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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-03-09 01:20:48 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-03-09 01:20:48 +0000 |
commit | 78ab0ec914d3c5a97f162905afb3dede53f8b9ed (patch) | |
tree | 53e386c28d5621535c76c35c20f28b7dd6235ee3 | |
parent | 3bd2abeeffe9fb9b23293975b159ee2ddc868e5b (diff) | |
download | mana-78ab0ec914d3c5a97f162905afb3dede53f8b9ed.tar.gz mana-78ab0ec914d3c5a97f162905afb3dede53f8b9ed.tar.bz2 mana-78ab0ec914d3c5a97f162905afb3dede53f8b9ed.tar.xz mana-78ab0ec914d3c5a97f162905afb3dede53f8b9ed.zip |
Use std::auto_ptr in some places.
-rw-r--r-- | ChangeLog | 3 | ||||
-rw-r--r-- | src/game.cpp | 56 | ||||
-rw-r--r-- | src/game.h | 22 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/trade.cpp | 13 | ||||
-rw-r--r-- | src/gui/trade.h | 13 | ||||
-rw-r--r-- | src/localplayer.cpp | 1 | ||||
-rw-r--r-- | src/localplayer.h | 6 |
8 files changed, 56 insertions, 60 deletions
@@ -1,5 +1,8 @@ 2006-03-09 Björn Steinbrink <B.Steinbrink@gmx.de> + * src/localplayer.cpp, src/game.cpp, src/gui/trade.cpp, + src/gui/inventorywindow.cpp, src/gui/trade.h, src/localplayer.h, + src/game.h: Use std::auto_ptr in some places. * src/lockedarray.h: Use fill_n instead of for-loop. * src/gui/browserbox.cpp: Make the MouseOverLink functor dynamic and use a STL algorithm in one more place. diff --git a/src/game.cpp b/src/game.cpp index c1c81c67..10d87d12 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -180,7 +180,7 @@ void createGuiWindows(Network *network) //newSkillWindow = new NewSkillDialog(); setupWindow = new Setup(); minimap = new Minimap(); - equipmentWindow = new EquipmentWindow(player_node->mEquipment); + equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); chargeDialog = new ChargeDialog(); tradeWindow = new TradeWindow(network); //buddyWindow = new BuddyWindow(); @@ -250,7 +250,17 @@ void destroyGuiWindows() } Game::Game(Network *network): - mNetwork(network) + mNetwork(network), + mBeingHandler(new BeingHandler()), + mBuySellHandler(new BuySellHandler()), + mChatHandler(new ChatHandler()), + mEquipmentHandler(new EquipmentHandler()), + mInventoryHandler(new InventoryHandler()), + mItemHandler(new ItemHandler()), + mNpcHandler(new NPCHandler()), + mPlayerHandler(new PlayerHandler()), + mSkillHandler(new SkillHandler()), + mTradeHandler(new TradeHandler()) { createGuiWindows(network); engine = new Engine(network); @@ -276,42 +286,20 @@ Game::Game(Network *network): joystick = new Joystick(0); } - mBeingHandler = new BeingHandler(); - mBuySellHandler = new BuySellHandler(); - mChatHandler = new ChatHandler(); - mEquipmentHandler = new EquipmentHandler(); - mInventoryHandler = new InventoryHandler(); - mItemHandler = new ItemHandler(); - mNpcHandler = new NPCHandler(); - mPlayerHandler = new PlayerHandler(); - mSkillHandler = new SkillHandler(); - mTradeHandler = new TradeHandler(); - - network->registerHandler(mBeingHandler); - network->registerHandler(mBuySellHandler); - network->registerHandler(mChatHandler); - network->registerHandler(mEquipmentHandler); - network->registerHandler(mInventoryHandler); - network->registerHandler(mItemHandler); - network->registerHandler(mNpcHandler); - network->registerHandler(mPlayerHandler); - network->registerHandler(mSkillHandler); - network->registerHandler(mTradeHandler); + network->registerHandler(mBeingHandler.get()); + network->registerHandler(mBuySellHandler.get()); + network->registerHandler(mChatHandler.get()); + network->registerHandler(mEquipmentHandler.get()); + network->registerHandler(mInventoryHandler.get()); + network->registerHandler(mItemHandler.get()); + network->registerHandler(mNpcHandler.get()); + network->registerHandler(mPlayerHandler.get()); + network->registerHandler(mSkillHandler.get()); + network->registerHandler(mTradeHandler.get()); } Game::~Game() { - delete mBeingHandler; - delete mBuySellHandler; - delete mChatHandler; - delete mEquipmentHandler; - delete mInventoryHandler; - delete mItemHandler; - delete mNpcHandler; - delete mPlayerHandler; - delete mSkillHandler; - delete mTradeHandler; - delete engine; delete player_node; destroyGuiWindows(); @@ -25,6 +25,7 @@ #define _TMW_GAME_ #include <iosfwd> +#include <memory> #define SPEECH_TIME 80 #define SPEECH_MAX_TIME 100 @@ -49,16 +50,17 @@ class Game protected: Network *mNetwork; - MessageHandler *mBeingHandler; - MessageHandler *mBuySellHandler; - MessageHandler *mChatHandler; - MessageHandler *mEquipmentHandler; - MessageHandler *mInventoryHandler; - MessageHandler *mItemHandler; - MessageHandler *mNpcHandler; - MessageHandler *mPlayerHandler; - MessageHandler *mSkillHandler; - MessageHandler *mTradeHandler; + typedef std::auto_ptr<MessageHandler> MessageHandlerPtr; + MessageHandlerPtr mBeingHandler; + MessageHandlerPtr mBuySellHandler; + MessageHandlerPtr mChatHandler; + MessageHandlerPtr mEquipmentHandler; + MessageHandlerPtr mInventoryHandler; + MessageHandlerPtr mItemHandler; + MessageHandlerPtr mNpcHandler; + MessageHandlerPtr mPlayerHandler; + MessageHandlerPtr mSkillHandler; + MessageHandlerPtr mTradeHandler; }; /** diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 3b786f62..5227152c 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -53,7 +53,7 @@ InventoryWindow::InventoryWindow(): useButton = new Button("Use"); dropButton = new Button("Drop"); - items = new ItemContainer(player_node->mInventory); + items = new ItemContainer(player_node->mInventory.get()); invenScroll = new ScrollArea(items); invenScroll->setPosition(8, 8); invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp index f7286fd2..9d10774b 100644 --- a/src/gui/trade.cpp +++ b/src/gui/trade.cpp @@ -45,7 +45,9 @@ TradeWindow::TradeWindow(Network *network): Window("Trade: You"), - mNetwork(network) + mNetwork(network), + myInventory(new Inventory()), + partnerInventory(new Inventory()) { setContentSize(322, 150); @@ -54,16 +56,13 @@ TradeWindow::TradeWindow(Network *network): cancelButton = new Button("Cancel"); tradeButton = new Button("Trade"); - myInventory = new Inventory(); - partnerInventory = new Inventory(); - - myItemContainer = new ItemContainer(myInventory); + myItemContainer = new ItemContainer(myInventory.get()); myItemContainer->setPosition(2, 2); myScroll = new ScrollArea(myItemContainer); myScroll->setPosition(8, 8); - partnerItemContainer = new ItemContainer(partnerInventory); + partnerItemContainer = new ItemContainer(partnerInventory.get()); partnerItemContainer->setPosition(2, 58); partnerScroll = new ScrollArea(partnerItemContainer); @@ -137,8 +136,6 @@ TradeWindow::TradeWindow(Network *network): TradeWindow::~TradeWindow() { - delete myInventory; - delete partnerInventory; } void TradeWindow::addMoney(int amount) diff --git a/src/gui/trade.h b/src/gui/trade.h index d95cd9ce..3d6eef53 100644 --- a/src/gui/trade.h +++ b/src/gui/trade.h @@ -24,6 +24,8 @@ #ifndef _TMW_TRADE_H #define _TMW_TRADE_H +#include <memory> + #include <guichan/actionlistener.hpp> #include "window.h" @@ -110,13 +112,16 @@ class TradeWindow : public Window, gcn::ActionListener */ void action(const std::string& eventId); - Inventory *myInventory; - Inventory *partnerInventory; + private: + Network *mNetwork; + + typedef std::auto_ptr<Inventory> InventoryPtr; + InventoryPtr myInventory; + InventoryPtr partnerInventory; + ItemContainer *myItemContainer; ItemContainer *partnerItemContainer; - private: - Network *mNetwork; gcn::Label *itemNameLabel; gcn::Label *itemDescriptionLabel; gcn::Label *moneyLabel; diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 89302ea2..cb648f63 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -47,7 +47,6 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map): LocalPlayer::~LocalPlayer() { - delete mInventory; } void LocalPlayer::logic() diff --git a/src/localplayer.h b/src/localplayer.h index 3107657c..cd4809fb 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -24,6 +24,8 @@ #ifndef _TMW_LOCALPLAYER_H #define _TMW_LOCALPLAYER_H +#include <memory.h> + #include "player.h" // TODO move into some sane place... @@ -141,8 +143,8 @@ class LocalPlayer : public Player float lastAttackTime; /**< Used to synchronize the charge dialog */ - Inventory *mInventory; - Equipment *mEquipment; + std::auto_ptr<Inventory> mInventory; + std::auto_ptr<Equipment> mEquipment; protected: Network *mNetwork; |