diff options
author | Chuck Miller <shadowmil@gmail.com> | 2010-07-17 21:01:26 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-07-17 21:40:48 -0400 |
commit | 6a13899daed872debe2375c71903505e6434a731 (patch) | |
tree | faaf483d80c6e791ec182f6331697f06281b97c7 | |
parent | b738d67f76336641468e3f77cef472a52a6e5ad3 (diff) | |
download | mana-6a13899daed872debe2375c71903505e6434a731.tar.gz mana-6a13899daed872debe2375c71903505e6434a731.tar.bz2 mana-6a13899daed872debe2375c71903505e6434a731.tar.xz mana-6a13899daed872debe2375c71903505e6434a731.zip |
Modify how attributes and stats are handled
Handling moved from LocalPlayer to PlayerInfo class
Event system used to update windows
Reviewed-by: Jared Adams
27 files changed, 617 insertions, 666 deletions
@@ -510,6 +510,8 @@ <Unit filename="src\particleemitterprop.h" /> <Unit filename="src\party.cpp" /> <Unit filename="src\party.h" /> + <Unit filename="src\playerinfo.cpp" /> + <Unit filename="src\playerinfo.h" /> <Unit filename="src\playerrelations.cpp" /> <Unit filename="src\playerrelations.h" /> <Unit filename="src\position.cpp" /> diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index d4845085..de5c22c5 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -487,6 +487,8 @@ SET(SRCS particleemitterprop.h party.cpp party.h + playerinfo.cpp + playerinfo.h playerrelations.cpp playerrelations.h position.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 8324671b..b20fcfa0 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -386,6 +386,8 @@ mana_SOURCES = gui/widgets/avatarlistbox.cpp \ particleemitterprop.h \ party.cpp \ party.h \ + playerinfo.cpp \ + playerinfo.h \ playerrelations.cpp \ playerrelations.h \ position.cpp \ diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp index e22c4daf..9d6050f8 100644 --- a/src/gui/charselectdialog.cpp +++ b/src/gui/charselectdialog.cpp @@ -388,8 +388,10 @@ void CharacterDisplay::update() mButton->setCaption(_("Choose")); mButton->setActionEventId("use"); mName->setCaption(strprintf("%s", character->getName().c_str())); - mLevel->setCaption(strprintf("Level %d", character->getLevel())); - mMoney->setCaption(Units::formatCurrency(character->getMoney())); + mLevel->setCaption(strprintf("Level %d", + mCharacter->data.mAttributes[LEVEL])); + mMoney->setCaption(Units::formatCurrency( + mCharacter->data.mAttributes[MONEY])); mDelete->setVisible(true); } diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 591ebd2f..91acbb00 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -21,11 +21,12 @@ #include "gui/inventorywindow.h" +#include "event.h" #include "inventory.h" #include "item.h" -#include "localplayer.h" #include "units.h" #include "keyboardconfig.h" +#include "playerinfo.h" #include "gui/itemamount.h" #include "gui/setup.h" @@ -60,6 +61,8 @@ InventoryWindow::InventoryWindow(Inventory *inventory): mInventory(inventory), mSplit(false) { + listen("Attributes"); + setWindowName(isMainInventory() ? "Inventory" : "Storage"); setupWindow->registerWindowForReset(this); setResizable(true); @@ -341,10 +344,26 @@ void InventoryWindow::close() } } +void InventoryWindow::event(const std::string &channel, const Mana::Event &event) +{ + if (event.getName() == "UpdateAttribute") + { + int id = event.getInt("id"); + if (id == TOTAL_WEIGHT || + id == MAX_WEIGHT) + { + updateWeight(); + } + } +} + void InventoryWindow::updateWeight() { - int total = player_node->getTotalWeight(); - int max = player_node->getMaxWeight(); + int total = PlayerInfo::getAttribute(TOTAL_WEIGHT); + int max = PlayerInfo::getAttribute(MAX_WEIGHT); + + if (max <= 0) + return; // Adjust progress bar mWeightBar->setProgress((float) total / max); diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h index f611e934..3adbc1cc 100644 --- a/src/gui/inventorywindow.h +++ b/src/gui/inventorywindow.h @@ -23,6 +23,7 @@ #define INVENTORYWINDOW_H #include "inventory.h" +#include "listener.h" #include "gui/widgets/window.h" @@ -47,7 +48,8 @@ class InventoryWindow : public Window, public gcn::ActionListener, public gcn::KeyListener, public gcn::SelectionListener, - public InventoryListener + public InventoryListener, + public Mana::Listener { public: /** @@ -100,11 +102,6 @@ class InventoryWindow : public Window, * window has been closed. */ void close(); - - /** - * Updates the weight bar. - */ - void updateWeight(); void slotsChanged(Inventory* inventory); @@ -115,7 +112,15 @@ class InventoryWindow : public Window, */ static bool isStorageActive() { return instances.size() > 1; } + void event(const std::string &channel, const Mana::Event &event); + private: + /** + * Updates the weight bar. + */ + void updateWeight(); + + typedef std::list<InventoryWindow*> WindowList; static WindowList instances; diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp index c8c942fd..84c88ec7 100644 --- a/src/gui/ministatus.cpp +++ b/src/gui/ministatus.cpp @@ -23,8 +23,9 @@ #include "animatedsprite.h" #include "configuration.h" +#include "event.h" #include "graphics.h" -#include "localplayer.h" +#include "playerinfo.h" #include "gui/gui.h" #include "gui/statuswindow.h" @@ -45,22 +46,27 @@ extern volatile int tick_time; MiniStatusWindow::MiniStatusWindow(): Popup("MiniStatus") { - int max = player_node->getMaxHp(); - mHpBar = new ProgressBar(max ? (float) player_node->getHp() / max : 0, - 100, 20, Theme::PROG_HP); + listen("Attributes"); + + mHpBar = new ProgressBar(0, 100, 20, Theme::PROG_HP); + StatusWindow::updateHPBar(mHpBar); + if (Net::getGameHandler()->canUseMagicBar()) { - max = player_node->getMaxMP(); - mMpBar = new ProgressBar(max ? (float) player_node->getMaxMP() / max : 0, - 100, 20, Net::getPlayerHandler()->canUseMagic() ? - Theme::PROG_MP : Theme::PROG_NO_MP); + mMpBar = new ProgressBar(0, 100, 20, + Net::getPlayerHandler()->canUseMagic() + ? Theme::PROG_MP : Theme::PROG_NO_MP); + + StatusWindow::updateMPBar(mMpBar); } else mMpBar = 0; - max = player_node->getExpNeeded(); - mXpBar = new ProgressBar(max ? (float) player_node->getExp() / max : 0, - 100, 20, Theme::PROG_EXP); + mXpBar = new ProgressBar(0, 100, 20, Theme::PROG_EXP); + StatusWindow::updateXPBar(mXpBar); + + // Add the progressbars to the window + mHpBar->setPosition(0, 3); if (mMpBar) mMpBar->setPosition(mHpBar->getWidth() + 3, 3); @@ -80,8 +86,6 @@ MiniStatusWindow::MiniStatusWindow(): mTextPopup = new TextPopup(); addMouseListener(this); - - update(StatusWindow::HP); } void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite) @@ -114,19 +118,23 @@ void MiniStatusWindow::drawIcons(Graphics *graphics) } } -void MiniStatusWindow::update(int id) +void MiniStatusWindow::event(const std::string &channel, const Mana::Event &event) { - if (id == StatusWindow::HP) - { - StatusWindow::updateHPBar(mHpBar); - } - else if (id == StatusWindow::MP) + if (event.getName() == "UpdateAttribute") { - StatusWindow::updateMPBar(mMpBar); - } - else if (id == StatusWindow::EXP) - { - StatusWindow::updateXPBar(mXpBar); + int id = event.getInt("id"); + if (id == HP || id == MAX_HP) + { + StatusWindow::updateHPBar(mHpBar); + } + else if (id == MP || id == MAX_MP) + { + StatusWindow::updateMPBar(mMpBar); + } + else if (id == EXP || id == EXP_NEEDED) + { + StatusWindow::updateXPBar(mXpBar); + } } } @@ -162,23 +170,23 @@ void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) if (event.getSource() == mXpBar) { mTextPopup->show(x + getX(), y + getY(), - strprintf("%u/%u", player_node->getExp(), - player_node->getExpNeeded()), + strprintf("%u/%u", PlayerInfo::getAttribute(EXP), + PlayerInfo::getAttribute(EXP_NEEDED)), strprintf("%s: %u", _("Need"), - player_node->getExpNeeded() - - player_node->getExp())); + PlayerInfo::getAttribute(EXP_NEEDED) + - PlayerInfo::getAttribute(EXP))); } else if (event.getSource() == mHpBar) { mTextPopup->show(x + getX(), y + getY(), - strprintf("%u/%u", player_node->getHp(), - player_node->getMaxHp())); + strprintf("%u/%u", PlayerInfo::getAttribute(HP), + PlayerInfo::getAttribute(MAX_HP))); } else if (event.getSource() == mMpBar) { mTextPopup->show(x + getX(), y + getY(), - strprintf("%u/%u", player_node->getMP(), - player_node->getMaxMP())); + strprintf("%u/%u", PlayerInfo::getAttribute(MP), + PlayerInfo::getAttribute(MAX_MP))); } else { diff --git a/src/gui/ministatus.h b/src/gui/ministatus.h index bb8d4094..1c772850 100644 --- a/src/gui/ministatus.h +++ b/src/gui/ministatus.h @@ -22,6 +22,8 @@ #ifndef MINISTATUS_H #define MINISTATUS_H +#include "listener.h" + #include "gui/widgets/popup.h" #include <vector> @@ -36,7 +38,7 @@ class TextPopup; * * \ingroup Interface */ -class MiniStatusWindow : public Popup +class MiniStatusWindow : public Popup, public Mana::Listener { public: MiniStatusWindow(); @@ -50,7 +52,7 @@ class MiniStatusWindow : public Popup void drawIcons(Graphics *graphics); - void update(int id); // Same types as status window + void event(const std::string &channel, const Mana::Event &event); void logic(); // Updates icons diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 683a6d43..ccf4b418 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -21,8 +21,8 @@ #include "gui/skilldialog.h" -#include "localplayer.h" #include "log.h" +#include "playerinfo.h" #include "gui/setup.h" #include "gui/theme.h" @@ -259,7 +259,7 @@ std::string SkillDialog::update(int id) void SkillDialog::update() { mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), - player_node->getSkillPoints())); + PlayerInfo::getAttribute(SKILL_POINTS))); mPointsLabel->adjustSize(); for (SkillMap::iterator it = mSkills.begin(); it != mSkills.end(); it++) @@ -410,10 +410,10 @@ void SkillModel::updateVisibilities() void SkillInfo::update() { - int baseLevel = player_node->getAttributeBase(id); - int effLevel = player_node->getAttributeEffective(id); + int baseLevel = PlayerInfo::getStatBase(id); + int effLevel = PlayerInfo::getStatEffective(id); - std::pair<int, int> exp = player_node->getExperience(id); + std::pair<int, int> exp = PlayerInfo::getStatExperience(id); if (!modifiable && baseLevel == 0 && effLevel == 0 && exp.second == 0) { diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp index c8ebdc98..5ba7fdea 100644 --- a/src/gui/statuswindow.cpp +++ b/src/gui/statuswindow.cpp @@ -21,10 +21,11 @@ #include "gui/statuswindow.h" +#include "event.h" #include "localplayer.h" +#include "playerinfo.h" #include "units.h" -#include "gui/ministatus.h" #include "gui/setup.h" #include "gui/theme.h" @@ -95,6 +96,8 @@ class ChangeDisplay : public AttrDisplay, gcn::ActionListener StatusWindow::StatusWindow(): Window(player_node->getName()) { + listen("Attributes"); + setWindowName("Status"); setupWindow->registerWindowForReset(this); setResizable(true); @@ -110,22 +113,22 @@ StatusWindow::StatusWindow(): mLvlLabel = new Label(strprintf(_("Level: %d"), 0)); mMoneyLabel = new Label(strprintf(_("Money: %s"), "")); - int max = player_node->getMaxHp(); + int max = PlayerInfo::getAttribute(MAX_HP); mHpLabel = new Label(_("HP:")); - mHpBar = new ProgressBar(max ? (float) player_node->getHp() / max: 0, + mHpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(HP) / max: 0, 80, 15, Theme::PROG_HP); - max = player_node->getExpNeeded(); + max = PlayerInfo::getAttribute(EXP_NEEDED); mXpLabel = new Label(_("Exp:")); - mXpBar = new ProgressBar(max ? (float) player_node->getExp() / max : 0, + mXpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(EXP) / max : 0, 80, 15, Theme::PROG_EXP); bool magicBar = Net::getGameHandler()->canUseMagicBar(); if (magicBar) { - max = player_node->getMaxMP(); + max = PlayerInfo::getAttribute(MAX_MP); mMpLabel = new Label(_("MP:")); - mMpBar = new ProgressBar(max ? (float) player_node->getMaxMP() / max : 0, + mMpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(MAX_MP) / max : 0, 80, 15, Net::getPlayerHandler()->canUseMagic() ? Theme::PROG_MP : Theme::PROG_NO_MP); } @@ -186,97 +189,95 @@ StatusWindow::StatusWindow(): loadWindowState(); - update(HP); + // Update bars + updateHPBar(mHpBar, true); if (magicBar) - update(MP); - update(EXP); - update(MONEY); - update(CHAR_POINTS); // This also updates all attributes (none atm) - update(LEVEL); - int job = Net::getPlayerHandler()->getJobLocation(); - if (job > 0) - update(job); -} - -std::string StatusWindow::update(int id) -{ - if (miniStatusWindow) - miniStatusWindow->update(id); - - if (id == HP) - { - updateHPBar(mHpBar, true); - - return _("HP"); - } - else if (id == MP) - { updateMPBar(mMpBar, true); + updateXPBar(mXpBar, false); - return _("MP"); - } - else if (id == EXP) - { - updateXPBar(mXpBar, false); - return _("Exp"); - } - else if (id == MONEY) - { - int money = player_node->getMoney(); - mMoneyLabel->setCaption(strprintf(_("Money: %s"), - Units::formatCurrency(money).c_str())); - mMoneyLabel->adjustSize(); + mMoneyLabel->setCaption(strprintf(_("Money: %s"), + Units::formatCurrency(PlayerInfo::getAttribute(MONEY)).c_str())); + mMoneyLabel->adjustSize(); + mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"), + PlayerInfo::getAttribute(CHAR_POINTS))); + mCharacterPointsLabel->adjustSize(); - return _("Money"); - } - else if (id == Net::getPlayerHandler()->getJobLocation()) - { - mJobLvlLabel->setCaption(strprintf(_("Job: %d"), - player_node->getAttributeBase(id))); - mJobLvlLabel->adjustSize(); - - updateProgressBar(mJobBar, id, false); + mLvlLabel->setCaption(strprintf(_("Level: %d"), + PlayerInfo::getAttribute(LEVEL))); + mLvlLabel->adjustSize(); +} - return _("Job"); - } - else if (id == CHAR_POINTS) +void StatusWindow::event(const std::string &channel, const Mana::Event &event) +{ + if (event.getName() == "UpdateAttribute") { - mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"), - player_node->getCharacterPoints())); - mCharacterPointsLabel->adjustSize(); - - if (Net::getPlayerHandler()->canCorrectAttributes()) - { - mCorrectionPointsLabel->setCaption(strprintf(_("Correction points: %d"), - player_node->getCorrectionPoints())); - mCorrectionPointsLabel->adjustSize(); - } - - for (Attrs::iterator it = mAttrs.begin(); it != mAttrs.end(); it++) + switch(event.getInt("id")) { - it->second->update(); + case HP: case MAX_HP: + updateHPBar(mHpBar, true); + break; + + case MP: case MAX_MP: + updateMPBar(mMpBar, true); + break; + + case EXP: case EXP_NEEDED: + updateXPBar(mXpBar, false); + break; + + case MONEY: + mMoneyLabel->setCaption(strprintf(_("Money: %s"), + Units::formatCurrency(event.getInt("value")).c_str())); + mMoneyLabel->adjustSize(); + break; + + case CHAR_POINTS: + mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"), + event.getInt("value"))); + mCharacterPointsLabel->adjustSize(); + // Update all attributes + for (Attrs::iterator it = mAttrs.begin(); it != mAttrs.end(); it++) + it->second->update(); + break; + + case CORR_POINTS: + mCorrectionPointsLabel->setCaption(strprintf(_("Correction points: %d"), + event.getInt("value"))); + mCorrectionPointsLabel->adjustSize(); + // Update all attributes + for (Attrs::iterator