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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-07-31 20:05:33 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-08-01 23:05:45 +0200 |
commit | a61c57070aa618ac749e4a90a2b83c0e3a15e5fd (patch) | |
tree | 797bf52349e73aaeb2d46e421e8a798478deecb7 | |
parent | 9dd1d4339fd186927b35b64024ee88ba615f2a25 (diff) | |
download | mana-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.tar.gz mana-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.tar.bz2 mana-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.tar.xz mana-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.zip |
Some positioning changes in the game UI
Moved player status bars to the top-right, next to the window menu. Used
the layout for dynamic adjustments to screen resolution.
-rw-r--r-- | src/game.cpp | 28 | ||||
-rw-r--r-- | src/game.h | 8 | ||||
-rw-r--r-- | src/gui/ministatuswindow.cpp | 55 | ||||
-rw-r--r-- | src/gui/ministatuswindow.h | 13 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 5 | ||||
-rw-r--r-- | src/gui/widgets/container.cpp | 8 | ||||
-rw-r--r-- | src/gui/widgets/container.h | 7 | ||||
-rw-r--r-- | src/gui/widgets/popup.cpp | 5 | ||||
-rw-r--r-- | src/gui/widgets/popup.h | 5 | ||||
-rw-r--r-- | src/gui/windowmenu.cpp | 8 |
10 files changed, 78 insertions, 64 deletions
diff --git a/src/game.cpp b/src/game.cpp index aa4be543..07ead33f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -64,10 +64,12 @@ #include "gui/textdialog.h" #include "gui/tradewindow.h" #include "gui/viewport.h" +#include "gui/windowmenu.h" #include "gui/widgets/chattab.h" #include "gui/widgets/emoteshortcutcontainer.h" #include "gui/widgets/itemshortcutcontainer.h" +#include "gui/widgets/layout.h" #include "net/gamehandler.h" #include "net/generalhandler.h" @@ -98,7 +100,6 @@ QuitDialog *quitDialog = NULL; ChatWindow *chatWindow; StatusWindow *statusWindow; -MiniStatusWindow *miniStatusWindow; InventoryWindow *inventoryWindow; SkillDialog *skillDialog; Minimap *minimap; @@ -148,7 +149,6 @@ static void createGuiWindows() setupWindow->clearWindowsForReset(); // Create dialogs - miniStatusWindow = new MiniStatusWindow; minimap = new Minimap; chatWindow = new ChatWindow; tradeWindow = new TradeWindow; @@ -160,9 +160,9 @@ static void createGuiWindows() debugWindow = new DebugWindow; itemShortcutWindow = new ShortcutWindow("ItemShortcut", new ItemShortcutContainer); - outfitWindow = new OutfitWindow(); - specialsWindow = new SpecialsWindow(); - socialWindow = new SocialWindow(); + outfitWindow = new OutfitWindow; + specialsWindow = new SpecialsWindow; + socialWindow = new SocialWindow; localChatTab = new ChatTab(_("General")); @@ -183,7 +183,6 @@ static void destroyGuiWindows() del_0(localChatTab) // Need to do this first, so it can remove itself del_0(chatWindow) del_0(statusWindow) - del_0(miniStatusWindow) del_0(inventoryWindow) del_0(skillDialog) del_0(minimap) @@ -219,10 +218,14 @@ Game::Game(): top->add(viewport); viewport->requestMoveToBottom(); - createGuiWindows(); - mWindowMenu = new WindowMenu; - windowContainer->add(mWindowMenu); + mMiniStatusWindow = new MiniStatusWindow; + + windowContainer->place(2, 0, mMiniStatusWindow); + windowContainer->place(1, 0, mWindowMenu).setHAlign(Layout::RIGHT); + windowContainer->updateLayout(); + + createGuiWindows(); initEngines(); @@ -245,6 +248,7 @@ Game::~Game() Event::trigger(Event::GameChannel, Event::Destructing); delete mWindowMenu; + delete mMiniStatusWindow; destroyGuiWindows(); @@ -976,8 +980,12 @@ int Game::getCurrentTileHeight() const return DEFAULT_TILE_LENGTH; } +void Game::updateWindowMenuCaptions() +{ + mWindowMenu->updatePopUpCaptions(); +} + void Game::videoResized(int width, int height) { viewport->setSize(width, height); - mWindowMenu->setPosition(width - 3 - mWindowMenu->getWidth(), 3); } @@ -24,9 +24,9 @@ #include <string> -#include "gui/windowmenu.h" - class Map; +class WindowMenu; +class MiniStatusWindow; /** * The main