/*
* TMXCopy
* Copyright (C) 2007 Philipp Sehmisch
* Copyright (C) 2009 Steve Cotton
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string>
#include <vector>
#include <set>
#include <map>
#include <libxml/parser.h>
struct ConfigurationOptions
{
/* When copying map layers, how to match source layer to
* destination layer.
*
* True: Pair the first layer to the first layer, the second
* to the second, etc.
*
* False: Pair up layers with matching names.
*/
bool copyLayersByOrdinal;
/* Create extra layers in the target as necessary. */
bool createMissingLayers;
};
struct Tileset
{
std::string imagefile;
int firstgid;
std::string name;
int tilewidth;
int tileheight;
bool operator== (Tileset const& a)
{
return (imagefile == a.imagefile &&
tilewidth == a.tilewidth &&
tileheight == a.tileheight
);
}
Tileset()
{
}
Tileset(const Tileset& src) :
imagefile(src.imagefile), firstgid(src.firstgid),
name(src.name),
tilewidth(src.tilewidth), tileheight(src.tileheight)
{
}
};
struct Tile
{
int tileset; // number of tileset
size_t index; // index in said tileset
bool empty()
{
return (tileset == -1);
}
/* This is to allow std::map<Tile,Tile> */
bool operator< (const Tile& b) const
{
return ((tileset < b.tileset) || (index < b.index));
}
bool operator!= (const Tile& b) const
{
return ((tileset != b.tileset) || (index != b.index));
}
};
typedef std::vector<Tile> LayerTiles;
/* This represents an empty tile in the layer.
* Note that {0,0} would be the first tile in the first tileset.
*/
const Tile emptyTile = {-1, 0};
class Layer
{
public:
/* name - the name of the layer, as shown in Tiled
* tileCount - total number of tiles (width*height)
*/
Layer(std::string name, LayerTiles::size_type tileCount)
: mTiles(tileCount, emptyTile),
mName (name)
{
}
std::string getName() { return mName; }
Tile& at(LayerTiles::size_type c) { return mTiles.at(c); }
Tile& getTile(int x, int y, int mapWidth) { return mTiles.at(x + y*mapWidth); }
private:
LayerTiles mTiles;
std::string mName;
};
class Map
{
public:
Map(std::string filename);
~Map();
/**
* Copies an area from srcMap, replacing its current contents.
*/
bool overwrite(Map* srcMap,
int srcX, int srcY, int srcWidth, int srcHeight,
int destX, int destY,
const ConfigurationOptions& config);
/**
* Fills an area of this map with random parts of the template.
* Currently, each layer of the template is treated as an object that
* should be copied in its entirity.
*/
bool randomFill(Map* templateMap, const std::string& destLayerName,
int destX, int destY, int destWidth, int destHeight,
const ConfigurationOptions& config);
/**
* Translates a layer - using the template, generates collision from visible layers (for example).
* TODO - avoid confusion with the math term "translate"
*/
bool translateAllLayers(Map* templateMap, const std::string& destLayerName,
const ConfigurationOptions& config);
int save(std::string filename);
int getNumberOfLayers() { return mLayers.size(); }
Layer* getLayer(size_t num) { return mLayers.at(num); }
Layer* getLayer(std::string name);
std::vector<Tileset*>* getTilesets() { return &mTilesets; }
int getWidth() { return mWidth; }
int getHeight() { return mHeight; }
private:
std::map<int, int> addAndTranslateTilesets(const Map* srcMap);
std::vector<Layer*> mLayers;
int mWidth;
int mHeight;
int mMaxGid;
std::vector<Tileset*> mTilesets;
xmlDocPtr mXmlDoc;
};