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authorJared Adams <jaxad0127@gmail.com>2010-08-01 21:32:16 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-01 21:35:09 -0600
commita3e61c0e830c46b51c0d135962ad361c02b93243 (patch)
tree3b94948be5750c8f968ea89723799eb4f119c063
parent0e189bbe81c88283438aabb4fec3ba30920d3a36 (diff)
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Remove isActive methods from buy/sell windows
Uses a state variable in PlayerInfo instead. Moves isTalking from Being to PlayerInfo. Also some small cleanups. Reviewed-by: Chuck Miller
-rw-r--r--src/being.cpp12
-rw-r--r--src/being.h2
-rw-r--r--src/event.cpp20
-rw-r--r--src/event.h4
-rw-r--r--src/game.cpp2
-rw-r--r--src/gui/buy.cpp6
-rw-r--r--src/gui/buy.h5
-rw-r--r--src/gui/buysell.cpp7
-rw-r--r--src/gui/buysell.h5
-rw-r--r--src/gui/sell.cpp6
-rw-r--r--src/gui/sell.h5
-rw-r--r--src/gui/viewport.cpp3
-rw-r--r--src/net/tmwa/buysellhandler.cpp2
-rw-r--r--src/playerinfo.cpp80
-rw-r--r--src/playerinfo.h46
15 files changed, 140 insertions, 65 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 22fb9610..280a5a1b 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -39,12 +39,7 @@
#include "text.h"
#include "statuseffect.h"
-#include "gui/buy.h"
-#include "gui/buysell.h"
#include "gui/gui.h"
-#include "gui/npcdialog.h"
-#include "gui/npcpostdialog.h"
-#include "gui/sell.h"
#include "gui/socialwindow.h"
#include "gui/speechbubble.h"
#include "gui/theme.h"
@@ -1203,10 +1198,3 @@ void Being::talkTo()
{
Net::getNpcHandler()->talk(mId);
}
-
-bool Being::isTalking()
-{
- return NpcDialog::isActive() || BuyDialog::isActive() ||
- SellDialog::isActive() || BuySellDialog::isActive() ||
- NpcPostDialog::isActive();
-}
diff --git a/src/being.h b/src/being.h
index 07826a11..a379bdaa 100644
--- a/src/being.h
+++ b/src/being.h
@@ -493,8 +493,6 @@ class Being : public ActorSprite, public ConfigListener
void talkTo();
- static bool isTalking();
-
protected:
/**
* Sets the new path for this being.
diff --git a/src/event.cpp b/src/event.cpp
index 65fdee8a..d503ad58 100644
--- a/src/event.cpp
+++ b/src/event.cpp
@@ -96,4 +96,24 @@ double Event::getFloat(const std::string &key) const throw (BadEvent)
return static_cast<FloatData *>(it->second)->getData();
}
+void Event::setBool(const std::string &key, bool value) throw (BadEvent)
+{
+ if (mData.find(key) != mData.end())
+ throw KEY_ALREADY_EXISTS;
+
+ mData[key] = new BoolData(value);
+}
+
+bool Event::getBool(const std::string &key) const throw (BadEvent)
+{
+ VariableMap::const_iterator it = mData.find(key);
+ if (it == mData.end())
+ throw BAD_KEY;
+
+ if (it->second->getType() != VariableData::DATA_BOOL)
+ throw BAD_VALUE;
+
+ return static_cast<BoolData *>(it->second)->getData();
+}
+
} // namespace Mana
diff --git a/src/event.h b/src/event.h
index 03751739..1e057a05 100644
--- a/src/event.h
+++ b/src/event.h
@@ -63,6 +63,10 @@ public:
void setFloat(const std::string &key, double value) throw (BadEvent);
double getFloat(const std::string &key) const throw (BadEvent);
+ // Sets or gets a boolean with key to identify
+ void setBool(const std::string &key, bool value) throw (BadEvent);
+ bool getBool(const std::string &key) const throw (BadEvent);
+
private:
std::string mEventName;
diff --git a/src/game.cpp b/src/game.cpp
index 148c3784..0c765f9e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -758,7 +758,7 @@ void Game::handleInput()
return;
// Moving player around
- if (player_node->isAlive() && !Being::isTalking() &&
+ if (player_node->isAlive() && !PlayerInfo::isTalking() &&
!chatWindow->isInputFocused() && !quitDialog)
{
// Get the state of the keyboard keys
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index a214c075..cc135e07 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -21,6 +21,7 @@
#include "gui/buy.h"
+#include "playerinfo.h"
#include "shopitem.h"
#include "units.h"
@@ -111,6 +112,8 @@ BuyDialog::BuyDialog(int npcId):
instances.push_back(this);
setVisible(true);
+
+ PlayerInfo::setBuySellState(BUYSELL_BUYING);
}
BuyDialog::~BuyDialog()
@@ -118,6 +121,9 @@ BuyDialog::~BuyDialog()
delete mShopItems;
instances.remove(this);
+
+ if (PlayerInfo::getBuySellState() == BUYSELL_BUYING)
+ PlayerInfo::setBuySellState(BUYSELL_NONE);
}
void BuyDialog::setMoney(int amount)
diff --git a/src/gui/buy.h b/src/gui/buy.h
index 4b273bcc..c3cb3229 100644
--- a/src/gui/buy.h
+++ b/src/gui/buy.h
@@ -100,11 +100,6 @@ class BuyDialog : public Window, public gcn::ActionListener,
void setVisible(bool visible);
/**
- * Returns true if any instances exist.