it = mAttrs.begin(); it != mAttrs.end(); it++) + it->second->update(); + break; + + case LEVEL: + mLvlLabel->setCaption(strprintf(_("Level: %d"), + event.getInt("value"))); + mLvlLabel->adjustSize(); + break; } } - else if (id == LEVEL) + else if (event.getName() == "UpdateStat") { - mLvlLabel->setCaption(strprintf(_("Level: %d"), - player_node->getLevel())); - mLvlLabel->adjustSize(); + int id = event.getInt("id"); + if (id == Net::getPlayerHandler()->getJobLocation()) + { - return _("Level"); - } - else - { - Attrs::iterator it = mAttrs.find(id); + mJobLvlLabel->setCaption(strprintf(_("Job: %d"), + PlayerInfo::getStatBase(id))); + mJobLvlLabel->adjustSize(); - if (it != mAttrs.end()) + updateProgressBar(mJobBar, id, false); + } + else { - return it->second->update(); + Attrs::iterator it = mAttrs.find(id); + if (it != mAttrs.end()) + { + it->second->update(); + } } } - - return ""; } void StatusWindow::setPointsNeeded(int id, int needed) @@ -317,15 +318,15 @@ void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax) return; if (showMax) - bar->setText(toString(player_node->getHp()) + - "/" + toString(player_node->getMaxHp())); + bar->setText(toString(PlayerInfo::getAttribute(HP)) + + "/" + toString(PlayerInfo::getAttribute(MAX_HP))); else - bar->setText(toString(player_node->getHp())); + bar->setText(toString(PlayerInfo::getAttribute(HP))); float prog = 1.0; - if (player_node->getMaxHp() > 0) - prog = (float) player_node->getHp() / player_node->getMaxHp(); + if (PlayerInfo::getAttribute(MAX_HP) > 0) + prog = (float) PlayerInfo::getAttribute(HP) / PlayerInfo::getAttribute(MAX_HP); bar->setProgress(prog); } @@ -335,15 +336,15 @@ void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax) return; if (showMax) - bar->setText(toString(player_node->getMP()) + - "/" + toString(player_node->getMaxMP())); + bar->setText(toString(PlayerInfo::getAttribute(MP)) + + "/" + toString(PlayerInfo::getAttribute(MAX_MP))); else - bar->setText(toString(player_node->getMP())); + bar->setText(toString(PlayerInfo::getAttribute(MP))); float prog = 1.0f; - if (player_node->getMaxMP() > 0) - prog = (float) player_node->getMP() / player_node->getMaxMP(); + if (PlayerInfo::getAttribute(MAX_MP) > 0) + prog = (float) PlayerInfo::getAttribute(MP) / PlayerInfo::getAttribute(MAX_MP); if (Net::getPlayerHandler()->canUseMagic()) bar->setProgressPalette(Theme::PROG_MP); @@ -382,13 +383,13 @@ void StatusWindow::updateXPBar(ProgressBar *bar, bool percent) if (!bar) return; - updateProgressBar(bar, player_node->getExp(), - player_node->getExpNeeded(), percent); + updateProgressBar(bar, PlayerInfo::getAttribute(EXP), + PlayerInfo::getAttribute(EXP_NEEDED), percent); } void StatusWindow::updateProgressBar(ProgressBar *bar, int id, bool percent) { - std::pair<int, int> exp = player_node->getExperience(id); + std::pair<int, int> exp = PlayerInfo::getStatExperience(id); updateProgressBar(bar, exp.first, exp.second, percent); } @@ -413,8 +414,8 @@ AttrDisplay::~AttrDisplay() std::string AttrDisplay::update() { - int base = player_node->getAttributeBase(mId); - int bonus = player_node->getAttributeEffective(mId) - base; + int base = PlayerInfo::getStatBase(mId); + int bonus = PlayerInfo::getStatMod(mId); std::string value = toString(base); if (bonus) value += strprintf(" (%+d)", bonus); @@ -478,9 +479,9 @@ std::string ChangeDisplay::update() if (mDec) { - mDec->setEnabled(player_node->getCorrectionPoints()); + mDec->setEnabled(PlayerInfo::getAttribute(CORR_POINTS)); } - mInc->setEnabled(player_node->getCharacterPoints() >= mNeeded && + mInc->setEnabled(PlayerInfo::getAttribute(CHAR_POINTS) >= mNeeded && mNeeded > 0); return AttrDisplay::update(); @@ -498,24 +499,25 @@ void ChangeDisplay::action(const gcn::ActionEvent &event) if (Net::getPlayerHandler()->canCorrectAttributes() && event.getSource() == mDec) { - int newcorpoints = player_node->getCorrectionPoints() - 1; - player_node->setCorrectionPoints(newcorpoints); - int newpoints = player_node->getCharacterPoints() + 1; - player_node->setCharacterPoints(newpoints); - int newbase = player_node->getAttributeBase(mId) - 1; - player_node->setAttributeBase(mId, newbase); - int newmod = player_node->getAttributeEffective(mId) - 1; - player_node->setAttributeEffective(mId, newmod); + int newcorpoints = PlayerInfo::getAttribute(CORR_POINTS) - 1; + PlayerInfo::setAttribute(CORR_POINTS, newcorpoints); + + int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) + 1; + PlayerInfo::setAttribute(CHAR_POINTS, newpoints); + + int newbase = PlayerInfo::getStatBase(mId) - 1; + PlayerInfo::setStatBase(mId, newbase); + Net::getPlayerHandler()->decreaseAttribute(mId); } else if (event.getSource() == mInc) { - int newpoints = player_node->getCharacterPoints() - 1; - player_node->setCharacterPoints(newpoints); - int newbase = player_node->getAttributeBase(mId) + 1; - player_node->setAttributeBase(mId, newbase); - int newmod = player_node->getAttributeEffective(mId) + 1; - player_node->setAttributeEffective(mId, newmod); + int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) - 1; + PlayerInfo::setAttribute(CHAR_POINTS, newpoints); + + int newbase = PlayerInfo::getStatBase(mId) + 1; + PlayerInfo::setStatBase(mId, newbase); + Net::getPlayerHandler()->increaseAttribute(mId); } } diff --git a/src/gui/statuswindow.h b/src/gui/statuswindow.h index a1fc4b4b..5be09b6a 100644 --- a/src/gui/statuswindow.h +++ b/src/gui/statuswindow.h @@ -23,6 +23,7 @@ #define STATUS_H #include "guichanfwd.h" +#include "listener.h" #include "gui/widgets/window.h" @@ -40,24 +41,15 @@ class VertContainer; * * \ingroup Interface */ -class StatusWindow : public Window +class StatusWindow : public Window, public Mana::Listener { public: - enum { // Some update constants - HP = -1, - MP = -2, - EXP = -3, - MONEY = -4, - CHAR_POINTS = -5, - LEVEL = -6 - }; - /** * Constructor. */ StatusWindow(); - std::string update(int id); + void event(const std::string &channel, const Mana::Event &event); void setPointsNeeded(int id, int needed); diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp index dcb38e8e..d500999e 100644 --- a/src/gui/trade.cpp +++ b/src/gui/trade.cpp @@ -24,6 +24,7 @@ #include "inventory.h" #include "item.h" #include "localplayer.h" +#include "playerinfo.h" #include "units.h" #include "gui/inventorywindow.h" @@ -59,7 +60,7 @@ TradeWindow::TradeWindow(): mMyInventory(new Inventory(Inventory::TRADE)), mPartnerInventory(new Inventory(Inventory::TRADE)), mStatus(PROPOSING) -{ +{ setWindowName("Trade"); setResizable(true); setCloseButton(true); @@ -96,7 +97,7 @@ TradeWindow::TradeWindow(): mMoneyLabel = new Label(strprintf(_("You get %s"), "")); gcn::Label *mMoneyLabel2 = new Label(_("You give:")); - + mMoneyField = new TextField; mMoneyField->setWidth(40); mMoneyChangeButton = new Button(_("Change"), "money", this); @@ -310,7 +311,7 @@ void TradeWindow::action(const gcn::ActionEvent &event) return; int v = atoi(mMoneyField->getText().c_str()); - int curMoney = player_node->getMoney(); + int curMoney = PlayerInfo::getAttribute(MONEY); if (v > curMoney) { localChatTab->chatLog(_("You don't have enough money."), diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 15047f5a..511b5ed6 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -43,7 +43,6 @@ #include "gui/ministatus.h" #include "gui/okdialog.h" #include "gui/skilldialog.h" -#include "gui/statuswindow.h" #include "gui/theme.h" #include "gui/userpalette.h" @@ -84,16 +83,7 @@ LocalPlayer::LocalPlayer(int id, int subtype): mAttackRange(0), mTargetTime(-1), mLastTarget(-1), - mCharacterPoints(0), - mCorrectionPoints(0), mSpecialRechargeUpdateNeeded(0), - mLevel(1), - mExp(0), mExpNeeded(0), - mMp(0), mMaxMp(0), - mMoney(0), - mTotalWeight(1), mMaxWeight(1), - mHp(1), mMaxHp(1), - mSkillPoints(0), mTarget(NULL), mPlayerFollowed(""), mPickUpTarget(NULL), @@ -1054,189 +1044,6 @@ void LocalPlayer::stopAttack() mLastTarget = -1; } -void LocalPlayer::raiseAttribute(int attr) -{ - // we assume that the server allows the change. - // When not we will undo it later. - mCharacterPoints--; - IntMap::iterator it = mAttributeBase.find(attr); - if (it != mAttributeBase.end()) - (*it).second++; - Net::getPlayerHandler()->increaseAttribute(attr); -} - -void LocalPlayer::lowerAttribute(int attr) -{ - // we assume that the server allows the change. - // When not we will undo it later. - mCorrectionPoints--; - mCharacterPoints++; - IntMap::iterator it = mAttributeBase.find(attr); - if (it != mAttributeBase.end()) - (*it).second--; - Net::getPlayerHandler()->decreaseAttribute(attr); -} - -void LocalPlayer::setTotalWeight(int value) -{ - mTotalWeight = value; - - inventoryWindow->updateWeight(); -} - -void LocalPlayer::setMaxWeight(int value) -{ - mMaxWeight = value; - - inventoryWindow->updateWeight(); -} - -void LocalPlayer::setAttributeBase(int num, int value, bool notify) -{ - int old = mAttributeBase[num]; - - mAttributeBase[num] = value; - if (skillDialog) - { - if (skillDialog->update(num).empty() || !(value > old)) - return; - - if (old != 0 && notify) - effectManager->trigger(1, this); - } - - if (statusWindow) - statusWindow->update(num); -} - -void LocalPlayer::setAttributeEffective(int num, int value) -{ - mAttributeEffective[num] = value; - if (skillDialog) - skillDialog->update(num); - - if (statusWindow) - statusWindow->update(num); -} - -void LocalPlayer::setCharacterPoints(int n) -{ - mCharacterPoints = n; - - if (statusWindow) - statusWindow->update(StatusWindow::CHAR_POINTS); -} - -void LocalPlayer::setCorrectionPoints(int n) -{ - mCorrectionPoints = n; - - if (statusWindow) - statusWindow->update(StatusWindow::CHAR_POINTS); -} - -void LocalPlayer::setSkillPoints(int points) -{ - mSkillPoints = points; - if (skillDialog) - skillDialog->update(); -} - -void LocalPlayer::setExperience(int skill, int current, int next, bool notify) -{ - std::pair<int, int> cur = getExperience(skill); - int diff = current - cur.first; - - cur = std::pair<int, int>(current, next); - - mSkillExp[skill] = cur; - - std::string name; - if (skillDialog) - name = skillDialog->update(skill); - - if (mMap && notify && cur.first != -1 && diff > 0 && !name.empty()) - { - addMessageToQueue(strprintf("%d %s xp", diff, name.c_str())); - } - - if (statusWindow) - statusWindow->update(skill); -} - -std::pair<int, int> LocalPlayer::getExperience(int skill) -{ - return mSkillExp[skill]; -} - -void LocalPlayer::setHp(int value) -{ - mHp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::HP); -} - -void LocalPlayer::setMaxHp(int value) -{ - mMaxHp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::HP); -} - -void LocalPlayer::setLevel(int value) -{ - mLevel = value; - - if (statusWindow) - statusWindow->update(StatusWindow::LEVEL); -} - -void LocalPlayer::setExp(int value, bool notify) -{ - if (mMap && notify && value > mExp) - { - addMessageToQueue(toString(value - mExp) + " xp"); - } - mExp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::EXP); -} - -void LocalPlayer::setExpNeeded(int value) -{ - mExpNeeded = value; - - if (statusWindow) - statusWindow->update(StatusWindow::EXP); -} - -void LocalPlayer::setMP(int value) -{ - mMp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::MP); -} - -void LocalPlayer::setMaxMP(int value) -{ - mMaxMp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::MP); -} - -void LocalPlayer::setMoney(int value) -{ - mMoney = value; - - if (statusWindow) - statusWindow->update(StatusWindow::MONEY); -} - void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount) { if (!amount) diff --git a/src/localplayer.h b/src/localplayer.h index 403b4530..c087c727 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -259,16 +259,6 @@ class LocalPlayer : public Being, public ActorSpriteListener */ void stopWalking(bool sendToServer = true); - /** - * Uses a character point to raise an attribute - */ - void raiseAttribute(int attr); - - /** - * Uses a correction point to lower an attribute - */ - void lowerAttribute(int attr); - void toggleSit(); void emote(Uint8 emotion); @@ -277,85 +267,6 @@ class LocalPlayer : public Being, public ActorSpriteListener */ void pickedUp(const ItemInfo &itemInfo, int amount); - int getHp() const - { return mHp; } - - int getMaxHp() const - { return mMaxHp; } - - void setHp(int value); - - void setMaxHp(int value); - - int getLevel() const - { return mLevel; } - - void setLevel(int value); - - void setExp(int value, bool notify = true); - - int getExp() const - { return mExp; } - - void setExpNeeded(int value); - - int getExpNeeded() const - { return mExpNeeded; } - - void setMP(int value); - - int getMP() const - { return mMp; } - - void setMaxMP(int value); - - int getMaxMP() const - { return mMaxMp; } - - int getMoney() const - { return mMoney; } - - void setMoney(int value); - - int getTotalWeight() const - { return mTotalWeight; } - - void setTotalWeight(int value); - - int getMaxWeight() const - { return mMaxWeight; } - - void setMaxWeight(int value); - - int getAttributeBase(int num) - { return mAttributeBase[num]; } - - void setAttributeBase(int num, int value, bool notify = true); - - int getAttributeEffective(int num) - { return mAttributeEffective[num]; } - - void setAttributeEffective(int num, int value); - - int getCharacterPoints() const - { return mCharacterPoints; } - - void setCharacterPoints(int n); - - int getCorrectionPoints() const - { return mCorrectionPoints; } - - void setCorrectionPoints(int n); - - int getSkillPoints() const - { return mSkillPoints; } - - void setSkillPoints(int points); - - void setExperience(int skill, int current, int next, bool notify = true); - - std::pair<int, int> getExperience(int skill); - /** Tells that the path has been set by mouse. */ void pathSetByMouse() { mPathSetByMouse = true; } @@ -434,24 +345,9 @@ class LocalPlayer : public Being, public ActorSpriteListener int mLastTarget; /** Time stamp of last targeting action, -1 if none. */ // Character status: - typedef std::map<int, int> IntMap; - IntMap mAttributeBase; - IntMap mAttributeEffective; - std::map<int, std::pair<int, int> > mSkillExp; - int mCharacterPoints; - int mCorrectionPoints; int mLevelProgress; std::map<int, Special> mSpecials; char mSpecialRechargeUpdateNeeded; - int mLevel; - int mExp, mExpNeeded; - int mMp, mMaxMp; - int mMoney; - int mTotalWeight; - int mMaxWeight; - int mHp; - int mMaxHp; - int mSkillPoints; int mGMLevel; diff --git a/src/net/charhandler.h b/src/net/charhandler.h index e3c8cfd6..ba06f551 100644 --- a/src/net/charhandler.h +++ b/src/net/charhandler.h @@ -24,13 +24,13 @@ #include "localplayer.h" #include "logindata.h" +#include "playerinfo.h" #include <iosfwd> #include <vector> class CharCreateDialog; class CharSelectDialog; -class LocalPlayer; namespace Net { @@ -52,6 +52,7 @@ struct Character int slot; /**< The index in the list of characters */ LocalPlayer *dummy; /**< A dummy representing this character */ + PlayerInfoBackend data; }; typedef std::list<Character*> Characters; diff --git a/src/net/manaserv/buysellhandler.cpp b/src/net/manaserv/buysellhandler.cpp index cfd55e2e..c1efca0d 100644 --- a/src/net/manaserv/buysellhandler.cpp +++ b/src/net/manaserv/buysellhandler.cpp @@ -23,7 +23,7 @@ #include "actorspritemanager.h" #include "item.h" -#include "localplayer.h" +#include "playerinfo.h" #include "gui/buy.h" #include "gui/chat.h" @@ -63,7 +63,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) BuyDialog* dialog = new BuyDialog(npcId); dialog->reset(); - dialog->setMoney(player_node->getMoney()); + dialog->setMoney(PlayerInfo::getAttribute(MONEY)); while (msg.getUnreadLength()) { @@ -80,7 +80,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) SellDialog* dialog = new SellDialog(npcId); dialog->reset(); - dialog->setMoney(player_node->getMoney()); + dialog->setMoney(PlayerInfo::getAttribute(MONEY)); while (msg.getUnreadLength()) { diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index e2c67f35..7e401455 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -233,6 +233,7 @@ void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg) // Prevent the selected local player from being deleted player_node = mSelectedCharacter->dummy; + PlayerInfo::setBackend(mSelectedCharacter->data); mSelectedCharacter->dummy = 0; Client::setState(STATE_CONNECT_GAME); @@ -355,14 +356,14 @@ void CharHandler::updateCharacters() player->setGender(info.gender); player->setSprite(SPRITE_HAIR, info.hairStyle * -1, ColorDB::get(info.hairColor)); - player->setLevel(info.level); - player->setCharacterPoints(info.characterPoints); - player->setCorrectionPoints(info.correctionPoints); - player->setMoney(info.money); + character->data.mAttributes[LEVEL] = info.level; + character->data.mAttributes[CHAR_POINTS] = info.characterPoints; + character->data.mAttributes[CORR_POINTS] = info.correctionPoints; + character->data.mAttributes[MONEY] = info.money; for (int i = 0; i < 7; i++) { - player->setAttributeBase(i, info.attribute[i], false); + character->data.mStats[i].base = info.attribute[i]; } mCharacters.push_back(character); diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp index bf892b3a..e1559d16 100644 --- a/src/net/manaserv/generalhandler.cpp +++ b/src/net/manaserv/generalhandler.cpp @@ -168,7 +168,7 @@ void GeneralHandler::guiWindowsLoaded() inventoryWindow->setSplitAllowed(true); skillDialog->loadSkills("mana-skills.xml"); - player_node->setExpNeeded(100); + PlayerInfo::setAttribute(EXP_NEEDED, 100); Stats::informStatusWindow(); } diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp index 76fca7ae..bf5682c7 100644 --- a/src/net/manaserv/inventoryhandler.cpp +++ b/src/net/manaserv/inventoryhandler.cpp @@ -26,6 +26,7 @@ #include "item.h" #include "itemshortcut.h" #include "localplayer.h" +#include "playerinfo.h" #include "gui/chat.h" @@ -70,7 +71,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) unsigned int slot = msg.readInt8(); if (slot == 255) { - player_node->setMoney(msg.readInt32()); + PlayerInfo::setAttribute(MONEY, msg.readInt32()); continue; } diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index c2803ce1..31074bdb 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -28,6 +28,7 @@ #include "localplayer.h" #include "log.h" #include "particle.h" +#include "playerinfo.h" #include "gui/chat.h" #include "gui/gui.h" @@ -111,13 +112,13 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) if (stat == BASE_ATTR_HP) { - player_node->setMaxHp(base); - player_node->setHp(value); + PlayerInfo::setAttribute(MAX_HP, base); + PlayerInfo::setAttribute(HP, value); } else { - player_node->setAttributeBase(stat, base); - player_node->setAttributeEffective(stat, value); + PlayerInfo::setStatBase(stat, base); + PlayerInfo::setStatMod(stat, value - base); } } } break; @@ -131,15 +132,15 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) int current = msg.readInt32(); int next = msg.readInt32(); - player_node->setExperience(skill, current, next); + PlayerInfo::setStatExperience(skill, current, next); } } break; case GPMSG_LEVELUP: { - player_node->setLevel(msg.readInt16()); - player_node->setCharacterPoints(msg.readInt16()); - player_node->setCorrectionPoints(msg.readInt16()); + PlayerInfo::setAttribute(LEVEL, msg.readInt16()); + PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16()); + PlayerInfo::setAttribute(CORR_POINTS, msg.readInt16()); Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0); player_node->controlParticle(effect); } break; @@ -147,7 +148,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) case GPMSG_LEVEL_PROGRESS: { - player_node->setExp(msg.readInt8(), false); + PlayerInfo::setAttribute(EXP, msg.readInt8()); } break; @@ -171,18 +172,19 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) // has to be correct. The server is always right! // undo attribute change and set points to 0 logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum); - int attrValue = player_node->getAttributeBase(attrNum) - 1; - player_node->setCharacterPoints(0); - player_node->setAttributeBase(attrNum, attrValue); + int attrValue = PlayerInfo::getStatBase(attrNum) - 1; + PlayerInfo::setAttribute(CHAR_POINTS, 0); + PlayerInfo::setStatBase(attrNum, attrValue); } break; case ATTRIBMOD_DENIED: { // undo attribute change logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum); - int points = player_node->getCharacterPoints() - 1; - player_node->setCharacterPoints(points); - int attrValue = player_node->getAttributeBase(attrNum) - 1; - player_node->setAttributeBase(attrNum, attrValue); + int points = PlayerInfo::getAttribute(CHAR_POINTS) - 1; + PlayerInfo::setAttribute(CHAR_POINTS, points); + + int attrValue = PlayerInfo::getStatBase(attrNum) - 1; + PlayerInfo::setStatBase(attrNum, attrValue); } break; } } break; @@ -207,21 +209,23 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) // has to be correct. The server is always right! // undo attribute change and set points to 0 logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum); - int attrValue = player_node->getAttributeBase(attrNum) + 1; - player_node->setCorrectionPoints(0); - player_node->setAttributeBase(attrNum, attrValue); + int attrValue = PlayerInfo::getStatBase(attrNum) + 1; + PlayerInfo::setAttribute(CHAR_POINTS, 0); + PlayerInfo::setStatBase(attrNum, attrValue); break; } break; case ATTRIBMOD_DENIED: { // undo attribute change logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum); - int charaPoints = player_node->getCharacterPoints() - 1; - player_node->setCharacterPoints(charaPoints); - int correctPoints = player_node->getCorrectionPoints() + 1; - player_node->setCorrectionPoints(correctPoints); - int attrValue = player_node->getAttributeBase(attrNum) + 1; - player_node->setAttributeBase(attrNum, attrValue); + int charaPoints = PlayerInfo::getAttribute(CHAR_POINTS) - 1; + PlayerInfo::setAttribute(CHAR_POINTS, charaPoints); + + int correctPoints = PlayerInfo::getAttribute(CORR_POINTS) + 1; + PlayerInfo::setAttribute(CORR_POINTS, correctPoints); + + int attrValue = PlayerInfo::getStatBase(attrNum) + 1; + PlayerInfo::setStatBase(attrNum, attrValue); } break; } diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp index 4a478396..cd12939b 100644 --- a/src/net/tmwa/buysellhandler.cpp +++ b/src/net/tmwa/buysellhandler.cpp @@ -25,6 +25,7 @@ #include "inventory.h" #include "item.h" #include "localplayer.h" +#include "playerinfo.h" #include "gui/buy.h" #include "gui/buysell.h" @@ -72,7 +73,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) msg.readInt16(); // length n_items = (msg.getLength() - 4) / 11; mBuyDialog = new BuyDialog(mNpcId); - mBuyDialog->setMoney(player_node->getMoney()); + mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY)); for (int k = 0; k < n_items; k++) { @@ -90,7 +91,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) if (n_items > 0) { SellDialog *dialog = new SellDialog(mNpcId); - dialog->setMoney(player_node->getMoney()); + dialog->setMoney(PlayerInfo::getAttribute(MONEY)); for (int k = 0; k < n_items; k++) { @@ -119,7 +120,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) { // Reset player money since buy dialog already assumed purchase // would go fine - mBuyDialog->setMoney(player_node->getMoney()); + mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY)); localChatTab->chatLog(_("Unable to buy."), BY_SERVER); } break; diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 8f15691c..820864ce 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -83,12 +83,10 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) for (int i = 0; i < count; ++i) { Net::Character *character = new Net::Character; - int slot; - character->dummy = readPlayerData(msg, &slot); - character->slot = slot; + readPlayerData(msg, character); mCharacters.push_back(character); logger->log("CharServer: Player: %s (%d)", - character->dummy->getName().c_str(), slot); + character->dummy->getName().c_str(), character->slot); } Client::setState(STATE_CHAR_SELECT); @@ -115,9 +113,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) case SMSG_CHAR_CREATE_SUCCEEDED: { Net::Character *character = new Net::Character; - int slot; - character->dummy = readPlayerData(msg, &slot); - character->slot = slot; + readPlayerData(msg, character); mCharacters.push_back(character); updateCharSelectDialog(); @@ -162,6 +158,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) // Prevent the selected local player from being deleted player_node = mSelectedCharacter->dummy; + PlayerInfo::setBackend(mSelectedCharacter->data); + mSelectedCharacter->dummy = 0; delete_all(mCharacters); @@ -191,7 +189,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) } } -LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot) +void CharServerHandler::readPlayerData(Net::MessageIn &msg, Net::Character *character) { const Token &token = static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); @@ -199,30 +197,37 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot) LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0); tempPlayer->setGender(token.sex); - tempPlayer->setExp(msg.readInt32()); - tempPlayer->setMoney(msg.readInt32()); - tempPlayer->setExperience(JOB, msg.readInt32(), 1); + character->data.mAttributes[EXP] = msg.readInt32(); + character->data.mAttributes[MONEY] = msg.readInt32(); + character->data.mStats[JOB].exp = msg.readInt32(); + int temp = msg.readInt32(); - tempPlayer->setAttributeBase(JOB, temp, false); - tempPlayer->setAttributeEffective(JOB, temp); + character->data.mStats[JOB].base = temp; + character->data.mStats[JOB].mod = temp; + tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16()); tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16()); tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16()); tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16()); + msg.readInt32(); // option msg.readInt32(); // karma msg.readInt32(); // manner msg.skip(2); // unknown - tempPlayer->setHp(msg.readInt16()); - tempPlayer->setMaxHp(msg.readInt16()); - tempPlayer->setMP(msg.readInt16()); - tempPlayer->setMaxMP(msg.readInt16()); + + character->data.mAttributes[HP] = msg.readInt16(); + character->data.mAttributes[MAX_HP] = msg.readInt16(); + character->data.mAttributes[MP] = msg.readInt16(); + character->data.mAttributes[MAX_MP] = msg.readInt16(); + msg.readInt16(); // speed tempPlayer->setSubtype(msg.readInt16()); // class (used for race) int hairStyle = msg.readInt16(); Uint16 weapon = msg.readInt16(); tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true); - tempPlayer->setLevel(msg.readInt16()); + + character->data.mAttributes[LEVEL] = msg.readInt16(); + msg.readInt16(); // skill point tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16()); @@ -231,12 +236,14 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot) tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16())); tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16()); tempPlayer->setName(msg.readString(24)); + + character->dummy = tempPlayer; + for (int i = 0; i < 6; i++) - tempPlayer->setAttributeBase(i + STR, msg.readInt8(), false); - *slot = msg.readInt8(); // character slot - msg.readInt8(); // unknown + character->data.mStats[i + STR].base = msg.readInt8(); - return tempPlayer; + character->slot = msg.readInt8(); // character slot + msg.readInt8(); // unknown } void CharServerHandler::setCharSelectDialog(CharSelectDialog *window) diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h index 52bac811..2076cbae 100644 --- a/src/net/tmwa/charserverhandler.h +++ b/src/net/tmwa/charserverhandler.h @@ -72,7 +72,7 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler void connect(); private: - LocalPlayer *readPlayerData(Net::MessageIn &msg, int *slot); + void readPlayerData(Net::MessageIn &msg, Net::Character *character); }; } // namespace TmwAthena diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index 735da082..0ada96d7 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -24,6 +24,7 @@ #include "game.h" #include "localplayer.h" #include "log.h" +#include "playerinfo.h" #include "units.h" #include "gui/buy.h" @@ -53,9 +54,6 @@ extern OkDialog *deathNotice; // everything beyond will reset the port hard. static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; -#define ATTR_BONUS(atr) \ -(player_node->getAttributeEffective(atr) - player_node->getAttributeBase(atr)) - // TODO Move somewhere else namespace { @@ -236,17 +234,17 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) player_node->setWalkSpeed(Vector(value, value, 0)); break; case 0x0004: break; // manner - case 0x0005: player_node->setHp(value); break; - case 0x0006: player_node->setMaxHp(value); break; - case 0x0007: player_node->setMP(value); break; - case 0x0008: player_node->setMaxMP(value); break; - case 0x0009: player_node->setCharacterPoints(value); break; - case 0x000b: player_node->setLevel(value); break; - case 0x000c: player_node->setSkillPoints(value); break; + case 0x0005: PlayerInfo::setAttribute(HP, value); break; + case 0x0006: PlayerInfo::setAttribute(MAX_HP, value); break; + case 0x0007: PlayerInfo::setAttribute(MP, value); break; + case 0x0008: PlayerInfo::setAttribute(MAX_MP, value); break; + case 0x0009: PlayerInfo::setAttribute(CHAR_POINTS, value); break; + case 0x000b: PlayerInfo::setAttribute(LEVEL, value); break; + case 0x000c: PlayerInfo::setAttribute(SKILL_POINTS, value); break; case 0x0018: - if (value >= player_node->getMaxWeight() / 2 && - player_node->getTotalWeight() < - player_node->getMaxWeight() / 2) + if (value >= PlayerInfo::getAttribute(MAX_WEIGHT) / 2 && + PlayerInfo::getAttribute(TOTAL_WEIGHT) < + PlayerInfo::getAttribute(MAX_WEIGHT) / 2) { weightNotice = new OkDialog(_("Message"), _("You are carrying more than " @@ -255,59 +253,37 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) weightNotice->addActionListener( &weightListener); } - player_node->setTotalWeight(value); + PlayerInfo::setAttribute(TOTAL_WEIGHT, value); break; - case 