diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-02-25 13:38:55 -0700 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2009-02-25 13:38:55 -0700 |
commit | f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 (patch) | |
tree | 1822aa7cecfbe4ef38b55216ab82b686e3b636c7 | |
parent | 9673149ea3c28f42f38fc9989faf76d68e72bd20 (diff) | |
download | mana-f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1.tar.gz mana-f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1.tar.bz2 mana-f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1.tar.xz mana-f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1.zip |
Fix NPC handling to not need a handle on the NPC
The Being ID is used instead, as that is all that was ever really
needed.
-rw-r--r-- | src/beingmanager.cpp | 21 | ||||
-rw-r--r-- | src/beingmanager.h | 10 | ||||
-rw-r--r-- | src/game.cpp | 10 | ||||
-rw-r--r-- | src/gui/buy.cpp | 2 | ||||
-rw-r--r-- | src/gui/buysell.cpp | 22 | ||||
-rw-r--r-- | src/gui/buysell.h | 7 | ||||
-rw-r--r-- | src/gui/npc_text.cpp | 21 | ||||
-rw-r--r-- | src/gui/npc_text.h | 8 | ||||
-rw-r--r-- | src/gui/npcintegerdialog.cpp | 14 | ||||
-rw-r--r-- | src/gui/npcintegerdialog.h | 4 | ||||
-rw-r--r-- | src/gui/npclistdialog.cpp | 12 | ||||
-rw-r--r-- | src/gui/npclistdialog.h | 5 | ||||
-rw-r--r-- | src/gui/npcstringdialog.cpp | 16 | ||||
-rw-r--r-- | src/gui/npcstringdialog.h | 5 | ||||
-rw-r--r-- | src/gui/sell.cpp | 2 | ||||
-rw-r--r-- | src/net/beinghandler.cpp | 14 | ||||
-rw-r--r-- | src/net/buysellhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/npchandler.cpp | 27 | ||||
-rw-r--r-- | src/net/playerhandler.cpp | 4 | ||||
-rw-r--r-- | src/npc.cpp | 67 | ||||
-rw-r--r-- | src/npc.h | 15 |
21 files changed, 142 insertions, 148 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index 3b73d29f..273436bf 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -96,10 +96,7 @@ Being* BeingManager::createBeing(Uint32 id, Uint16 job) void BeingManager::destroyBeing(Being *being) { mBeings.remove(being); - if (being == current_npc) - current_npc->handleDeath(); - else - delete being; + delete being; } Being* BeingManager::findBeing(Uint32 id) @@ -196,12 +193,6 @@ void BeingManager::clear() mBeings.remove(player_node); } - if (current_npc) - { - mBeings.remove(current_npc); - current_npc->handleDeath(); - } - delete_all(mBeings); mBeings.clear(); @@ -264,3 +255,13 @@ Being* BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist, return (maxdist >= dist) ? closestBeing : NULL; } + +bool BeingManager::hasBeing(Being *being) +{ + for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) + { + if (being == *i) return true; + } + + return false; +} diff --git a/src/beingmanager.h b/src/beingmanager.h index 11721709..02c83725 100644 --- a/src/beingmanager.h +++ b/src/beingmanager.h @@ -99,12 +99,20 @@ class BeingManager Beings& getAll(); /** + * Returns true if the given being is in the manager's list, false + * otherwise. + * + * \param being the being to search for + */ + bool hasBeing(Being *being); + + /** * Logic. */ void logic(); /** - * Destroys all beings except the local player + * Destroys all beings except the local player and current NPC (if any) */ void clear(); diff --git a/src/game.cpp b/src/game.cpp index cb85fc5c..6f9dbb88 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -198,13 +198,13 @@ void createGuiWindows(Network *network) miniStatusWindow = new MiniStatusWindow; buyDialog = new BuyDialog(network); sellDialog = new SellDialog(network); - buySellDialog = new BuySellDialog; + buySellDialog = new BuySellDialog(network); inventoryWindow = new InventoryWindow; emoteWindow = new EmoteWindow; - npcTextDialog = new NpcTextDialog; - npcIntegerDialog = new NpcIntegerDialog; - npcListDialog = new NpcListDialog; - npcStringDialog = new NpcStringDialog; + npcTextDialog = new NpcTextDialog(network); + npcIntegerDialog = new NpcIntegerDialog(network); + npcListDialog = new NpcListDialog(network); + npcStringDialog = new