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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-08-27 08:58:42 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-08-27 08:58:42 +0000 |
commit | 5980dba7ace73e6587b9966bc2076ad2b2eaa5f0 (patch) | |
tree | 10ccabf85e599f47e31849c6e7d5ca50015e441e | |
parent | 40339bebb026cd553aacbbff6f2fe1aa14816d5a (diff) | |
download | mana-5980dba7ace73e6587b9966bc2076ad2b2eaa5f0.tar.gz mana-5980dba7ace73e6587b9966bc2076ad2b2eaa5f0.tar.bz2 mana-5980dba7ace73e6587b9966bc2076ad2b2eaa5f0.tar.xz mana-5980dba7ace73e6587b9966bc2076ad2b2eaa5f0.zip |
Send movements.
-rw-r--r-- | ChangeLog | 6 | ||||
-rw-r--r-- | src/localplayer.cpp | 9 | ||||
-rw-r--r-- | src/net/beinghandler.cpp | 15 | ||||
-rw-r--r-- | src/net/protocol.h | 2 |
4 files changed, 24 insertions, 8 deletions
@@ -1,3 +1,9 @@ +2006-08-26 Guillaume Melquiond <guillaume.melquiond@gmail.com> + + * src/localplayer.cpp, src/net/protocol.h: Send move message + whenever a destination is selected. + * src/beinghandler.cpp: Smoothed being trajectories. + 2006-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/localplayer.cpp, src/gui/sell.cpp, src/gui/trade.cpp, diff --git a/src/localplayer.cpp b/src/localplayer.cpp index f157f04c..55f536db 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -32,6 +32,7 @@ #include "sound.h" #include "net/messageout.h" +#include "net/network.h" #include "net/protocol.h" LocalPlayer *player_node = NULL; @@ -214,10 +215,10 @@ void LocalPlayer::walk(unsigned char dir) void LocalPlayer::setDestination(Uint16 x, Uint16 y) { - char temp[3]; - MessageOut outMsg(0x0085); - set_coordinates(temp, x, y, mDirection); - outMsg.writeString(temp, 3); + MessageOut msg(PGMSG_WALK); + msg.writeShort(x * 32 + 16); + msg.writeShort(y * 32 + 16); + Network::send(Network::GAME, msg); mPickUpTarget = NULL; diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 93f5f1a8..4ff92b63 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -421,8 +421,17 @@ void BeingHandler::handleBeingsMoveMessage(MessageIn &msg) if (!being) continue; int sx = msg.readShort(), sy = msg.readShort(), dx = msg.readShort(), dy = msg.readShort(); - being->mX = sx / 32; - being->mY = sy / 32; - being->setDestination(dx / 32, dy / 32); + bool update = being != player_node; // the local player already knows where he wants to go + if (abs(being->mX - sx / 32) + abs(being->mY - sy / 32) > 4) + { + // crude handling of synchronization messages + being->mX = sx / 32; + being->mY = sy / 32; + update = true; + } + if (update) + { + being->setDestination(dx / 32, dy / 32); + } } } diff --git a/src/net/protocol.h b/src/net/protocol.h index 92405c77..be6e27cb 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -155,7 +155,7 @@ enum { GPMSG_BEING_ENTER = 0x0200, // B type, L being id // player: S name, B hair style, B hair color, B gender GPMSG_BEING_LEAVE = 0x0201, // B type, L being id - PGMSG_WALK = 0x0260, // L*2 destination + PGMSG_WALK = 0x0260, // W*2 destination GPMSG_BEINGS_MOVE = 0x0280, // { L being id, W*2 position, W*2 destination }* PGMSG_SAY = 0x02A0, // S text GPMSG_SAY = 0x02A1, // L being id, S text |