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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-19 08:14:16 +0000
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-19 08:14:16 +0000
commiteab47c4f2674516d9499e837eff5b6b40f48213d (patch)
tree5d0e59267ca89acef8a491917a3af5ac5afad08f
parent278d9aa7eb084bd6f93e6ac1fd84033dc316ab5e (diff)
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Fixed compile on macOS
Since Guichan is currently disabled on Homebrew, I've opted for adding it as a submodule instead. It currently references the 0.8 branch of Guichan, after I cherry-picked the CMake support from the master branch. When using SDL2 installed through Homebrew, it was necessary to use SDL2_LINK_LIBRARIES, since the libraries occupy various different directories. It no longer seems necessary to include an SDLMain.m, so I deleted it. Removed obsolete OS X instructions. Also added instructions for installing dependencies on Fedora. Removed mentioning of /announce and /who in the README, since they were removed for tmwAthena.
-rw-r--r--.gitmodules3
-rw-r--r--CMakeLists.txt14
-rw-r--r--README.cmake12
-rw-r--r--README.md29
m---------libs/guichan0
-rw-r--r--src/CMakeLists.txt26
-rw-r--r--src/SDLMain.h16
-rw-r--r--src/SDLMain.m381
8 files changed, 52 insertions, 429 deletions
diff --git a/.gitmodules b/.gitmodules
new file mode 100644
index 00000000..316458cc
--- /dev/null
+++ b/.gitmodules
@@ -0,0 +1,3 @@
+[submodule "libs/guichan"]
+ path = libs/guichan
+ url = https://github.com/darkbitsorg/guichan.git
diff --git a/CMakeLists.txt b/CMakeLists.txt
index c9798acd..cff832e4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -50,6 +50,20 @@ IF (ENABLE_MANASERV)
ADD_SUBDIRECTORY(libs/enet)
ENDIF()
+# On macOS we need to build Guichan ourselves since it is disabled in Homebrew
+# This might also be a good idea for the Windows build
+if(APPLE)
+ # This policy makes sure that the below options are not ignored by the
+ # added Guichan CMakeLists.txt
+ SET(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
+ SET(ENABLE_ALLEGRO OFF)
+ SET(ENABLE_IRRLICHT OFF)
+ SET(ENABLE_SDL OFF)
+ SET(ENABLE_OPENGL OFF)
+ SET(BUILD_GUICHAN_SHARED OFF)
+ ADD_SUBDIRECTORY(libs/guichan)
+endif()
+
ADD_SUBDIRECTORY(src)
IF (GETTEXT_FOUND AND ENABLE_NLS)
diff --git a/README.cmake b/README.cmake
index b5691ff1..8471473f 100644
--- a/README.cmake
+++ b/README.cmake
@@ -4,7 +4,6 @@
2. How do I...
3. Crosscompiling using CMake
4. Creating an installer binary for Windows
- 5. Building on OS X
This readme explains the most common parameters to CMake needed for
building mana, as well as setting up a cross build environement to
@@ -135,14 +134,3 @@ $ makensis -DDLLDIR=/build/mana-libs/lib/ -DPRODUCT_VERSION=0.1.0.0 \
-DUPX=true -DEXESUFFIX=/src setup.nsi
and end up with the installer in mana-0.1.0.0-win32.exe
-
-5. Building on OS X
--------------------
-
-In your mana directory:
-
-$ export CC=/usr/bin/clang
-$ export CXX=/usr/bin/clang++
-$ cmake .
-$ make
-$ src/mana
diff --git a/README.md b/README.md
index 1b001857..14e03fb1 100644
--- a/README.md
+++ b/README.md
@@ -10,7 +10,7 @@ The Mana client is written in C++ and builds upon:
- SDL2, SDL2\_gfx, SDL2\_image, SDL2\_mixer, SDL2\_ttf, SDL2\_net (Media framework)
- Guichan (GUI framework)
- libxml2 (XML parsing and writing)
-- PhysFS (Data files)
+- PhysicsFS (Data files)
- ENet (UDP networking library)
- libcurl (HTTP downloads)
- zlib (Archives)
@@ -66,9 +66,7 @@ window. Here's a list of common commands:
```
- /help Displays the list of commands
-- /announce broadcasts a global msg(Gm Cammand only)
- /clear clears the chat window
-- /who shows how many players are online
- /where displays the map name your currently on
- /whisper send a private msg to another player
(format: /whisper <charname> <message>)
@@ -111,19 +109,32 @@ to contact the developers of the game instead.