0x0019: player_node->setMaxWeight(value); break; + case 0x0019: PlayerInfo::setAttribute(MAX_WEIGHT, value); break; - case 0x0029: player_node->setAttributeEffective(ATK, value - + ATTR_BONUS(ATK)); - player_node->setAttributeBase(ATK, value); - break; - case 0x002a: value += player_node->getAttributeBase(ATK); - player_node->setAttributeEffective(ATK, value); break; - - case 0x002b: player_node->setAttributeEffective(MATK, value - + ATTR_BONUS(MATK)); - player_node->setAttributeBase(MATK, value); - if (statusWindow) - statusWindow->update(StatusWindow::MP); - break; - case 0x002c: value += player_node->getAttributeBase(MATK); - player_node->setAttributeEffective(MATK, value); - if (statusWindow) - statusWindow->update(StatusWindow::MP); - break; - case 0x002d: player_node->setAttributeEffective(DEF, value - + ATTR_BONUS(DEF)); - player_node->setAttributeBase(DEF, value); break; - case 0x002e: value += player_node->getAttributeBase(DEF); - player_node->setAttributeEffective(DEF, value); break; - - case 0x002f: player_node->setAttributeEffective(MDEF, value - + ATTR_BONUS(MDEF)); - player_node->setAttributeBase(MDEF, value); break; - case 0x0030: value += player_node->getAttributeBase(MDEF); - player_node->setAttributeEffective(MDEF, value); break; - - case 0x0031: player_node->setAttributeBase(HIT, value); - player_node->setAttributeEffective(HIT, value); break; - - case 0x0032: player_node->setAttributeEffective(FLEE, value - + ATTR_BONUS(FLEE)); - player_node->setAttributeBase(FLEE, value); break; - case 0x0033: value += player_node->getAttributeBase(FLEE); - player_node->setAttributeEffective(FLEE, value); break; - - case 0x0034: player_node->setAttributeBase(CRIT, value); - player_node->setAttributeEffective(CRIT, value); break; + case 0x0029: PlayerInfo::setStatBase(ATK, value); break; + case 0x002a: PlayerInfo::setStatMod(ATK, value); break; + + case 0x002b: PlayerInfo::setStatBase(MATK, value); break; + case 0x002c: PlayerInfo::setStatMod(MATK, value); break; + + case 0x002d: PlayerInfo::setStatBase(DEF, value); break; + case 0x002e: PlayerInfo::setStatMod(DEF, value); break; + + case 0x002f: PlayerInfo::setStatBase(MDEF, value); break; + case 0x0030: PlayerInfo::setStatMod(MDEF, value); break; + + case 0x0031: PlayerInfo::setStatBase(HIT, value); break; + + case 0x0032: PlayerInfo::setStatBase(FLEE, value); break; + case 0x0033: PlayerInfo::setStatMod(FLEE, value); break; + + case 0x0034: PlayerInfo::setStatBase(CRIT, value); break; case 0x0035: player_node->setAttackSpeed(value); break; - case 0x0037: player_node->setAttributeBase(JOB, value); - player_node->setAttributeEffective(JOB, value); break; + + case 0x0037: PlayerInfo::setStatBase(JOB, value); break; + case 500: player_node->setGMLevel(value); break; } - if (player_node->getHp() == 0 && !deathNotice) + if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice) { deathNotice = new OkDialog(_("Message"), randomDeathMessage(), @@ -322,29 +298,29 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) switch (msg.readInt16()) { case 0x0001: - player_node->setExp(msg.readInt32()); + PlayerInfo::setAttribute(EXP, msg.readInt32()); break; case 0x0002: - player_node->setExperience(JOB, msg.readInt32(), - player_node->getExperience(JOB).second); + PlayerInfo::setStatExperience(JOB, msg.readInt32(), + PlayerInfo::getStatExperience(JOB).second); break; case 0x0014: { - int curGp = player_node->getMoney(); - player_node->setMoney(msg.readInt32()); - if (player_node->getMoney() > curGp) + int oldMoney = PlayerInfo::getAttribute(MONEY); + int newMoney = msg.readInt32(); + if (newMoney > oldMoney) localChatTab->chatLog(strprintf(_("You picked up " "%s."), - Units::formatCurrency(player_node->getMoney() - - curGp).c_str()), BY_SERVER); + Units::formatCurrency(newMoney - oldMoney).c_str()), + BY_SERVER); } break; case 0x0016: - player_node->setExpNeeded(msg.readInt32()); + PlayerInfo::setAttribute(EXP_NEEDED, msg.readInt32()); break; case 0x0017: - player_node->setExperience(JOB, - player_node->getExperience(JOB).first, - msg.readInt32()); + PlayerInfo::setStatExperience(JOB, + PlayerInfo::getStatExperience(JOB).first, + msg.readInt32()); break; } break; @@ -355,8 +331,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) int base = msg.readInt32(); int bonus = msg.readInt32(); - player_node->setAttributeBase(type, base); - player_node->setAttributeEffective(type, base + bonus); + PlayerInfo::setStatBase(type, base, false); + PlayerInfo::setStatMod(type, bonus); } break; @@ -372,21 +348,17 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) BY_SERVER); } - int bonus = ATTR_BONUS(type); - - player_node->setAttributeBase(type, value); - player_node->setAttributeEffective(type, value + bonus); + PlayerInfo::setStatBase(type, value); } break; // Updates stats and status points case SMSG_PLAYER_STAT_UPDATE_5: - player_node->setCharacterPoints(msg.readInt16()); + PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16()); { int val = msg.readInt8(); - player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR)); - player_node->setAttributeBase(STR, val); + PlayerInfo::setStatBase(STR, val); if (val >= 99) { statusWindow->setPointsNeeded(STR, 0); @@ -398,8 +370,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) } val = msg.readInt8(); - player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI)); - player_node->setAttributeBase(AGI, val); + PlayerInfo::setStatBase(AGI, val); if (val >= 99) { statusWindow->setPointsNeeded(AGI, 0); @@ -411,8 +382,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) } val = msg.readInt8(); - player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT)); - player_node->setAttributeBase(VIT, val); + PlayerInfo::setStatBase(VIT, val); if (val >= 99) { statusWindow->setPointsNeeded(VIT, 0); @@ -424,8 +394,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) } val = msg.readInt8(); - player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT)); - player_node->setAttributeBase(INT, val); + PlayerInfo::setStatBase(INT, val); if (val >= 99) { statusWindow->setPointsNeeded(INT, 0); @@ -437,8 +406,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) } val = msg.readInt8(); - player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX)); - player_node->setAttributeBase(DEX, val); + PlayerInfo::setStatBase(DEX, val); if (val >= 99) { statusWindow->setPointsNeeded(DEX, 0); @@ -450,8 +418,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) } val = msg.readInt8(); - player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK)); - player_node->setAttributeBase(LUK, val); + PlayerInfo::setStatBase(LUK, val); if (val >= 99) { statusWindow->setPointsNeeded(LUK, 0); @@ -462,39 +429,25 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) statusWindow->setPointsNeeded(LUK, msg.readInt8()); } - val = msg.readInt16(); // ATK - player_node->setAttributeBase(ATK, val); - val += msg.readInt16(); // ATK bonus - player_node->setAttributeEffective(ATK, val); - - val = msg.readInt16(); // MATK - player_node->setAttributeBase(MATK, val); - val += msg.readInt16(); // MATK bonus - player_node->setAttributeEffective(MATK, val); - statusWindow->update(StatusWindow::MP); - - val = msg.readInt16(); // DEF - player_node->setAttributeBase(DEF, val); - val += msg.readInt16(); // DEF bonus - player_node->setAttributeEffective(DEF, val); - - val = msg.readInt16(); // MDEF - player_node->setAttributeBase(MDEF, val); - val += msg.readInt16(); // MDEF bonus - player_node->setAttributeEffective(MDEF, val); - - val = msg.readInt16(); // HIT - player_node->setAttributeBase(HIT, val); - player_node->setAttributeEffective(HIT, val); - - val = msg.readInt16(); // FLEE - player_node->setAttributeBase(FLEE, val); - val += msg.readInt16(); // FLEE bonus - player_node->setAttributeEffective(FLEE, val); - - val = msg.readInt16(); - player_node->setAttributeBase(CRIT, val); - player_node->setAttributeEffective(CRIT, val); + PlayerInfo::setStatBase(ATK, msg.readInt16(), false); + PlayerInfo::setStatMod(ATK, msg.readInt16()); + + PlayerInfo::setStatBase(MATK, msg.readInt16(), false); + PlayerInfo::setStatMod(MATK, msg.readInt16()); + + + PlayerInfo::setStatBase(DEF, msg.readInt16(), false); + PlayerInfo::setStatMod(DEF, msg.readInt16()); + + PlayerInfo::setStatBase(MDEF, msg.readInt16(), false); + PlayerInfo::setStatMod(MDEF, msg.readInt16()); + + PlayerInfo::setStatBase(HIT, msg.readInt16()); + + PlayerInfo::setStatBase(FLEE, msg.readInt16(), false); + PlayerInfo::setStatMod(FLEE, msg.readInt16()); + + PlayerInfo::setStatBase(CRIT, msg.readInt16()); } msg.readInt16(); // manner @@ -573,7 +526,7 @@ void PlayerHandler::decreaseAttribute(int attr) void PlayerHandler::increaseSkill(int skillId) { - if (player_node->getSkillPoints() <= 0) + if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0) return; MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); @@ -635,7 +588,7 @@ void PlayerHandler::ignoreAll(bool ignore) bool PlayerHandler::canUseMagic() { - return player_node->getAttributeEffective(MATK) > 0; + return PlayerInfo::getStatEffective(MATK) > 0; } bool PlayerHandler::canCorrectAttributes() diff --git a/src/net/tmwa/specialhandler.cpp b/src/net/tmwa/specialhandler.cpp index c5f5d540..f147ef9b 100644 --- a/src/net/tmwa/specialhandler.cpp +++ b/src/net/tmwa/specialhandler.cpp @@ -21,8 +21,8 @@ #include "net/tmwa/specialhandler.h" -#include "localplayer.h" #include "log.h" +#include "playerinfo.h" #include "gui/skilldialog.h" @@ -105,8 +105,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg) msg.skip(24); // unused int up = msg.readInt8(); - player_node->setAttributeBase(skillId, level); - player_node->setAttributeEffective(skillId, level); + PlayerInfo::setStatBase(skillId, level); skillDialog->setModifiable(skillId, up); } break; @@ -119,8 +118,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg) msg.readInt16(); // range int up = msg.readInt8(); - player_node->setAttributeBase(skillId, level); - player_node->setAttributeEffective(skillId, level); + PlayerInfo::setStatBase(skillId, level); skillDialog->setModifiable(skillId, up); } break; diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp new file mode 100644 index 00000000..203c26cc --- /dev/null +++ b/src/playerinfo.cpp @@ -0,0 +1,140 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "playerinfo.h" + +#include "event.h" +#include "eventmanager.h" + +PlayerInfoBackend PlayerInfo::mData; + +void PlayerInfo::setBackend(const PlayerInfoBackend &backend) +{ + mData = backend; +} + +// ------------------------------- Attributes -------------------------------------- + +int PlayerInfo::getAttribute(int id) +{ + IntMap::const_iterator it = mData.mAttributes.find(id); + if (it != mData.mAttributes.end()) + return it->second; + else + return 0; +} + +void PlayerInfo::setAttribute(int id, int value, bool notify) +{ + mData.mAttributes[id] = value; + if (notify) + triggerAttr(id); +} + +// ------------------------------- Stats -------------------------------------- + +int PlayerInfo::getStatBase(int id) +{ + StatMap::const_iterator it = mData.mStats.find(id); + if (it != mData.mStats.end()) + return it->second.base; + else + return 0; +} + +void PlayerInfo::setStatBase(int id, int value, bool notify) +{ + mData.mStats[id].base = value; + if (notify) + triggerStat(id); +} + +int PlayerInfo::getStatMod(int id) +{ + + StatMap::const_iterator it = mData.mStats.find(id); + if (it != mData.mStats.end()) + return it->second.mod; + else + return 0; +} + +void PlayerInfo::setStatMod(int id, int value, bool notify) +{ + mData.mStats[id].mod = value; + if (notify) + triggerStat(id); +} + +int PlayerInfo::getStatEffective(int id) +{ + StatMap::const_iterator it = mData.mStats.find(id); + if (it != mData.mStats.end()) + return it->second.base + it->second.mod; + else + return 0; +} + +std::pair<int, int> PlayerInfo::getStatExperience(int id) +{ + StatMap::const_iterator it = mData.mStats.find(id); + int a, b; + if (it != mData.mStats.end()) + { + a = it->second.exp; + b = it->second.expneed; + } + else + { + a = 0; + b = 0; + } + return std::pair<int, int>(a, b); +} + +void PlayerInfo::setStatExperience(int id, int have, int need, bool notify) +{ + mData.mStats[id].exp = have; + mData.mStats[id].expneed = need; + if (notify) + triggerStat(id); +} + +// ------------------------------- Triggers -------------------------------------- + +void PlayerInfo::triggerAttr(int id) +{ + Mana::Event event("UpdateAttribute"); + event.setInt("id", id); + event.setInt("value", mData.mAttributes.find(id)->second); + Mana::EventManager::trigger("Attributes", event); +} + +void PlayerInfo::triggerStat(int id) +{ + StatMap::iterator it = mData.mStats.find(id); + Mana::Event event("UpdateStat"); + event.setInt("id", id); + event.setInt("base", it->second.base); + event.setInt("mod", it->second.mod); + event.setInt("exp", it->second.exp); + event.setInt("expneeded", it->second.expneed); + Mana::EventManager::trigger("Attributes", event); +} diff --git a/src/playerinfo.h b/src/playerinfo.h new file mode 100644 index 00000000..421e93bc --- /dev/null +++ b/src/playerinfo.h @@ -0,0 +1,105 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef PLAYERINFO_H +#define PLAYERINFO_H + +#include <map> +#include <string> + +enum Attribute +{ + LEVEL, + HP, MAX_HP, + MP, MAX_MP, + EXP, EXP_NEEDED, + MONEY, + TOTAL_WEIGHT, MAX_WEIGHT, + SKILL_POINTS, + CHAR_POINTS, CORR_POINTS +}; + +struct Stat +{ + int base; + int mod; + int exp; + int expneed; +}; + +typedef std::map<int, int> IntMap; +typedef std::map<int, Stat> StatMap; + +struct PlayerInfoBackend +{ + public: + IntMap mAttributes; + StatMap mStats; +}; + +/** + * A database like class which holds global info about the localplayer + */ +class PlayerInfo +{ + // NOTE: All agruements for 'bool notify' is to determine if + // a event is to be triggered + public: + static void setBackend(const PlayerInfoBackend &backend); + + /** + * Attributes for things like money and exp + */ + static int getAttribute(int id); + + static void setAttribute(int id, int value, bool notify = true); + + + /** + * Stats are modifiable attributes basicilly, like str, crit, trade + */ + + static int getStatBase(int id); + + static void setStatBase(int id, int value, bool notify = true); + + static int getStatMod(int id); + + static void setStatMod(int id, int value, bool notify = true); + + // Base + mod + static int getStatEffective(int id); + + static void setStatLevel(int id, int value, bool notify = true); + + static std::pair<int, int> getStatExperience(int id); + + static void setStatExperience(int id, int have, int need, bool notify = true); + + private: + // Triggers send events for action. + static void triggerAttr(int id); + + static void triggerStat(int id); + + static PlayerInfoBackend mData; +}; + +#endif |