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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-07-30 15:19:45 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-07-30 15:19:45 +0000
commit7b599fad6cdbaa40f1cb496218dcd5546de7f520 (patch)
tree36222d32c9b56701be663dad80e06af47acd78d2
parentb280c89bbc8a3c12e45c3907166cc79e45fcf66d (diff)
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Unified the play methods.
-rw-r--r--ChangeLog5
-rw-r--r--src/animatedsprite.cpp18
-rw-r--r--src/animatedsprite.h11
3 files changed, 13 insertions, 21 deletions
diff --git a/ChangeLog b/ChangeLog
index 109fab57..c5d32c33 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,8 @@
+2006-07-30 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/animatedsprite.h, src/animatedsprite.cpp: Unified the play
+ methods.
+
2006-07-30 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_5-1.tmx.gz: Fixed two minor mapping errors (no new
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 25525a69..9c82bf7a 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -228,7 +228,7 @@ AnimatedSprite::~AnimatedSprite()
}
void
-AnimatedSprite::play(const std::string& action)
+AnimatedSprite::play(const std::string& action, int time)
{
ActionIterator i = mActions.find(action);
@@ -245,18 +245,10 @@ AnimatedSprite::play(const std::string& action)
mLastTime = 0;
}
- mSpeed = 1.0f;
-}
-
-void
-AnimatedSprite::play(const std::string& action, int time)
-{
- play(action);
-
- if (mAction != NULL)
- {
- Animation *animation = mAction->getAnimation(mDirection);
- int animationLength = animation->getLength();
+ if (!mAction || !time)
+ mSpeed = 1.0f;
+ else {
+ int animationLength = mAction->getAnimation(mDirection)->getLength();
mSpeed = (float) animationLength / time;
}
}
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index 32466de8..4ef1d9f7 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -51,16 +51,11 @@ class AnimatedSprite
~AnimatedSprite();
/**
- * Sets a new action using the current direction.
+ * Plays an action using the current direction that will have a
+ * duration of the specified time, 0 means default.
*/
void
- play(const std::string& action);
-
- /**
- * Plays an action in a specified time.
- */
- void
- play(const std::string& action, int time);
+ play(const std::string& action, int time = 0);
/**
* Inform the animation of the passed time so that it can output the