Compiling the Client
--------------------
-Installing the dependencies on Ubuntu
+Installing the dependencies on Ubuntu:
- sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev \
+ sudo apt install build-essential cmake \
+ libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev \
libsdl2-net-dev libsdl2-ttf-dev libsdl2-gfx-dev \
libcurl4-openssl-dev libphysfs-dev libxml2-dev \
libguichan-dev libpng-dev gettext
+Installing the dependencies on macOS (with Homebrew):
+
+ brew install sdl2 sdl2_gfx sdl2_image sdl2_mixer sdl2_net sdl2_ttf \
+ physfs curl
+
+Installing the dependencies on Fedora:
+
+ sudo dnf install gcc-c++ cmake physfs-devel libcurl-devel guichan-devel \
+ SDL2_image-devel SDL2_mixer-devel SDL2_net-devel \
+ SDL2_ttf-devel SDL2_gfx-devel
+
Once the dependencies are installed, use CMake:
- cmake .
- cmake --build . --parallel
+ cmake -B build .
+ cmake --build build --parallel
-This produces an executable in `src/mana`. If running it without installing, be
-sure to run it from the repository root so that it can find its data files.
+This produces an executable in `build/src/mana`. If running it without
+installing, be sure to run it from the repository root so that it can find its
+data files.
See `README.cmake` for additional information.
diff --git a/libs/guichan b/libs/guichan
new file mode 160000
+Subproject 94914a027276b8f60a028717bcbea4e674298c2
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 227302c1..628fab82 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -23,6 +23,12 @@ IF (ENABLE_MANASERV)
SET(INTERNAL_LIBRARIES enet)
ENDIF()
+IF (APPLE)
+ INCLUDE_DIRECTORIES("../libs/guichan/include")
+ LINK_DIRECTORIES("../libs/guichan")
+ SET(INTERNAL_LIBRARIES ${INTERNAL_LIBRARIES} guichan)
+ENDIF()
+
SET(FLAGS "-DPACKAGE_VERSION=\\\"${VERSION}\\\"")
SET(FLAGS "${FLAGS} -DPKG_DATADIR=\\\"${PKG_DATADIR}/\\\"")
SET(FLAGS "${FLAGS} -DLOCALEDIR=\\\"${LOCALEDIR}/\\\"")
@@ -56,7 +62,9 @@ ELSEIF (CMAKE_SYSTEM_NAME STREQUAL SunOS)
SET(EXTRA_LIBRARIES intl)
ENDIF()
-FIND_PACKAGE(Guichan REQUIRED)
+IF(NOT APPLE)
+ FIND_PACKAGE(Guichan REQUIRED)
+ENDIF()
IF (WITH_OPENGL)
FIND_PACKAGE(OpenGL REQUIRED)
@@ -620,14 +628,6 @@ IF (WIN32)
)
ENDIF (WIN32)
-IF (APPLE)
- SET(SRCS
- ${SRCS}
- SDLMain.h
- SDLMain.m
- )
-ENDIF (APPLE)
-
SET (PROGRAMS mana)
IF (ENABLE_MANASERV)
@@ -636,9 +636,9 @@ ELSE(ENABLE_MANASERV)
ADD_EXECUTABLE(mana WIN32 ${SRCS} ${SRCS_TMWA})
ENDIF(ENABLE_MANASERV)
-TARGET_LINK_LIBRARIES(mana
+TARGET_LINK_LIBRARIES(mana PRIVATE
${INTERNAL_LIBRARIES}
- ${SDL2_LIBRARIES}
+ ${SDL2_LINK_LIBRARIES}
${PNG_LIBRARIES}
${PHYSFS_LIBRARY}
${CURL_LIBRARIES}
@@ -648,6 +648,10 @@ TARGET_LINK_LIBRARIES(mana
${LIBINTL_LIBRARIES}
${EXTRA_LIBRARIES})
+if(APPLE)
+ target_link_libraries(mana PRIVATE "-framework Foundation")
+endif()
+
INSTALL(TARGETS mana RUNTIME DESTINATION ${PKG_BINDIR})
IF (CMAKE_SYSTEM_NAME STREQUAL SunOS)
diff --git a/src/SDLMain.h b/src/SDLMain.h
deleted file mode 100644
index c56d90cb..00000000
--- a/src/SDLMain.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/* SDLMain.m - main entry point for our Cocoa-ized SDL app
- Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
- Non-NIB-Code & other changes: Max Horn <max@quendi.de>
-
- Feel free to customize this file to suit your needs
-*/
-
-#ifndef _SDLMain_h_
-#define _SDLMain_h_
-
-#import <Cocoa/Cocoa.h>
-
-@interface SDLMain : NSObject
-@end
-
-#endif /* _SDLMain_h_ */
diff --git a/src/SDLMain.m b/src/SDLMain.m
deleted file mode 100644
index 2434f81a..00000000
--- a/src/SDLMain.m
+++ /dev/null
@@ -1,381 +0,0 @@
-/* SDLMain.m - main entry point for our Cocoa-ized SDL app
- Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
- Non-NIB-Code & other changes: Max Horn <max@quendi.de>
-
- Feel free to customize this file to suit your needs
-*/
-
-#include "SDL.h"
-#include "SDLMain.h"
-#include <sys/param.h> /* for MAXPATHLEN */
-#include <unistd.h>
-
-/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
- but the method still is there and works. To avoid warnings, we declare
- it ourselves here. */
-@interface NSApplication(SDL_Missing_Methods)
-- (void)setAppleMenu:(NSMenu *)menu;
-@end
-
-/* Use this flag to determine whether we use SDLMain.nib or not */
-#define SDL_USE_NIB_FILE 0
-
-/* Use this flag to determine whether we use CPS (docking) or not */
-#define SDL_USE_CPS 1
-#ifdef SDL_USE_CPS
-/* Portions of CPS.h */
-typedef struct CPSProcessSerNum
-{
- UInt32 lo;
- UInt32 hi;
-} CPSProcessSerNum;
-
-extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
-extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
-extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
-
-#endif /* SDL_USE_CPS */
-
-static int gArgc;
-static char **gArgv;
-static BOOL gFinderLaunch;
-static BOOL gCalledAppMainline = FALSE;
-
-static NSString *getApplicationName(void)
-{
- const NSDictionary *dict;
- NSString *appName = 0;
-
