diff options
author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-07-28 21:40:56 +0000 |
---|---|---|
committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-07-28 21:40:56 +0000 |
commit | e83903e70999d6783e33f3f9841d99c7a88f8695 (patch) | |
tree | 7d879691b6cea7bb43080988617504b0b15a2f63 | |
parent | 6f7e8d161bf5ddda1438f5b934f8f9518cf9d6cc (diff) | |
download | mana-e83903e70999d6783e33f3f9841d99c7a88f8695.tar.gz mana-e83903e70999d6783e33f3f9841d99c7a88f8695.tar.bz2 mana-e83903e70999d6783e33f3f9841d99c7a88f8695.tar.xz mana-e83903e70999d6783e33f3f9841d99c7a88f8695.zip |
Moved AnimatedSprite into its own files, removed useless includes.
-rw-r--r-- | ChangeLog | 4 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/animatedsprite.cpp | 340 | ||||
-rw-r--r-- | src/animatedsprite.h | 135 | ||||
-rw-r--r-- | src/animation.cpp | 311 | ||||
-rw-r--r-- | src/animation.h | 98 | ||||
-rw-r--r-- | src/being.cpp | 1 | ||||
-rw-r--r-- | src/being.h | 2 | ||||
-rw-r--r-- | src/main.cpp | 1 | ||||
-rw-r--r-- | src/monster.cpp | 4 | ||||
-rw-r--r-- | src/npc.cpp | 2 | ||||
-rw-r--r-- | src/player.cpp | 3 |
12 files changed, 487 insertions, 416 deletions
@@ -1,5 +1,9 @@ 2006-07-28 Björn Steinbrink <B.Steinbrink@gmx.de> + * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/animation.h, + src/being.cpp, src/main.cpp, src/monster.cpp, src/animatedsprite.cpp, + src/animation.cpp, src/Makefile.am, src/being.h: Moved AnimatedSprite + into its own files, removed useless includes. * src/engine.cpp: Removed an unused var. 2006-07-26 Eugenio Favalli <elvenprogrammer@gmail.com> diff --git a/src/Makefile.am b/src/Makefile.am index 1bb1d538..3400d3cf 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -181,6 +181,8 @@ tmw_SOURCES = graphic/imagerect.h \ resources/buddylist.cpp \ utils/dtor.h \ utils/tostring.h \ + animatedsprite.cpp \ + animatedsprite.h \ animation.cpp \ animation.h \ base64.cpp \ diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp new file mode 100644 index 00000000..8daaf9fc --- /dev/null +++ b/src/animatedsprite.cpp @@ -0,0 +1,340 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: animation.cpp 2430 2006-07-24 00:13:24Z b_lindeijer $ + */ + +#include "animatedsprite.h" + +#include "animation.h" +#include "log.h" + +#include "resources/resourcemanager.h" +#include "resources/spriteset.h" + +AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): + mAction(NULL), + mDirection("down"), + mLastTime(0), + mSpeed(1.0f) +{ + int size; + ResourceManager *resman = ResourceManager::getInstance(); + char *data = (char*)resman->loadFile(animationFile.c_str(), size); + + if (!data) { + logger->error("Animation: Could not find " + animationFile + "!"); + } + + xmlDocPtr doc = xmlParseMemory(data, size); + free(data); + + if (!doc) + { + logger->error("Animation: Error while parsing animation definition file!"); + return; + } + + xmlNodePtr node = xmlDocGetRootElement(doc); + if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite")) + { + logger->error("Animation: this is not a valid animation definition file!"); + return; + } + + // Get the variant + int variant_num = getProperty(node, "variants", 0); + int variant_offset = getProperty(node, "variant_offset", 0); + + if (variant_num > 0 && variant < variant_num ) + { + variant_offset *= variant; + } + else + { + variant_offset = 0; + } + + for (node = node->xmlChildrenNode; node != NULL; node = node->next) + { + if (xmlStrEqual(node->name, BAD_CAST "imageset")) + { + int width = getProperty(node, "width", 0); + int height = getProperty(node, "height", 0); + std::string name = getProperty(node, "name", ""); + std::string imageSrc = getProperty(node, "src", ""); + + Spriteset *spriteset = + resman->getSpriteset(imageSrc, width, height); + + if (!spriteset) + { + logger->error("Couldn't load spriteset!"); + } + else + { + mSpritesets[name] = spriteset; + } + } + // get action + else if (xmlStrEqual(node->name, BAD_CAST "action")) + { + std::string name = getProperty(node, "name", ""); + std::string imageset = getProperty(node, "imageset", ""); + + if (name.length() == 0) + { + logger->log("Warning: unnamed action in %s", + animationFile.c_str()); + } + + Action *action = new Action(); + + if (mSpritesets.find(imageset) != mSpritesets.end()) + { + action->setSpriteset(mSpritesets[imageset]); + mActions[name] = action; + } + else + { + logger->log("Warning: imageset \"%s\" not defined in %s", + imageset.c_str(), + animationFile.c_str()); + + // Discard action and skip loading animations + delete action; + continue; + } + + // get animations + for (xmlNodePtr animationNode = node->xmlChildrenNode; + animationNode != NULL; + animationNode = animationNode->next) + { + if (xmlStrEqual(animationNode->name, BAD_CAST "animation")) + { + std::string direction = + getProperty(animationNode, "direction", ""); + + Animation *animation = new Animation(); + + // Get animation phases + for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode; + phaseNode != NULL; + phaseNode = phaseNode->next) + { + int delay = getProperty(phaseNode, "delay", 0); + + if (xmlStrEqual(phaseNode->name, BAD_CAST "frame")) + { + int index = getProperty(phaseNode, "index", -1); + int offsetX = getProperty(phaseNode, "offsetX", 0); + int offsetY = getProperty(phaseNode, "offsetY", 0); + + offsetY = offsetY - mSpritesets[imageset]->getHeight() + 32; + offsetX = offsetX - mSpritesets[imageset]->getWidth() / 2 + 16; + animation->addPhase(index + variant_offset, delay, + offsetX, offsetY); + } + else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence")) + { + int start = getProperty(phaseNode, "start", 0); + int end = getProperty(phaseNode, "end", 0); + int offsetY = 0 - mSpritesets[imageset]->getHeight() + 32; + int offsetX = 0 - mSpritesets[imageset]->getWidth() / 2 + 16; + while (end >= start) + { + animation->addPhase(start + variant_offset, + delay, offsetX, offsetY); + start++; + } + } + } // for phaseNode + action->setAnimation(direction, animation); + } // if "<animation>" + } // for animationNode + } // if "<imageset>" else if "<action>" + } // for node + + // Complete missing actions + substituteAction("walk", "stand"); + substituteAction("walk", "run"); + substituteAction("attack", "stand"); + substituteAction("attack_swing", "attack"); + substituteAction("attack_stab", "attack_swing"); + substituteAction("attack_bow", "attack_stab"); + substituteAction("attack_throw", "attack_swing"); + substituteAction("cast_magic", "attack_swing"); + substituteAction("use_item", "cast_magic"); + substituteAction("sit", "stand"); + substituteAction("sleeping", "sit"); + substituteAction("hurt", "stand"); + substituteAction("dead", "hurt"); + + // Play the stand animation by default + play("stand"); + + xmlFreeDoc(doc); +} + +int +AnimatedSprite::getProperty(xmlNodePtr node, const char* name, int def) +{ + xmlChar *prop = xmlGetProp(node, BAD_CAST name); + if (prop) { + int val = atoi((char*)prop); + xmlFree(prop); + return val; + } + else { + return def; + } +} + +std::string +AnimatedSprite::getProperty(xmlNodePtr node, const char* name, + const std::string& def) +{ + xmlChar *prop = xmlGetProp(node, BAD_CAST name); + if (prop) { + std::string val = (char*)prop; + xmlFree(prop); + return val; + } + else { + return def; + } +} + +void +AnimatedSprite::substituteAction(const std::string& complete, + const std::string& with) +{ + if (mActions.find(complete) == mActions.end()) + { + mActions[complete] = mActions[with]; + } +} + +AnimatedSprite::~AnimatedSprite() +{ + for (SpritesetIterator i = mSpritesets.begin(); i != mSpritesets.end(); ++i) + { + i->second->decRef(); + } + mSpritesets.clear(); +} + +void +AnimatedSprite::play(const std::string& action) +{ + Actions::iterator iAction; + iAction = mActions.find(action); + + if (iAction == mActions.end()) + { + logger->log("Warning: