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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-04-24 17:52:59 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-04-24 17:52:59 +0000 |
commit | a0a5ec6ba51aed9544fe5fc77d58c0f13f5eea4e (patch) | |
tree | af4cab5822fe36b48118778dcd746864c4a2543d | |
parent | 581b56ac21c46a39615f6375cd7e622b928f2464 (diff) | |
download | mana-a0a5ec6ba51aed9544fe5fc77d58c0f13f5eea4e.tar.gz mana-a0a5ec6ba51aed9544fe5fc77d58c0f13f5eea4e.tar.bz2 mana-a0a5ec6ba51aed9544fe5fc77d58c0f13f5eea4e.tar.xz mana-a0a5ec6ba51aed9544fe5fc77d58c0f13f5eea4e.zip |
Fixed long nicknames to be clipped to name area, and cleaned up change log.
-rw-r--r-- | ChangeLog | 34 | ||||
-rw-r--r-- | src/gui/chat.cpp | 25 |
2 files changed, 36 insertions, 23 deletions
@@ -1,30 +1,28 @@ -0.0.12 (? May 2005) -- Right mouse button to attack (enables also ranged attacks) -- Added XML item database -- Fixed crash when map server is down -- New map (Shimris cave) -- New monsters (yellow and red slime, black scorpion) -- Dynamic loading of monstersets -- New items (dagger, sharp knife, leather shirt, fancy hat) +0.0.12 (? May 2005) +- Added new map (a cave), tiles, monsters and items - Added volume sliders in setup window - Added attack and level up samples -- Fixed NPC lists -- Improved sound engine -- Added fade-in and fade-out features -- Attack animation synced with attack speed - Added icon to application window - Added player names below players -- Fixed speech and emoticons position -- Speech and damage display time are now fps independent -- Scrollbars are now fully skinned -- Sound samples are now loaded through resource manager -- Added "Register" button in login screen +- Added register button in login screen - Added warning message to use at least 4 characters as user name +- Improved skin on scrollbars, arrows and slider +- Improved sound engine and fade in and out option for music +- Now you can use right mouse button to attack (enables also ranged attacks) +- Sound samples are now loaded through resource manager +- Item information is now stored in an XML file +- Monstersets are now loaded dynamically +- Fixed crash when map server is down +- Fixed NPC lists not to show garbage +- Fixed attack animation to be synced with attack speed +- Fixed speech and emoticons position +- Fixed long nicknames to be clipped in chat window +- Fixed speech and damage display to be framerate independent 0.0.11.2 (8 April 2005) - Damage text now floats upwards - Mouse walk now only works with left mouse button -- Fixed frequest crash on startup and exit that crept into 0.0.11.1 +- Fixed frequent crash on startup and exit that crept into 0.0.11.1 0.0.11.1 (7 April 2005) - Buttons are now disabled when appropriate diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index 71cdd25a..b7051a3b 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -144,26 +144,41 @@ void ChatWindow::draw(gcn::Graphics *graphics) getAbsolutePosition(x, y); - for (iter = chatlog.begin(); iter != chatlog.end(); iter++) { + for (iter = chatlog.begin(); iter != chatlog.end(); iter++) + { line = *iter; + texty -= getFont()->getHeight() - 2; + graphics->pushClipArea(gcn::Rectangle(0, 0, 95, getHeight())); + switch (line.own) { case BY_GM: graphics->setColor(gcn::Color(97, 156, 236)); // GM Bue graphics->drawText("Global announcement: ", 5, texty); - graphics->setColor(gcn::Color(39, 197, 39)); // Green - graphics->drawText(line.text, 100, texty); break; case BY_PLAYER: graphics->setColor(gcn::Color(255, 246, 98)); // Yellow graphics->drawText(line.nick, 5, texty); - graphics->setColor(gcn::Color(255, 255, 255)); // White - graphics->drawText(line.text, 100, texty); break; case BY_OTHER: graphics->setColor(gcn::Color(97, 156, 236)); // GM Bue graphics->drawText(line.nick, 5, texty); + break; + } + + graphics->popClipArea(); + + switch (line.own) { + case BY_GM: + graphics->setColor(gcn::Color(39, 197, 39)); // Green + graphics->drawText(line.text, 100, texty); + break; + case BY_PLAYER: + graphics->setColor(gcn::Color(255, 255, 255)); // White + graphics->drawText(line.text, 100, texty); + break; + case BY_OTHER: graphics->setColor(gcn::Color(39, 197, 39)); // Green graphics->drawText(line.text, 100, texty); break; |