- /* Determine the application name */
- dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
- if (dict)
- appName = [dict objectForKey: @"CFBundleName"];
-
- if (![appName length])
- appName = [[NSProcessInfo processInfo] processName];
-
- return appName;
-}
-
-#if SDL_USE_NIB_FILE
-/* A helper category for NSString */
-@interface NSString (ReplaceSubString)
-- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
-@end
-#endif
-
-@interface NSApplication (SDLApplication)
-@end
-
-@implementation NSApplication (SDLApplication)
-/* Invoked from the Quit menu item */
-- (void)terminate:(id)sender
-{
- /* Post a SDL_QUIT event */
- SDL_Event event;
- event.type = SDL_QUIT;
- SDL_PushEvent(&event);
-}
-@end
-
-/* The main class of the application, the application's delegate */
-@implementation SDLMain
-
-/* Set the working directory to the .app's parent directory */
-- (void) setupWorkingDirectory:(BOOL)shouldChdir
-{
- if (shouldChdir)
- {
- char parentdir[MAXPATHLEN];
- CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
- CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
- if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
- chdir(parentdir); /* chdir to the binary app's parent */
- }
- CFRelease(url);
- CFRelease(url2);
- }
-}
-
-#if SDL_USE_NIB_FILE
-
-/* Fix menu to contain the real app name instead of "SDL App" */
-- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
-{
- NSRange aRange;
- NSEnumerator *enumerator;
- NSMenuItem *menuItem;
-
- aRange = [[aMenu title] rangeOfString:@"SDL App"];
- if (aRange.length != 0)
- [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
-
- enumerator = [[aMenu itemArray] objectEnumerator];
- while ((menuItem = [enumerator nextObject]))
- {
- aRange = [[menuItem title] rangeOfString:@"SDL App"];
- if (aRange.length != 0)
- [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
- if ([menuItem hasSubmenu])
- [self fixMenu:[menuItem submenu] withAppName:appName];
- }
-}
-
-#else
-
-static void setApplicationMenu(void)
-{
- /* warning: this code is very odd */
- NSMenu *appleMenu;
- NSMenuItem *menuItem;
- NSString *title;
- NSString *appName;
-
- appName = getApplicationName();
- appleMenu = [[NSMenu alloc] initWithTitle:@""];
-
- /* Add menu items */
- title = [@"About " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Hide " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
-
- menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
- [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
-
- [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Quit " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
-
-
- /* Put menu into the menubar */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
- [menuItem setSubmenu:appleMenu];
- [[NSApp mainMenu] addItem:menuItem];
-
- /* Tell the application object that this is now the application menu */
- [NSApp setAppleMenu:appleMenu];
-
- /* Finally give up our references to the objects */
- [appleMenu release];
- [menuItem release];
-}
-
-/* Create a window menu */
-static void setupWindowMenu(void)
-{
- NSMenu *windowMenu;
- NSMenuItem *windowMenuItem;
- NSMenuItem *menuItem;
-
- windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
-
- /* "Minimize" item */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
- [windowMenu addItem:menuItem];
- [menuItem release];
-
- /* Put menu into the menubar */
- windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
- [windowMenuItem setSubmenu:windowMenu];
- [[NSApp mainMenu] addItem:windowMenuItem];
-
- /* Tell the application object that this is now the window menu */
- [NSApp setWindowsMenu:windowMenu];
-
- /* Finally give up our references to the objects */
- [windowMenu release];
- [windowMenuItem release];
-}
-
-/* Replacement for NSApplicationMain */
-static void CustomApplicationMain (int argc, char **argv)
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- SDLMain *sdlMain;
-
- /* Ensure the application object is initialised */
- [NSApplication sharedApplication];
-
-#ifdef SDL_USE_CPS
- {
- CPSProcessSerNum PSN;
- /* Tell the dock about us */
- if (!CPSGetCurrentProcess(&PSN))
- if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
- if (!CPSSetFrontProcess(&PSN))
- [NSApplication sharedApplication];
- }
-#endif /* SDL_USE_CPS */
-
- /* Set up the menubar */
- [NSApp setMainMenu:[[NSMenu alloc] init]];
- setApplicationMenu();
- setupWindowMenu();
-
- /* Create SDLMain and make it the app delegate */
- sdlMain = [[SDLMain alloc] init];
- [NSApp setDelegate:sdlMain];
-
- /* Start the main event loop */
- [NSApp run];
-
- [sdlMain release];
- [pool release];
-}
-
-#endif
-
-
-/*
- * Catch document open requests...this lets us notice files when the app
- * was launched by double-clicking a document, or when a document was
- * dragged/dropped on the app's icon. You need to have a
- * CFBundleDocumentsType section in your Info.plist to get this message,
- * apparently.