no action \"%s\" defined!", action.c_str()); + mAction = NULL; + return; + } + + if (mAction != iAction->second) + { + mAction = iAction->second; + mLastTime = 0; + } + + mSpeed = 1.0f; +} + +void +AnimatedSprite::play(const std::string& action, int time) +{ + play(action); + + if (mAction != NULL) + { + Animation *animation = mAction->getAnimation(mDirection); + int animationLength = animation->getLength(); + mSpeed = (float) animationLength / time; + } +} + +void +AnimatedSprite::update(int time) +{ + // Avoid freaking out at first frame or when tick_time overflows + if (time < mLastTime || mLastTime == 0) mLastTime = time; + + // If not enough time have passed yet, do nothing + if (time > mLastTime) + { + if (mAction != NULL) + { + Animation *animation = mAction->getAnimation(mDirection); + animation->update((unsigned int)((time - mLastTime) * mSpeed)); + mLastTime = time; + } + } +} + +bool +AnimatedSprite::draw(Graphics* graphics, Sint32 posX, Sint32 posY) const +{ + if (mAction != NULL) + { + Animation *animation = mAction->getAnimation(mDirection); + + if (animation->getCurrentPhase() >= 0) + { + Spriteset *spriteset = mAction->getSpriteset(); + Image *image = spriteset->get(animation->getCurrentPhase()); + Sint32 offsetX = animation->getOffsetX(); + Sint32 offsetY = animation->getOffsetY(); + return graphics->drawImage(image, posX + offsetX, posY + offsetY); + } + } + + return false; +} + +int +AnimatedSprite::getWidth() const +{ + if (mAction != NULL) + { + Spriteset *spriteset = mAction->getSpriteset(); + return spriteset->getWidth(); + } + + return 0; +} + +int +AnimatedSprite::getHeight() const +{ + if (mAction != NULL) + { + Spriteset *spriteset = mAction->getSpriteset(); + return spriteset->getHeight(); + } + + return 0; +} diff --git a/src/animatedsprite.h b/src/animatedsprite.h new file mode 100644 index 00000000..cea0d876 --- /dev/null +++ b/src/animatedsprite.h @@ -0,0 +1,135 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: animation.h 2430 2006-07-24 00:13:24Z b_lindeijer $ + */ + +#ifndef _TMW_ANIMATEDSPRITE_H +#define _TMW_ANIMATEDSPRITE_H + +#include <map> +#include <string> +#include <SDL_types.h> + +#include <libxml/tree.h> + +class Action; +class Graphics; +class Spriteset; + +/** + * Defines a class to load an animation. + */ +class AnimatedSprite +{ + public: + /** + * Constructor. + */ + AnimatedSprite(const std::string& animationFile, int variant); + + /** + * Destructor. + */ + ~AnimatedSprite(); + + /** + * Sets a new action using the current direction. + */ + void + play(const std::string& action); + + /** + * Plays an action in a specified time. + */ + void + play(const std::string& action, int time); + + /** + * Inform the animation of the passed time so that it can output the + * correct animation phase. + */ + void update(int time); + + /** + * Draw the current animation phase at the coordinates given in screen + * pixels. + */ + bool + draw(Graphics* graphics, Sint32 posX, Sint32 posY) const; + + /** + * gets the width in pixels of the current animation phase. + */ + int + getWidth() const; + + /** + * gets the height in pixels of the current animation phase. + */ + int + getHeight() const; + + /** + * Sets the direction. + */ + void + setDirection(const std::string& direction) + { + mDirection = direction; + } + + protected: + /** + * When there are no animations defined for the action "complete", its + * animations become a copy of those of the action "with". + */ + void + substituteAction(const std::string& complete, + const std::string& with); + + typedef std::map<std::string, Spriteset*> Spritesets; + typedef Spritesets::iterator SpritesetIterator; + Spritesets mSpritesets; + typedef std::map<std::string, Action*> Actions; + Actions mActions; + Action *mAction; + std::string mDirection; + int mLastTime; + float mSpeed; + + private: + /** + * Gets an integer property from an