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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-27 10:54:40 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-30 18:06:52 +0200 |
commit | b9bf0acfe46222508c9910c2a2b750feafb5a0d2 (patch) | |
tree | 4b3934bf9a340a4367e470bd8d43b933aa98e11a | |
parent | c6c14ba184fcb4f4399b8ae4ce0ae1d04f45da0a (diff) | |
download | mana-b9bf0acfe46222508c9910c2a2b750feafb5a0d2.tar.gz mana-b9bf0acfe46222508c9910c2a2b750feafb5a0d2.tar.bz2 mana-b9bf0acfe46222508c9910c2a2b750feafb5a0d2.tar.xz mana-b9bf0acfe46222508c9910c2a2b750feafb5a0d2.zip |
Removed unused variable 'handledEvents'
At some point this variable was used to avoid limiting the framerate
when user input events were coming in. This is no longer relevant now
that we limit the framerate globally using SDL_gfx.
-rw-r--r-- | src/client.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/client.cpp b/src/client.cpp index abe3500c..f63fc5f7 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -488,8 +488,6 @@ int Client::exec() while (mState != STATE_EXIT) { - bool handledEvents = false; - if (game) { // Let the game handle the events while it is active @@ -500,8 +498,6 @@ int Client::exec() // Handle SDL events while (SDL_PollEvent(&event)) { - handledEvents = true; - switch (event.type) { case SDL_QUIT: |