- *
- * Files are added to gArgv, so to the app, they'll look like command line
- * arguments. Previously, apps launched from the finder had nothing but
- * an argv[0].
- *
- * This message may be received multiple times to open several docs on launch.
- *
- * This message is ignored once the app's mainline has been called.
- */
-- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
-{
- const char *temparg;
- size_t arglen;
- char *arg;
- char **newargv;
-
- if (!gFinderLaunch) /* MacOS is passing command line args. */
- return FALSE;
-
- if (gCalledAppMainline) /* app has started, ignore this document. */
- return FALSE;
-
- temparg = [filename UTF8String];
- arglen = SDL_strlen(temparg) + 1;
- arg = (char *) SDL_malloc(arglen);
- if (arg == NULL)
- return FALSE;
-
- newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
- if (newargv == NULL)
- {
- SDL_free(arg);
- return FALSE;
- }
- gArgv = newargv;
-
- SDL_strlcpy(arg, temparg, arglen);
- gArgv[gArgc++] = arg;
- gArgv[gArgc] = NULL;
- return TRUE;
-}
-
-
-/* Called when the internal event loop has just started running */
-- (void) applicationDidFinishLaunching: (NSNotification *) note
-{
- int status;
-
- /* Set the working directory to the .app's parent directory */
- [self setupWorkingDirectory:gFinderLaunch];
-
-#if SDL_USE_NIB_FILE
- /* Set the main menu to contain the real app name instead of "SDL App" */
- [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
-#endif
-
- /* Hand off to main application code */
- gCalledAppMainline = TRUE;
- status = SDL_main (gArgc, gArgv);
-
- /* We're done, thank you for playing */
- exit(status);
-}
-@end
-
-
-@implementation NSString (ReplaceSubString)
-
-- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
-{
- unsigned int bufferSize;
- unsigned int selfLen = [self length];
- unsigned int aStringLen = [aString length];
- unichar *buffer;
- NSRange localRange;
- NSString *result;
-
- bufferSize = selfLen + aStringLen - aRange.length;
- buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
-
- /* Get first part into buffer */
- localRange.location = 0;
- localRange.length = aRange.location;
- [self getCharacters:buffer range:localRange];
-
- /* Get middle part into buffer */
- localRange.location = 0;
- localRange.length = aStringLen;
- [aString getCharacters:(buffer+aRange.location) range:localRange];
-
- /* Get last part into buffer */
- localRange.location = aRange.location + aRange.length;
- localRange.length = selfLen - localRange.location;
- [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
-
- /* Build output string */
- result = [NSString stringWithCharacters:buffer length:bufferSize];
-
- NSDeallocateMemoryPages(buffer, bufferSize);
-
- return result;
-}
-
-@end
-
-
-
-#ifdef main
-# undef main
-#endif
-
-
-/* Main entry point to executable - should *not* be SDL_main! */
-int main (int argc, char **argv)
-{
- /* Copy the arguments into a global variable */
- /* This is passed if we are launched by double-clicking */
- if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
- gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
- gArgv[0] = argv[0];
- gArgv[1] = NULL;
- gArgc = 1;
- gFinderLaunch = YES;
- } else {
- int i;
- gArgc = argc;
- gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
- for (i = 0; i <= argc; i++)
- gArgv[i] = argv[i];
- gFinderLaunch = NO;
- }
-
-#if SDL_USE_NIB_FILE
- NSApplicationMain (argc, argv);
-#else
- CustomApplicationMain (argc, argv);
-#endif
- return 0;
-}
-