xmlNodePtr. + * + * TODO: Same function is present in MapReader. Should probably be + * TODO: shared in a static utility class. + */ + static int + getProperty(xmlNodePtr node, const char* name, int def); + + /** + * Gets a string property from an xmlNodePtr. + */ + static std::string + getProperty(xmlNodePtr node, const char* name, const std::string& def); +}; + +#endif diff --git a/src/animation.cpp b/src/animation.cpp index 313fd25c..f9a5f6bb 100644 --- a/src/animation.cpp +++ b/src/animation.cpp @@ -143,314 +143,3 @@ Action::setAnimation(const std::string& direction, Animation *animation) mAnimations[direction] = animation; } - - -AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): - mAction(NULL), - mDirection("down"), - mLastTime(0), - mSpeed(1.0f) -{ - int size; - ResourceManager *resman = ResourceManager::getInstance(); - char *data = (char*)resman->loadFile(animationFile.c_str(), size); - - if (!data) { - logger->error("Animation: Could not find " + animationFile + "!"); - } - - xmlDocPtr doc = xmlParseMemory(data, size); - free(data); - - if (!doc) - { - logger->error("Animation: Error while parsing animation definition file!"); - return; - } - - xmlNodePtr node = xmlDocGetRootElement(doc); - if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite")) - { - logger->error("Animation: this is not a valid animation definition file!"); - return; - } - - // Get the variant - int variant_num = getProperty(node, "variants", 0); - int variant_offset = getProperty(node, "variant_offset", 0); - - if (variant_num > 0 && variant < variant_num ) - { - variant_offset *= variant; - } - else - { - variant_offset = 0; - } - - for (node = node->xmlChildrenNode; node != NULL; node = node->next) - { - if (xmlStrEqual(node->name, BAD_CAST "imageset")) - { - int width = getProperty(node, "width", 0); - int height = getProperty(node, "height", 0); - std::string name = getProperty(node, "name", ""); - std::string imageSrc = getProperty(node, "src", ""); - - Spriteset *spriteset = - resman->getSpriteset(imageSrc, width, height); - - if (!spriteset) - { - logger->error("Couldn't load spriteset!"); - } - else - { - mSpritesets[name] = spriteset; - } - } - // get action - else if (xmlStrEqual(node->name, BAD_CAST "action")) - { - std::string name = getProperty(node, "name", ""); - std::string imageset = getProperty(node, "imageset", ""); - - if (name.length() == 0) - { - logger->log("Warning: unnamed action in %s", - animationFile.c_str()); - } - - Action *action = new Action(); - - if (mSpritesets.find(imageset) != mSpritesets.end()) - { - action->setSpriteset(mSpritesets[imageset]); - mActions[name] = action; - } - else - { - logger->log("Warning: imageset \"%s\" not defined in %s", - imageset.c_str(), - animationFile.c_str()); - - // Discard action and skip loading animations - delete action; - continue; - } - - // get animations - for (xmlNodePtr animationNode = node->xmlChildrenNode; - animationNode != NULL; - animationNode = animationNode->next) - { - if (xmlStrEqual(animationNode->name, BAD_CAST "animation")) - { - std::string direction = - getProperty(animationNode, "direction", ""); - - Animation *animation = new Animation(); - - // Get animation phases - for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode; - phaseNode != NULL; - phaseNode = phaseNode->next) - { - int delay = getProperty(phaseNode, "delay", 0); - - if (xmlStrEqual(phaseNode->name, BAD_CAST "frame")) - { - int index = getProperty(phaseNode, "index", -1); - int offsetX = getProperty(phaseNode, "offsetX", 0); - int offsetY = getProperty(phaseNode, "offsetY", 0); - - offsetY = offsetY - mSpritesets[imageset]->getHeight() + 32; - offsetX = offsetX - mSpritesets[imageset]->getWidth() / 2 + 16; - animation->addPhase(index + variant_offset, delay, - offsetX, offsetY); - } - else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence")) - { - int start = getProperty(phaseNode, "start", 