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author | Philipp Sehmisch <tmw@crushnet.org> | 2006-08-24 00:58:21 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-08-24 00:58:21 +0000 |
commit | 9581f6556ac1646b4d30c676403aba544e4edaec (patch) | |
tree | 31e0ddc101f677f9fa19436f7a74d63325a43f9c | |
parent | b842eb4e7a21b8cb8b60cff840a82abdb5791f92 (diff) | |
download | mana-9581f6556ac1646b4d30c676403aba544e4edaec.tar.gz mana-9581f6556ac1646b4d30c676403aba544e4edaec.tar.bz2 mana-9581f6556ac1646b4d30c676403aba544e4edaec.tar.xz mana-9581f6556ac1646b4d30c676403aba544e4edaec.zip |
scrolling and overlays are no longer linked to the framerate
-rw-r--r-- | ChangeLog | 6 | ||||
-rw-r--r-- | src/engine.cpp | 43 | ||||
-rw-r--r-- | src/map.cpp | 87 | ||||
-rw-r--r-- | src/map.h | 2 |
4 files changed, 89 insertions, 49 deletions
@@ -1,3 +1,9 @@ +2006-08-24 Philipp Sehmisch <tmw@crushnet.org> + + * src/engine.cpp: Scrolling speed no longer affected by framerate. + * src/map.cpp, scr/map.h: Overlay speed no longer affected by + framerate. + 2006-08-24 Frode Lindeijer <f.lindeijer@gmail.com> * data/graphics/sprites/item004.png, data/graphics/sprites/item005.png, diff --git a/src/engine.cpp b/src/engine.cpp index 9a93b03e..a80351d4 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -161,6 +161,14 @@ void Engine::logic() void Engine::draw(Graphics *graphics) { + static int lastTick = tick_time; + + // Avoid freaking out when tick_time overflows + if (tick_time < lastTick) + { + lastTick = tick_time; + } + // calculate viewpoint int midTileX = graphics->getWidth() / 32 / 2; int midTileY = graphics->getHeight() / 32 / 2; @@ -174,22 +182,27 @@ void Engine::draw(Graphics *graphics) if (scrollLaziness < 1) scrollLaziness = 1; //avoids division by zero - if (player_x > view_x + scrollRadius) - { - view_x += (player_x - view_x - scrollRadius) / scrollLaziness; - }; - if (player_x < view_x - scrollRadius) - { - view_x += (player_x - view_x + scrollRadius) / scrollLaziness; - }; - if (player_y > view_y + scrollRadius) - { - view_y += (player_y - view_y - scrollRadius) / scrollLaziness; - }; - if (player_y < view_y - scrollRadius) + //apply lazy scrolling + while (lastTick < tick_time) { - view_y += (player_y - view_y + scrollRadius) / scrollLaziness; - }; + if (player_x > view_x + scrollRadius) + { + view_x += (player_x - view_x - scrollRadius) / scrollLaziness; + } + if (player_x < view_x - scrollRadius) + { + view_x += (player_x - view_x + scrollRadius) / scrollLaziness; + } + if (player_y > view_y + scrollRadius) + { + view_y += (player_y - view_y - scrollRadius) / scrollLaziness; + } + if (player_y < view_y - scrollRadius) + { + view_y += (player_y - view_y + scrollRadius) / scrollLaziness; + } + lastTick++; + } //auto center when player is off screen if ( player_x - view_x > graphics->getWidth() / 2 diff --git a/src/map.cpp b/src/map.cpp index 6eec4865..463a8c8e 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -171,54 +171,73 @@ Map::drawOverlay(Graphics *graphics, float scrollX, float scrollY) { std::list<AmbientOverlay>::iterator i; + static int lastTick = tick_time; + + // Avoid freaking out when tick_time overflows + if (tick_time < lastTick) + { + lastTick = tick_time; + } + if (mLastScrollX == 0.0f && mLastScrollY == 0.0f) { + // first call - initialisation mLastScrollX = scrollX; mLastScrollY = scrollY; } - for (i = mOverlays.begin(); i != mOverlays.end(); i++) + //update Overlays + while (lastTick < tick_time) { - - if ((*i).image != NULL) + for (i = mOverlays.begin(); i != mOverlays.end(); i++) { - //apply self scrolling - (*i).scrollX -= (*i).scrollSpeedX; - (*i).scrollY -= (*i).scrollSpeedY; + if ((*i).image != NULL) + { + //apply self scrolling + (*i).scrollX -= (*i).scrollSpeedX; + (*i).scrollY -= (*i).scrollSpeedY; - //apply parallaxing - (*i).scrollX += (scrollX - mLastScrollX) * (*i).parallax; - (*i).scrollY += (scrollY - mLastScrollY) * (*i).parallax; + //apply parallaxing + (*i).scrollX += (scrollX - mLastScrollX) * (*i).parallax; + (*i).scrollY += (scrollY - mLastScrollY) * (*i).parallax; - //keep the image pattern on the screen - while ((*i).scrollX > (*i).image->getWidth()) - { - (*i).scrollX -= (*i).image->getWidth(); - } - while ((*i).scrollY > (*i).image->getHeight()) - { - (*i).scrollY -= (*i).image->getHeight(); - } - while ((*i).scrollX < 0) - { - (*i).scrollX += (*i).image->getWidth(); - } - while ((*i).scrollY < 0) - { - (*i).scrollY += (*i).image->getHeight(); + //keep the image pattern on the screen + while ((*i).scrollX > (*i).image->getWidth()) + { + (*i).scrollX -= (*i).image->getWidth(); + } + while ((*i).scrollY > (*i).image->getHeight()) + { + (*i).scrollY -= (*i).image->getHeight(); + } + while ((*i).scrollX < 0) + { + (*i).scrollX += (*i).image->getWidth(); + } + while ((*i).scrollY < 0) + { + (*i).scrollY += (*i).image->getHeight(); + } } - - graphics->drawImagePattern ( (*i).image, - 0 - (int)(*i).scrollX, - 0 - (int)(*i).scrollY, - graphics->getWidth() + (int)(*i).scrollX, - graphics->getHeight() + (int)(*i).scrollY - ); } + mLastScrollX = scrollX; + mLastScrollY = scrollY; + lastTick++; } - mLastScrollX = scrollX; - mLastScrollY = scrollY; + //draw overlays + for (i = mOverlays.begin(); i != mOverlays.end(); i++) + { + if ((*i).image != NULL) + { + graphics->drawImagePattern ( (*i).image, + 0 - (int)(*i).scrollX, + 0 - (int)(*i).scrollY, + graphics->getWidth() + (int)(*i).scrollX, + graphics->getHeight() + (int)(*i).scrollY + ); + }; + }; } void @@ -41,6 +41,8 @@ typedef Tilesets::iterator TilesetIterator; typedef std::list<Sprite*> Sprites; typedef Sprites::iterator SpriteIterator; +extern volatile int tick_time; + /** * A meta tile stores additional information about a location on a tile map. * This is information that doesn't need to be repeated for each tile in each |