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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMW_SOUND_EFFECT_H
#define _TMW_SOUND_EFFECT_H
#include <SDL_mixer.h>
#include "resource.h"
/**
* Defines a class for loading and storing sound effects.
*/
class SoundEffect : public Resource
{
public:
/**
* Destructor.
*/
virtual
~SoundEffect();
/**
* Loads a sample from a buffer in memory.
*
* @param buffer The memory buffer containing the sample data.
* @param bufferSize The size of the memory buffer in bytes.
*
* @return <code>NULL</code> if the an error occurred, a valid pointer
* otherwise.
*/
static Resource *load(void *buffer, unsigned bufferSize);
/**
* Plays the sample.
*
* @param loops Number of times to repeat the playback.
* @param volume Sample playback volume.
*
* @return <code>true</code> if the playback started properly
* <code>false</code> otherwise.
*/
virtual bool play(int loops, int volume);
protected:
/**
* Constructor.
*/
SoundEffect(Mix_Chunk *soundEffect): mChunk(soundEffect) {}
Mix_Chunk *mChunk;
};
#endif
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