0); - int end = getProperty(phaseNode, "end", 0); - int offsetY = 0 - mSpritesets[imageset]->getHeight() + 32; - int offsetX = 0 - mSpritesets[imageset]->getWidth() / 2 + 16; - while (end >= start) - { - animation->addPhase(start + variant_offset, - delay, offsetX, offsetY); - start++; - } - } - } // for phaseNode - action->setAnimation(direction, animation); - } // if "<animation>" - } // for animationNode - } // if "<imageset>" else if "<action>" - } // for node - - // Complete missing actions - substituteAction("walk", "stand"); - substituteAction("walk", "run"); - substituteAction("attack", "stand"); - substituteAction("attack_swing", "attack"); - substituteAction("attack_stab", "attack_swing"); - substituteAction("attack_bow", "attack_stab"); - substituteAction("attack_throw", "attack_swing"); - substituteAction("cast_magic", "attack_swing"); - substituteAction("use_item", "cast_magic"); - substituteAction("sit", "stand"); - substituteAction("sleeping", "sit"); - substituteAction("hurt", "stand"); - substituteAction("dead", "hurt"); - - // Play the stand animation by default - play("stand"); - - xmlFreeDoc(doc); -} - -int -AnimatedSprite::getProperty(xmlNodePtr node, const char* name, int def) -{ - xmlChar *prop = xmlGetProp(node, BAD_CAST name); - if (prop) { - int val = atoi((char*)prop); - xmlFree(prop); - return val; - } - else { - return def; - } -} - -std::string -AnimatedSprite::getProperty(xmlNodePtr node, const char* name, - const std::string& def) -{ - xmlChar *prop = xmlGetProp(node, BAD_CAST name); - if (prop) { - std::string val = (char*)prop; - xmlFree(prop); - return val; - } - else { - return def; - } -} - -void -AnimatedSprite::substituteAction(const std::string& complete, - const std::string& with) -{ - if (mActions.find(complete) == mActions.end()) - { - mActions[complete] = mActions[with]; - } -} - -AnimatedSprite::~AnimatedSprite() -{ - for (SpritesetIterator i = mSpritesets.begin(); i != mSpritesets.end(); ++i) - { - i->second->decRef(); - } - mSpritesets.clear(); -} - -void -AnimatedSprite::play(const std::string& action) -{ - Actions::iterator iAction; - iAction = mActions.find(action); - - if (iAction == mActions.end()) - { - logger->log("Warning: no action \"%s\" defined!", action.c_str()); - mAction = NULL; - return; - } - - if (mAction != iAction->second) - { - mAction = iAction->second; - mLastTime = 0; - } - - mSpeed = 1.0f; -} - -void -AnimatedSprite::play(const std::string& action, int time) -{ - play(action); - - if (mAction != NULL) - { - Animation *animation = mAction->getAnimation(mDirection); - int animationLength = animation->getLength(); - mSpeed = (float) animationLength / time; - } -} - -void -AnimatedSprite::update(int time) -{ - // Avoid freaking out at first frame or when tick_time overflows - if (time < mLastTime || mLastTime == 0) mLastTime = time; - - // If not enough time have passed yet, do nothing - if (time > mLastTime) - { - if (mAction != NULL) - { - Animation *animation = mAction->getAnimation(mDirection); - animation->update((unsigned int)((time - mLastTime) * mSpeed)); - mLastTime = time; - } - } -} - -bool -AnimatedSprite::draw(Graphics* graphics, Sint32 posX, Sint32 posY) const -{ - if (mAction != NULL) - { - Animation *animation = mAction->getAnimation(mDirection); - - if (animation->getCurrentPhase() >= 0) - { - Spriteset *spriteset = mAction->getSpriteset(); - Image *image = spriteset->get(animation->getCurrentPhase()); - Sint32 offsetX = animation->getOffsetX(); - Sint32 offsetY = animation->getOffsetY(); - return graphics->drawImage(image, posX + offsetX, posY + offsetY); - } - } - - return false; -} - -int -AnimatedSprite::getWidth() const -{ - if (mAction != NULL) - { - Spriteset *spriteset = mAction->getSpriteset(); - return spriteset->getWidth(); - } - - return 0; -} - -int -AnimatedSprite::getHeight() const -{ - if (mAction != NULL) - { - Spriteset *spriteset = mAction->getSpriteset(); - return spriteset->getHeight(); - } - - return 0; -} diff --git a/src/animation.h b/src/animation.h index c5adb873..213d62c8 100644 --- a/src/animation.h +++ b/src/animation.h @@ -116,102 +116,4 @@ class Action Animations mAnimations; }; -/** - * Defines a class to load an animation. - */ -class AnimatedSprite -{ - public: - /** - * Constructor. - */ - AnimatedSprite(const std::string& animationFile, int variant); - - /** - * Destructor. - */ - ~AnimatedSprite(); - - /** - * Sets a new action using the current direction. - */ - void - play(const std::string& action); - - /** - * Plays an action in a specified time. - */ - void - play(const std::string& action, int time); - - /** - * Inform the animation of the passed time so that it can output the - * correct animation phase. - */ - void update(int time); - - /** - * Draw the current animation phase at the coordinates given in screen - * pixels. - */ - bool - draw(Graphics* graphics, Sint32 posX, Sint32 posY) const; - - /** - * gets the width in pixels of the current animation phase. - */ - int - getWidth() const; - - /** - * gets the height in pixels of the current animation phase. - */ - int - getHeight() const; - - /** - * Sets the direction. - */ - void - setDirection(const std::string& direction) - { - mDirection = direction; - } - - protected: - /** - * When there are no animations defined for the action "complete", its - * animations become a copy of those of the action "with". - */ - void - substituteAction(const std::string& complete, - const std::string& with); - - typedef std::map<std::string, Spriteset*> Spritesets; - typedef Spritesets::iterator SpritesetIterator; - Spritesets mSpritesets; - typedef std::map<std::string, Action*> Actions; - Actions mActions; - Action *mAction; - std::string mDirection; - int mLastTime; - float mSpeed; - - private: - /** - * Gets an integer property from an xmlNodePtr. - * - * TODO: Same function is present in MapReader. Should probably be - * TODO: shared in a static utility class. - */ - static int - getProperty(xmlNodePtr node, const char* name, int def); - - /** - * Gets a string property from an xmlNodePtr. - */ - static std::string - getProperty(xmlNodePtr node, const char* name, const std::string& def); -}; - #endif diff --git a/src/being.cpp b/src/being.cpp index 4256bdc7..0295defb 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -22,6 +22,7 @@ */ #include "being.h" +#include "animatedsprite.h" #include "equipment.h" #include "game.h" #include "graphics.h" diff --git a/src/being.h b/src/being.h index 01b4fded..58a3e82d 100644 --- a/src/being.h +++ b/src/being.h @@ -29,13 +29,13 @@ #include <SDL_types.h> #include <vector> -#include "animation.h" #include "sprite.h" #include "map.h" #define NR_HAIR_STYLES 7 #define NR_HAIR_COLORS 10 +class AnimatedSprite; class Equipment; class Item; class Map; diff --git a/src/main.cpp b/src/main.cpp index 86d29167..3476ffdd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -43,7 +43,6 @@ #define NOGDI #endif -#include "animation.h" #include "configuration.h" #include "game.h" #include "graphics.h" diff --git a/src/monster.cpp b/src/monster.cpp index 43823e50..8a7e2f32 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -23,10 +23,8 @@ #include "monster.h" +#include "animatedsprite.h" #include "game.h" -#include "log.h" - -#include "resources/resourcemanager.h" #include "utils/tostring.h" diff --git a/src/npc.cpp b/src/npc.cpp index 354322a3..6fa5ac37 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -23,6 +23,8 @@ #include "npc.h" +#include "animatedsprite.h" + #include "net/messageout.h" #include "net/protocol.h" diff --git a/src/player.cpp b/src/player.cpp index 4e42e3c0..096520cb 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -23,8 +23,7 @@ #include "player.h" -#include "animation.h" -#include "equipment.h" +#include "animatedsprite.h" #include "game.h" #include "graphics.h" |