/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "sound.h"
#include <SDL.h>
#include "log.h"
#include "resources/resourcemanager.h"
#include "resources/soundeffect.h"
Sound::Sound():
mInstalled(false),
mSfxVolume(100),
mMusicVolume(60)
{
}
Sound::~Sound()
{
}
void Sound::init()
{
// Don't initialize sound engine twice
if (mInstalled) return;
logger->log("Sound::init() Initializing sound...");
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
logger->log("Sound::init() Failed to initialize audio subsystem");
return;
}
const size_t audioBuffer = 4096;
const int res = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT,
2, audioBuffer);
if (res >= 0) {
Mix_AllocateChannels(16);
} else {
logger->log("Sound::init Could not initialize audio: %s",
Mix_GetError());
return;
}
info();
mMusic = NULL;
mInstalled = true;
}
void Sound::info()
{
SDL_version compiledVersion;
const SDL_version *linkedVersion;
char driver[40] = "Unknown";
const char *format = "Unknown";
int rate = 0;
Uint16 audioFormat = 0;
int channels = 0;
MIX_VERSION(&compiledVersion);
linkedVersion = Mix_Linked_Version();
SDL_AudioDriverName(driver, 40);
Mix_QuerySpec(&rate, &audioFormat, &channels);
switch (audioFormat) {
case AUDIO_U8: format = "U8"; break;
case AUDIO_S8: format = "S8"; break;
case AUDIO_U16LSB: format = "U16LSB"; break;
case AUDIO_S16LSB: format = "S16LSB"; break;
case AUDIO_U16MSB: format = "U16MSB"; break;
case AUDIO_S16MSB: format = "S16MSB"; break;
}
logger->log("Sound::info() SDL_mixer: %i.%i.%i (compiled)",
compiledVersion.major,
compiledVersion.minor,
compiledVersion.patch);
logger->log("Sound::info() SDL_mixer: %i.%i.%i (linked)",
linkedVersion->major,
linkedVersion->minor,
linkedVersion->patch);
logger->log("Sound::info() Driver: %s", driver);
logger->log("Sound::info() Format: %s", format);
logger->log("Sound::info() Rate: %i", rate);
logger->log("Sound::info() Channels: %i", channels);
}
void Sound::setMusicVolume(int volume)
{
if (!mInstalled) return;
mMusicVolume = volume;
Mix_VolumeMusic(volume);
}
void Sound::setSfxVolume(int volume)
{
if (!mInstalled) return;
mSfxVolume = volume;
Mix_Volume(-1, volume);
}
void Sound::playMusic(const char *path, int loop)
{
if (!mInstalled) return;
if (mMusic != NULL) {
stopMusic();
}
logger->log("Sound::startMusic() Playing \"%s\" %i times", path, loop);
mMusic = Mix_LoadMUS(path);
if (mMusic) {
Mix_PlayMusic(mMusic, loop);
}
else {
logger->log("Sound::startMusic() Warning: error loading file.");
}
}
void Sound::stopMusic()
{
if (!mInstalled) return;
logger->log("Sound::stopMusic()");
if (mMusic != NULL) {
Mix_HaltMusic();
Mix_FreeMusic(mMusic);
mMusic = NULL;
}
}
void Sound::fadeInMusic(const char *path, int loop, int ms)
{
if (!mInstalled) return;
if (mMusic != NULL) {
stopMusic();
}
logger->log("Sound::fadeInMusic() Fading \"%s\" %i times (%i ms)", path,
loop, ms);
mMusic = Mix_LoadMUS(path);
if (mMusic) {
Mix_FadeInMusic(mMusic, loop, ms);
}
else {
logger->log("Sound::fadeInMusic() Warning: error loading file.");
}
}
void Sound::fadeOutMusic(int ms)
{
if (!mInstalled) return;
logger->log("Sound::fadeOutMusic() Fading-out (%i ms)", ms);
if (mMusic != NULL) {
Mix_FadeOutMusic(ms);
Mix_FreeMusic(mMusic);
mMusic = NULL;
}
}
void Sound::playSfx(const char *path)
{
if (!mInstalled) return;
ResourceManager *resman = ResourceManager::getInstance();
SoundEffect *sample = resman->getSoundEffect(path);
if (sample) {
sample->play(0, 120);
logger->log("Sound::playSfx() Playing: %s", path);
}
}
void Sound::close()
{
stopMusic();
mInstalled = false;
Mix_CloseAudio();
logger->log("Sound::close() Shutting down sound...");
}