class responsible for running the game. The game starts after you @@ -77,8 +77,7 @@ class Game /** * Update the key shortcuts in the window menu. */ - void updateWindowMenuCaptions() - { mWindowMenu->updatePopUpCaptions(); } + void updateWindowMenuCaptions(); void videoResized(int width, int height); @@ -87,6 +86,7 @@ class Game bool mDisconnected; WindowMenu *mWindowMenu; + MiniStatusWindow *mMiniStatusWindow; Map *mCurrentMap; std::string mMapName; diff --git a/src/gui/ministatuswindow.cpp b/src/gui/ministatuswindow.cpp index 9c55a9c8..86dd4adf 100644 --- a/src/gui/ministatuswindow.cpp +++ b/src/gui/ministatuswindow.cpp @@ -32,6 +32,7 @@ #include "gui/textpopup.h" #include "gui/widgets/progressbar.h" +#include "gui/widgets/layout.h" #include "net/net.h" #include "net/playerhandler.h" @@ -46,8 +47,7 @@ extern volatile int tick_time; -MiniStatusWindow::MiniStatusWindow(): - Popup("MiniStatus") +MiniStatusWindow::MiniStatusWindow() { listen(Event::AttributesChannel); listen(Event::ActorSpriteChannel); @@ -71,23 +71,22 @@ MiniStatusWindow::MiniStatusWindow(): // Add the progressbars to the window - mHpBar->setPosition(0, 3); + int row = 0; + place(0, row++, mHpBar); if (mMpBar) - mMpBar->setPosition(mHpBar->getWidth() + 3, 3); - mXpBar->setPosition(mMpBar ? mMpBar->getX() + mMpBar->getWidth() + 3 : - mHpBar->getX() + mHpBar->getWidth() + 3, 3); + place(0, row++, mMpBar); + place(0, row++, mXpBar); - add(mHpBar); - if (mMpBar) - add(mMpBar); - add(mXpBar); - - setContentSize(mXpBar->getX() + mXpBar->getWidth(), - mXpBar->getY() + mXpBar->getHeight()); + Layout &layout = getLayout(); + layout.setMargin(0); - setVisible((bool) config.getValue(getPopupName() + "Visible", true)); + int w = 0; + int h = 0; + layout.reflow(w, h); + setSize(w, h); - mTextPopup = new TextPopup(); + mTextPopup = new TextPopup; + setVisible(true); addMouseListener(this); } @@ -173,14 +172,18 @@ void MiniStatusWindow::event(Event::Channel channel, { // delete sprite, if necessary for (unsigned int i = 0; i < mStatusEffectIcons.size();) + { if (mStatusEffectIcons[i] == index) { mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i); - miniStatusWindow->eraseIcon(i); + eraseIcon(i); } else - i++; + { + ++i; + } + } } else { @@ -189,17 +192,19 @@ void MiniStatusWindow::event(Event::Channel channel, for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++) + { if (mStatusEffectIcons[i] == index) { - miniStatusWindow->setIcon(i, sprite); + setIcon(i, sprite); found = true; break; } + } if (!found) { // add new int offset = mStatusEffectIcons.size(); - miniStatusWindow->setIcon(offset, sprite); + setIcon(offset, sprite); mStatusEffectIcons.push_back(index); } } @@ -210,7 +215,7 @@ void MiniStatusWindow::event(Event::Channel channel, void MiniStatusWindow::logic() { - Popup::logic(); + Container::logic(); // Displays the number of monsters to next lvl // (disabled for now but interesting idea) @@ -230,10 +235,14 @@ void MiniStatusWindow::logic() mIcons[i]->update(tick_time * 10); } -void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) +void MiniStatusWindow::draw(gcn::Graphics *graphics) { - Popup::mouseMoved(event); + drawChildren(graphics); + drawIcons(static_cast<Graphics*>(graphics)); +} +void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) +{ const int x = event.getX(); const int y = event.getY(); @@ -266,7 +275,5 @@ void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) void MiniStatusWindow::mouseExited(gcn::MouseEvent &event) { - Popup::mouseExited(event); - mTextPopup->setVisible(false); } diff --git a/src/gui/ministatuswindow.h b/src/gui/ministatuswindow.h index b4392b6f..a9939fcd 100644 --- a/src/gui/ministatuswindow.h +++ b/src/gui/ministatuswindow.h @@ -24,7 +24,9 @@ #include "eventlistener.h" -#include "gui/widgets/popup.h" +#include "gui/widgets/container.h" + +#include <guichan/mouselistener.hpp> #include <vector> @@ -38,7 +40,9 @@ class TextPopup; * * \ingroup Interface */ -class MiniStatusWindow : public