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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-11 21:56:38 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-11 21:56:38 +0200 |
commit | 5957475d12c7739fbe69e569316a33588c621c51 (patch) | |
tree | 542fb61c4034d477ee8bfe111efca3589471cef1 | |
parent | d30a53bf394079f2286fcf1faa8932d0becc2980 (diff) | |
download | mana-5957475d12c7739fbe69e569316a33588c621c51.tar.gz mana-5957475d12c7739fbe69e569316a33588c621c51.tar.bz2 mana-5957475d12c7739fbe69e569316a33588c621c51.tar.xz mana-5957475d12c7739fbe69e569316a33588c621c51.zip |
Implemented a simple non-blocking fadeOutAndPlay system.
It's currently used when changing maps.
Resolves: TMW-Mantis: #750.
Reviewed-by: Thorbjorn.
-rw-r--r-- | src/client.cpp | 2 | ||||
-rw-r--r-- | src/game.cpp | 4 | ||||
-rw-r--r-- | src/sound.cpp | 59 | ||||
-rw-r--r-- | src/sound.h | 28 |
4 files changed, 81 insertions, 12 deletions
diff --git a/src/client.cpp b/src/client.cpp index 2590813f..336abfbd 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -568,6 +568,8 @@ int Client::exec() if (game) game->logic(); + sound.logic(); + ++lastTickTime; } diff --git a/src/game.cpp b/src/game.cpp index 7f1def50..d2d2ecfd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -982,9 +982,9 @@ void Game::changeMap(const std::string &mapPath) if (newMusic != oldMusic) { if (newMusic.empty()) - sound.stopMusic(); + sound.fadeOutMusic(); else - sound.playMusic(newMusic); + sound.fadeOutAndPlayMusic(newMusic); } delete mCurrentMap; diff --git a/src/sound.cpp b/src/sound.cpp index c64e10d8..636da7c7 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -29,16 +29,37 @@ #include "resources/resourcemanager.h" #include "resources/soundeffect.h" +/** + * This will be set to true, when a music can be freed after a fade out + * Currently used by fadeOutCallBack() + */ +static bool sFadingOutEnded = false; + +/** + * Callback used at end of fadeout. + * It is called by Mix_MusicFadeFinished(). + */ +static void fadeOutCallBack() +{ + sFadingOutEnded = true; +} + Sound::Sound(): mInstalled(false), mSfxVolume(100), mMusicVolume(60), mMusic(NULL) { + // This set up our callback function used to + // handle fade outs endings. + sFadingOutEnded = false; + Mix_HookMusicFinished(fadeOutCallBack); } Sound::~Sound() { + // Unlink the callback function. + Mix_HookMusicFinished(NULL); } void Sound::init() @@ -118,11 +139,6 @@ void Sound::info() logger->log("Sound::info() Channels: %i", channels); } -int Sound::getMaxVolume() const -{ - return MIX_MAX_VOLUME; -} - void Sound::setMusicVolume(int volume) { mMusicVolume = volume; @@ -223,8 +239,37 @@ void Sound::fadeOutMusic(int ms) if (mMusic) { Mix_FadeOutMusic(ms); - Mix_FreeMusic(mMusic); - mMusic = NULL; + // Note: The fadeOutCallBack handler will take care about freeing + // the music file at fade out ending. + } + else + { + sFadingOutEnded = true; + } +} + +void Sound::fadeOutAndPlayMusic(const std::string &path, int ms) +{ + mNextMusicPath = path; + fadeOutMusic(ms); +} + +void Sound::logic() +{ + if (sFadingOutEnded) + { + if (mMusic) + { + Mix_FreeMusic(mMusic); + mMusic = NULL; + } + sFadingOutEnded = false; + + if (!mNextMusicPath.empty()) + { + playMusic(mNextMusicPath); + mNextMusicPath.clear(); + } } } diff --git a/src/sound.h b/src/sound.h index bfb3837b..1dee55e7 100644 --- a/src/sound.h +++ b/src/sound.h @@ -68,16 +68,25 @@ class Sound * @param path The full path to the music file. * @param ms Duration of fade-in effect (ms) */ - void fadeInMusic(const std::string &path, int ms = 2000); + void fadeInMusic(const std::string &path, int ms = 1000); /** * Fades out currently running background music track. * * @param ms Duration of fade-out effect (ms) */ - void fadeOutMusic(int ms); + void fadeOutMusic(int ms = 1000); - int getMaxVolume() const; + /** + * Fades out a background music and play a new one. + * + * @param path The full path to the fade in music file. + * @param ms Duration of fade-out effect (ms) + */ + void fadeOutAndPlayMusic(const std::string &path, int ms = 1000); + + int getMaxVolume() const + { return MIX_MAX_VOLUME; } void setMusicVolume(int volume); void setSfxVolume(int volume); @@ -91,6 +100,13 @@ class Sound */ void playSfx(const std::string &path, int x = 0, int y = 0); + /** + * The sound logic. + * Currently used to check whether the music file can be freed after + * a fade out, and whether new music has to be played. + */ + void logic(); + private: /** Logs various info about sound device. */ void info(); @@ -98,6 +114,12 @@ class Sound /** Halts and frees currently playing music. */ void haltMusic(); + /** + * When calling fadeOutAndPlayMusic(), + * the music file below will then be played + */ + std::string mNextMusicPath; + bool mInstalled; int mSfxVolume; |