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authorPhilipp Sehmisch <crush@themanaworld.org>2008-12-14 04:47:18 +0100
committerIra Rice <irarice@gmail.com>2008-12-14 09:15:39 -0700
commit86f666f90322f5d39aa5d0f0ad973e1df8f744d3 (patch)
tree4e6cf7068960ad6bf33665ed687a36d375afc4eb
parent712744c5c985a906891a41679adbe6468e82649b (diff)
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Some systactical sugar for 864e33
-rw-r--r--src/particle.cpp19
-rw-r--r--src/particleemitter.cpp8
2 files changed, 9 insertions, 18 deletions
diff --git a/src/particle.cpp b/src/particle.cpp
index adc4aa5b..f73bd222 100644
--- a/src/particle.cpp
+++ b/src/particle.cpp
@@ -247,11 +247,7 @@ void Particle::moveBy(Vector change)
void Particle::moveTo(float x, float y)
{
- Vector pos;
- pos.x = x;
- pos.y = y;
- pos.z = mPos.z;
- moveTo(pos);
+ moveTo(Vector(x, y, mPos.z));
}
Particle* Particle::addEffect(const std::string &particleEffectFile,
@@ -301,16 +297,13 @@ Particle* Particle::addEffect(const std::string &particleEffectFile,
// Read and set the basic properties of the particle
float offsetX = XML::getFloatProperty(effectChildNode, "position-x", 0);
float offsetY = XML::getFloatProperty(effectChildNode, "position-y", 0);
- float offsetZ = XML::getFloatProperty(effectChildNode, "position-z", 0);
+ float offsetZ = XML::getFloatProperty(effectChildNode, "position-z", 0);
+ Vector position (mPos.x + (float)pixelX + offsetX,
+ mPos.y + (float)pixelY + offsetY,
+ mPos.z + offsetZ);
+ newParticle->moveTo(position);
- Vector position;
- position.x = mPos.x + (float)pixelX + offsetX;
- position.y = mPos.y + (float)pixelY + offsetY;
- position.z = mPos.z + offsetZ;
-
int lifetime = XML::getProperty(effectChildNode, "lifetime", -1);
-
- newParticle->moveTo(position);
newParticle->setLifetime(lifetime);
// Look for additional emitters for this particle
diff --git a/src/particleemitter.cpp b/src/particleemitter.cpp
index d1ba92ca..2a4e4c8a 100644
--- a/src/particleemitter.cpp
+++ b/src/particleemitter.cpp
@@ -361,11 +361,9 @@ ParticleEmitter::createParticles(int tick)
newParticle = new Particle(mMap);
}
- Vector position;
- position.x = mParticlePosX.value(tick);
- position.y = mParticlePosY.value(tick);
- position.z = mParticlePosZ.value(tick);
-
+ Vector position(mParticlePosX.value(tick),
+ mParticlePosY.value(tick),
+ mParticlePosZ.value(tick));
newParticle->moveTo(position);
float angleH = mParticleAngleHorizontal.value(tick);