blob: d9439c5072be5bd0450cef3a5f61c14924cdd2ff (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_EQUIPMENTINFO_H_
#define _TMW_EQUIPMENTINFO_H_
#include <map>
#include <string>
#include <vector>
#include "spritedef.h"
enum EquipmentSoundEvent
{
EQUIP_EVENT_STRIKE,
EQUIP_EVENT_HIT
};
class EquipmentInfo
{
public:
EquipmentInfo():
mSlot (0),
mAttackType(ACTION_DEFAULT)
{
}
void
setSlot (int slot) { mSlot = slot; }
const std::string&
getSprite(int gender) { return animationFiles[gender]; }
void
setSprite(const std::string &animationFile, int gender)
{ animationFiles[gender] = animationFile; }
void
setAttackType(std::string attackType);
const SpriteAction
getAttackType() { return mAttackType; }
void
addSound(EquipmentSoundEvent event, std::string filename);
std::string
getSound(EquipmentSoundEvent event) const;
private:
int mSlot; //not used at the moment but maybe useful on our own server
SpriteAction mAttackType;
std::map<int, std::string> animationFiles;
std::map<EquipmentSoundEvent, std::vector<std::string>* > mSounds;
};
#endif
|