RFIFOW(6); - if(node->speed==0) { - node->speed = 150; // Else division by 0 when calculating frame + being = new Being(); + being->id = RFIFOL(2); + being->speed = RFIFOW(6); + if(being->speed==0) { + being->speed = 150; // Else division by 0 when calculating frame } - node->job = RFIFOW(14); - empty_path(node); - memcpy(node->coordinates, RFIFOP(46), 3); - node->hair_color = RFIFOW(28); - node->hair_style = RFIFOW(16); - add_node(node); + being->job = RFIFOW(14); + empty_path(being); + being->x = get_x(RFIFOP(46)); + being->y = get_y(RFIFOP(46)); + being->direction = get_direction(RFIFOP(46)); + being->hair_color = RFIFOW(28); + being->hair_style = RFIFOW(16); + add_node(being); } else { - if (node) { - empty_path(node); - memcpy(node->coordinates, RFIFOP(46), 3); - node->frame = 0; - node->tick_time = tick_time; - node->action = STAND; + if (being) { + empty_path(being); + being->x = get_x(RFIFOP(46)); + being->y = get_y(RFIFOP(46)); + being->direction = get_direction(RFIFOP(46)); + being->frame = 0; + being->tick_time = tick_time; + being->action = STAND; } } break; // Remove a being case 0x0080: - node = find_node(RFIFOL(2)); - if (node != NULL) { + being = find_node(RFIFOL(2)); + if (being != NULL) { if(RFIFOB(6)==1) { // Death - if(node->job>110) { - node->action = MONSTER_DEAD; - node->frame = 0; - node->tick_time = tick_time; + if(being->job>110) { + being->action = MONSTER_DEAD; + being->frame = 0; + being->tick_time = tick_time; } else remove_node(RFIFOL(2)); } @@ -477,80 +487,87 @@ void do_parse() { // Player moving case 0x01d8: case 0x01d9: - node = find_node(RFIFOL(2)); - if (node == NULL) { - node = new NODE(); - node->id = RFIFOL(2); - node->job = RFIFOW(14); - memcpy(node->coordinates, RFIFOP(46), 3); - add_node(node); - node->tick_time = tick_time; - node->frame = 0; - node->speed = RFIFOW(6); - node->hair_color = RFIFOW(28); - node->hair_style = RFIFOW(16); + being = find_node(RFIFOL(2)); + if (being == NULL) { + being = new Being(); + being->id = RFIFOL(2); + being->job = RFIFOW(14); + being->x = get_x(RFIFOP(46)); + being->y = get_y(RFIFOP(46)); + being->direction = get_direction(RFIFOP(46)); + add_node(being); + being->tick_time = tick_time; + being->frame = 0; + being->speed = RFIFOW(6); + being->hair_color = RFIFOW(28); + being->hair_style = RFIFOW(16); } break; // Monster moving case 0x007b: //case 0x01da: - node = find_node(RFIFOL(2)); - if(node==NULL) { - node = new NODE(); - node->action = STAND; - set_coordinates(node->coordinates, - get_src_x(RFIFOP(50)), - get_src_y(RFIFOP(50)), 0); - node->id = RFIFOL(2); - node->speed = RFIFOW(6); - node->job = RFIFOW(14); - add_node(node); + being = find_node(RFIFOL(2)); + if(being==NULL) { + being = new Being(); + being->action = STAND; + being->x = get_src_x(RFIFOP(50)); + being->y = get_src_y(RFIFOP(50)); + being->direction = 0; + being->id = RFIFOL(2); + being->speed = RFIFOW(6); + being->job = RFIFOW(14); + add_node(being); } - empty_path(node); - node->path = calculate_path(get_src_x(RFIFOP(50)), + empty_path(being); + being->path = calculate_path(get_src_x(RFIFOP(50)), get_src_y(RFIFOP(50)),get_dest_x(RFIFOP(50)), get_dest_y(RFIFOP(50))); - if(node->path!=NULL) { + if(being->path!