NpcStringDialog(network); skillDialog = new SkillDialog; setupWindow = new Setup; minimap = new Minimap; diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp index c084c7c2..cad21ab5 100644 --- a/src/gui/buy.cpp +++ b/src/gui/buy.cpp @@ -132,7 +132,7 @@ void BuyDialog::action(const gcn::ActionEvent &event) if (event.getId() == "quit") { setVisible(false); - if (current_npc) current_npc->handleDeath(); + current_npc = 0; return; } diff --git a/src/gui/buysell.cpp b/src/gui/buysell.cpp index 8bf5f1f4..c1c934d1 100644 --- a/src/gui/buysell.cpp +++ b/src/gui/buysell.cpp @@ -24,10 +24,13 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" -BuySellDialog::BuySellDialog(): - Window(_("Shop")) +BuySellDialog::BuySellDialog(Network *network): + Window(_("Shop")), mNetwork(network) { Button *buyButton = 0; static const char *buttonNames[] = { @@ -60,12 +63,19 @@ void BuySellDialog::logic() void BuySellDialog::action(const gcn::ActionEvent &event) { + setVisible(false); + int action; if (event.getId() == "Buy") { - current_npc->buy(); + action = 0; } else if (event.getId() == "Sell") { - current_npc->sell(); + action = 1; } else if (event.getId() == "Cancel") { - if (current_npc) current_npc->handleDeath(); + current_npc = 0; + return; } - setVisible(false); + + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); + outMsg.writeInt32(current_npc); + outMsg.writeInt8(action); } diff --git a/src/gui/buysell.h b/src/gui/buysell.h index 754bb551..197c1a2b 100644 --- a/src/gui/buysell.h +++ b/src/gui/buysell.h @@ -26,6 +26,8 @@ #include "window.h" +class Network; + /** * A dialog to choose between buying or selling at a shop. * @@ -40,7 +42,7 @@ class BuySellDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - BuySellDialog(); + BuySellDialog(Network *network); /** * Check for current NPC @@ -51,6 +53,9 @@ class BuySellDialog : public Window, public gcn::ActionListener * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); + + private: + Network *mNetwork; }; #endif diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp index 1750cbd4..db0015e9 100644 --- a/src/gui/npc_text.cpp +++ b/src/gui/npc_text.cpp @@ -28,10 +28,13 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" -NpcTextDialog::NpcTextDialog(): - Window(_("NPC")), +NpcTextDialog::NpcTextDialog(Network *network): + Window(_("NPC")), mNetwork(network), mState(NPC_TEXT_STATE_WAITING) { setResizable(true); @@ -97,14 +100,14 @@ void NpcTextDialog::action(const gcn::ActionEvent &event) if (event.getId() == "ok") { if (mState == NPC_TEXT_STATE_NEXT && current_npc) { - current_npc->nextDialog(); + nextDialog(); addText("\n> Next\n"); } else if (mState == NPC_TEXT_STATE_CLOSE || (mState == NPC_TEXT_STATE_NEXT && !current_npc)) { setText(""); - if (current_npc) current_npc->nextDialog(); + if (current_npc) nextDialog(); setVisible(false); - if (current_npc) current_npc->handleDeath(); + current_npc = 0; } else return; } else return; @@ -114,10 +117,16 @@ void NpcTextDialog::action(const gcn::ActionEvent &event) mState = NPC_TEXT_STATE_WAITING; } +void NpcTextDialog::nextDialog(int npcID) +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST); + outMsg.writeInt32(npcID); +} + void NpcTextDialog::widgetResized(const gcn::Event &event) { Window::widgetResized(event); setText(mText); } - diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h index 00b11b3c..62486fff 100644 --- a/src/gui/npc_text.h +++ b/src/gui/npc_text.h @@ -28,6 +28,9 @@ #include "window.h" +#include "../npc.h" + +class Network; class TextBox; /** @@ -43,7 +46,7 @@ class NpcTextDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - NpcTextDialog(); + NpcTextDialog(Network *network); /** * Called when receiving actions from the widgets. @@ -74,6 +77,8 @@ class NpcTextDialog : public Window, public gcn::ActionListener void showCloseButton(); + void nextDialog(int npcID = current_npc); + /** * Called when resizing the window. * @@ -82,6 +87,7 @@ class NpcTextDialog : public Window, public gcn::ActionListener void widgetResized(const