Popup, public EventListener +class MiniStatusWindow : public Container, + public EventListener, + public gcn::MouseListener { public: MiniStatusWindow(); @@ -49,8 +53,7 @@ class MiniStatusWindow : public Popup, public EventListener void logic(); // Updates icons - void draw(gcn::Graphics *graphics) - { drawChildren(graphics); } + void draw(gcn::Graphics *graphics); void mouseMoved(gcn::MouseEvent &mouseEvent); void mouseExited(gcn::MouseEvent &event); @@ -77,6 +80,4 @@ class MiniStatusWindow : public Popup, public EventListener std::vector<AnimatedSprite *> mIcons; }; -extern MiniStatusWindow *miniStatusWindow; - #endif diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 0aab399c..e93c285d 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -179,7 +179,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) { mPixelViewX = player_x; mPixelViewY = player_y; - }; + } // Don't move camera so that the end of the map is on screen const int mapWidthPixels = mMap->getWidth() * mMap->getTileWidth(); @@ -249,9 +249,6 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) b->drawSpeech((int) mPixelViewX, (int) mPixelViewY); } - if (miniStatusWindow) - miniStatusWindow->drawIcons(graphics); - // Draw contained widgets WindowContainer::draw(gcnGraphics); } diff --git a/src/gui/widgets/container.cpp b/src/gui/widgets/container.cpp index e1b99af7..a2b3ee78 100644 --- a/src/gui/widgets/container.cpp +++ b/src/gui/widgets/container.cpp @@ -54,3 +54,11 @@ ContainerPlacer Container::getPlacer(int x, int y) { return ContainerPlacer(this, &getLayout().at(x, y)); } + +void Container::updateLayout() +{ + const gcn::Rectangle area = getChildrenArea(); + int w = area.width; + int h = area.height; + getLayout().reflow(w, h); +} diff --git a/src/gui/widgets/container.h b/src/gui/widgets/container.h index 46b719a1..2b8039f4 100644 --- a/src/gui/widgets/container.h +++ b/src/gui/widgets/container.h @@ -44,7 +44,6 @@ class Container : public gcn::Container Container(); ~Container(); - protected: /** * Gets the layout handler for this container. */ @@ -60,6 +59,12 @@ class Container : public gcn::Container */ ContainerPlacer getPlacer(int x, int y); + /** + * Updates the layout to match the available size in the container + * (happens automatically on resizes). + */ + void updateLayout(); + private: LayoutHelper *mLayoutHelper; }; diff --git a/src/gui/widgets/popup.cpp b/src/gui/widgets/popup.cpp index 3b80fe5e..f71714ed 100644 --- a/src/gui/widgets/popup.cpp +++ b/src/gui/widgets/popup.cpp @@ -66,11 +66,6 @@ Popup::~Popup() mSkin->instances--; } -void Popup::setWindowContainer(WindowContainer *wc) -{ - windowContainer = wc; -} - void Popup::draw(gcn::Graphics *graphics) { Graphics *g = static_cast<Graphics*>(graphics); diff --git a/src/gui/widgets/popup.h b/src/gui/widgets/popup.h index 5ec6ecd0..0f062ef5 100644 --- a/src/gui/widgets/popup.h +++ b/src/gui/widgets/popup.h @@ -65,11 +65,6 @@ class Popup : public Container, public gcn::MouseListener ~Popup(); /** - * Sets the window container to be used by new popups. - */ - static void setWindowContainer(WindowContainer *windowContainer); - - /** * Draws the popup. */ void draw(gcn::Graphics *graphics); diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index f503c84c..abb5d04f 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -58,9 +58,8 @@ WindowMenu::WindowMenu(): addButton(N_("Equipment"), x, h, "button-icon-equipment.png", KeyboardConfig::KEY_WINDOW_EQUIPMENT); - if (skillDialog->hasSkills()) - addButton(N_("Skills"), x, h, "button-icon-skills.png", - KeyboardConfig::KEY_WINDOW_SKILL); + addButton(N_("Skills"), x, h, "button-icon-skills.png", + KeyboardConfig::KEY_WINDOW_SKILL); addButton(N_("Specials"), x, h, "button-icon-specials.png"); @@ -71,8 +70,7 @@ WindowMenu::WindowMenu(): addButton(N_("Setup"), x, h, "button-icon-setup.png", KeyboardConfig::KEY_WINDOW_SETUP); - setDimension(gcn::Rectangle(graphics->getWidth() - x, 3, - x - 3, h)); + setSize(x - 3, h); setVisible(true); } |