/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "video.h"
#include "log.h"
#include "sdlgraphics.h"
#include "utils/stringutils.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#endif
#include <algorithm>
Video::~Video()
{
mGraphics.reset(); // reset graphics first
if (mWindow)
SDL_DestroyWindow(mWindow);
}
Graphics *Video::initialize(const VideoSettings &settings)
{
mSettings = settings;
if (!initDisplayModes())
{
logger->log("Failed to initialize display modes: %s", SDL_GetError());
}
SDL_DisplayMode displayMode;
if (mSettings.windowMode == WindowMode::Fullscreen)
{
SDL_DisplayMode requestedMode;
requestedMode.format = 0;
requestedMode.w = mSettings.width;
requestedMode.h = mSettings.height;
requestedMode.refresh_rate = 0;
requestedMode.driverdata = nullptr;
if (SDL_GetClosestDisplayMode(mSettings.display, &requestedMode, &displayMode) == nullptr)
{
logger->log("SDL_GetClosestDisplayMode failed: %s, falling back to borderless mode", SDL_GetError());
mSettings.windowMode = WindowMode::WindowedFullscreen;
}
}
int windowFlags = SDL_WINDOW_RESIZABLE;
const char *videoMode = "windowed";
switch (mSettings.windowMode)
{
case WindowMode::Windowed:
break;
case WindowMode::Fullscreen:
windowFlags |= SDL_WINDOW_FULLSCREEN;
videoMode = "fullscreen";
break;
case WindowMode::WindowedFullscreen:
windowFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
videoMode = "windowed fullscreen";
break;
}
if (mSettings.openGL)
windowFlags |= SDL_WINDOW_OPENGL;
logger->log("Setting video mode %dx%d %s",
mSettings.width,
mSettings.height,
videoMode);
mWindow = SDL_CreateWindow("Mana",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
mSettings.width,
mSettings.height,
windowFlags);
if (!mWindow)
{
logger->error(strprintf("Failed to create window: %s",
SDL_GetError()));
return nullptr;
}
SDL_SetWindowMinimumSize(mWindow, 640, 480);
if (mSettings.windowMode == WindowMode::Fullscreen)
{
if (SDL_SetWindowDisplayMode(mWindow, &displayMode) != 0)
{
logger->log("SDL_SetWindowDisplayMode failed: %s", SDL_GetError());
}
}
#ifdef USE_OPENGL
if (mSettings.openGL)
{
SDL_GLContext glContext = SDL_GL_CreateContext(mWindow);
if (!glContext)
{
logger->log("Failed to create OpenGL context, falling back to SDL renderer: %s",
SDL_GetError());
mSettings.openGL = false;
}
else
{
if (mSettings.vsync)
SDL_GL_SetSwapInterval(1);
mGraphics = std::make_unique<OpenGLGraphics>(mWindow, glContext);
return mGraphics.get();
}
}
#endif
int rendererFlags = 0;
if (settings.vsync)
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
SDL_Renderer *renderer = SDL_CreateRenderer(mWindow, -1, rendererFlags);
if (!renderer)
{
logger->error(strprintf("Failed to create renderer: %s",
SDL_GetError()));
return nullptr;
}
mGraphics = std::make_unique<SDLGraphics>(mWindow, renderer);
return mGraphics.get();
}
bool Video::apply(const VideoSettings &settings)
{
if (mSettings == settings)
return true;
// When changing to fullscreen mode, we set the display mode first
if (settings.windowMode == WindowMode::Fullscreen)
{
SDL_DisplayMode displayMode;
if (SDL_GetWindowDisplayMode(mWindow, &displayMode) != 0)
{
logger->error(strprintf("SDL_GetCurrentDisplayMode failed: %s", SDL_GetError()));
return false;
}
if (displayMode.w != settings.width || displayMode.h != settings.height)
{
#ifdef __APPLE__
// Workaround SDL2 issue when switching display modes while already
// fullscreen on macOS (tested as of SDL 2.30.0).
if (SDL_GetWindowFlags(mWindow) & SDL_WINDOW_FULLSCREEN)
SDL_SetWindowFullscreen(mWindow, 0);
#endif
displayMode.w = settings.width;
displayMode.h = settings.height;
if (SDL_SetWindowDisplayMode(mWindow, &displayMode) != 0)
{
logger->error(strprintf("SDL_SetWindowDisplayMode failed: %s", SDL_GetError()));
return false;
}
}
}
int windowFlags = 0;
switch (settings.windowMode)
{
case WindowMode::Windowed:
break;
case WindowMode::WindowedFullscreen:
windowFlags = SDL_WINDOW_FULLSCREEN_DESKTOP;
break;
case WindowMode::Fullscreen:
windowFlags = SDL_WINDOW_FULLSCREEN;
break;
}
if (SDL_SetWindowFullscreen(mWindow, windowFlags) != 0)
{
logger->error(strprintf("SDL_SetWindowFullscreen failed: %s", SDL_GetError()));
return false;
}
if (settings.windowMode == WindowMode::Windowed) {
#ifdef __APPLE__
// Workaround SDL2 issue when setting the window size on a window
// which the user has put in fullscreen. Unfortunately, this mode can't
// be distinguished from a maximized window (tested as of SDL 2.30.0).
if (!(SDL_GetWindowFlags(mWindow) & SDL_WINDOW_MAXIMIZED))
#endif
SDL_SetWindowSize(mWindow, settings.width, settings.height);
}
mGraphics->setVSync(settings.vsync);
mSettings = settings;
// Make sure the resolution is reflected in current settings
SDL_GetWindowSize(mWindow, &mSettings.width, &mSettings.height);
return true;
}
bool Video::initDisplayModes()
{
const int displayIndex = mSettings.display;
SDL_DisplayMode mode;
if (SDL_GetDesktopDisplayMode(displayIndex, &mode) != 0)
return false;
mDesktopDisplayMode.width = mode.w;
mDesktopDisplayMode.height = mode.h;
// Get available fullscreen/hardware modes
const int numModes = SDL_GetNumDisplayModes(displayIndex);
for (int i = 0; i < numModes; i++)
{
if (SDL_GetDisplayMode(displayIndex, i, &mode) != 0)
return false;
// Skip the unreasonably small modes
if (mode.w < 640 || mode.h < 480)
continue;
// Only list each resolution once
// (we currently don't support selecting the refresh rate)
if (std::find_if(mDisplayModes.cbegin(),
mDisplayModes.cend(),
[&mode](const DisplayMode &other) {
return mode.w == other.width && mode.h == other.height;
}) != mDisplayModes.cend())
continue;
mDisplayModes.push_back(DisplayMode { mode.w, mode.h });
}
return true;
}