gcn::Event &event); private: + Network *mNetwork; gcn::ScrollArea *mScrollArea; TextBox *mTextBox; gcn::Button *mButton; diff --git a/src/gui/npcintegerdialog.cpp b/src/gui/npcintegerdialog.cpp index f91b42da..f6d788df 100644 --- a/src/gui/npcintegerdialog.cpp +++ b/src/gui/npcintegerdialog.cpp @@ -28,13 +28,16 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" #include "../utils/strprintf.h" extern NpcTextDialog *npcTextDialog; -NpcIntegerDialog::NpcIntegerDialog(): - Window(_("NPC Number Request")) +NpcIntegerDialog::NpcIntegerDialog(Network *network): + Window(_("NPC Number Request")), mNetwork(network) { mValueField = new IntTextField; @@ -104,7 +107,12 @@ void NpcIntegerDialog::action(const gcn::ActionEvent &event) if (finish) { setVisible(false); - current_npc->integerInput(mValueField->getValue()); + + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_INT_RESPONSE); + outMsg.writeInt32(current_npc); + outMsg.writeInt32(mValueField->getValue()); + mValueField->reset(); } } diff --git a/src/gui/npcintegerdialog.h b/src/gui/npcintegerdialog.h index 6083338c..80a21848 100644 --- a/src/gui/npcintegerdialog.h +++ b/src/gui/npcintegerdialog.h @@ -26,6 +26,7 @@ #include "window.h" +class Network; class IntTextField; /** @@ -41,7 +42,7 @@ class NpcIntegerDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - NpcIntegerDialog(); + NpcIntegerDialog(Network *network); /** * Called when receiving actions from the widgets. @@ -81,6 +82,7 @@ class NpcIntegerDialog : public Window, public gcn::ActionListener void setVisible(bool visible); private: + Network *mNetwork; gcn::Button *mDecButton; gcn::Button *mIncButton; IntTextField *mValueField; diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp index 8349cb4a..fc7d2979 100644 --- a/src/gui/npclistdialog.cpp +++ b/src/gui/npclistdialog.cpp @@ -31,13 +31,16 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" #include "../utils/strprintf.h" extern NpcTextDialog *npcTextDialog; -NpcListDialog::NpcListDialog(): - Window(_("NPC")) +NpcListDialog::NpcListDialog(Network *network): + Window(_("NPC")), mNetwork(network) { setResizable(true); @@ -115,7 +118,10 @@ void NpcListDialog::action(const gcn::ActionEvent &event) { setVisible(false); reset(); - current_npc->dialogChoice(choice); + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); + outMsg.writeInt32(current_npc); + outMsg.writeInt8(choice); } } diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h index e7e2f9a9..a7b49506 100644 --- a/src/gui/npclistdialog.h +++ b/src/gui/npclistdialog.h @@ -29,6 +29,8 @@ #include <vector> +class Network; + /** * The npc list dialog. * @@ -43,7 +45,7 @@ class NpcListDialog : public Window, public gcn::ActionListener, * * @see Window::Window */ - NpcListDialog(); + NpcListDialog(Network *network); /** * Called when receiving actions from the widgets. @@ -75,6 +77,7 @@ class NpcListDialog : public Window, public gcn::ActionListener, void setVisible(bool visible); private: + Network *mNetwork; gcn::ListBox *mItemList; std::vector<std::string> mItems; diff --git a/src/gui/npcstringdialog.cpp b/src/gui/npcstringdialog.cpp index 679c93e5..7ed05288 100644 --- a/src/gui/npcstringdialog.cpp +++ b/src/gui/npcstringdialog.cpp @@ -28,13 +28,16 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" #include "../utils/strprintf.h" extern NpcTextDialog *npcTextDialog; -NpcStringDialog::NpcStringDialog(): - Window(_("NPC Text Request")) +NpcStringDialog::NpcStringDialog(Network *network): + Window(_("NPC Text Request")), mNetwork(network) { mValueField = new TextField(""); @@ -74,8 +77,15 @@ void NpcStringDialog::action(const gcn::ActionEvent &event) } setVisible(false); - current_npc->stringInput(mValueField->getText()); + std::string text = mValueField->getText(); mValueField->setText(""); + + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_STR_RESPONSE); + outMsg.writeInt16(text.length() + 9); + outMsg.writeInt32(current_npc); + outMsg.writeString(text, text.length()); + outMsg.writeInt8(0); } bool