=NULL) { direction = 0; - if(node->path->next) { - if(node->path->next->x>node->path->x && node->path->next->y>node->path->y)direction = SE; - else if(node->path->next->x<node->path->x && node->path->next->y>node->path->y)direction = SW; - else if(node->path->next->x>node->path->x && node->path->next->y<node->path->y)direction = NE; - else if(node->path->next->x<node->path->x && node->path->next->y<node->path->y)direction = NW; - else if(node->path->next->x>node->path->x)direction = EAST; - else if(node->path->next->x<node->path->x)direction = WEST; - else if(node->path->next->y>node->path->y)direction = SOUTH; - else if(node->path->next->y<node->path->y)direction = NORTH; + if(being->path->next) { + if(being->path->next->x>being->path->x && being->path->next->y>being->path->y)direction = SE; + else if(being->path->next->x<being->path->x && being->path->next->y>being->path->y)direction = SW; + else if(being->path->next->x>being->path->x && being->path->next->y<being->path->y)direction = NE; + else if(being->path->next->x<being->path->x && being->path->next->y<being->path->y)direction = NW; + else if(being->path->next->x>being->path->x)direction = EAST; + else if(being->path->next->x<being->path->x)direction = WEST; + else if(being->path->next->y>being->path->y)direction = SOUTH; + else if(being->path->next->y<being->path->y)direction = NORTH; } - pn = node->path; - node->path = node->path->next; + pn = being->path; + being->path = being->path->next; free(pn); - set_coordinates(node->coordinates, node->path->x, node->path->y, direction); - node->action = WALK; - node->tick_time = tick_time; - node->frame = 0; + being->x = being->path->x; + being->y = being->path->y; + being->direction = direction; + being->action = WALK; + being->tick_time = tick_time; + being->frame = 0; } break; // Being moving case 0x01da: - node = find_node(RFIFOL(2)); - if(node==NULL) { - node = new NODE(); - node->id = RFIFOL(2); - node->job = RFIFOW(14); - set_coordinates(node->coordinates, get_src_x(RFIFOP(50)), get_src_y(RFIFOP(50)), 0); - add_node(node); + being = find_node(RFIFOL(2)); + if(being==NULL) { + being = new Being(); + being->id = RFIFOL(2); + being->job = RFIFOW(14); + being->x = get_src_x(RFIFOP(50)); + being->y = get_src_y(RFIFOP(50)); + add_node(being); } - if(node->action!=WALK) { - direction = get_direction(node->coordinates); - node->action = WALK; - if(get_dest_x(RFIFOP(50))>get_x(node->coordinates))direction = EAST; - else if(get_dest_x(RFIFOP(50))<get_x(node->coordinates))direction = WEST; - else if(get_dest_y(RFIFOP(50))>get_y(node->coordinates))direction = SOUTH; - else if(get_dest_y(RFIFOP(50))<get_y(node->coordinates))direction = NORTH; - else node->action = STAND; - if(node->action==WALK)node->tick_time = tick_time; - set_coordinates(node->coordinates, get_dest_x(RFIFOP(50)), get_dest_y(RFIFOP(50)), direction); + if(being->action!=WALK) { + direction = being->direction; + being->action = WALK; + if(get_dest_x(RFIFOP(50))>being->x)direction = EAST; + else if(get_dest_x(RFIFOP(50))<being->x)direction = WEST; + else if(get_dest_y(RFIFOP(50))>being->y)direction = SOUTH; + else if(get_dest_y(RFIFOP(50))<being->y)direction = NORTH; + else being->action = STAND; + if(being->action==WALK)being->tick_time = tick_time; + being->x = get_dest_x(RFIFOP(50)); + being->y = get_dest_y(RFIFOP(50)); + being->direction = direction; } break; // NPC dialog @@ -579,14 +596,15 @@ void do_parse() { append_filename(map_path, "./data/map/", RFIFOP(2), 480); if (load_map(map_path)) { empty(); - player_node = new NODE(); + player_node = new Being(); player_node->job = 0; player_node->action = STAND; player_node->frame = 0; player_node->type = ACTION_NODE; player_node->speed = 150; player_node->id = account_ID; - set_coordinates(player_node->coordinates, RFIFOW(18), RFIFOW(20), 0); + player_node->x = RFIFOW(18); + player_node->y = RFIFOW(20); add_node(player_node); walk_status = 0; // Send "map loaded" @@ -660,14 +678,14 @@ void do_parse() { break; // Stop walking case 0x0088: // Disabled because giving some problems - //if (node = find_node(RFIFOL(2))) { - // if (node->id!=player_node->id) { + //if (being = find_node(RFIFOL(2))) { + // if (being->id!=player_node->id) { // char ids[20]; // sprintf(ids,"%i",RFIFOL(2)); // alert(ids,"","","","",0,0); - // node->action = STAND; - // node->frame = 0; - // set_coordinates(node->coordinates, RFIFOW(6), RFIFOW(8), get_direction(node->coordinates)); + // being->action = STAND; + // being->frame = 0; + // set_coordinates(being->coordinates, RFIFOW(6), RFIFOW(8), get_direction(being->coordinates)); // } //} //break; @@ -675,53 +693,53 @@ void do_parse() { case 0x008a: switch (RFIFOB(26)) { case 0: // Damage - node = find_node(RFIFOL(6)); - if (node != NULL) { - if (node->speech != NULL) { - free(node->speech); - node->speech = NULL; - //node->speech_time = SPEECH_TIME; + being = find_node(RFIFOL(6)); + if(being!=NULL) { + if(being->speech!=NULL) { + free(being->speech); + being->speech = NULL; + //being->speech_time = SPEECH_TIME; } - node->speech = (char *)malloc(5); - memset(node->speech, '\0', 5); + being->speech = (char *)malloc(5); + memset(being->speech, '\0', 5); if(RFIFOW(22)==0) { - sprintf(node->speech, "miss"); - node->speech_color = makecol(255, 255, 0); + sprintf(being->speech, "miss"); + being->speech_color = makecol(255, 255, 0); } else { - sprintf(node->speech, "%i", RFIFOW(22)); - if (node->id != player_node->id) { - node->speech_color = makecol(0,0,255); + sprintf(being->speech, "%i", RFIFOW(22)); + if (being->id != player_node->id) { + being->speech_color = makecol(0,0,255); } else { - node->speech_color = makecol(255,0,0); + being->speech_color = makecol(255,0,0); } } - node->speech_time = SPEECH_TIME; + being->speech_time = SPEECH_TIME; if (RFIFOL(2) != player_node->id) { // buggy - node = find_node(RFIFOL(2)); - if (node != NULL) { - if (node->job<10) { - node->action = ATTACK; + being = find_node(RFIFOL(2)); + if (being != NULL) { + if (being->job<10) { + being->action = ATTACK; } else { - node->action = MONSTER_ATTACK; + being->action = MONSTER_ATTACK; } - node->frame = 0; + being->frame = 0; } } } break; case 2: // Sit case 3: // Stand up - node = find_node(RFIFOL(2)); - if (node != NULL) { - node->frame = 0; + being = find_node(RFIFOL(2)); + if (being != NULL) { + being->frame = 0; if (RFIFOB(26) == 2) { - node->action = SIT; + being->action = SIT; walk_status = 0; } else if (RFIFOB(26) == 3) { - node->action = STAND; + being->action = STAND; } } break; @@ -760,10 +778,10 @@ void do_parse() { break; // Emotion case 0x00c0: - node = find_node(RFIFOL(2)); - if(node) { - node->emotion = RFIFOB(6); - node->emotion_time = EMOTION_TIME; + being = find_node(RFIFOL(2)); + if(being) { + being->emotion = RFIFOB(6); + being->emotion_time = EMOTION_TIME; } break; // Update skill values @@ -916,14 +934,14 @@ void do_parse() { case 0x00c3: // Change hair color if (RFIFOB(6) == 6) { - node = find_node(RFIFOL(2)); - node->hair_color = RFIFOB(7); + being = find_node(RFIFOL(2)); + being->hair_color = RFIFOB(7); //char prova[100]; //sprintf(prova, "%i %i %i", RFIFOL(2), RFIFOB(6), RFIFOB(7)); //alert(prova,"","","","",0,0); } else if (RFIFOB(6) == 1) { - node = find_node(RFIFOL(2)); - node->hair_style = RFIFOB(7); + being = find_node(RFIFOL(2)); + being->hair_style = RFIFOB(7); } break; case 0x00a4: diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 1e40c845..27d4498d 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -102,12 +102,12 @@ char hairtable[14][4][2] = { { { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} } // SIT }; -int get_x_offset(NODE *node) { +int get_x_offset(Being *being) { int offset = 0; - char direction = get_direction(node->coordinates); - if (node->action == WALK) { + char direction = being->direction; + if (being->action == WALK) { if (direction != NORTH && direction != SOUTH) { - offset = node->frame + 1; + offset = being->frame + 1; if (offset == 5)offset = 0; offset *= 8; if (direction == WEST || direction == NW || direction == SW) { @@ -119,12 +119,12 @@ int get_x_offset(NODE *node) { return offset; } -int get_y_offset(NODE *node) { +int get_y_offset(Being *being) { int offset = 0; - char direction = get_direction(node->coordinates); - if (node->action == WALK) { + char direction = being->direction; + if (being->action == WALK) { if (direction != EAST && direction != WEST) { - offset = node->frame + 1; + offset = being->frame + 1; if (offset == 5) offset = 0; offset *= 8; if (direction == NORTH || direction == NW || direction == NE) { @@ -235,9 +235,9 @@ GraphicEngine::~GraphicEngine() { } void GraphicEngine::refresh() { - map_x = (get_x(player_node->coordinates) - 13) * 32 + + map_x = (player_node->x - 13) * 32 + get_x_offset(player_node); - map_y = (get_y(player_node->coordinates) - 9) * 32 + + map_y = (player_node->y - 9) * 32 + get_y_offset(player_node); camera_x = map_x >> 5; @@ -269,106 +269,106 @@ void GraphicEngine::refresh() { } // Draw nodes - std::list<NODE*>::iterator beingIterator = beings.begin(); + std::list<Being*>::iterator beingIterator = beings.begin(); while (beingIterator != beings.end()) { - NODE *node = (*beingIterator); + Being *being = (*beingIterator); - unsigned short x = get_x(node->coordinates); - unsigned short y = get_y(node->coordinates); - unsigned char dir = get_direction(node->coordinates) / 2; + unsigned short x = being->x; + unsigned short y = being->y; + unsigned char dir = being->direction / 2; int sx = x - camera_x; int sy = y - camera_y; #ifdef DEBUG - textprintf_ex(buffer, font, sx*32, sy*32+40, makecol(255, 255, 255), -1, "%i,%i | %i", x, y, node->frame); + textprintf_ex(buffer, font, sx*32, sy*32+40, makecol(255, 255, 255), -1, "%i,%i | %i", x, y, being->frame); rect(buffer, sx*32, sy*32, sx*32+32, sy*32+32, makecol(0,0,255)); #endif - if ((node->job >= 100) && (node->job <= 110)) { // Draw a NPC - npcset->spriteset[4 * (node->job - 100) + dir]->draw(buffer, + if ((being->job >= 100) && (being->job <= 110)) { // Draw a NPC + npcset->spriteset[4 * (being->job - 100) + dir]->draw(buffer, sx * 32 - 8 - offset_x, sy * 32 - 52 - offset_y); } - else if (node->job < 10) { // Draw a player - node->text_x = sx * 32 + get_x_offset(node) - offset_x; - node->text_y = sy * 32 + get_y_offset(node) - offset_y; - int hf = node->hair_color - 1 + 10 * (dir + 4 * - (node->hair_style - 1)); + else if (being->job < 10) { // Draw a player + being->text_x = sx * 32 + get_x_offset(being) - offset_x; + being->text_y = sy * 32 + get_y_offset(being) - offset_y; + int hf = being->hair_color - 1 + 10 * (dir + 4 * + (being->hair_style - 1)); - if (node->action == SIT) node->frame = 0; - if (node->action == ATTACK) { - int pf = node->frame + node->action + 4 * node->weapon; + if (being->action == SIT) being->frame = 0; + if (being->action == ATTACK) { + int pf = being->frame + being->action + 4 * being->weapon; playerset->spriteset[4 * pf + dir]->draw(buffer, - node->text_x - 64, node->text_y - 80); + being->text_x - 64, being->text_y - 80); hairset->spriteset[hf]->draw(buffer, - node->text_x - 2 + 2 * hairtable[pf][dir][0], - node->text_y - 50 + 2 * hairtable[pf][dir][1]); + being->text_x - 2 + 2 * hairtable[pf][dir][0], + being->text_y - 50 + 2 * hairtable[pf][dir][1]); } else { - int pf = node->frame + node->action; + int pf = being->frame + being->action; playerset->spriteset[4 * pf + dir]->draw(buffer, - node->text_x - 64, node->text_y - 80); + being->text_x - 64, being->text_y - 80); hairset->spriteset[hf]->draw(buffer, - node->text_x - 2 + 2 * hairtable[pf][dir][0], - node->text_y - 50 + 2 * hairtable[pf][dir][1]); + being->text_x - 2 + 2 * hairtable[pf][dir][0], + being->text_y - 50 + 2 * hairtable[pf][dir][1]); } - if (node->emotion != 0) { - emotionset->spriteset[node->emotion - 1]->draw(buffer, - sx * 32 - 5 + get_x_offset(node) - offset_x, - sy * 32 - 45 + get_y_offset(node) - offset_y); - node->emotion_time--; - if (node->emotion_time == 0) { - node->emotion = 0; + if (being->emotion != 0) { + emotionset->spriteset[being->emotion - 1]->draw(buffer, + sx * 32 - 5 + get_x_offset(being) - offset_x, + sy * 32 - 45 + get_y_offset(being) - offset_y); + being->emotion_time--; + if (being->emotion_time == 0) { + being->emotion = 0; } } - if (node->action != STAND && node->action != SIT) { - node->frame = - (get_elapsed_time(node->tick_time) * 4) / (node->speed); - - if (node->frame >= 4) { - node->frame = 0; - node->action = STAND; - if (node->id == player_node->id) { + if (being->action != STAND && being->action != SIT) { + being->frame = + (get_elapsed_time(being->tick_time) * 4) / (being->speed); + + if (being->frame >= 4) { + being->frame = 0; + being->action = STAND; + if (being->id == player_node->id) { walk_status = 0; } } } } - else if (node->job == 45) { // Draw a warp + else if (being->job == 45) { // Draw a warp } else { // Draw a monster - if (node->frame >= 4) - node->frame = 3; + if (being->frame >= 4) + being->frame = 3; - node->text_x = sx * 32 - 42 + get_x_offset(node) - offset_x; - node->text_y = sy * 32 - 65 + get_y_offset(node) - offset_y; + being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x; + being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y; - int sprnum = dir + 4 * (node->job - 1002); - int mf = node->frame + node->action; + int sprnum = dir + 4 * (being->job - 1002); + int mf = being->frame + being->action; - if (node->action == MONSTER_DEAD) { + if (being->action == MONSTER_DEAD) { monsterset->spriteset[sprnum + 8 * MONSTER_DEAD]->draw(buffer, - node->text_x + 30, node->text_y + 40); + being->text_x + 30, being->text_y + 40); } else { monsterset->spriteset[sprnum + 8 * mf]->draw(buffer, - node->text_x + 30, node->text_y + 40); + being->text_x + 30, being->text_y + 40); } - if (node->action != STAND) { - node->frame = - (get_elapsed_time(node->tick_time) * 4) / (node->speed); + if (being->action != STAND) { + being->frame = + (get_elapsed_time(being->tick_time) * 4) / (being->speed); - if (node->frame >= 4) { - if (node->action != MONSTER_DEAD && node->path) { - if (node->path->next) { + if (being->frame >= 4) { + if (being->action != MONSTER_DEAD && being->path) { + if (being->path->next) { int old_x, old_y, new_x, new_y; - old_x = node->path->x; - old_y = node->path->y; - node->path = node->path->next; - new_x = node->path->x; - new_y = node->path->y; + old_x = being->path->x; + old_y = being->path->y; + being->path = being->path->next; + new_x = being->path->x; + new_y = being->path->y; direction = 0; if (new_x > old_x) { @@ -386,30 +386,31 @@ void GraphicEngine::refresh() { else if (new_y < old_y) direction = NORTH; } - set_coordinates(node->coordinates, - node->path->x, node->path->y, direction); + being->x = being->path->x; + being->y = being->path->y; + being->direction = direction; } else { - node->action = STAND; + being->action = STAND; } - if (node->action != MONSTER_DEAD) { - node->frame = 0; + if (being->action != MONSTER_DEAD) { + being->frame = 0; } - node->tick_time = tick_time; - //node->frame = 0; + being->tick_time = tick_time; + //being->frame = 0; } } } } - if (node->action == MONSTER_DEAD && node->frame >= 20) { - delete node; + if (being->action == MONSTER_DEAD && being->frame >= 20) { + delete being; beingIterator = beings.erase(beingIterator); } else { beingIterator++; } - // nodes are ordered so if the next node y is > then the + // nodes are ordered so if the next being y is > then the // last drawed for fringe layer, draw the missing lines } @@ -433,28 +434,28 @@ void GraphicEngine::refresh() { // Draw player speech beingIterator = beings.begin(); while (beingIterator != beings.end()) { - NODE *node = (*beingIterator); + Being *being = (*beingIterator); - if (node->speech != NULL) { - if (node->speech_color == makecol(255, 255, 255)) { + if (being->speech != NULL) { + if (being->speech_color == makecol(255, 255, 255)) { textprintf_centre_ex(buffer, font, - node->text_x, - node->text_y - 60, - node->speech_color, -1, - "%s", node->speech); + being->text_x, + being->text_y - 60, + being->speech_color, -1, + "%s", being->speech); } else { textprintf_centre_ex(buffer, font, - node->text_x + 60, - node->text_y, - node->speech_color, -1, - "%s", node->speech); + being->text_x + 60, + being->text_y, + being->speech_color, -1, + "%s", being->speech); } - node->speech_time--; - if (node->speech_time == 0) { - free(node->speech); - node->speech = NULL; + being->speech_time--; + if (being->speech_time == 0) { + free(being->speech); + being->speech = NULL; } } diff --git a/src/map.cpp b/src/map.cpp index ec796768..c5049418 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -54,10 +54,10 @@ void set_walk(short x_c, short y_c, bool walkable) { bool get_walk(short x_c, short y_c) { bool ret = (tiled_map.tiles[x_c][y_c].data[3] & 0x0002)>0; if (ret == true) { - std::list<NODE*>::iterator i = beings.begin(); + std::list<Being *>::iterator i = beings.begin(); while (i != beings.end() && ret == true) { - NODE *node = (*i); - if (get_x(node->coordinates)==x_c && get_y(node->coordinates)==y_c) + Being *being = (*i); + if (being->x==x_c && being->y==y_c) ret = false; i++; } |