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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ITEM_MANAGER_H
#define ITEM_MANAGER_H
#include <list>
#include <map>
#include <string>
#include "utils/xml.h"
#define ITEMS_DB_FILE "items.xml"
class ItemInfo;
class SpriteDisplay;
/**
* Item information database.
*/
class ItemDB
{
public:
ItemDB() : mLoaded(false) { load(); }
~ItemDB() { unload(); }
/**
* Loads the item data from <code>items.xml</code>.
*/
void load();
/**
* Frees item data.
*/
void unload();
/**
* Tells whether the item database is loaded.
*/
bool isLoaded() const
{ return mLoaded; }
bool exists(int id);
const ItemInfo &get(int id);
const ItemInfo &get(const std::string &name);
class Stat
{
public:
Stat(const std::string &tag,
const std::string &format):
tag(tag), format(format) {}
bool operator ==(std::string &name) const { return tag == name; }
private:
std::string tag;
std::string format;
friend class ItemDB;
};
void setStatsList(const std::list<Stat> &stats);
private:
void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node);
void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node);
void loadFloorSprite(SpriteDisplay *display, xmlNodePtr node);
// Items database
typedef std::map<int, ItemInfo*> ItemInfos;
typedef std::map<std::string, ItemInfo*> NamedItemInfos;
ItemInfos mItemInfos;
NamedItemInfos mNamedItemInfos;
ItemInfo *mUnknown;
bool mLoaded;
};
extern ItemDB *itemDb;
#endif
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