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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-06-30 21:18:25 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-06-30 21:18:25 +0000 |
commit | 004cec89e306744b3079e72fdb1866579d4b3a26 (patch) | |
tree | d70ba97701078b0ca19692dcc2771d0d4608c448 | |
parent | aaff5572f054045ecd4dd94ccdc2caac71132ad4 (diff) | |
download | mana-004cec89e306744b3079e72fdb1866579d4b3a26.tar.gz mana-004cec89e306744b3079e72fdb1866579d4b3a26.tar.bz2 mana-004cec89e306744b3079e72fdb1866579d4b3a26.tar.xz mana-004cec89e306744b3079e72fdb1866579d4b3a26.zip |
Improved attack frames management (now you can see other players
attacking better than before)
NOTE: the protocol doesn't allow for better management.
-rw-r--r-- | src/game.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 6927ee18..b53df444 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1203,11 +1203,15 @@ void do_parse() if (RFIFOL(2) != player_node->id) { // buggy being = findNode(RFIFOL(2)); if (being != NULL) { - if (being->job<10) { + if (being->isPlayer()) { being->action = ATTACK; + being->frame = 0; + being->walk_time = tick_time; } else { being->action = MONSTER_ATTACK; + being->frame = 0; + being->walk_time = tick_time; } being->frame = 0; } |