NpcStringDialog::isInputFocused() diff --git a/src/gui/npcstringdialog.h b/src/gui/npcstringdialog.h index 31f9c9a0..43283219 100644 --- a/src/gui/npcstringdialog.h +++ b/src/gui/npcstringdialog.h @@ -26,6 +26,8 @@ #include <guichan/actionlistener.hpp> +class Network; + /** * The npc integer input dialog. * @@ -39,7 +41,7 @@ class NpcStringDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - NpcStringDialog(); + NpcStringDialog(Network *network); /** * Called when receiving actions from the widgets. @@ -71,6 +73,7 @@ class NpcStringDialog : public Window, public gcn::ActionListener void setVisible(bool visible); private: + Network *mNetwork; gcn::TextField *mValueField; std::string mDefault; }; diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index 14620aa6..51fc8f9f 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -133,7 +133,7 @@ void SellDialog::action(const gcn::ActionEvent &event) if (event.getId() == "quit") { setVisible(false); - if (current_npc) current_npc->handleDeath(); + current_npc = 0; return; } diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 3e746eb5..982667d1 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -35,6 +35,10 @@ #include "../npc.h" #include "../player_relations.h" +#include "../gui/npc_text.h" + +extern NpcTextDialog *npcTextDialog; + const int EMOTION_TIME = 150; /**< Duration of emotion icon */ BeingHandler::BeingHandler(bool enableSync): @@ -204,7 +208,12 @@ void BeingHandler::handleMessage(MessageIn *msg) case SMSG_BEING_REMOVE: // A being should be removed or has died - dstBeing = beingManager->findBeing(msg->readInt32()); + id = msg->readInt32(); + + if (id == current_npc) + npcTextDialog->showCloseButton(); + + dstBeing = beingManager->findBeing(id); if (!dstBeing) break; @@ -213,9 +222,6 @@ void BeingHandler::handleMessage(MessageIn *msg) if (dstBeing == player_node->getTarget()) player_node->stopAttack(); - if (dstBeing == current_npc) - current_npc->handleDeath(); - if (msg->readInt8() == 1) dstBeing->setAction(Being::DEAD); else diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index a2442d70..714bc0ea 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -65,7 +65,7 @@ void BuySellHandler::handleMessage(MessageIn *msg) sellDialog->setVisible(false); sellDialog->reset(); buySellDialog->setVisible(true); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32())); + current_npc = msg->readInt32(); break; case SMSG_NPC_BUY: @@ -107,7 +107,7 @@ void BuySellHandler::handleMessage(MessageIn *msg) } else { chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); - if (current_npc) current_npc->handleDeath(); + current_npc = 0; } break; diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp index ae521bd5..405217bb 100644 --- a/src/net/npchandler.cpp +++ b/src/net/npchandler.cpp @@ -54,24 +54,21 @@ NPCHandler::NPCHandler() void NPCHandler::handleMessage(MessageIn *msg) { int id; - NPC *temporaryNPC; switch (msg->getId()) { case SMSG_NPC_CHOICE: msg->readInt16(); // length - id = msg->readInt32(); + current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcListDialog->parseItems(msg->readString(msg->getLength() - 8)); npcListDialog->setVisible(true); break; case SMSG_NPC_MESSAGE: msg->readInt16(); // length - id = msg->readInt32(); + current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcTextDialog->addText(msg->readString(msg->getLength() - 8)); npcListDialog->setVisible(false); npcTextDialog->setVisible(true); @@ -79,30 +76,28 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_CLOSE: id = msg->readInt32(); - temporaryNPC = dynamic_cast<NPC*>(beingManager->findBeing(id)); // If we're talking to that NPC, show the close button - if (temporaryNPC == current_npc) + if (id == current_npc) npcTextDialog->showCloseButton(); // Otherwise, move on as an empty dialog doesn't help else - temporaryNPC->nextDialog(); + npcTextDialog->nextDialog(id); break; case SMSG_NPC_NEXT: id = msg->readInt32(); - temporaryNPC = dynamic_cast<NPC*>(beingManager->findBeing(id)); // If we're talking to