/*
* Emote database
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/emotedb.h"
#include "configuration.h"
#include "log.h"
#include "imagesprite.h"
#include "resources/resourcemanager.h"
#include "resources/image.h"
#include "resources/imageset.h"
#include "utils/xml.h"
namespace
{
Emotes mEmotes;
Emote mUnknown;
bool mLoaded = false;
int mLastEmote = 0;
}
void EmoteDB::load()
{
if (mLoaded)
unload();
mUnknown.name = "unknown";
mUnknown.effect = 0;
mUnknown.sprite = new ImageSprite(
ResourceManager::getInstance()->getImage("graphics/sprites/error.png"));
mLastEmote = 0;
logger->log("Initializing emote database...");
XML::Document doc("emotes.xml");
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "emotes"))
{
logger->log("Emote Database: Error while loading emotes.xml!");
return;
}
//iterate <emote>s
for_each_xml_child_node(emoteNode, rootNode)
{
if (!xmlStrEqual(emoteNode->name, BAD_CAST "emote"))
continue;
int id = XML::getProperty(emoteNode, "id", -1);
if (id == -1)
{
logger->log("Emote Database: Emote with missing ID in emotes.xml!");
continue;
}
Emote *currentEmote = new Emote;
currentEmote->name = XML::getProperty(emoteNode, "name", "unknown");
currentEmote->effect = XML::getProperty(emoteNode, "effectid", -1);
if (currentEmote->effect == -1)
{
logger->log("Emote Database: Warning: Emote with no attached effect!");
delete currentEmote;
continue;
}
const std::string imageName = XML::getProperty(emoteNode, "image", "");
const int width = XML::getProperty(emoteNode, "width", 0);
const int height = XML::getProperty(emoteNode, "height", 0);
if (imageName.empty() || !(width > 0) || !(height > 0))
{
logger->log("Emote Database: Warning: Emote with bad imageset values");
delete currentEmote;
continue;
}
ImageSet *is = ResourceManager::getInstance()->getImageSet(imageName,
width,
height);
if (!is || !(is->size() > 0))
{
logger->log("Emote Database: Error loading imageset");
delete is;
delete currentEmote;
continue;
}
else
{
// For now we just use the first image in the animation
currentEmote->sprite = new ImageSprite(is->get(0));
}
mEmotes[id] = currentEmote;
if (id > mLastEmote)
mLastEmote = id;
}
mLoaded = true;
}
void EmoteDB::unload()
{
Emotes::iterator i;
for (i = mEmotes.begin(); i != mEmotes.end(); i++)
{
delete i->second;
}
mEmotes.clear();
mLoaded = false;
}
const Emote *EmoteDB::get(int id)
{
Emotes::const_iterator i = mEmotes.find(id);
if (i == mEmotes.end())
{
logger->log("EmoteDB: Warning, unknown emote ID %d requested", id);
return &mUnknown;
}
else
{
return i->second;
}
}
const int &EmoteDB::getLast()
{
return mLastEmote;
}