- */
- static bool isActive() { return instances.size() > 0; }
-
- /**
* Closes all instances.
*/
static void closeAll();
diff --git a/src/gui/buysell.cpp b/src/gui/buysell.cpp
index 3e810a4a..4419ffcc 100644
--- a/src/gui/buysell.cpp
+++ b/src/gui/buysell.cpp
@@ -21,6 +21,8 @@
#include "buysell.h"
+#include "playerinfo.h"
+
#include "gui/setup.h"
#include "gui/widgets/button.h"
@@ -65,11 +67,16 @@ BuySellDialog::BuySellDialog(int npcId):
instances.push_back(this);
setVisible(true);
+
+ PlayerInfo::setBuySellState(BUYSELL_CHOOSING);
}
BuySellDialog::~BuySellDialog()
{
instances.remove(this);
+
+ if (PlayerInfo::getBuySellState() == BUYSELL_CHOOSING)
+ PlayerInfo::setBuySellState(BUYSELL_NONE);
}
void BuySellDialog::setVisible(bool visible)
diff --git a/src/gui/buysell.h b/src/gui/buysell.h
index cf7ec91e..3408821a 100644
--- a/src/gui/buysell.h
+++ b/src/gui/buysell.h
@@ -52,11 +52,6 @@ class BuySellDialog : public Window, public gcn::ActionListener
void action(const gcn::ActionEvent &event);
/**
- * Returns true if any instances exist.
- */
- static bool isActive() { return instances.size() > 0; }
-
- /**
* Closes all instances.
*/
static void closeAll();
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index b017983c..83f01d7f 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -21,6 +21,7 @@
#include "gui/sell.h"
+#include "playerinfo.h"
#include "shopitem.h"
#include "units.h"
@@ -110,6 +111,8 @@ SellDialog::SellDialog(int npcId):
instances.push_back(this);
setVisible(true);
+
+ PlayerInfo::setBuySellState(BUYSELL_SELLING);
}
SellDialog::~SellDialog()
@@ -117,6 +120,9 @@ SellDialog::~SellDialog()
delete mShopItems;
instances.remove(this);
+
+ if (PlayerInfo::getBuySellState() == BUYSELL_SELLING)
+ PlayerInfo::setBuySellState(BUYSELL_NONE);
}
void SellDialog::reset()
diff --git a/src/gui/sell.h b/src/gui/sell.h
index 32a4dc55..c286dcc2 100644
--- a/src/gui/sell.h
+++ b/src/gui/sell.h
@@ -86,11 +86,6 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener
void setVisible(bool visible);
/**
- * Returns true if any instances exist.
- */
- static bool isActive() { return instances.size() > 0; }
-
- /**
* Closes all instances.
