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authorDennis Friis <peavey@inspircd.org>2009-05-14 21:49:19 +0200
committerDennis Friis <peavey@inspircd.org>2009-05-14 21:49:19 +0200
commitd4247f3edb63733e9b2a6903ad2ae08c770e8a0f (patch)
tree97623a9f1f2f6491a55eea8a922bb3a83b10c3f3
parente0eeaef318d63ae79522c1d0407e4f5b8212c5f7 (diff)
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Fixes to outfit window
- Moved the outfit button onto the Inventory window - Fixed 'unequip first' saving bug Patch by QOAL
-rw-r--r--src/gui/inventorywindow.cpp18
-rw-r--r--src/gui/inventorywindow.h1
-rw-r--r--src/gui/outfitwindow.cpp2
-rw-r--r--src/gui/windowmenu.cpp6
4 files changed, 17 insertions, 10 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index d6cd3a84..c44ae9e7 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -79,6 +79,7 @@ InventoryWindow::InventoryWindow(int invSize):
mUseButton = new Button(longestUseString, "use", this);
mDropButton = new Button(_("Drop"), "drop", this);
mSplitButton = new Button(_("Split"), "split", this);
+ mOutfitButton = new Button(_("Outfits"), "outfit", this);
mItems = new ItemContainer(player_node->getInventory());
mItems->addSelectionListener(this);
@@ -103,6 +104,7 @@ InventoryWindow::InventoryWindow(int invSize):
place(0, 2, mUseButton);
place(1, 2, mDropButton);
place(2, 2, mSplitButton);
+ place(6, 2, mOutfitButton);
Layout &layout = getLayout();
layout.setRowHeight(1, Layout::AUTO_SET);
@@ -156,6 +158,16 @@ void InventoryWindow::logic()
void InventoryWindow::action(const gcn::ActionEvent &event)
{
+ if (event.getId() == "outfit")
+ {
+ extern Window *outfitWindow;
+ outfitWindow->setVisible(!outfitWindow->isVisible());
+ if (outfitWindow->isVisible())
+ {
+ outfitWindow->requestMoveToTop();
+ }
+ }
+
Item *item = mItems->getSelectedItem();
if (!item)
@@ -163,7 +175,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
if (event.getId() == "use")
{
- if (item->isEquipment())
+ if (item->isEquipment())
{
if (item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
@@ -258,10 +270,10 @@ void InventoryWindow::updateButtons()
mDropButton->setEnabled(false);
return;
}
-
+
mUseButton->setEnabled(true);
mDropButton->setEnabled(true);
-
+
if (selectedItem->isEquipment())
{
if (selectedItem->isEquipped())
diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h
index 6e34666d..fbda5ac7 100644
--- a/src/gui/inventorywindow.h
+++ b/src/gui/inventorywindow.h
@@ -109,6 +109,7 @@ class InventoryWindow : public Window,
gcn::Button *mUseButton;
gcn::Button *mDropButton;
gcn::Button *mSplitButton;
+ gcn::Button *mOutfitButton;
gcn::Label *mWeightLabel;
gcn::Label *mSlotsLabel;
diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp
index 1812c58b..53950299 100644
--- a/src/gui/outfitwindow.cpp
+++ b/src/gui/outfitwindow.cpp
@@ -119,7 +119,7 @@ void OutfitWindow::save()
config.setValue("Outfit" + toString(o), outfitStr);
outfitStr = "";
}
- config.setValue("OutfitUnequip", mUnequipCheck ? true : false);
+ config.setValue("OutfitUnequip", mUnequipCheck->isSelected());
}
void OutfitWindow::action(const gcn::ActionEvent &event)
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index d66aa602..8964f072 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -47,7 +47,6 @@ extern Window *buddyWindow;
extern Window *guildWindow;
extern Window *magicDialog;
#endif
-extern Window *outfitWindow;
WindowMenu::WindowMenu():
mEmotePopup(0)
@@ -56,7 +55,6 @@ WindowMenu::WindowMenu():
static const char *buttonNames[] =
{
":-)",
- N_("Outfits"),
N_("Status"),
N_("Equipment"),
N_("Inventory"),
@@ -115,10 +113,6 @@ void WindowMenu::action(const gcn::ActionEvent &event)
mEmotePopup = 0;
}
}
- else if (event.getId() == "Outfits")
- {
- window = outfitWindow;
- }
else if (event.getId() == "Status")
{
window = statusWindow;