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authorIra Rice <irarice@gmail.com>2008-11-21 02:54:04 +0000
committerIra Rice <irarice@gmail.com>2008-11-21 02:54:04 +0000
commit22aa43fac05d9a7f61f776bd03230b36ed853ad5 (patch)
treec1e8c7a81ac42b49889fdadab54e9f5e27fbab83
parent40f2ec0582932bb21952cb58c5e51ca508206cae (diff)
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Fixed the linker error that we've been having. Apparently, it was caused
by me accidently removing the include for main.h in openglgraphics.
-rw-r--r--src/main.cpp30
-rw-r--r--src/openglgraphics.cpp23
2 files changed, 28 insertions, 25 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 42a504fe..bebf4591 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -34,20 +34,6 @@
#include <libxml/parser.h>
-#ifdef __APPLE__
-#include <CoreFoundation/CFBundle.h>
-#endif
-#ifdef __MINGW32__
-#include <windows.h>
-#define usleep(usec) (Sleep ((usec) / 1000), 0)
-#endif
-#ifdef WIN32
-#include <SDL_syswm.h>
-#else
-#include <cerrno>
-#include <sys/stat.h>
-#endif
-
#include "configuration.h"
#include "game.h"
#include "graphics.h"
@@ -92,6 +78,22 @@
#include "utils/dtor.h"
#include "utils/tostring.h"
+#ifdef __APPLE__
+#include <CoreFoundation/CFBundle.h>
+#endif
+
+#ifdef __MINGW32__
+#include <windows.h>
+#define usleep(usec) (Sleep ((usec) / 1000), 0)
+#endif
+
+#ifdef WIN32
+#include <SDL_syswm.h>
+#else
+#include <cerrno>
+#include <sys/stat.h>
+#endif
+
// Account infos
char n_server, n_character;
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index 8f47bc1f..eeedcdf1 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -19,28 +19,29 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifdef USE_OPENGL
-
-#ifndef GL_TEXTURE_RECTANGLE_ARB
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
#include <cstring>
#include <SDL.h>
-#ifdef __APPLE__
-#include <OpenGL/OpenGL.h>
-#endif
-
#include <guichan/exception.hpp>
#include <guichan/image.hpp>
#include "log.h"
+#include "main.h"
#include "openglgraphics.h"
#include "resources/image.h"
+#ifdef __APPLE__
+#include <OpenGL/OpenGL.h>
+#endif
+
+#ifdef USE_OPENGL
+
+#ifndef GL_TEXTURE_RECTANGLE_ARB
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
OpenGLGraphics::OpenGLGraphics():
mAlpha(false), mTexture(false), mColorAlpha(false)
{