*/
static void closeAll();
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index f1cd38e4..fc9adab1 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -28,6 +28,7 @@
#include "keyboardconfig.h"
#include "localplayer.h"
#include "map.h"
+#include "playerinfo.h"
#include "textmanager.h"
#include "gui/gui.h"
@@ -345,7 +346,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
return;
// Check if we are busy
- if (Being::isTalking())
+ if (PlayerInfo::isTalking())
return;
mPlayerFollowMouse = false;
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index a43784de..3e9156a1 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -61,7 +61,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_NPC_BUY_SELL_CHOICE:
- if (!BuySellDialog::isActive())
+ if (PlayerInfo::getBuySellState() != BUYSELL_CHOOSING)
{
mNpcId = msg.readInt32();
new BuySellDialog(mNpcId);
diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp
index 28d37c83..7b2a9b19 100644
--- a/src/playerinfo.cpp
+++ b/src/playerinfo.cpp
@@ -27,24 +27,29 @@
#include "listener.h"
#include "log.h"
+#include "gui/npcdialog.h"
+#include "gui/npcpostdialog.h"
+
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
namespace PlayerInfo {
-class PlayerInfoListener;
+class PlayerLogic;
-PlayerInfoListener *mListener = 0;
+PlayerLogic *mListener = 0;
PlayerInfoBackend mData;
Inventory *mInventory = 0;
Equipment *mEquipment = 0;
+BuySellState mBuySellState = BUYSELL_NONE;
+bool mTrading = false;
+
std::map<int, Special> mSpecials;
char mSpecialRechargeUpdateNeeded = 0;
-bool mTrading = false;
int mLevelProgress = 0;
// --- Triggers ---------------------------------------------------------------
@@ -201,6 +206,45 @@ void setEquipmentBackend(Equipment::Backend *backend)
mEquipment->setBackend(backend);
}
+// -- Buy/Sell/Trade ----------------------------------------------------------
+
+BuySellState getBuySellState()
+{
+ return mBuySellState;
+}
+
+void setBuySellState(BuySellState buySellState)
+{
+ BuySellState old = mBuySellState;
+ mBuySellState = buySellState;
+
+ if (buySellState != old)
+ {
+ Mana::Event event("StateChange");
+ event.setInt("oldState", old);
+ event.setInt("newState", buySellState);
+ Mana::EventManager::trigger("BuySell", event);
+ }
+}
+
+bool isTrading()
+{
+ return mTrading;
+}
+
+void setTrading(bool trading)
+{
+ bool notify = mTrading != trading;
+ mTrading = trading;
+
+ if (notify)
+ {
+ Mana::Event event("Trading");
+ event.setBool("trading", trading);
+ Mana::EventManager::trigger("Status", event);
+ }
+}
+
// --- Specials ---------------------------------------------------------------
void setSpecialStatus(int id, int current, int max, int recharge)
@@ -224,6 +268,12 @@ void setBackend(const PlayerInfoBackend &backend)
mData = backend;
}
+bool isTalking()
+{
+ return NpcDialog::isActive() || NpcPostDialog::isActive() ||
+ PlayerInfo::getBuySellState() != BUYSELL_NONE;
+}
+
void logic()
{
if ((mSpecialRechargeUpdateNeeded%11) == 0)
@@ -242,28 +292,10 @@ void logic()
mSpecialRechargeUpdateNeeded++;
}
-bool isTrading()
-{
- return mTrading;
-}
-
-void setTrading(bool trading)
-{
- bool notify = mTrading != trading;
- mTrading = trading;
-
- if (notify)
- {
- Mana::Event event("Trading");
- event.setInt("trading", trading);
- Mana::EventManager::trigger("Status", event);
- }
-}
-
-class PlayerInfoListener : Mana::Listener
+class PlayerLogic : Mana::Listener
{
public:
- PlayerInfoListener()
+ PlayerLogic()
{
listen("Client");
listen("Game");
@@ -306,7 +338,7 @@ void init()
if (mListener)
return;
- mListener = new PlayerInfoListener();
+ mListener = new PlayerLogic();
}
} // namespace PlayerInfo
diff --git a/src/playerinfo.h b/src/playerinfo.h
index 3214e64e..fabce6ea 100644
--- a/src/playerinfo.h
+++ b/src/playerinfo.h
@@ -66,6 +66,14 @@ class Equipment;
class Inventory;
class Item;
+enum BuySellState
+{
+ BUYSELL_NONE,
+ BUYSELL_CHOOSING,
+ BUYSELL_BUYING,
+ BUYSELL_SELLING
+};
+
/**
* Special information storage structure.
*/
@@ -168,6 +176,31 @@ namespace PlayerInfo
*/
Item *getEquipment(unsigned int slot);
+// -- Buy/Sell/Trade ----------------------------------------------------------
+
+ /**
+ * Returns true if the player is involved in a buy, sell, or related
+ * interaction, false otherwise.
+ */
+ BuySellState getBuySellState();
+
+ /**
+ * Sets whether the player is currently involved in a buy, sell, or related
+ * interaction.
+ */
+ void setBuySellState(BuySellState buySellState);
+
+ /**
+ * Returns true if the player is involved in a trade at the moment, false
+ * otherwise.
+ */
+ bool isTrading();
+
+ /**
+ * Sets whether the player is currently involved in trade or not.
+ */
+ void setTrading(bool trading);
+
// --- Specials ---------------------------------------------------------------
/**
@@ -188,20 +221,15 @@ namespace PlayerInfo
void setBackend(const PlayerInfoBackend &backend);
/**
- * Does necessary updates every tick.
- */
- void logic();
-
- /**
- * Returns true if the player is involved in a trade at the moment, false
+ * Returns true if the player is involved in a NPC interaction, false
* otherwise.
*/
- bool isTrading();
+ bool isTalking();
/**
- * Sets whether the player is currently involved in trade or not.
+ * Does necessary updates every tick.
*/
- void setTrading(bool trading);
+ void logic();
/**
* Initializes some internals.