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authorDennis Friis <peavey@placid.dk>2008-05-07 22:49:38 +0000
committerDennis Friis <peavey@placid.dk>2008-05-07 22:49:38 +0000
commit4b07864a32c409c390f2561f9c75962f3b96444f (patch)
tree73fec07737c042b045b85d115bd7f3ae6312d90d
parent1add0d135afdae058c1dee18728a5ecbd8dd8433 (diff)
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Make F8 toggle shortcut window as suggested by And1 an fate.
-rw-r--r--ChangeLog7
-rw-r--r--src/game.cpp2
2 files changed, 7 insertions, 2 deletions
diff --git a/ChangeLog b/ChangeLog
index 0b716d59..9031030a 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,4 +1,9 @@
-2008-04-28 Dennis Friis <peavey@placid.dk>
+2008-05-08 Dennis Friis <peavey@placid.dk>
+
+ * src/game.cpp: Make F8 toggle shortcut window as suggested by And1
+ and fate.
+
+2008-05-06 Dennis Friis <peavey@placid.dk>
* src/gui/itemshortcutcontainer.cpp: Dont allow dragging of empty
placeholders.
diff --git a/src/game.cpp b/src/game.cpp
index e66902d9..8096ada4 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -552,7 +552,7 @@ void Game::handleInput()
case SDLK_F5: requestedWindow = skillDialog; break;
case SDLK_F6: requestedWindow = minimap; break;
case SDLK_F7: requestedWindow = chatWindow; break;
- //case SDLK_F8: requestedWindow = buddyWindow; break;
+ case SDLK_F8: requestedWindow = itemShortcutWindow; break;
case SDLK_F9: requestedWindow = setupWindow; break;
case SDLK_F10: requestedWindow = debugWindow; break;
//case SDLK_F11: requestedWindow = newSkillWindow; break;