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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_ITEMINFO_H_
#define _TMW_ITEMINFO_H_
#include <string>
class Image;
/**
* Defines a class for storing item infos.
*/
class ItemInfo
{
public:
/**
* Constructor.
*/
ItemInfo():
mImageName(""),
mImage(NULL),
mArt(0),
mType(0),
mWeight(0),
mSlot(0)
{
}
/**
* Destructor.
*/
~ItemInfo();
void
setArt(short art) { mArt = art; }
short
getArt() const { return mArt; }
void
setName(const std::string &name) { mName = name; }
const std::string&
getName() const { return mName; }
void
setImage(const std::string &image);
Image*
getImage() const { return mImage; }
void
setDescription(const std::string &description)
{
mDescription = description;
}
const std::string&
getDescription() const { return mDescription; }
void
setEffect(const std::string &effect) { mEffect = effect; }
const std::string&
getEffect() const { return mEffect; }
void
setType(short type) { mType = type; }
short
getType() const { return mType; }
void
setWeight(short weight) { mWeight = weight; }
short
getWeight() const { return mWeight; }
void
setSlot(char slot) { mSlot = slot; }
char
getSlot() const { return mSlot; }
protected:
std::string mImageName;
/* TODO (BL): I do not think the item info should keep a reference to
* the item icon. It would probably be better if this was kept in the
* Item class, so that the images can be lazily instantiated and also
* unloaded when no longer used.
*/
Image *mImage;
short mArt;
std::string mName;
std::string mDescription;
std::string mEffect;
short mType;
short mWeight;
char mSlot;
};
#endif
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