that NPC, show the next button - if (temporaryNPC == current_npc) + if (id == current_npc) npcTextDialog->showNextButton(); - else if (temporaryNPC) // Otherwise, move on as an empty dialog doesn't help - temporaryNPC->nextDialog(); + else + npcTextDialog->nextDialog(id); break; case SMSG_NPC_INT_INPUT: // Request for an integer - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + current_npc = msg->readInt32(); + player_node->setAction(LocalPlayer::STAND); npcIntegerDialog->setRange(0, 2147483647); npcIntegerDialog->setDefaultValue(0); npcIntegerDialog->setVisible(true); @@ -111,8 +106,8 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_STR_INPUT: // Request for a string - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + current_npc = msg->readInt32(); + player_node->setAction(LocalPlayer::STAND); npcStringDialog->setValue(""); npcStringDialog->setVisible(true); npcStringDialog->requestFocus(); diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index ee1b2fd9..550753b7 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -93,7 +93,7 @@ namespace { buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); - if (current_npc) current_npc->handleDeath(); + current_npc = 0; } } deathListener; } @@ -147,8 +147,6 @@ void PlayerHandler::handleMessage(MessageIn *msg) // Switch the actual map, deleting the previous one if necessary engine->changeMap(mapPath); - if (current_npc) current_npc->handleDeath(); - float scrollOffsetX = 0.0f; float scrollOffsetY = 0.0f; diff --git a/src/npc.cpp b/src/npc.cpp index ecac2509..8fd8a86b 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -20,6 +20,7 @@ */ #include "animatedsprite.h" +#include "beingmanager.h" #include "npc.h" #include "particle.h" #include "text.h" @@ -33,7 +34,7 @@ extern NpcTextDialog *npcTextDialog; -NPC *current_npc = NULL; +int current_npc = NULL; static const int NAME_X_OFFSET = 15; static const int NAME_Y_OFFSET = 30; @@ -113,60 +114,6 @@ void NPC::talk() outMsg.writeInt8(0); } -void NPC::nextDialog() -{ - if (!this || !mNetwork) return; - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST); - outMsg.writeInt32(mId); -} - -void NPC::dialogChoice(char choice) -{ - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); - outMsg.writeInt32(mId); - outMsg.writeInt8(choice); -} - -void NPC::integerInput(int value) -{ - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_INT_RESPONSE); - outMsg.writeInt32(mId); - outMsg.writeInt32(value); -} - -void NPC::stringInput(const std::string &value) -{ - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_STR_RESPONSE); - outMsg.writeInt16(value.length() + 9); - outMsg.writeInt32(mId); - outMsg.writeString(value, value.length()); - outMsg.writeInt8(0); -} - -/* - * TODO Unify the buy() and sell() methods, without sacrificing readability of - * the code calling the method. buy(bool buySell) would be bad... - */ -void NPC::buy() -{ - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); - outMsg.writeInt32(mId); - outMsg.writeInt8(0); -} - -void NPC::sell() -{ - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); - outMsg.writeInt32(mId); - outMsg.writeInt8(1); -} - void NPC::updateCoords() { if (mName) @@ -174,13 +121,3 @@ void NPC::updateCoords() mName->adviseXY(mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET); } } - -void NPC::handleDeath() -{ - if (this != current_npc) return; - - if (npcTextDialog->isVisible()) - npcTextDialog->showCloseButton(); - else - current_npc = NULL; -} @@ -42,19 +42,6 @@ class NPC : public Player virtual Type getType() const; void talk(); - void nextDialog(); - void dialogChoice(char choice); - void integerInput(int value); - void stringInput(const std::string &value); - - void buy(); - void sell(); - - /** - * Call this to ease clean up of the current NPC, without causing - * interface problems - */ - void handleDeath(); protected: Network *mNetwork; void updateCoords(); @@ -62,6 +49,6 @@ class NPC : public Player Text *mName; }; -extern NPC *current_npc; +extern int current_npc; #endif |